



Top Tier: I don't think anyone can really disagree with me on the matter when I say Fredsweeper is stupidly good, once you understand how to play, and especially master it. 30 tokens per game is such a great investment that can net you a Death Coin in the first game (of course, you're unlikely to buy that when dealing with harder, multiple threats, but that's besides the point), and is also really great to help you through the harder difficulties and various routes in general (and the power-ups you can get because of it furthers that growth). The only downside really is either getting bad boards (which can easily be rectified by switching games), or most importantly, your skill level of the game.
So while yes, this is at the top of my list personally, I am only saying this as someone who put in several hours to practicing Minesweeper that paid off. Just because one mini-game exists and is a pretty strong one compared to all of them, doesn't necessarily mean a player is really forced to do that and nothing else as there are other options worth considering if you don't wanna personally be bothered ( this guy literally beat Infernal 47 without Fredsweeper ). Speaking of which...
Good Investment: These two, in my opinion, are the good alternatives if you aren't interested in learning Minesweeper.
Pirate Plunder definitely can be risky, but once you understand the patterns, it isn't necessary too bad, though do note that you'll have to focus on getting the gained tokens to the ship, which may take up time unless you got multipliers.
Hare Pairs on the other hand was originally the game I was skilled with the most, especially since it offers a good 45 tokens upon completion of matching pairs of cards. The only downside with this mini-game however is that, similarly to Pirate Plunders, it can be a bit time consuming. Even my consistent best time takes like 30 seconds more or less.
Still, considering the reward both offer, especially in conjunction with power-ups, it's not too bad an alternative.
Simple Yet Effective: All three of these games are pretty much consistent in terms of racking up one token per doing your intended task, due to none of them (save for Circus Sorter) have a difficult scaling per say.
Circus Sorter in particular I firmly believe to be the easiest base selection of games you can do if you wanna get some quick and easy tokens. Although this one ranks up in difficulty, you can either keep going as much as possible, or simply switch away and back. Still, this game is prolly better in conjunction with others perhaps.
Cupcake Clicker would prolly be higher if not for two or so different factors in its design. Firstly, the cool down, which makes complete sense, and you'll prolly be busy dealing with other animatronics anyways, so whatever. Secondly, and this is a big one, you have to buy it in EVERY run, which can get costly in higher difficulties. Although this one is a lot simpler and the definitive easiest game in general to grab as much tokens, and the cost value isn't a problem in Custom Night since you have it already, don't be surprised if you decide on getting better at other mini-games in order to secure better power-ups or the Files on your runs.
Puppet Patrol can be on the slow side, but it's definitely simple and effective once it gets going in the number of people to click on. That being said, because of its consistency and lack of difficulty scaling, I personally find this the most boring of the roster of games. Still gets the job done, and definitely not bad compared to others, just not the game I'd imagine coming back to every now and then.
High Risk/High Reward: Gonna be real, this one's good ONLY in conjunction with certain power-ups on your runs, and that is because of the fact that, on its own, it's way too risky and prolly not worth it in the grand scheme of things.
The combination of "Felix's Loan + Mini-Multipliers (+ Early Investment if you want)" alongside the upgraded versions is admittedly a stupidly fun set to utilize that can rack in MAD cash. Though personally, I found this type of strategy to become a lot less useful in the Lunatic route specifically, either because of me getting good with other mini-games or simply because it costs a ton of money to even buy all that over actually useful items. Which basically sums up the game as a whole "It's a risky gamble".
So, it's simultaneously the most and least useful mini-game of the bunch (which is definitely the latter on Custom Nights).
Also you also have to buy it in every run... So...
:/
Not the worst, but horribly outclassed: These two games function kinda very similarly to each other, and also have the exact same problems because of it.
They both operate under a difficulty scaling that gives you more tokens via multipliers upon playing more and more of it till you get a good combo going.
The main issue I have with both of them for that is the fact that they are very attention heavy compared to all of them, and are also very prone to failing easily.
For Chomping With Chica, it takes a while to get going, but until the speed increases, it becomes risky yet rewarding (I tested it out and it rewarded 3 tokens per successful combo in the 100s). But with the speed, it's easier to either eat a bomb or miss a combo, so you gotta pay close attention, which animatronics can easily exploit if you can't multi-task on that front.
