Calibrated Vibrational Inputs For Specific Items

The Calibrated Sculk sensor is *awesome*, BUT: "Item Used" is *one* vibrational signal. There are tons of items players count as "using". Raising a shield, drawing a bow, eating, fireworks, goat horns, etc.

That's fine, *usually*, but it makes item-specific keys extremely difficult. I'm aware of the Dispenser Keycard reader. This would be to allow players to do something similar, but without having to interact with a GUI each time. I don't remember where I heard this, but someone once came up with a GUI-less shop on YouTube, and I thought it was really cool.

Proposal: Allow for specific items to be keyed into Calibrated Sculk Sensors, via placing a container on the Amethyst side of the Calibrated Sculk Sensor with certain items inside it. (Yes I know I just said to avoid GUIs but said container would already exist in-game)

This would specifically cause the Calibrated Sculk Sensor to only read said items. It checks for "Item Used" nearby, and if it 100% matches the data of the item in the container, it sends a redstone signal.

Example: Steve walks up to his giant 5x5 redstone door, and launches an Orange Creeper Frework. Orange Creeper Firework isn't present within the container feeding into the Calibrated Sculk Sensor, so nothing happens.

Steve then launches a Green Creeper Firework. Green Creeper Firework *IS* present within the container feeding into the Calibrated Sculk Sensor, causing it to activate a redstone signal, and open the redstone door.

I think this would allow for a less GUI-heavy experience. Even now, in order to properly calibrate a Sculk Sensor, you still need the Lectern and Book GUI. This would just remove some of the necessity of that.

I figured this could help make more dramatic looking entrances instead of "ope gotta throw my piece of paper on the ground" or interacting with very visible note blocks or levers.

It also adds an extra layer of "security" (you could just break blocks but that's less fun) to any technical builds, and in a redstone-heavy world (like mine whenever I can. I love redstone), it could allow for very fun systems.

LMK what you think! :D

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Enchanted Arrows [Idea Credit: The Sequel (No reddit account, to my knowledge]

Note: Some fleshing out comes from me but he had the main idea

Enchanted Arrows are crafted like tipped arrows, but with bottles of enchanting. When shot from a bow or crossbow, they have a slight homing effect, due to how EXP naturally attracts to a player.

Upon launch, the arrow has to "see" the player within its direct trajectory (a straight line) and will fly for up to 8 seconds before it transforms into a normal arrow. If the player is able to evade it for long enough or turn a corner fast enough, the arrow will "lose sight" of its target, transforming into a normal arrow.

This was thought up as just an interesting addition to combat.

Additionally, Skeletons can wield enchanted arrows.

Enchanted arrows, regardless of distance flown, only hold on to their "homing" potential for 8 seconds after being shot.

Enchanted arrows can be shot from both a bow or crossbow, and it is specifically the *arrow* that is "enchanted", so as to allow the player to run out of that ammunition type.

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u/Impressive-Thing-780 — 2 days ago

The Gold Fish (Artist Credit: The Sequel) - The Way To Get Golden Block Variants

The Gold Fish

The Goldfish is a CLASSIC childhood pet, but what if we put a spin on that for Minecraft? Making it a *literal* GOLD Fish.

The Gold Fish spawns in temperate oceans and rivers, preferring to spawn in temperate biomes (forests, flower forests, plains, etc.)

They're also accompanied by the Pond; a "new" terrain feature, often found near but isolated from other water features.

Additionally, the Gold Fish can get up to the same size as a Strider.

What uses would the Gold Fish have?

The Gold Fish has a "Midas Mouth." It will grab items that are tossed in the water near it (within 16 blocks), and grab on to it, before spitting it back out as a golden variant.

This works for anything that has a golden variant. Bars, Chains, Blocks, Ingots, Nuggets, etc.

With the addition of the Gold Fish, we would also propose the Golden Lantern, Golden Rod (End Rod), and other unique golden items.

This would be a faster (and more effective) way to obtain golden items, as the crafting recipe for those items would end up being slightly more expensive than using the Gold Fish.

Lmk what you think! (Artist Credit: The Sequel)

Edit: Additional Credit: The Sequel also came up with the base idea for this post

u/Impressive-Thing-780 — 5 days ago

The Hammock - A way to advance time (or just chill for a bit)

Hammocks are a classic backyard implement (and if it wasn't so hot constantly here I'd definitely use them more)

Here's the proposal:

If the crafting table starts at 1 on the top left, and 9 on the bottom right, here's the proposal:

3 wool in 7, 8, 9

1 String in 4, and 1 String in 6.

This creates the Hammock.

Hammocks can be set on the ground (will create a stand), or, if set between two trees, will be able to be supported by those trees.

Sleeping in the Hammock would advance time by 0.25 days. So if it's exactly midnight, sleeping in a Hammock would advance time to 6AM (equivalently speaking).

Additionally it can be used to get to night faster, or to pass through a particularly challenging type of night.

Hammocks do set your spawn.

EDIT: Forgot to add this but additionally, hammocks wouldn't immediately advance time. It would be a button press to advance time and then get out of it.

