r/minecraftsuggestions

players can once again spawn on mushroom islands.

players can once again spawn on mushroom islands.

Currently it is impossible to spawn on mushroom islands, as the game moves spawn away from 0,0 when the continentalness (the perlin noise value that determines were oceans land beaches and mushroom islands generate) is low enough to generate oceans or lower (mushroom islands have a lower continentalness than oceans).

I suggest that if the continentalness is low enough to generate mushroom islands, that the spawn is not moved.

u/Relevant-Cup5986 — 11 hours ago

Boat with Jukebox, similar to boat with chest.

This idea came to me while I was trying to farm the Tears disc over multiplayer ping XD.

Basically this would be exactly what it says on the tin, a boat that you can ride while playing music discs.

I think this would be a fun, very Minecraft-y novelty, and since boats can be pulled on leads you can also use this to give your nautilus or camel a boom box!

It would be crafted the same way as a boat with chest, and you would right click with a disk to insert one and shift right click to get the disc back or insert another.

The filter keeps warning me that this may be vague but I'm not exactly sure how much more I can say about this. Its a boat that plays music and would function exactly as the two existing items do.

u/PonyCharade — 20 hours ago

Totem of undying rebalance

Totems are one of the coolest concepts for an item in minecraft as a whole but the fact they are farmable made them lose what makes them speical and pvp and hardcore don't feel the same with them being so easy to get and exploited.

I think the best way to make totems be aquired is through the woodland mansion, being gaurentied in every single on making it more rare but still very sought after and as a valuable reward for exploring the world.

Also for no reason but looks it should be epic or rare rarity.

In addition to its newfound rarity I think it should also have a bit more to it:

To prevent drowning it should also provide 40 seconds of water breathing to be on par with the fire death prevention.

And maybe a small resistance I for 40 seconds to further help the player survive their encounter which caused their death the first time.

With these buffs the totem will now provide a bit more at keeping the player alive after activation while also making it rarer in a way that makes the player actually explore the world to find it.

And although potentially controversial it's a change that is needed since the new pvp seems to rely on having an inventory full of totems and discourages other forms of pvp, combat, and playstyle and forces players to use a meta.

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u/Solar_Fish55 — 12 hours ago

Fletching table idea (repost)

It known for a while now that fletching table is completely useless. So I gave it a function

Pic 2: my idea on how the menu could look like.

Pic 3: you can use the fletching table to craft arrows and 3 new arrow: iron, diamond, netherite

Each upgrade add 1 more damage to the arrow and you can only craft 16 arrows per material (ex: 1 netherite ingot can craft max 16 netherite pointed arrow)

The higher the tier the more durability it taken from the tool you use so be considerate with it

Pic 5: with fletching table you can now craft tipped arrow more easily, put the potion you want at the potion icon and craft it but that not it

Pic 6: with this come another 2 new arrow, splash and lingering arrow, when these 2 arrow hit the entity it will deal arrow damage first then gave affect as explain

Splash arrow when hit a target will create a splash affect giving any entity around it the potion effects it craft from

Lingering arrow also did the same but leave a lingering of the potion instead

For balancing reason you can only have a max stack of 32 (think of it like stackable potion)

Pic 7: 2 new arrow, TNT arrow and wind boosted arrow

TNT arrow when hit anything will ignite and explode like a normal TNT (yes full on TNT). If your bow have flame enchant then the TNT arrow will ignite the moment you shoot it

Wind boosted arrow will used the power of wind charge to fly faster and further, dealing more damage upon impact (is arrow also knockback further than normal one)

Again for balancing reason you can only have 32 max per stack

Pic 8: enough with overworld time for 2 new arrow from the deep nether itself, fire charged arrow and wither charged arrow. Both these arrow will first deal arrow damage (base damage of an arrow) then the effect came

Fire charged arrow when hit a target will create a small explosion (smaller than TNT) leaving behind a crater on fire (think of it like a portable ghast fireball)

Wither charged arrow will do the same thing as fire charged arrow but will bigger explosion, higher damage, giving you wither effect and leaving behind a crater on blue fire (it can also break block that blue wither skull can break)

You can only get 32 max per stack

Pic 9: we all know how spectral arrow work so I will skip that the first menu is the crafting recipe. Let move on to darkness arrow

Darkness arrow will give darkness effect. Yeah that it (64 max per stack btw)

