r/minecraftsuggestions

Music mute button

Music mute button

maybe put the mute button there, or maybe in an easier to reach spot in the main pause menu. I'm always having to turn the slider down for whatever reason, so i don't even listen to the minecraft OST half the time. or even just have an option to set somewhere in the menu where you can toggle on or off whether music always mutes in the pause menu or in the title screen

u/wigglesFlatEarth — 1 day ago

Cleric should trade potions

I know that all vilager trades need BIG rework, but i think clerics has giant potential but don't use it at all!

The problem is that you can't buy or sell to them potions snd i will make a lot of sence! Firstly it'll be very logical, their work place is brewing stand and they buy from you some things that's needed only for making potions. And this idea will finally make players on middle level of game use potions without going to nether. Also it will give sence to brew potions for selling that will make this part of the game a little bit more usefull

For example there's some ideas for trades:

1)5 emeralds - 1 potion of healing

2)3 emeralds - 1 potion of poison

3)1 potion of fire resistance - 3 emeralds

4)1 thick potion - 2 emeralds

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Randomise Poplar Leaf Colour on Placement

The colour of poplar leaves should be randomised when placed, not when grown.

The item texture would be a sapling with all the colours. When placed, a yellow, orange or red sapling would be chosen at random. Rather than wasting time or bone meal on the sapling just to get an unwanted leaf colour, you would simply pick it up and place it again (as you would with paintings). 

If you like this idea, please vote for it on the official Minecraft Feedback Page!
Randomise Poplar Leaf Colour on Placement – Minecraft Feedback

Thanks for reading :)

u/I_like_croissants_ — 2 days ago

Calibrated Vibrational Inputs For Specific Items

The Calibrated Sculk sensor is *awesome*, BUT: "Item Used" is *one* vibrational signal. There are tons of items players count as "using". Raising a shield, drawing a bow, eating, fireworks, goat horns, etc.

That's fine, *usually*, but it makes item-specific keys extremely difficult. I'm aware of the Dispenser Keycard reader. This would be to allow players to do something similar, but without having to interact with a GUI each time. I don't remember where I heard this, but someone once came up with a GUI-less shop on YouTube, and I thought it was really cool.

Proposal: Allow for specific items to be keyed into Calibrated Sculk Sensors, via placing a container on the Amethyst side of the Calibrated Sculk Sensor with certain items inside it. (Yes I know I just said to avoid GUIs but said container would already exist in-game)

This would specifically cause the Calibrated Sculk Sensor to only read said items. It checks for "Item Used" nearby, and if it 100% matches the data of the item in the container, it sends a redstone signal.

Example: Steve walks up to his giant 5x5 redstone door, and launches an Orange Creeper Frework. Orange Creeper Firework isn't present within the container feeding into the Calibrated Sculk Sensor, so nothing happens.

Steve then launches a Green Creeper Firework. Green Creeper Firework *IS* present within the container feeding into the Calibrated Sculk Sensor, causing it to activate a redstone signal, and open the redstone door.

I think this would allow for a less GUI-heavy experience. Even now, in order to properly calibrate a Sculk Sensor, you still need the Lectern and Book GUI. This would just remove some of the necessity of that.

I figured this could help make more dramatic looking entrances instead of "ope gotta throw my piece of paper on the ground" or interacting with very visible note blocks or levers.

It also adds an extra layer of "security" (you could just break blocks but that's less fun) to any technical builds, and in a redstone-heavy world (like mine whenever I can. I love redstone), it could allow for very fun systems.

LMK what you think! :D

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Buried Treasure maps should skip already looted chests

I think it's super needed thing. The problem is that you can find a buried treasure map in shipwreck to already LOOTED chest and it's so annoying! But my idea is when someone opened a chest or broke it, the code markered this coordinates and won't see it when he's trying to find nearest buried treasure.Instead it will route you to the nearest UNLOOTED chest.

