
u/The-HEV

first episode out i guess
short video
yeah
i'll make longer videos in the future hopefully
let's hope i don't kill off this one too
Document: Collage (A-160)
Description
A-160 is the third entity you will ecounter through the A-Section.
Appearance
A-160 appears to be two faces, that acts like a collage, a random part of A-160's face gets switched out with the part from the other face.
Behavior
A-160 is very different from A-60 or A-120, as A-160 spawns 10 rooms away and rushes to the current room to try to remove your face, there is a 50% chance that they fail and a 50% chance they successfully removed your face.
Strategy and Tips
To survive A-160, you should hide as fast as possible when you hear their ambience, as it is very quick and lethal.
update got delayed to october 4th
god dang it eternity i wanted to play it today
Document: Happy Scribble (A-200)
Description
A-200 is the second entity you will ecounter in the A-Section.
Appearance
A-200 appears to be a white scribble that shifts it's position every second, the corners of it's eyes and mouth appears to be spiky.
Behavior
A-200 will spawn behind the next door and rush to spawn, it has aimscript, though, so you can't leave your hiding spot until it has despawned.
Strategy and Tips
To survive A-200, you should wait until A-200 has reached spawn to hear it's despawn cue, then, you can safely continue your run.
Document: Multi-Monster (A-60)
Description
A-60 is the first entity you will ecounter in the A-Section.
Appearance
A-60 appears to be a multi-faced entity, shifting from 6 faces. The first one being the Disturbed face, the second being the Game-master face, third being the SCP-087-B face, fourth being the second version of the Game-master face, fifth being the Renderman face, sixth being Giygas from the SNES game Earthbound.
Behavior
A-60 will spawn at A-0000 and rush to the current room with aimscript that leads it right to the player. When A-60 has reached the current room, it will be stationary for 5 seconds before despawning.
Strategy and Tips
To survive A-60, you should hide immediately you hear a static noise or hear changes in the ambience and wait until you don't hear it anymore, this means that A-60 has despawned. You can also counter A-60 by using the "Moving Prims" trick, which is actually built into Roblox, so it isn't concidered a cheat.
i like how this sub is growing
hopefully people from discord will try getting in here, cuz yk, top himself mentioned this place
so yeah
i frutigerfied flowers
imagine if this becomes a skin
act like the comment section is the 2023-24 rld community when they see this
random smiley archives mention
yeah it's smiley from smiley archives
No this is not verity I swear if someone says "omg verity!!" Or something
Lyrics I found in an eternity song
song is called "FOREVER ALONE" by virusmare
"ONE LONELY CHILD,
SITTING ALL ALONE,
HOPING THAT ONE DAY THEY'LL MAKE THEIR WAY BACK HOME
IF NOT FOR THE BEAST
ROAMING IN HIS HOME
HE
SHALL
STAY
FOREVER
ALONE"
a-260 is dead
yeah
he's dead because i basically stole the idea and the mechanic from Interminable rooms… yeah… bye A-260
Experimental Halls' A-60 and A-200 replacement will be made soon.
here's the scratch entity showcase if you want to check it out i guess
https://scratch.mit.edu/projects/1287163609/
i don't really care for eh anymore but it's gotta happen i guess
The Rooms: Restarted Wiki will be closed.
It has happened, i've decided to close the R:RS wiki, whats mainained on there doesn't need a wiki anymore. The information about the entities will be maintained here, in this subreddit. Bye, Rooms: Restarted Wiki
collage, locker lurker, no good, and bleach
upcoming idiots
no rrs is NOT out of the hiatus it's in
transform dead (dtgne)
M1: ARM SPIKE (Stab): self explainatory, datagen's arm turns into a spike and stabs the survivor (20 DMG) (2 sec cooldown)
Q: SPIKE GRAB: Similar to Arm Spike, however, when used, Datagen will grab the survivor and stab them multiple times before dropping them on the floor. (10-15-20 DMG) (20 sec cooldown)
E: POP-UP ATTACK: Pop-Up Attack Generates Pop-Ups to the nearest survivor, these Pop-Ups can variate between 4 different words: HE COMES (2 popups), YOU HAD GREAT POTENTIAL (4 Popups), ALLYOU HADTO DO WAS SPREAD THEWORD (6 popups), HE HELPS US WHEN WE'RE IN NEED (7 pop ups) (40 sec cooldown)
T: INVISIBILITY CAPE: Invisibility Cape makes Datagen go invisible for 20 secs, pretty simple. However, in the gamemode where you can play as killers, you can cancel the invisibility by clicking T while invisible, you can also use the m1 ability, that forces you out of invisibility, however. (40 sec cooldown)
hhrhrrrhhrhrhrhrr