



Why does the bounce not work :(
I've tried fixing the code and its better now, but I'm really right back at square one. the projectiles don't bounce and i just don't know why




I've tried fixing the code and its better now, but I'm really right back at square one. the projectiles don't bounce and i just don't know why
I had made a "Bouncing" projectile but felt it didn't really feel good to use or even look as to i tried using drag and stuff, it made it look good but in return it completely failed. now the balls will hit the side of the screen and just slide down, not bouncing of the walls or the map. what did i do and how could i fix it?
im following a guide and have looked over it again and again, im still a bit lost. if anyone knows where i may have goofed i would really love to know
Sadly, I do think the virus characters need a bit of work. Their designs are fine in game (except og v. Mario) but I think it would be cool to try and redesign the designs that could use some work while keeping them still within the frickbear’s style
Ps. I still need to do v. daisy so in the meantime here’s normal daisy
I’ll post virus and stuff later
So variables that can only exist in one sprite can be saved in clones of that sprite, like what row the plants are on. The zombies know what row they are on. I have not found a good way to branch these variables. I've used broadcast with sent data and that worked for a bit until to many bullets are on screen then they start to phase past the zombies because there being sent to many broadcasts. Is there any way I can make a system where the zombies and plants can understand what lanes they're on and can compare these values without fear of overlapping broadcasts