r/minecraftsuggestions

Ender Pearl interactions with Bows and Arrows.

Pearl gets hit with an arrow from unenchanted bow --> Triggers teleportation

Pearl gets hit with an arrow from a punch enchanted bow --> Redirects the pearl

Pearl gets hit with an arrow from a flame enchanted bow --> Triggers teleportation and sets the pearl user on fire

If the bow is enchanted with both flame and punch, punch will override flame's effect.

Many people might say it's pointless because who shoots at pearls??? cough cough totally not me cough

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u/CitrusMikasa2 — 22 hours ago

Update farming!

I would LOVE to see more crops... we already have a good variety like sugar cane, sweet berries, carrots. Potatoes, beets, wheat, cacti, but there could be so much more. Firstly I'd love more berries like Blueberries, raspberries, strawberries, prickly pears, cranberries, grapes, etc. Which would open up the market for more pies, since pumpkin pie is sitting all by its lonesome. Make Jams or jellies, etc. I'd also love to see more uses for cactus than green dye. Perhaps stripping it with an axe like trees, and being able to eat it stripped. If they ever add thirst to the game, stripped cactus would be a great way for desert spawners to survive early game. I'd love to see more crops in general like cabbage (both red and white), rice, corn, avocado, hops, beans, cauliflower, etc... this could give more uses for bowls by making stews, soups, and more. I've just wanted more agricultural fun for Minecraft for so long. I think by far, farming is my favorite aspect of the game. There's so many more possibilities for it. And in turn, more food!! This also reminds me of one day having Cheese and butter in minecraft, with churners, and adding a new villager type, with another building, and another use for our updated cows instead of rapid breeding and slaughter for leather. With the added crops, things like sandwiches could become a highly saturating food. Anyways that's just what I think, it would be fun to me!

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u/Dangerous_Face4635 — 1 day ago

Thorns changes

First, shields can now be enchanted with Thorns. The thorns effect works only when the shield is in blocking mode.

Second, makes thorns chestplate(and shield) exclusive, because the chestplate has the most durability and needs some exclusive enchants anyways

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u/Quick-Alfalfa-7460 — 1 day ago

Ram Slam

Big Horn Sheep – Spawning commonly in the savannah biome, the big horn sheep are sheep that have large, curled horns. However, they have less wool than a normal sheep and when sheared the big horn sheep will give one wool block. The big horn sheep’s wool is also a warmer color than normal even when dyed. The player can also rarely find a ram in a savannah village. The player can also rarely find the elusive Pink big horn sheep. Upon death they will drop two times the amount of mutton than a normal sheep, but they will only drop one wool block. However, the big horn sheep will also drop a new item upon death called the sheep Horn. they are also neutral and when provoked will charge at the player, and while it does not have as much knockback as a goat’s charge, a big horn sheep’s charge can still pack a punch. The player can also combine two sheep horns, three wood logs, and two iron nuggets to make a new weapon called the Spiked Club. The spiked club can deal four and a half hearts of damage and will knock any mob or player back. The spiked club also has its own enchantment called Indent. This enchantment will allow the player to deal more damage to armor.

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u/Equivalent_Two7463 — 1 day ago

Sulfur Goo and its uses

Sulfur Goo item

We have slime balls and magma cream, but small sulfur cubes don’t drop anything. In this suggestion, we’ll discuss a potential idea for if they did.

Sulfur Goo- in its item form, sulfur goo stands out among the other two aforementioned items. That’s because, like a snowball, it can be used as a projectile. It deals substantial knockback equal to a punch 1 bow but no damage. It can bounce twice before dissipating, which can either be off a block or entity. You can use dispensers to launch them. If it lands on a hopper it reverts to an item.

Sulfur Goo Block- just like slime and magma, you can use 4 sulfur goo to craft the block form. The goo block can be hit or pushed with a piston to start sliding.

Goo blocks can slide up to 16 blocks before stalling. They have strict momentum, and will change direction if they hit a wall, going in the path of least resistance, which would be down due to gravity, then either sideways directions, then backtracking/reversing or finally upwards. If they go up or down into the air they act as a falling block until they reach a new surface, not losing stored momentum. If you do totally trap one, the momentum gets stored for later.