Pic 10: 2 final arrow that I have is aqua arrow and overcharged wind arrow

Aqua arrow at it base will only deal 1 more damage than normal arrow but when under water or in the rain, it will now fly straight instead curve, dealing more damage and fly faster than normal

Overcharged wind arrow is just a stronger wind charge that knockback further at the direction of the arrow

64 max per stack of course

Pic 11: with the new fletching table come with some change to bow and crossbow enchantment

First, bow and crossbow will now load the arrow nearest to the slot of it

Infinity will now work on every single arrow but different arrow cost more durability than other (no you can't put mending when you got infinity)

Bow: mutishot enchantment now work on bow but shoot it horizontally instead of vertically

Crossbow: infinity now work on crossbow with only need to load the arrow once then you can shoot infinitely (of course this mean you can't put quick charge on it anymore and mending too. This will also cost a lot of durability)

That it for today idea, see you on next time

u/johnson_semila — 1 day ago

Brushes & Painting

The brush currently only used for archeology and quickly getting armadillo scutes, neither are features most players interact with much.

The brush when used on a painting should cycle between the different paintings of that size. With the number of paintings now in the game, breaking and replacing to get the painting you want can be tedious, this would be an easy and intuitive quality of life update. [This was already posted on the feedback site by someone else if you want to vote for it](https://feedback.minecraft.net/hc/en-us/community/posts/43721126827533-Brush-Painting-Interaction).

Building on the idea of painting, if you have dye in your offhand, and right click on a dyeable block(shulkers, wool, carpets, terracotta, patternless banners, concrete) it will change the color of that block, consuming the dye. This would be useful for doing map art, as you could directly paint on an area. Right clicking with a water bucket in your off hand would remove the color (dyed terracotta becomes terracotta, wool items become white, shulkers go back to purper, etc).

u/somerandom995 — 1 day ago

A new biome idea I’m calling the “Midnight Forest”

I feel like in Minecraft after the first couple nights there isn’t much reason to explore the night because you can always just sleep then go out when it’s safer unless you’re need mob loot but you usually just stick around your base. So I wanted to “improve” that by making a biome you can only see at night.

Rarely oak forests can spawn a sub biome think pale oak forests, but instead during the day it looks exactly like a normal oak forest but once the day hits midnight the forest reveals its true identity being full of purple trees. The trees come with their own wood set all turning into oak in the morning then back to the midnight wood at well midnight,

If you don’t want it to change you can use a clock and right click the wood to set it to be forever the midnight wood click again to undo, wax could also be used but I think using a clock would give it more of a purpose I think wax should stick to copper but that’s just me

In the photo I imagine there would still be lots of flowers but because of what I used for the ground that wasn’t an option :P

Textures from the bedrock mods: biomes refined/biomes expanded

u/dple3 — 1 day ago

Fishing bundles

This idea was inspired by the fishing crates mod

Currently fishing is, well not very rewarding. So what if you could rarely get bundles with ores, bottles o' enchanting, and fish. How good the stuff in the bundle is depends on the rarity level.

The rarity level is shown through the color. Yellow is the most common and has the worst loot, with red being really rare and good. Blue is the inbetween rarity.

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u/B1ackmoonMC — 1 day ago

New tier of gear: Prismarine

It's been 6 whole years since we last got an armor tier (netherite). Well, let's change that.

Prismarine armor is an alternative upgrade to diamond armor that requires searching the seas.

What makes it different from netherite, you may be asking. Instead of providing defense and durability bonuses (it will have the same durability as netherite), it provides a new stat called armor plating. This stat decreases damage dealt to you by a flat amount. Each piece of prismarine armor provides an amount of armor plating, up to 2 armor plating, which reduced damage by 1 for each full point of armor plating (which is 2 with a full set, reducing damage by 2, or 1 heart, before the damage reduction calculation). Balance this as you will in the comments.

Armor plating stats:

Helmet - 0.3

Chestplate - 0.7

Leggings - 0.6

Boots - 0.4

Prismarine tools on the other hand, are purely visual counterparts to netherite tools, but having 20% less durability than netherite tools (otherwise netherite would be completely useless). Prismarine swords, spears, and axes, also do not have the damage bonus that they get from netherite. These tools are meant to be an alternative if you are unable to obtain netherite because of skill or priorities (such as building).

