







Blendoskeleton (for a mod) + Psycho Thing Springbonnie progress update
First image is gallery portrait, second image is Blendoskeleton's "rise" animation at the window (like how Endo does it), third is Blendoskeleton preparing to lunge from a doorway (read mechanic below), fourth is icon, fifth is salvage sprite and everything past that is part of the Springbonnie progress update which you can read about below. The idea for doing Blendoskeleton came from u/Xeo_idk, and if they didn't suggest it in my post asking for suggestions I would've never even THOUGHT of this guy. Anyways, you might be able to tell that this design is heavily simplified from the original Blendoskeleton, and that's because there were around 100 sawblades on him and I am NOT drawing all that shit five separate times.
MECHANIC:
Will show up at the window at a random time to signify its activation for the next hour (or more depending on difficulty). While active, Blendoskeleton will excessively show up at either door and make a subtle buzzing sound with their sawblade. If not immediately countered with a door, it will strike. This cooldown can be elongated slightly by wearing the mask. Can only be countered instead with the flashlight when laser doors are active.
GENERAL INFO:
Blendoskeleton, in the mod (that I'm working on), is intentionally going to be really annoying and hard to deal with. I WANT people to take Blendoskeleton and regret it. This is because it's going to be worth a lot of money: Blendoskeleton, while making one hour really difficult, will also give a ton of money so it's kind of a "high-risk-high-reward" thing. The game always says that "higher payout means harder animatronics" but I've never even noticed this supposed "difficulty = money" mechanic, so Blendoskeleton is made to actually make this a real thing. It's LITERALLY covered in blood and is a war machine, of COURSE it's not going to be an easy animatronic. It'd also fit in with the trope of Endos being hated. Anyways, I think it could fit in difficulty-wise and thematically at the FNAF 3 location... so it'll probably go there. Maybe. I mean, it fits in more than Mr. Hippo or Music Man!
SPRINGBONNIE INFO:
If you're actually keeping along with whatever I'm doing (that's weird), you might know that I'm working on Springbonnie after someone suggested it last time. Springbonnie's whole thing is that he's supposed to be quite similar to PFF: he's in a completely different artstyle (traditional art ported to pixel art and also deepfried), hard to deal with and also scary as fuck. The main difference is that he's going to be a salvage instead of a boss since I literally cannot code in an ENTIRE boss fight (the game is not built for it). You can see some concept art for Bonnie on the panel before the last one, with the last image being a mock-up of what an actual attack Springbonnie would use would look like. Some things in that, like the jumpscare and the salvage icon, are probably going to be used sooner or later. ALSO ALSO he's, you know, very obviously based on that one concept art of a Psycho Foe Springbonnie, just with a few minor tweaks (like having an actual corpse in him and real eyes/teeth like PFF and also rabbit buckteeth).
ALSO ALSO I don't actually have a good name for Springbonnie yet. Psycho Thing Springbonnie kinda goes together with Thing - Spring, so that's just what I've been using. I am open to suggestions on different names.