You could also just hang out in the hammock

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u/Impressive-Thing-780 — 12 days ago

The Echo Block

Echo Shards have ONE, VERY specific use case, and can feel kind of useless if you don't die that often, have keep inventory, or are on Hardcore.

Proposal: The Echo Block. Crafted from 4 Echo Shards (they're still hard to get after all), the Echo Block will "echo" any jukeboxes it detects are playing music within a 5 chunk radius, not including its own chunk. (although it will echo its own chunk as well)

This would allow for a very specific ability to have "music stations" in certain areas that project their music to different areas.

It would be 1:1 with the timing of the jukebox as well, because on a 12 chunk render distance, it would be able to cover the entire area the player sees with just 4 of them, if not less.

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u/Impressive-Thing-780 — 13 days ago

Captain America is objectively worse off in both Pick Rate AND Win Rate, and I have the stats to prove it.

First:

S8.5, Captain America was the fourth-most picked Vanguard across all ranks. A 52.49% Win Rate (noice), and a 10.18% Pick Rate.

In S9.0, Captain America is now the ninth-most picked Vanguard across all ranks. A 49.19% Win Rate and a 4.52% Pick Rate.

10.18-4.52= 5.66%

Out of every one hundred players, 5.66 of them are picking Captain America in S9, as opposed to the 10.18 players in S8.5. That's practically half his playerbase.

Or, to be specific, it is 44.4% of his S8.5 playerbase.

[These stats are all from Rivals Meta]

The pick rate dropped by approximately 57% of what it currently was. Which means OVER HALF of the Captain America players in Season 8.5 are no longer playing him in S9.0.

Additionally, his WIN rate has dropped from 52.49% to 49.19%. Not a huge drop, only about 6.3% of its original numbering.

Now sure, S9 shook up a lot of things and it's reasonable to expect a win and pick rate drop. But let's look at a character that didn't change that much in S9 outside of Team-Ups: Venom.

Now Venom did get a slight survivability nerf by removing his Anchor Bonus as well as a bit of other health.

Venom's S8.5hp was 825, whereas S7 is 750. But he also didn't get any damage buffs so he's close enough to Cap to compare.

S8.5: 48.74% Win Rate, with a 9.21% Win Rate, and he was the 4th LEAST picked Vanguard.

S9 Venom: Less health, but somehow: Is now the 8th MOST picked tank,with a 50.64% Win Rate, and a 14.80% Pick Rate.

Venom got NERFED, but his win rate went UP. He's the other "truly dive" tank. Venom's Phoenix Team-Up is pretty good for AOE damage and therefore faster ultimate for sure, but the fact of the matter is that Cap is just struggling a LOT more lately.

Like, *objectively*, too. This isn't me being like "oh Cap sucks so much" agenda posting. It's backed up by the literal statistics of the game itself.

I'm genuinely so tired of people telling me that just because Cap's win rate isn't sub-42% that he's actually good. Win Rate means NOTHING. You have to factor in Pick Rate & Win Rate together, and the fact is that Cap's Pick Rate went down by nearly 60% and his Win Rate went down by a little over 6%. Which is pretty close to a 10:1 ratio of Win Rate to Pick Rate LOSS.

Cap is BAD, man, and this isn't an agenda anymore. This is statistical FACT.

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u/Impressive-Thing-780 — 16 days ago

Is it just me or does Cap feel more difficult this season?

Like with the Bucky team-up it feels like he has very little impact. With the Thor team-up (both unenhanced), he has decent damage but his sustain is a lot worse.

I'm not sure which to use, and tbh, I've been hearing that solo dive is kind of a nightmare right now.

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u/Impressive-Thing-780 — 19 days ago

Should the End feel dead, or empty?

We all want an End Update, I think that much is certain; however, there's 3 ways Mojang could go about it.

The first: Add life to the end. New mobs, new plants, islands teeming with life. Living and full.

The second: Living, but empty. This is the closest to what it currently is; unless you just really need to get away from people (i.e. 2b2t End bases), or build an Enderman farm (which can be made just off the coast of the Main Island), there's not really a need to go back to the end. There are mobs and a couple structures, but not a lot in between.

The third: Dead and Empty. No new mobs. Just a ton of new structures and potentially 1-2 new biomes that are equally harsh as the base islands.

I'm just curious what y'all think.

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u/Impressive-Thing-780 — 24 days ago

Living Mounts should be able to wear Elytra.

It would be funny.

But in all seriousness, I don't think this breaks immersion in any way. You add Elytra to a horse and boom, there's a pegasus with limited flight. Maybe you can still use rockets while riding a flying horse.

Like, is it silly? Absolutely. Is it also something that would make a lot of people very happy? Also yes.

Personally I think it would be amazing to take a horse to the edge of a cliff and jump off, only to continue to fly forward.

This would also be a way to reintroduce the achievement (now Challenge) "When Pigs Fly", but instead of killing your pet pig, it would be recontextualized to giving a pig an Elytra and flying at least 300 blocks.