Obtainment

To make prismarine gear, you must obtain an item similar to the oh-so dreaded netherite template, a prismarine template. This Template is obtained in an ocean monument, which has a 10% chance to spawn in ocean monument chests (not in the game, but need to be added. Other loot in chests include prismarine shards, prismarine crystals, fish, and items that are considered "treasure" when fishing. An addition chest will replace one of the gold blocks in the center of the structure, guranteed to contain 1 gold block and at least 1 prismarine upgrade template. Elder guardians also have a 20% chance of dropping one when killed (60% per monument). It can be duplicated using the standard template duplication recipe, with the material being a prismarine block.

You also need to obtain prismite (not the terraria fish guys) by combining one nautilus shell (center), a heart of the sea (bottom center) and iron ingots (rest of the table), which will give you 2 prismite. Combine this and the prismarine template with diamond armor at a smithing table to obtain the very new prismarine gear.

Also, prismarine shards (cyan) can be used as a material when using armor trims. Prismarine crystals can also be used AFTER adding a trim to make the trim glow.

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u/Prowiambic — 1 day ago

New potion mechanics.

If dragons breath is used on an upgraded potion, then it will further increase it's upgrade. In order to use this, though, you must use a nether star as the fuel (which only has 5 uses, instead of 20). Star fuel has a separate fuel bar, which is only consumed when dragon breath is used to UPGRADE a potion (not when used to make a lingering potion).

An example would be:

Strength II potion + dragons breath = Strength III, but with 1/6th of the duration (15 seconds), since these potions would be extremely strong.

8:00 Strength I potion + dragons breath = 12:00 Strength I

If it is used on a normal potion (3:00 Strength I for example), then it will become a lingering potion like normal. Lingering potions can be upgraded after conversion, unlike other potion types.

Potions can be downgraded by putting a water bottle as the ingredient (like watering it down). This CANNOT be used to turn a potion back into awkward. Potions with a potency of 3 or duration of 12:00 (in other words, those upgraded by dragons breath), cannot be converted into another potion type (meaning they cannot become splash or lingering)

"Well, wouldn't regen 3 completely invalidate golden and enchanted apples?" You may be asking. They both have absorption and regeneration at the same time, which make them inherently better, and are why regen potions are never ever used. And enchanted apples also have resistance/fire resistance. And potions can't stack either so there's that. And they're much harder to obtain.

The new star fuel also introduces new potions that could not be obtained before:

-Haste (Diamond as ingedient)

Lasts 6 minutes. Decreased to 4 minutes when upgraded with glowstone. Increased to 8 minutes when upgraded with redstone.

-Saturation (Golden apple as ingredient)

Lasts 1 second. Increased to 3 when upgraded with redstone. Cannot be upgraded with glowstone.

-Resistance (not effected by glowstone)

Lasts 7 seconds. Increased to 14 when upgraded with redstone. Cannot be upgraded with glowstone.

Upgrading these potions also consumes (and requires) 1 use of star fuel.

I tried my hardest to balanced these to the point where it's better to get a beacon than make these potions, so then they can be used as last resorts instead of farmed and used all of the time (like totems).

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u/Prowiambic — 1 day ago

Sniffers should have the chance to get a rare new sapling from them

Sniffers are currently a bit underwhelming since they only provide two decorative flowers so what if there was a third plant, a new sapling. This sapling would be the new Petrified Woodset which would be black,finally allowing us to have that block in survival. This fits the sniffers lore because petrification is a process that takes a very long time and sniffers are ancient mobs and also a black woodset is something builders have wanted for ages

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u/Effective_Cash9085 — 1 day ago

I know Mojang didn’t wanna create a whole new renewability mechanic just for Cinnabar, but it literally could have just been this simple...

Rather than dividing the new blocks in the chaos cubed drop by renewability, and relegating cinnabar to the realm of nonrenewablity alongside deepslate, tuff, and calcite, they could have just given us one of these crafting recipes.

Sulfur(1) + Granite(1) = Cinnabar(2)

Sulfur(1) + Netherrack(1) = Cinnabar(2)

Sulfur + Redstone Dust = Cinnabar

Sulfur + Red Dye = Cinnabar

Which of these recipes(or any other one) do you feel like would have made the best addition to the game? Or do you think cinnabar belongs to the realm of nonrenewability?