As well as this, goo blocks transfer their momentum to any sulfur goo blocks they hit, even through walls of up to 16 blocks thick! If this happens the momentum of the new sliding block is reset, allowing further travel.

Slick piston- by crafting a sulfur goo with a piston, you can get a slick piston. It’s sort of the opposite of a sticky piston or even a normal piston. It actually pushes blocks out of the way instead of forward, in the path of least resistance, which would be down, then to either side randomly, then up.

u/The-Real-Radar — 2 days ago

If you Drink a Bad Omen Potion Next to a Monster Spawner, It Activates and Spawns More the Higher the Level

When you drink an Ominous Bottle, it will activate all Mob Spawners within a 12 block radius. Upon success, you will be immediately cured of the effect just like raids.

Level 1: 1-3 mobs

Level 2: 2-4 mobs

Level 3: 3-5 mobs

Level 4: 4-6 mobs

Level 5: 5-7 mobs

I think this woukd have a good few uses such as;

-Turning in spare Omen bottles for extra items like Blaze Rods.

-Using it where a spawner is having trouble naturally summoning monsters.

-Helps you find hidden spawners such as Cave Spiders in the Mineshafts

u/ZonkoDeepFriedCraft — 3 days ago

The Rock

Rocks should be added to Minecraft.

Rocks can be obtained by putting 1 cobblestone or cobbled deepslate in a crafting grid.

They can be thrown to deal damage to mobs (maybe one heart worth of damage), or used as decorations, so people don't have to rely on buttons as substitutes.

They could be used for various crafting recipes too, such as an alternative recipe for gravel.

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u/CitrusMikasa2 — 2 days ago

Dripstone should dry sponges

Like mud with pointed dripstone getting dried into clay, a wet sponge should also dry out when on a block with a pointed dripstone underneath.

Additionally, there are some other mud/sponge drying consistency stuff to consider:

- putting mud in a furnace should bake it into clay

- putting mud in the nether should dry it into clay

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u/Sparks808 — 2 days ago

Please let the Geyser go through blocks that would make sense

It's fantastic that geysers are completely controllable now. But I think something that would benefit practical gameplay as well as building would be if geysers went through blocks like copper grates, iron and copper bars, fences, ladders etc, just anything that logically would let air or steam pass through it without really hindering it.

But not only would it make complete sense for these Blocks to let the geyser pass them, it would actually be helpful with building.

A practical thing that comes to mind immediately is an elevator where you step onto a copper grate and press a button placing lava and thus boosting you up.

A purely decorative build idea was the first thing that came to my mind when I first saw the geysers (when they were still able to do this): A steampunk Factory mainly made from copper where there are just vents every few blocks that spew out hot steam.

Please do not force me to build a bunch of water filled holes in my factory, Mojang. So many avoidable accidents.

(I just copy-pasted my post from the official suggestions tool, I didn't find a rule against that. Also is it allowed by the subs rules to post a link to that post on the suggestion tool?)

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u/Koopagon8 — 2 days ago

Omnidirectional Geysers

Although they wouldn’t generate this way naturally, a player could experiment with Geysers in other directions than upwards and find that it doesn’t work.

But what if it did? This would increase the versatility and chaos of the geyser, and would allow players to use wind more often in their builds.

Even now, you can add transparent blocks as to not block the geyser, and in this case it would block the water from flowing downward or out… like a scaffolding block.

Thanks everyone I never thought this post would blow up so much! :)

u/The-Real-Radar — 4 days ago

Eggs should have more uses.

Chickens are everywhere, but their eggs...aren't useful for much. They're a minor ingredient in two optional food recipes. And a 1/8 chance each one will spawn a chicken. But it'd be good if they were useful for something else - feeding or baiting mobs, composting, or even just eating eggs yourself.

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u/Abraham_Maslow — 3 days ago

Mob spawners

Not sure if anyone on here has already mentioned or suggested but I'd love an update to dungeons to where, depending on the biome the skeleton and zombie spawners change to match it, like strays in cold biomes, husks and parched in desert, potentially drowned spawners that are in a new underwater dungeon

I understand you can actively make skeletons into strays and zombies into drowned with differently designed farms but just something that would add further spice to the structure

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u/Stray_Boggedmin — 2 days ago

All Villagers who live in snowy climates should be able to walk over powdered snow as if they have leather boots on.

