

Ngl I need to stop getting jumped by the occasional diving White Fox
Yes, it’s me again, I’m back at it, I just gotta I’m trash at guarding Foxy fr 💤💤💤


Yes, it’s me again, I’m back at it, I just gotta I’m trash at guarding Foxy fr 💤💤💤
Can anyone give me advice to get more while dps white fox
This season specifically I've been really struggling to play magik both in the sense that im losing my skill and my champ icon makes me feel like a fraud sometimes as I've just been doing so bad gameplay wise (could either be out of practice or my mental is bad due to personal irl events). However my inability to play her is also in a literal sense because im usually the first person to select dps and then the team ends up in a selection like: 3 dps, 2 tanks, and 1 support so I end up switching over to a support like whitefox.
This is made even worse by the fact that sometimes the 1 other support has selected WF so I have to play a support I dont like. So when im doing either ranked or just too tired for this stress of trying to bounce around the team comp I just insta lock whitefox because im unlikely to get to play magik, and I can at least be guaranteed to play the support I want. Low and behold when I do that it's almost always the mythical 2/2/2 comp almost like this game is telling this is my place.
(Not even going to mention how this season took Whitefox outback and shot her)
I'm crying, the name is actually so funny
I've been finding some fighting-game-like combos and custom Team-ups for her and she's definitely my favorite I've done this with, especially Fox Form. Numbers are abilities read left to right, accounting for Team-Ups, and inputs are primarily based off Tekken.
Dominic Predator (Combos)
Inputs; (Fox Form) 3 2
Use Tail Sweep right before you hit the first part of Predatory Pounce to delay the Tail Sweep hit. Might have a niche use?
Fox Spear (Combos)
Inputs; (Fox Form) 2 3
Can be used with either Predatory Pounce, cancels Tail Sweep into Predatory Pounce. Very easy to pull off and just acts as easy extra damage.
Devilic Predator (Team-Up)
Devil Dinosaur and White Fox (+ Daredevil)
Brawl trio
Inputs; (Bleeding target, Fox Form) De3 + W3 -> (Jump and face down) W3 (Optional) -> Da5 Da4
Base: White Fox uses the first part of Predatory Pounce while Devil Dinosaur grabs them, and uses the second part right after the target gets thrown, keeping them down for longer.
Enhanced: When teaming up with Daredevil, right after the second part of Predatory Pounce is used, Daredevil can use Devil's Latch then immediately use Infernal Fury to pull them towards him.
Light & Dark Sanctuary
Psylocke (Cloak & Dagger Team-up) & White Fox
Dive/Poke duo
Inputs; P1 -> W3
Base: When Psylocke uses Light & Dark Darts to make a Shadow Domain, White Fox can use Spirit Sanctuary to teleport to Psylocke, healing Psylocke more and keeping both safe.
Enhanced: When teaming-up with Cloak & Dagger, whenever Psylocke goes invisible due to the Shadow Domain, she fires darts again to heal her on impact.
here is my guide on white fox, share your thoughts and show it some love
Thread to just rant, whine or just take your anger out.
WhiteFoxMR rules still apply so do still keep our rules in mind while youre commenting on this thread, failure to comply with our rules will result in your comment being removed.
Art by me, made with ibis paint using my fingers and my phone
First thing i am going to say that i didn’t want to swap to a different hero mid-match or after losing a round, i was forcing her on purpose and in majority of the matches i felt like i was the main issue, i felt like i was the weak link of the team and i also lost majority of the matches i am going to try to explain what i think her main issues are.
- Unjustified nerf. None of the nerfs she got, losing 10% healing without the compensation and noticeably longer CD on TP were deserved and justified. Especially when she got them! Pay attention to what i said because her getting nerfed like this at the start of the season 9 is very important.
- She basically has no team-up. In a game, where team-ups are base kits now and where so many heroes have some godly options and such a good team-up that are must pick, Ami feels like she genuinely has no team-ups at all.
- Her “selling point” and reason to pick her is not viable anymore. She used to have her niche, anti-dive Support that was able to peel for herself and for other Support. Support that was able to defend herself and win in 1v1 situations is not able to do it anymore because she is in a clear disadvantage.
- Bad healing and total lack of burst healing. In a game with such high damage numbers and very, very short TTK, Ami has among the lowest healing. She has no burst healing option and is clearly lacking to sustain the team and be a valuable Support in a two Support comps. She is not a good 3rd Support option too because of point number 5:
- Lack of damage. This is the final reason why i think she is not viable. Her damage is overall very low and she doesn’t have any kind of burst damage. She can’t headshot and she is limited with her range. Bouncing her orb is a good way to finish off very low health squishy enemies but like i said, the damage in general and especially when bouncing is very low.
Overall i think that she is in a terrible spot, she is a bottom two Support and i think that her S9.5 Ult buff was very tone deaf and wrong. Her neutral is totally lacking and she still had one of the worst Ults in the game. That thing gets countered by pretty much anything.
For now, i am dropping Ami, but not because i am playing strong or “meta” heroes only but because i believe that they totally killed her hero fantasy, that they destroyed her niche and any reason to pick her and play her. What’s the actual reason behind this is still a mystery and very unclear to me.