Edit 1: Yes, I know netherrack isn’t technically renewable, but with how much I have laying around in chests, I’d be more than happy to have another use for it lol

Edit 2: Technically, netherrack is renewable in Bedrock!

u/Glorfindel77 — 3 days ago

Few sulfur cube archtypes

Redstone block - continuously activates redstone type blocks its touching making for a living entity rather then a block for easier contraptions and more unique ones too

Glowstone/sea lantern - movable light source (april fools update shows they can do it)

Hopper - much like the minecart hopper but cheaper due to not using a minecart but comes with the tradeoff that it doesnt work on rails

Sponge - absorbs all water continuously near it. Making draining eaiser

Anvil/heavy core - very heavy causes high damage when landing on a mob

Bee hive - when it hits the ground it will burst into angry bees targeting whatever is the closest (good for launching at hostiles)

Cactus - acts like the magma one but just physical damage

Magma - now ignites mobs it touches

Slime - pushes all of its kenetic energy into the first mob it hits potentially dealing great knockback (same as wood stats)

Mob heads - might be a bit far fetched as what counts as a block but:

Zombie - golems attack it and it scares villagers

Skeleton - golems/wolves attack it

Creeper - acts like a stronger tnt cube

Wither skeleton - golems, wolves, and piglins will attack it.

The heads can be used as sort of a distraction and/or a fun ball for your pets

Thought this would add more unique sulfur cube varients for fun and functionality.

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u/Solar_Fish55 — 1 day ago

Loose/Decorative Stones for Aesthetic Builds

One cobblestone/cobbled deepslate could be broken down into three 'loose stone' layers that can be placed as decoration similar to wildflowers/pink petals/leaf litter. As an aesthetic builder they'd be much prettier to use than stone buttons!

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u/UnkemptMC — 1 day ago

Gathering - A tool enchantment that makes blocks broken go straight into your inventory.

I imagine this would be a treasure enchantment found in underground mineshafts since I imagine the miners of old would have cherished this enchantment. It would only be usable on Axes, Pickaxes, Shovels, and Hoes.

I'm sure this isn't an original concept, but it would be nice to have nonetheless.

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u/Solid_Engineer7897 — 1 day ago

projectiles shot through lingering potions are imbued with the potion effect and arrows become tipped arrows.

Currently if you shoot projectiles through lava or fire they catch on fire, I think that this should aply to lingering potions as well, imbuing all projectiles that go through the potion cloud with the potion effect and transforming arrows into tipped arrows.

u/Relevant-Cup5986 — 2 days ago

Updating the fishing treasure loot table, name tags mainly

Name tags are hardly a “treasure” item; now that name tags and saddles are craftable I think they shouldn’t be part of the treasure loot table. I think the chance of enchanted books should be increased more. this would make fishing more of a viable option for getting enchanted books. Other treasures could be added, maybe 5% chance for a golden apple or bottle o enchanting since you can get regular water bottles for fishing.

idk but i think that the treasure loot as a whole could have a rework

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u/ParticlePasta — 2 days ago

Dyed Brushes that colour dyeable blocks.

They recently added a data component called "BLOCK_TRANSFORMER" and it said that it allows items to change a block. I'm not really sure if it is more like a Debug Stick or something, but I have had this idea for months now so I think this is the perfect time to mention this.

It is really a pain to farm so many flowers to just dye a bit of wool. Also, if you want to change colours for a build you already built, you would have to tear down everything to recolour it, and you might not like the new colour either, so you would have to repeat!

This is why I propose dyed Brushes. They could be crafted in a shapeless recipie of a Brush and a dye. It could be crafted without a Crafting Table, since it only requires 2 items. It would have a durability of 64, with every colouring taking 1 durability, and when it runs out of durability it would turn back into a Brush.

It would allow players to dye large areas of dyeable blocks like wool, concrete or terracotta. It would also really fit into the upcoming drop, since its theme since to be about vibrant colours.

Brushes now are basically useless except for archaeology, even it's other ability for collecting Armadillo Scutes is bad since it breaks before you can even collect enough for 1 Wolf Armour. You don't even find that much Suspicious Sand in one whole Desert or Trial Ruin!