It's won't be very heavy for code so he won't lag but will make buried treasure maps much more better

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Cave idea 2

in the mushroom cave there would be 2 new mushrooms the glow flat top mushroom and the glow mushroom. they would both glow and have two variants each like poplar trees the flat top would be like a brown mushroom with the colours being yellow and green (this one would be less common) and then the more common one would be the glow mushroom this would be like like the red mushroom but pink and aqua

there would also be glow mooshrooms that would be a random one of each of the four colours they would give new suspicious stew that would give

(New) fortune (potion brewed with a nautilus shell)

would add about 0.5 fortune to any tool so a fortune 3 pickaxe would now be like fortune 3.5

night vision

(New) glow / glow II (potion brewed with glow mushroom for glow and flat top glow mushroom for glow II)

would make the player glow same light level as a torch to start and if they got glow II they would glow like glowstone

(New) silence (potion brewed with echo shard)

would make your player not make any noise when walking but doing other things would so that its not too op in deep dark

Haste (probably Only last for a minute)

slow falling

(new) levitation (potion brewed with shulker shell)

The new effects would likley become potions aswell

(the image is a random one I found on google)

u/Individual-Storm-871 — 2 days ago

You can catch a map to buried tresure when fishing

Now you can catch with a small chance (like an enchanted books) a map to the nearest buried treasure.

It might be seen like a small change, but it is very neccessery. Minecraft is a random generation game and sometimes it generates buried treasure without a map in shipwreck so this chest wouldn't be find ever. But with this change this problem will finaly solve, now there always be a chanse that someone might found a map to this treasures by fishing. Also it will make a fishing a little bit more usefull than it is now

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u/Impossible_Prompt296 — 2 days ago

Minecraft's Peaceful Mode Should Neutralize Hostile Mobs Instead of Despawning

This one quirk of peaceful mode has always irked me a little. Why does peaceful work like this? and why does it choose on certain mobs to despawn, and some to neutralize. Obviously, I know the answer to some of them; for example, Piglins and their trading functionality... But wouldn't it make way more sense if all hostile mobs were neutralized?? You know, making every mob "peaceful"?

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u/befriended-your-mom — 3 days ago

We need more cave biomes.

Redstone caves are self-explanatory, so they would probably have big and little Redstone Golems that work like the ones from Dungeons. The large ones would be a boss, similar to an Elder Guardian, and would be built like a more beefed-up Iron Golem. They would be slow, have a lot more health, and deal less damage. They would drop a Redstone Totem that would turn all Redstone on in a pulse. For example, it could turn on a Redstone Lamp for a similar amount of time as a button press or activate droppers. It would have a half-second cooldown and infinite uses.

There could also be large Redstone Crystals that would be mostly decorative, but would work like Redstone Torches and could be found throughout the caves. Some other Redstone-themed mobs would also be cool. There could even be custom mineshafts with minecarts containing Redstone that activates any Redstone it comes into contact with.

There would also be redstone crystals that would be like decorative redstone torches.

(Why is there no flair for biomes? I have to post these three separately because of the community rules. Sorry, they were originally three concepts in one post, but I’m posting them with a gap so I don’t spam.)

u/Individual-Storm-871 — 3 days ago
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Biome Idea: Rocky Coastline

Living in the PNW, I've had a chance to explore local ecology in our vivid coastlines which feature hoards of driftwood, tide pool critters, and unique rock formations. I think it would be fun to bring some of those to a new Minecraft biome. Further description is in Slide 3.

*Other things I did not mention:

  • Driftwood would not yield a full wood set, in keeping with its real-world dryness and fragility, but it can be used as fuel in furnaces.
  • Wet sand of all variants and wet driftwood can be dried in furnaces, just like wet sponges.
  • Potential new mobs could include: starfish, orca whales, and crabs.
  • As an homage to 'The Goonies' (which was set in Astoria, Oregon), intact shipwrecks can sometimes generate within aquifer-caves in this biome, entered via coves.
u/WishboneMyth — 4 days ago

Exploration update for new player: There should be book that contain varies knowledge(mechanic) of the game in the structures.

The Idea behind this is I don't want Minecraft or any other game to be 'open wiki' game. this won't affect veteran player that much but imagine new player play the game for the first time and don't know what to do. they will likely explore the map and saw many new stuff but they don't interact with it that much because they don't know what to do with it.

But what if we reward them with knowledge too?

I know that these days you can just open internet and search info by yourself. but I think it's more fun if there an in-game way to know those knowledges. of course, there is advancement that can guide player to some extent but they're not very clear on how to do it.