Air Adventures, let's be real, it being essentially a Flappy Bird clone basically means you're more likely to fail a lot unless you're straight-up cracked with this type of gameplay. It's very easy to misclick with it, and although it's a lot faster to get tokens from this game compared to Chomping With Chica off rip, and the multipliers do look very appealing, the difficulty is really apparent.
Also this game's an absolute BITCH on the Ultimate route. If you know, you know...
But hey, at least they're free. It's not like you have to buy it every run or something. That would be terrible...
...Oh.
Not Worth Buying: Okay, say what you will about Air Adventures, but at least that comes free from the game off rip. Mangle Tangle Mania on the other hand? Even if it was free, there's still a lot of problems.
For starters, it has the exact same problem as Chomping With Chica but worse because rather than scaling in speed, it decreases if you're unlucky on the placement of scraps or are trying to avoid hitting a wall or yourself. Secondly, it feels arguably the most awkward to use during night sections that, unless you're switching games to grab one scrap for one token, it's hard to really justify using it even if you get good with it. But the absolute worst sin of all is the controls. I play this game a lot, yet I always get confused which way to go because of the controls. Doesn't seem bad on paper until you actually play it and understand.
There's a good reason why people don't recommend buying this mini-game specifically as, besides getting achievements, it just doesn't seem that useful even if it potentially offers a ton of tokens. Literally the Potential Man of the mini-games lmao
So, yeah, that should be everything...
...Is what I would say, had I not forget one more game.
The Forbidden Skill Ceiling: Now with how big this board is by comparison, I thought that, even for skilled Fredsweeper players, it seemed like the most useless mini-game out of the entire roster, especially since beating it took like 6 minutes, which at that point you'd get WAY more than 200 tokens at that time before the night even finishes.
That is until I saw this, proving not only is it possible, but it's disgusting.
Hell, as I was getting better with Minesweeper, I beat it again, this time in roughly 2 min+.
Now of course, this is only possible if you are an EXTREMELY skilled Minesweeper, so of course this isn't that surprising, but even then that type of potential can't really go unnoticed either. Do I think this will be useful on higher difficulties? I'm not sure, though to be frank, I doubt anyone will ever bother using this as a viable mini-game for various runs though if someone does and do it almost as efficiently as that one guy, I will GLADLY be seated and watch lol. There's a reason why it's called the Forbidden Skill Ceiling after all, and you're prolly better off playing the other games since they're just as, if not more viable and requires less commitment to skill increase.
So, what are your opinions on the mini-games, or even the ranking itself? Let me know what you think down below!
So, after doing Ultimate runs on Normal and Hard recently to test out some stuff, I wanted to figure out what would work for the run. The general guidelines I'm placing for myself are the following:
Grab Bear Change (maybe the Plus variant) as early as possible, alongside Mini-Multiplier(s) to farm as much tokens for more upgrades and the Files especially.
Avoid poor synergy not just with the animatronics and the following nights, but primarily for the boss fight itself, as it'll be easy to mess up and lose lives, get killed, or be put into very poor situations with power.
Grab power-ups that correlate well with the animatronics and boss fight (Overcharge for instance is gonna be a priority for me imo).
As for the animatronics, well, I have a set selection I plan on getting, whereas the rest I'm unsure on:
Salvage 1: W. Bonnie, W. Chica, Golden Freddy, and Springtrap [1 Left]
Pretty self-explanatory with this one, I'm just debating on whether I should get Endo to avoid using the Flashlight (I'll DC Springtrap as quickly as possible) or just grab W. Foxy to synergize with the Flashlight usage, just means I'll prolly have to grab Retina Burner in conjunction with everything. W. Freddy, as good a token farm he is, I'm just not used to his intervals, and even if I was, I don't personally wanna risk grabbing him and screwing me over in the boss fight specifically.
Salvage 2: Toy Freddy, Toy Bonnie, JJ, and Lefty [1 Left]
Toy Bonnie I wouldn't normally get, but after realizing he synergizes SUPER well with Bear Change, he has become a mainstay. Now between Toy Chica and RWQFSFASXC, I'd usually be fine with the former, but personally I don't wanna overstuff myself with too much to do in the office (which you'll see more of in the 4th), and RWQ could synergize well with W. Foxy. Mangle is just a no-go in general.