For the first time I have found two snowy villages and one of them has already lost every single villager to powdered snow. If we're going to have snowy villages surrounded by something that gives frost damage it makes sense for the villagers living there to have found a way to survive. Villagers can be tanners, it would make sense to have the leather boot mechanic to walk over powdered snow in colder biomes. This way a village wont go extinct the same day you find it.

Either that or make it so no powdered snow forms within the radius a villager will wander from their home.

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u/dinopainting — 4 days ago

Overeating: an intuitive way to rebalance foods

There are enough suggestions on this sub about ways to rebalance the food system to tell that it is a hot topic. I thought to dip a bit into it in a way that would feel fairly intuitive within the existing system.

Overeating

The mechanic itself is pretty simple: the hunger bar no longer limits the player on how much they can refill. Already on eight drumsticks, and you eat a steak? Your hunger bar will now be full, and you will have two additional drumsticks in a row above. You still can't eat if you already have ten or more drumsticks, to keep it balanced.

However... have you ever been really full after a big meal? Sure, hunger is bad, but eating too much is too.

As long as the player's hunger stays above ten drumsticks (a full bar), they cannot sprint and natural regeneration is off.

This mechanic would urge the player to keep an eye on what they are eating, and perhaps eat less filling foods when their hunger bar is higher. This does not come instead of other suggested fixes to the hunger system (I am still a fan of each food item having a different consumption duration), as it can work well with them.

What do you guys think? Would this be too much? Not enough? Do you have ideas on how to make this mechanic better? I am open to constructive criticism.

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u/Every-Technology-747 — 3 days ago

Locator Bar gamerule should be set to "false" by default for Single-player worlds

When switching to LAN, the locator bar gamerule should automatically turn on, without enabling it via commands.

Note: The image shows the current version of the Locator Bar gamerule set to "true" by default

u/Wrong_Armadillo_4687 — 4 days ago

Visually diverse crops

I propose crops come in visual varieties mostly based on colour but also on some other traits; these varieties would all be randomized when you plant a crop and would not effect the drops you can get.

you can plant only one variety by placeing seeds against a crop of the desired look.

(potatoes) Potatoes would come in red, orange, yellow, purple, pink, and the current colour as well as haveing slight size varients of up to 2 pixels taller or shorter with taller plants haveing bigger potatoes.

(beetroots) Beetroots would come in 4 colours red, orange, yellow, and white as well as varients with slightly bigger beetroots.

(wheat) Wheat would come in 2 color varients one red and the other normal, and would have a special varient that has the same colour scheme and thin stalks as the old wheat texture, but with modern pixel art.

Wheat would come in size varients of up to +3 pixels higher or -2 pixels lower.

(carrots) Carrots would come in 4 colours red orange yellow and purple.

u/Relevant-Cup5986 — 4 days ago

When logged into Minecraft we should have the ability to sync our Minecraft skins across all platforms

This would allow people on console to use custom skins

Honestly idk why it isn't already a feature

At least to my knowledge

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u/Hexgof4 — 3 days ago

Glue / Epoxy for Trap Doors & Item Frames

Glue would lock trap doors in place to keep them from being flipped (a popular prank that drives builders crazy). It could also lock item frames to keep them from being accidentally rotated.

It could be made from resin and applied to the items the way wax is applied to copper. It would be removed when you break them item.

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u/Tharvey47 — 3 days ago

Sitting Down

Sitting down would be a state a player can toggle into, increasing health recovery and reducing stamina loss, in exchange for not being able to walk/run/jump.

This is only possible on certain non full blocks, slabs, unlit campfires, snow layers pas a certain height, stairs etc.

This would require a slight nerf to Java saturation regeneration because boosting it beyond where it is would be broken.

On bedrock this would be a way to regain health in under a minute.

The lower stamina drain would be useful for farms, and sitting down to do a task would be more immersive too.

Players would be incentivised to set up seats, benches, rest stops etc around their world.

Knocking a player off of, or destroying the block they're sitting on would force them into a standing state.

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u/somerandom995 — 5 days ago