So, I think there should be a book that in written in Minecraft style (I don't mean enchantment language) telling player about mechanic they don't know. these books can be in any structure and tell knowledge associate with that structure. but structure like abandon camp or dungeon will has knowledge that doesn't specific to the biome or structure.

for example, the one in village might tell how to build and iron golem.
the one near ruin portal will hint you how to open them.
the one in stronghold will hint you how to open the portal and the one in abandon camp might just tell you simple knowledge such as use bone meal to speed up growing of plant. and the list go on.

this could help the new player want to explore more to learn more knowledge of the game and it could refresh old player knowledge. the game is huge and sometimes we forgot some mechanic, so reading these again can help you remember those mechanics and might inspire what to do next in the game.

u/ninjarockalone — 2 days ago

Make sugar from beetroot

It's just usefull. In addition to being realistic cause in real life people make sugar from it, it will make beetroor usefull cause now he lost to all other vegetables in minecraft.

u/Impossible_Prompt296 — 3 days ago

Cattails and Nether Cattails

I know that cattails have been suggested a lot of times, but I couldn't really see an idea like mine so I decided to post it here. So, cattails are 2 blocks tall plants that can be found in various places in the overworld. They have a few uses, are farmable, and they have a nether counterpart.

Cattails

Generating

Cattails generate in swamps, mangrove swamps and rivers. They also generate in water lakes. They generate in 2-5 groups.

They are generated half-sunken. The bottom block of the cattails are found waterlogged. They do not generate away from the water, or floating in water. They are specifically found in places where there is a block underneath a water block underneath an air block.

Drops

Cattails drop 1-3 "Cattail Pod" when broken. Alternatively, they can be sheared to drop 1-3 cattail pods with shears. When sheared, they will grow another cattail pod over time.

Cattail Pod

Cattail pods are items which various uses. They are obtained from a cattail. They have can also be found by fishing. They are in the junk category. When fished, they give 1-3 cattail pods. They can also be very rarely found in a mineshaft chest.

Farming: Cattail pods act as the seed of the cattails. More on that in the "Farming" section.

Eating: Cattail pods can be eaten. They fill 1 hunger and give 1.4 saturation. In Hard Mode, they have a %40 percent chance of giving the slowness effect for 12 seconds.

When cooked, it becomes a "Cooked Cattail Pod" which can be also eaten. When eaten, they fill 3 hunger and give 2.4 saturation. No slowness effect.

Crafting: 4 cattail pods can be crafted into a typhaboard, a decorational block with a full set -slabs, stairs etc.-.

6 cattail pods can also be crafted into 1 string.

Feeding: They can also be used as a barn food. They can be given to cows, sheeps and goats. They act as if they were wheats. Also, these animals follow you when you have a cattail pod in your hand.

Also, cattail pods can be given to horses, donkeys, mules, zombie horses and skeleton horses to regenerate health. When given, they refill 5 health but they give the slowness effect to the entity for 45 seconds.

Fuel: Cattail pods can be used as a fuel, they smelt 0.5 items.

Farming

Cattails can be farmed. When a cattail pod is placed on a dirt block, coarse dirt block, mycelium, grass block, podzol or mud block underneath a water block underneath an air block; it will turn into a ungrown cattail which is 1 block tall.

Nether Cattails

Nether cattails are pretty similiar to cattails, except they are found in the nether and they grow in lava. They act as a lava counterpart of cattails.

Generating

Nether cattails can generate anywhere at the shores of a lava body in the nether. They generate in 2-5 groups.

They are also half-sunken, but in the lava. And yes, the bottom half is lavalogged.

Drops

They are identical normal cattails, but they drop "Fiery Cattail Pod". Oh, also they only drop 1 cattail pod so you have to use shears.

Fiery Cattail Pod

Fiery cattail pods are items which also have various uses. They are obtanied from the nether cattails. They can also be rarely found in a bastion chest.

Farming: Fiery cattail pods act as the seed of the nether cattails. More on that in the "Farming" section.

Eating: Fiery cattail pods can be eaten like the normal cattail pod. But unlike normal ones, they fill 2 hunger and give 1.8 saturation. In Hard Mode, they have a %40 percent chance of giving the slowness effect for 26 seconds. Not only that, they also burn the player when eaten.

When cooked, it becomes a "Cooked Fiery Cattail Pod" -uhhhh weird name huh?- which can be also eaten. When eaten, they fill 7 hunger and give 3.4 saturation. They also give Fire Resistance for 20 seconds! No slowness effect.

This would be really cool as the Nether lacks a food source.

