Calibrated Vibrational Inputs For Specific Items
The Calibrated Sculk sensor is *awesome*, BUT: "Item Used" is *one* vibrational signal. There are tons of items players count as "using". Raising a shield, drawing a bow, eating, fireworks, goat horns, etc.
That's fine, *usually*, but it makes item-specific keys extremely difficult. I'm aware of the Dispenser Keycard reader. This would be to allow players to do something similar, but without having to interact with a GUI each time. I don't remember where I heard this, but someone once came up with a GUI-less shop on YouTube, and I thought it was really cool.
Proposal: Allow for specific items to be keyed into Calibrated Sculk Sensors, via placing a container on the Amethyst side of the Calibrated Sculk Sensor with certain items inside it. (Yes I know I just said to avoid GUIs but said container would already exist in-game)
This would specifically cause the Calibrated Sculk Sensor to only read said items. It checks for "Item Used" nearby, and if it 100% matches the data of the item in the container, it sends a redstone signal.
Example: Steve walks up to his giant 5x5 redstone door, and launches an Orange Creeper Frework. Orange Creeper Firework isn't present within the container feeding into the Calibrated Sculk Sensor, so nothing happens.
Steve then launches a Green Creeper Firework. Green Creeper Firework *IS* present within the container feeding into the Calibrated Sculk Sensor, causing it to activate a redstone signal, and open the redstone door.
I think this would allow for a less GUI-heavy experience. Even now, in order to properly calibrate a Sculk Sensor, you still need the Lectern and Book GUI. This would just remove some of the necessity of that.
I figured this could help make more dramatic looking entrances instead of "ope gotta throw my piece of paper on the ground" or interacting with very visible note blocks or levers.
It also adds an extra layer of "security" (you could just break blocks but that's less fun) to any technical builds, and in a redstone-heavy world (like mine whenever I can. I love redstone), it could allow for very fun systems.
LMK what you think! :D