This is purely just because it would be silly.

(This was also inspired by the invisible horses Lifesteal episode by Rekrap2, shoutout to him guy makes fun videos)

They mentioned they were "ghost riders" and I thought of the Johnny Cash song "Ghost Riders in the Sky" and figured "hey, why can't horses wear Elytra?" and now we're here.

TL;DR

All mounts should be able to wear elytra. This doesn't break immersion as Minecraft is inherently a somewhat goofy game, and it also doesn't break balance because in order to have a mount with an elytra, you still need to get an elytra for them.

This would also allow something like a Mule to be able to fly, and also carry a chest.

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u/Impressive-Thing-780 — 1 month ago

IDEA: Double-Tank Season: War Machine, Captain Marvel (Main Poke Tank, Flying Brawl Tank)

Here's why War Machine and Captain Marvel would make the PERFECT January/February Double-Tank season:

  1. Rhodey and Carol are dating currently iirc. It would be right around Valentines day and they could get matching skins.

  2. 2 tanks. People have been clamoring for more tans and supports.

  3. 1 Main Poke Tank (SORELY needed), 1 Flying Brawl Tank (fun). Specifically in the way I imagine them, as shown in the links above.

  4. Another Female tank. Right now we have 4, but we have 12 total tanks.

  5. A Black tank. We don't have any yet, and no, Venom doesn't count.

  6. Again, the way I imagine them, I think they complement each other well and make up for the lack of weaknesses. My War Machine concept doesn't have a TON of mobility, although he doesn't have none, and Carol has mobility and damage but it's tied to a resource so she has to use one or the other.

  7. All in all, I just think that overall, War Machine (James Rhodes) and Captain Marvel (Carol Danvers) complement each other well enough to release in the same season.

If y'all would like me to post my concepts for each of them, I shall, but they're long and I don't want to detract from the point of my post.

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u/Impressive-Thing-780 — 1 month ago

Thoughts on Steve and Carol as a mini-series? (If there is one already please point me to it I love their dynamic in EMH and I want more of it)

Also this is just an idea I had: What if they dated for a brief time? I don't see them being endgame at all, but as a way to introduce a new dynamic for a little while for both of them?

u/Impressive-Thing-780 — 1 month ago

Cap Wishlist Buffs

These are NOT all things I want at the same time. That would be insane. These are all things that I would like 1-2 of.

- Hot Take: Cap's shield should be a 4s Energy Meter, not an HP Bar. 4s of an invincible shield with an 8s total recovery time from minimum.

- +1 Vibranium Energy Saw

- Liberty Rush and Super Soldier Slam both contribute to the Sentinel Strike passive. (Seriously, it kinda feels bad to Slam, Punch, and then they back up out of the range of the second punch so I don't have my shield throws lol)

- Super Soldier Slam and Liberty Rush damage increased from 30 to 45

- Increase Leading Dash sprint speed from 8.004m/s to 9m/s.

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u/Impressive-Thing-780 — 2 months ago

Standard Newbie Here: What's a good, reliable brand for an electric bike that's also in the "Affordable with some work" category?

I'm looking to get some personal transportation, and E-bikes are both environmentally friendly and useful when living in a city the size that mine is. (a few million people)

What's a good brand I could do some research on before buying a bike?

If possible, I'd like to do Doordash with it as well, because quite frankly it's looking like the only job that I can actually do lately lol (nobody is hiring) but it requires a vehicle.

Any suggestions?

I am also currently in the midst of losing weight, and last I weighed myself I was 361.4lbs (down 18.6 in 6 weeks and assuming 4 of that is food and water, that's 2lb/wk which is the expected timeline)

So I'd like to get one with a 380+ weight limit, so that as I lose weight, its function gets better, yknow?

Thanks for any help you can give!

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u/Impressive-Thing-780 — 2 months ago

Do y'all want to have a dogfight mission in Jedi 3? (in space of course)

I've been off/on playing Battlefront 2's story mode, and I've really been enjoying the space battles. The ground play is meh but the space battles are wonderful.

Would y'all want to see something a little bit similar in Jedi 3?

Likewise, what other kinds of missions would you want to see? I think a stealth mission could be really cool. If rumors are correct and there's another time skip, the stealth mission could be where you play as Kata or Merrin.

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u/Impressive-Thing-780 — 2 months ago

Is there a way I can fight the bosses after I finish the game or do I have to play all the way through the story again?

I just want to fight Dagan and Rayvis and >!Bode!< because I love the combat of this game and I want harder enemies than the miniboss raiders but do I have to just replay the story to fight them again?

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u/Impressive-Thing-780 — 2 months ago

Would y'all want to see a Post-OT, Pre-ST Star Wars game focused on Luke's adventures, somewhat akin to Fallen Order/Survivor?

I think that could be really cool, and would allow for adapting story lines from the EU that people really liked. Yes we'd only have a 30 year period, but there's no reason one game can't be set in 1 year with very few time skips.

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u/Impressive-Thing-780 — 2 months ago