Crafting: 4 fiery cattail pods can be crafted into a fiery typhaboard. It is just the typhaboard; but in different, more hellish colours. Also it does not burn.

6 fiery cattail pods can also be crafted into 1 string.

Feeding: Well, I guess they could be used to feed striders like warped fungus? Other than that, they have no uses. Feeding it to horses wouldn't make sense as it would actually hurt the horse more than it regenerates.

Fuel: Fiery cattail pods can be used as a fuel, they smelt 4 items. This would be really great since there is almost no fuels in nether somehow.

Farming

Nether cattails can be farmed. When a cattail pod is placed on a soul sand, soul soil, magma block or netherrack underneath a lava block underneath an air block; it will turn into a ungrown nether cattail which is 1 block tall. I want then to be somewhat hard to farm though, so maybe they would take longer time to grow. Also if you just break them you could get burnt, so you need to shear it? Or maybe even shears would not save you from burning, so you need like netherite shears?

Conclusion

So that was it. I especially want the typhaboard as it would be cool. Also nether has like really few food options and fuel options. But it seemed a little too easy to farm? Idk.

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u/butdamnthisisbetter — 2 days ago

Wool Should Block Sound

Similar to how wool blocks vibrations from reaching nearby sculk sensors or sculk shriekers, it would block sound from reaching the player if the sound source is been covered up, or if the player stands behind wool. This would be useful, for example, in redstone contraptions that produce a constant ticking or piston sound. 

If you like this idea, please vote for it on the official Minecraft Feedback Page!
Wool Should Block Sound – Minecraft Feedback

u/I_like_croissants_ — 3 days ago

Enchanted Arrows [Idea Credit: The Sequel (No reddit account, to my knowledge]

Note: Some fleshing out comes from me but he had the main idea

Enchanted Arrows are crafted like tipped arrows, but with bottles of enchanting. When shot from a bow or crossbow, they have a slight homing effect, due to how EXP naturally attracts to a player.

Upon launch, the arrow has to "see" the player within its direct trajectory (a straight line) and will fly for up to 8 seconds before it transforms into a normal arrow. If the player is able to evade it for long enough or turn a corner fast enough, the arrow will "lose sight" of its target, transforming into a normal arrow.

This was thought up as just an interesting addition to combat.

Additionally, Skeletons can wield enchanted arrows.

Enchanted arrows, regardless of distance flown, only hold on to their "homing" potential for 8 seconds after being shot.

Enchanted arrows can be shot from both a bow or crossbow, and it is specifically the *arrow* that is "enchanted", so as to allow the player to run out of that ammunition type.

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u/Impressive-Thing-780 — 2 days ago

Leafy tree dragon

This suggestion is to add a new type of magical creature to Minecraft, the leafy tree dragon.

As the name suggests, they visually resemble real world leafy sea dragons.

These tree dragons naturally spawn in the leaf canopies of most of Minecraft's forests, specifically generating *inside* of leaf blocks.

Leafy tree dragons magically "swim" through leaves, not suffocating from being inside of leaves.

They are neutral creatures that will attack you if you attack first, and drop "tree dragon essence" which can be eaten to become temporarily immune to being suffocating by leaves, and to let you clip through leaves as if they were air.

You can also feel Tree Dragon Essence to horses, donkey, mules, llamas and camels to give them with the same temporary effect.

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u/Ben-Goldberg — 2 days ago

Waxed and Infested Blocks should have an icon

When building, its easy to confuse waxed and infested blocks with their non waxed/infested version. An easy solution would be to add a little icon in the invintory to distinguish them.

u/Delilink — 4 days ago

A small and although pretty unnoticeable change, maybe make bookshelf texture random.

Books in different orders and places, so it's not like a whole of the same texture. Like how dirt and grass texture are randomly rotated at the top.

u/PlusMann — 4 days ago

Potion Ingredients act Like mini potions.

So when you eat a spider eye it gives you poison 1 for 5 seconds.

I would love if all potion ingredients worked like this. For example sugar would give you 5 seconds of Speed 1, or a Blaze Powder could give you strength 1 for 5 seconds.

Just seems weird that it works for one but not much else.

Additional: to make sure the 5 seconds if actually helpful potion ingredients should have a faster animation for eating, kinda like dried kelp.

(Phantom membranes would be pretty helpful in terms of falling and saving yourself)

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u/Candy_Squid — 3 days ago