Salvage 3: Mr. Hippo, Music Man, Malhare, and Scrap Baby [1 Left]
I admittedly don't know how terrible Malhare will be on the Lunatic boss fight, but honestly I don't mind spacing out my usage on the cams in that section anyways, so whatever. Between Shadow Freddy and Phantoms I'm split on, because the former it's just a one and done, while the latter is constant but not as threatening technically speaking. I'm not getting Lefty.
Salvage 4: Nightmarionne, Twisted Wolf, and Molten Freddy [2 Left]
This one I'm drawing blank on, because all of the other options either synergizes poorly to the point of getting me killed (Plushtrap), require paying a lot more attention which could waste time (Dreadbear and Nightmare BB), or need other power-ups to be not as threatening (Nightmare Fredbear). It's to a point that I am more than happy to rely on a Backdoor or two over them if needed. Speaking of, the only Backdoor options I'll prolly grab over them is Chipper, Rodney, maybe Animdude and/or maybe Candy?
So yeah, got any suggestions? Let me know! So I can finally put this to an end.
A.K.A.: The reason why I don't personally have Mike doing the Evil route.
I was gonna make it a drawing, but because of my depression, crippling self-doubt, and motivation, I just couldn't. Sorry.
Also sorry the video quality on the first one is ASS, I could NOT find a better one 😭🙏
Batman (DC Injustice) - Superman who's evil in this timeline, long story straight-up made a tweet outing Batman's secret identity, which tbf, while it was likely in response to just making a public announcement because Bruce hijacked it IIRC, is still the most hilarious thing to come out of this series that ages better with time lmao.
The Great Saiyaman (Dragon Ball Z) - Great Saiyaman, out of habit, responded to Videl questioning him... As Gohan. Needless to say, even he felt dumb for making such an easy mistake.
Idk if I should've omitted Fritz from the discussion since his answer would just be "Yes", but may as well add him here anyways.
Art by RBLXrat on Twitter: https://x.com/RBLXrat/status/2041335832079225000
(Spoiler for the Bowser mod) >!What's funnier is the fact that Bowser escaped the fire pretty easily LMFAO!<
Also to clarify, no, this is not a Naked & Afraid run as well, since I'm not yet confident to do such a thing (though I am somewhat comfortable, if a bit annoyed in some instances, with doing Lunatic in general), so I do intend on getting power-ups. On top of that, I also plan on doing some Custom Nights to get a feel of other animatronic combos for the run.
As someone who's made a bit of content with Mike and Mary (and Origami Cat) being in a night guard position (similar to Mike and Abby in the movies), as well as realizing I love that same premise with Vanessa and Gregory. I thought "Why not do it for the rest of the night guards?"
Maybe it could be something similar to the Vanny Office Pal mod, just with different mechanics here and there.
The first two are obviously self-explanatory and easy to incorporate in this idea, but the other two need some explaining.
For Fritz's case, I admittedly took a page out of Rebornica!Mike and had him paired with one of the MCI spirits, that suspiciously looks like Fritz and has the same name as him (a name that probably isn't even his own when you consider the fact Night Guard Fritz "Forgot his name"). Coincidence? I THINK... yeah, probably lol. But eh, why not take these coincidences and make something fun out of it.
Jeremy on the other hand I was straight-up blank on. I could do a similar thing like with Fritz and have him be paired with MCI Jeremy, but it didn't jive with me as much. Yet, for some reason, Susie, in a weird way, felt befitting to me, and I don't know why? Maybe it's the fact she had the most content out of the MCI (In Frickbear's (especially the demo) and in the FNaF series in general), or the fact those two names are commonly associated with some form of tragedy in the series? Idk. Now I'm not sure if it should be her spirit or just a girl that looks like Susie and is named as such (kinda a similar case with Jeremy's name being constantly used in the franchise), but either way, it's just a flimsy excuse for the pairing since Jeremy doesn't have anyone like Mike or Vanessa does (as far as I'm aware). If you have any better suggestions for him (or Fritz), please, give some ideas!