This feature would allow for much easier and less annoying building, and it fits with the new data component and upcoming drop.

u/PreviousInsurance742 — 3 days ago

Happy ghast feature

Feature where you can place 2 workstations (and bed) and feature to equip and remove workstations without the break time. Can hold:

Crafting Table, furnace, bed, smoker, blast furnace, smithing table, chest, and brewing stands

u/WhoAmIAndWhyAmIAlive — 3 days ago

The Mantle, the next layer after deepslate

Minecraft’s third underground layer:

Originally, we got the additional world height and the new deepslate layer in the cave update.

It was a widely renowned update that took Mojang a while to complete.

Since then, Mojang has overhauled many attributes within Minecraft to make them data driven.

Suffice to say Mojang has the resources to do a new cave update.

My suggestion is a specific interpretation of that.

##The Mantle level##

The mantle is the layer of Earth below the crust. It is impossible to dig to by any measure.

But Minecraft doesn’t apply physics.

So, what is the Mantle in Minecraft? It takes on a more fantasy form than in real life. Dare I say technological.

##Height levels##

The mantle could be reinterpreted as a third height level of world gen, one stretching to Y level of -128.

Y level extends to 319 above, so this is a move that would bring more parity to rising and lowering Y levels.

From layer -124 down, each y level increases rate of lava generating by 20%. There is a bedrock floor.

From -64 and below, deepslate starts transitioning into hot marble. An orange block similar to cobblestone but more like lava.

hot marble can be instamined with haste and efficiency 5 for those wondering.

From -80 to -124, magma blocks will sometimes spawn in clumps like andesite.

Ore distribution would not have to be rebalanced.

##Blockset##

The total amount of blocks added by this update is 101.

There is a marble variant and a smooth marble variant which you can get by smelting the block, then smelting it again respectively.

Marble is a white, glossy block that can be used as a build set similar to quartz. Chiseled, pillar, bricks, slabs and stairs.

##Customization##

You can use 1 dye and 8 marble to created colored marble. Its look is slightly more highlighted than the normal dye.

Smooth marble looks more like the original hot marble but white.

You can combine 1 dye and 1 smooth marble to create colored smooth marble. It’s decorative like glazed terracotta in that each color has a pattern and multiple colors.

The block set alone is a great reward for digging this deep.

##Garnet & other ores##

In descending order of rarity, those would be: redstone, garnet, iron, copper, each having a hot marble variant.

Garnet is a new ore that generates in hot marble as garnet ore.

Garnet ore gives you 1 garnet, a purple tall octohedral crystal.

Garnet has two uses, 1 physical and 1 magical.

##Magical##

Garnet is magically infused with the power of metamorphosis. It can be used in a crafting grid to reverse the smelting of a block or item.

Its purpose is an all purpose desmelter, which can be useful or useless on different items.

Think of it like turning smooth stone into stone, stone into cobble, or a cooked steak into a raw one.

##Physical##

Garnet can be used to upgrade your miscellaneous armor or tools into garnet variants.

Think of a garnet turtle shell, elytra, trident, mace, bow or crossbow.

Not only does this increase the durability by 200, but it also gives you access to a new enchantment on the tool.

##Enchantment##

Unifier is a treasure enchantment found in one of two structures in the mantle.

It’s like you’re holding all garnet items you have on you at once.

You’ll always use the damage and durability of whichever unifier items damage has it most high in that moment.

You’ll always use the attack speed of whichever unifier item is the lowest.

##Diamond Geode##

Diamonds are made in the mantle, and while you can’t find diamond ore here, you can find diamond geodes.

This includes a magma, smooth marble, and obsidian layer. Budding diamond grows out of the occasional crying obsidian found within.

Crying obsidian doesn’t grow diamonds, but budding diamonds can be mined to get 1 diamond if full size.

##Bejeweled mob##

The Bejeweled is a mob similar to blazes and breezes. One always spawns within a diamond geode. It isn’t trapped there necessarily.

It’s crystalline and launches diamond shards at you. It is particularly tough as it has 50 hp and does 10 hp of damage.

It charges up its bursts of 2 shards every five seconds. It hovers 1-3 blocks above the ground and moves slowly.

If its shard attack hits obsidian, it becomes crying obsidian and grows a small diamond bud.

##Drill tunnel##

The drill tunnel is a 5x5 tunnel with periodic redstone dust spills.

redstone lamp rings every 10 blocks in the hot marble can reveal hidden redstone blocks if a lamp is on.