Had to repost because when i tried to edit, the post got totally messed up for some reason.
Will this make her any better? Not at all probably, but given that she’s in a terrible state rn, this would be the perfect time to ask for passives that allow for wall running, clinging to walls, and a double jump.
Always thought it was weird that she wasn’t released with them as abilities, especially since BC got released after her with all of these. I feel like it would be really fun and cool and unique for a strategist since the only wall run we have is Rocket (ig Jeff has a wall swim?) and we don’t have any supps that can cling to walls and double jump. Gives her a little bit of that dive enabler identity back at least.
Been especially missing her anti dive and dive enabling identity lately (especially after hearing a lot of my thoughts echoed in NugNug’s video about the state of WF), and it’s just something I’ve been thinking about that would be a cool non-broken edition to her kit that wouldn’t really make her any better but I imagine we’d all definitely enjoy.
Would love to hear everyone’s thoughts, I’m sure we’ll get some buffs soon :)
Edit: I feel like I should’ve explained it better but I meant for these ideas to be in addition to a neutral healing buff like the 10% or something. I feel like it could be added alongside that without being broken. Really I just want a strategist with crazy movement like wall running/clinging and a double jump cause it’d be super fun and is one of the things I think is lacking in the strat role XD
Hey, just satred main her for my comp plays got up form bronze 3 to silver 3 in around a week thanks to her, if my nubers good for newbie like me?
(dosen't know anything this type of games so i'm just want to play her good.)
I really really like White Fox. But now that she is at Champion, I wanted to reflect a little on how she feels to me.
White Fox feels like a character who shouldn't solo heal, but is an amazing second strategist. Works well as a bit of a bodyguard for the other Strategist hero on your team.
While in recent updates her anti-dive capabilities have been reduced, she still is pretty good at it. Admittedly I have to take engagements a lot more cautiously, but with proper timings in switching between melee and ranged mode, she can win (most) 1v1s still.
Using her melee mode's tail smack or dash to knock someone off of the capture point is a useful thing to know.'
Her ultimate forme I have found now to actually be very very strong, in the correct scenarios. I've found it is weaker when I tried to use her ultimate to try and solo a team - but when I use it similar to Mantis, as a way to boost my team in a close quarters team brawl. The healing from her stomps can keep the team up for quite a while, so any allied Punisher or The Hood (for example) can easily gun down the enemies who would be a threat to you in your ult forme.
Another thing I have found with her ultimate, is that you need to make sure you have at maximum 10 seconds left on your teleport before you activate it- so if you find yourself too deep in enemy lines when it runs out, the teleport should be off cooldown and you can get out easily.
As for characters I find difficulty fighting against as her (experiences may vary, if you have any tips on how to win some duels I have difficulty with speak up and help a fan out)
Scarlet Witch is probably the biggest challenge in a 1v1. Her primary fire + backpedaling can both keep her out of melee range and out damage Fox's ranged attacks.
Daredevil (and to a lesser extent Iron Fist) has a similar challenge as Scarlet Witch, but in the opposite direction. The relentless assault can outperform the melee mode, and he can deflect your attacks if you try to out range him.
Deadpool and Spiderman can be a challenge because they bounce around like tictacs on a train, just very hard to hit.
But in your ultimate forme, the challenge is entirely in if the enemy has characters that can force you to stop or attacking - Rogue's grab, Luna's snowball, Scarlet's Stun Orb... That's what ends the ultimate early the most. You get stunned, enemies gun you down, you die.
But that's for the most part what tricks I have picked up over these 82 hours. Here's to the next 30ish hours to get the Legendary White Fox Title.
Just hear me out. What if they changed her charm to instead of healing and applying invulnerable to allies, instead it just gave every ally Bless for 3 seconds? Her neutral healing would get fixed almost immediately since the regen + lifesteal would give her really solid healing output, it forces you to be more dynamic with your positioning to get the most amt of allies hit by it as well as still charming enemies. The cc immunity could be for half the duration to balance it but even with just 1.5 seconds of cc immune she would have a niche of being the only anti cc strat. There would have to be something done for melee form as well or else base form might be way too much better but I think this could be a start. Am i cookin or what?
As title says.
I loved White Fox when she came out but never got around to learning her.
Tried a game with her and she's fun but I had a hard time healing my teammates.
Also heard about how she was earlier a very well balanced character and is not so anymore
Any advice or inputs would be appreciated
I think the best point made is that in order for White Fox to gain her antidive identity back, beyond the neutral buffs we want she’d need to be the antidive menace equivalent of Black Cat in order for there to be a reason to pick her over a Luna/CnD/Gambit. I think the majority of us would prefer to mechanically fend off dive without being giga broken but that’s kind of what we’re left with if we want Ami to be fun and effective again.
Just curious how you guys utilise her melee form. I go primary -> whip -> dash, then repeat so I can have time to decide how I'd use my second dash. Much appreciated
I loved seeing posts from this sub. Everyone was so excited to play her and was enjoying her so much. I think everyone just feels defeated by the way we've been treated.
I guess we're all just waiting till season 10