u/The-Real-Radar

Image 1 — Sulfur Goo and its uses
Image 2 — Sulfur Goo and its uses
Image 3 — Sulfur Goo and its uses
Image 4 — Sulfur Goo and its uses
Image 5 — Sulfur Goo and its uses

Sulfur Goo and its uses

Sulfur Goo item

We have slime balls and magma cream, but small sulfur cubes don’t drop anything. In this suggestion, we’ll discuss a potential idea for if they did.

Sulfur Goo- in its item form, sulfur goo stands out among the other two aforementioned items. That’s because, like a snowball, it can be used as a projectile. It deals substantial knockback equal to a punch 1 bow but no damage. It can bounce twice before dissipating, which can either be off a block or entity. You can use dispensers to launch them. If it lands on a hopper it reverts to an item.

Sulfur Goo Block- just like slime and magma, you can use 4 sulfur goo to craft the block form. The goo block can be hit or pushed with a piston to start sliding.

Goo blocks can slide up to 16 blocks before stalling. They have strict momentum, and will change direction if they hit a wall, going in the path of least resistance, which would be down due to gravity, then either sideways directions, then backtracking/reversing or finally upwards. If they go up or down into the air they act as a falling block until they reach a new surface, not losing stored momentum. If you do totally trap one, the momentum gets stored for later.

As well as this, goo blocks transfer their momentum to any sulfur goo blocks they hit, even through walls of up to 16 blocks thick! If this happens the momentum of the new sliding block is reset, allowing further travel.

Slick piston- by crafting a sulfur goo with a piston, you can get a slick piston. It’s sort of the opposite of a sticky piston or even a normal piston. It actually pushes blocks out of the way instead of forward, in the path of least resistance, which would be down, then to either side randomly, then up.

u/The-Real-Radar — 2 days ago

Omnidirectional Geysers

Although they wouldn’t generate this way naturally, a player could experiment with Geysers in other directions than upwards and find that it doesn’t work.

But what if it did? This would increase the versatility and chaos of the geyser, and would allow players to use wind more often in their builds.

Even now, you can add transparent blocks as to not block the geyser, and in this case it would block the water from flowing downward or out… like a scaffolding block.

Thanks everyone I never thought this post would blow up so much! :)

u/The-Real-Radar — 4 days ago

Stone type blocks can be ore-logged

Just like partly empty blocks can be waterlogged, blocks like stone, deeplsate, tuff, granite, sulfur, etc can be ore logged.

This saves the need for having a lot of ore blocks aside from stone and deepslate.

In terms of how this is stored in the game, I would use an nbt driven approach while in item form.

But when in block form, they act as two overlapping blocks. This lets the blocks still be moveable with pistons.

To ore log a block, right click with the item in creative mode. In survival mode being able to ore logging can cause duping.

Thanks for everyone’s help in the suggestion!

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u/The-Real-Radar — 10 days ago

Using shears on a cactus block will remove it’s thorns. These cacti will slowly grow back their thorns unless waxed, but in the time being they are safe to touch.

The thornless cactus block can be eaten to restore 1 hunger shank and 1 saturation, or fed to a camel.

When you shear them, the cactus thorn item drops. The cactus thorn is a very unique items. Like cactus, they harm you when there’s any friction.

Cactus thorn will deal 0.5 damage to you when you pick it up, throw it out, or interact with it in the inventory. Not only is it unique, but it’s also realistic and makes sense with the cactus.

Cactus thorns can also be placed down on the face of a block. You can place them down in units of up to 4. When these thorns are walked over or interacted with, it deals 0.5 damage and one thorn drops as an item, making each block limited use.

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u/The-Real-Radar — 23 days ago