Clumps of gravel may generate, some being suspicious and containing metals as well as the garnet upgrade trim.

You can find occasional copper chests with sensible loot alongside unifier enchantment books, their only place.

#Mantle mobs##

A list of the mobs you can find in the mantle before getting into them in terms of most common to least: redstone bugs, bugged exoskeleton, bugged endoskeletons, mesh, endermen, Bejeweled, molten golems

##Bugged Exoskeletons and Bugged Endoskeletons##

Two hostile mobs spawn here and they are the Bugged exoskeleton which is an undead variant and the bugged exoskeleton which is a spider variant. They occasionally become a jockey too.

They resemble their counterparts but are more hollow, melted metal and bony in the spiders case.

In the undeads case they may spawn with skeleton or zombies behavior depending on if they have a bow or not.

They are made of iron and have a redstone theming which is what animates them.

Both these creatures have 30 hp which means they are the tanks of their class.

Otherwise they’re similar to spiders and skeletons though they drop 1-2 iron ingots and are infested with 1-2 redstone bugs.

##redstone bugs##

They were in the April fools snapshot, Minecraft 2.0 alongside other later additions like coal blocks and tinted glass.

Well they’re back and they they have a unique texture between endermites and silverfish.

Only this time, they don’t spawn every time redstone ticks. They do however hide in redstone or redstone ore and reappear when it’s activated or broken.

##Molten Golem##

No iron golem can survive more than two minutes below -64 before they melt. They also spawn rarely in the mantle.

Molten golems are hostile variants of iron golem made from red hot, molten metal.

To restore one, you need to raise the golem to above -64. You can also dump a water bucket on it which will solidify it temporarily.

Once the golem is restored, it won’t have rose vines and will become a neutral golem if it hadn’t already been one.

You can tame the golem by giving it a rose bush, which will grow the vine back and make it into your golem.

Molten golems can pick up lava source blocks every minute and create a mesh

##Mesh##

A mesh is a creeper variant from the mantle. It appears as a twig-like orange hot iron rod spine, legs, and a creeper face outline. It has a redstone core resembling unlabeled tnt.

They have 10 hp and act passively and runs away. However, if a redstone mite sees it, it will infest it. When this happens, the core is now charged and prone to explode like a normal creeper with slightly more power.

Just like the molten golem, mesh can be cooled down. In this form they’re always passive whether charged or not.

If you give it grass (the transparent block), it will turn into a normal creeper. That creeper will always try to follow you around, but it only is able to explode if you do this to a charged mesh.

Mesh drop gunpowder only if charged, they drop redstone dust otherwise.

##New Biomes##

The mantle is composed of two biomes, the mantle and the molten lakes.

The mantle has its own unique generation as caves that wind down in a zigzag and are extremely flat but wide.

The molten lakes is a wider cave with more area to build in, but there is a lot of lava lakes and shelves here.

##Conclusion##

What I’m suggesting is a massive update with major implications for Minecraft without affecting the rest of the game. The y levels are always gonna be a good place for new content in Minecraft, especially as time goes on.

I hope you enjoyed reading about this update even if you disagree with parts of it or have other ideas.

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u/The-Real-Radar — 2 days ago

Tickle clams to get pearls

In order to obtain a pearl from a clam, you would have to tickle it with a brush, causing it to open up.

Clams would drop a generic "Shell" item when killed, but I was thinking the shell item could spawn naturally as a common layer block (like the newer flower beds or leaf litters) on beaches and ocean floors. That way, you aren’t necessarily incentivized to kill it, but still get something. Maybe you could make a shell chest plate to go with the turtle helmet (Unrelated, I really like the mechanic of the brush being able to interact with mobs, maybe they could have pets and livestock react positively to being brushed. It would be funny if you could tickle hostile mobs to force them to stop attacking while you're doing it. I feel like the possibilities here haven't been fully explored).

I'm kind of into the idea of Pearls being an alternative to Lapiz while enchanting, but that using them would skew the odds toward aquatic enchantments. The enchanting system could do with more control in the enchanting process without entirely removing the element of chance, and I'm imagining soft or hard -tying certain enchantments to special resources could assist with that.

Also, they would be used as a light pink armor trim, creating a studded, pearl effect.

I’d love to hear other ideas for what pearls and clams could be used for!

u/smeezledeezle — 4 days ago