r/captainamericamains
During Ult, Cap could have an enhanced version of the Vibranium Energy Saw that generates Shield Health by guarding up first then shield throw which can be followed up by a shield kick, Cap has no way of generating Shield Health
Soldiers please hear me out:
Cap is a shield hero, that shield is part of him, an extension of his fighting capability, he is complete with the shield like Spider-Man with his webs or Juggernaut with his helmet.
This suggestion will hopefully make Cap guard up more instead of the shield breaking so fast, that shield is nigh indestructible, only Thanos' Blade with the Infinity Gauntlet was able to crack and destroy that shield in the movie.
Strange has his dark magic meter with its usage, Angela her flying charge meter, Emma her laser meter, Thor his thorforce, the Hood his firerate meter and Magneto his push meter. Hopefully Cap can gain shield health back actively.
As far as I know, Cap can only generate shield health PASSIVELY by not guarding up which will refill his shield health slowly, he has no way to generate shield health in an ACTIVE manner whether by using his ability or attacking someone, his Ult gives him bonus health but not shield health.
1ST SUGGESTION:
- When Cap guards up, he has a 0.5s "shield invulnerability" window whereas his shield health receives no damage. It's only half a second before his shield health takes damage.
- NOTE: Blade when he guards up, has a 1s "parry" window in which he receives no damage from the front, afterwards the remaining guard up duration is only an 80% damage reduction.
2ND SUGGESTION:
- enhanced VES can only be used during Ult (Cap can throw it twice during Ult duration since its cooldown is 6s)
- you guard up first then press VES (shield throw ability) for Cap to throw an enhanced version
- usual 4 bounce but first hit damage is 100 then 90 then 80 and last bounce is 70 damage
- each enemy hit by the shield bounce will restore 50 shield health to Cap's shield
- you can follow-up or not, if not then you restore 200 shield health if it hits 4 enemies max
- shield kick follow-up has homing aim assist to the enemies hit by enhanced VES but auto aims only 1 enemy
- shield kick follow-up prioritizes the lowest health enemy and it deals 50 damage and restores 100 shield health
- in theory, if it bounces to 4 enemies and you follow-up with a shield kick then Cap restores 300 shield health
This will allow Cap to use his indestructible shield more instead of running away and jumping around like he is Captain Lebron James playing Basketball, Cap is after all a shield hero not a sprint hero, when he says he can do this all day, he actually faces enemies not run away from them even when he was very thin before his super soldier serum.
Posted this here first because you soldiers deserve the briefing before I post it on the Main Sub in a month or two, hoping the shield push makes it in Season 11.
additional animated gif commented below to demonstrate the guard up first then press VES to throw an enhanced version.
Notice how Cap's kick here is different from Iron Fist's spin kicks.
Infinity PVP mode is a good sign for Cap
If we consider that these game modes can serve as tests for data collection then we should be very optimistic about a Cap rework being set in motion. The abilities that Cap gets on this mode directly correlate with a lot of the requests for reworking his abilities.
Omnidirectional dash with a push of opponents to end point has been a consistent ask for a while. A larger shield area with the slam and sprint aiding in shield recharge rate. A bounce mechanic for thrown shield to ricochet back and forth between Cap and opponent. And I haven’t seen this asked for before but a tracking feature for the shield throws from VES even with just the regular 2:4 melee to throw is a very cool feature I never would have thought of.
Obviously this isn’t going to be a total rework with all of these amazing things thrown in all at once or anytime soon, but we can at least see that the coding and design for it is there and they’re experimenting with it to some end. Just look at Ironman this last update, they gave him a tracking feature to his rockets after we’ve seen other PvE modes have that. For balancing reasons it can’t be as extreme as the LTMs but it’s a start.
All I’m saying is take heart in knowing that there is a light at the end of the tunnel for Cap and to enjoy this new mode while it’s here because it could reshape the character we love to play as.
Edit: forgot to mention shield bounce mechanic as well
is it time for 40% leading Dash
As it stands right now, Leading Dash grants a 33% movement speed bonus and is quite nifty to have on a character like Cap. But as this game keeps marching on, 33% extra movement speed feels slower & slower because the game is changing so drastically. Adding characters that can catch-up super easily with little to no investment.
It's not that I want Cap to be this uncatchable character, but he should be quite difficult to properly chase-down.
So instead of an HP buff from 650 to 675 which would bring him back to his former pre-Season 9 glory, I'd rather have him be 7% faster as that makes engages quicker and disengages quicker BUT at the expense of how long he can stay in on a dive. I would love to explore different ways to make this character better instead of just basic HP adjustments- especially from what we've experienced from all the way back in Season 2.0 where you make Cap literally GOD.
I would love to make Cap a even MORE movement-heavy character. He's the Spiderman of Tanks - a character that is super slimy and can really pick and choose engagements BETTER at any time in a fight which is very cool identity.
Tell me your thoughts, Soldiers o>
We can just keep pretending like Cap is the problem.
How to cap
Hey everyone, I’m trying to learn cap and I need some pointers, how do ppl play cap now? I heard his animation cancel got removed but I’ve also seen ppl do it still? I could just be seeing shit but any pointers would be appreciated, or any content creators who are the best to learn from
i wish cap had a ledge grab like this for better high ground reach
or make his dash omnidirectional, either is fine
Captain America’s ult is insanely strong — the problem is his own team can barely tell when he uses it
Avengers, we have a communication problem.
I’m a Captain America main with around 320 hours on him, and after all that time, one thing still drives me insane:
People genuinely do not know what Cap’s ultimate does — or even realize when their own Cap has used it.
And honestly, I don’t blame them.
Cap’s ult is actually an incredible defensive/teamfight ultimate. You get the movement/ultimate acceleration, and more importantly, your team can continuously gain Bonus Health while fighting around you. That lets Cap keep a team alive through huge amounts of pressure and can be used to answer enemy ultimates without immediately dumping a support ult.
One of my favorite examples:
Enemy Star-Lord ults → I ult → we survive his window and waste his ult.
That SHOULD be a really clean counterplay opportunity.
Except half the time my support immediately presses their ult too.
Why?
Because from an ally’s perspective, Captain America basically whispers:
“Together to victory.”
Meanwhile the enemy hears this man screaming like the entire United States military just arrived:
“ASSEMBLE!”
😭
The enemy team gets a clearer warning about my ultimate than my own teammates do.
And the VFX has the same problem.
Cap leaves that little trail on the ground, but with how visually chaotic Marvel Rivals has become, it is ridiculously easy to lose. It’s narrow, it doesn’t remain visible very far behind Cap, and during a real 6v6 fight with explosions, barriers, ultimates and effects everywhere, nobody is staring at the floor looking for Captain America’s tiny blue runway.
I am NOT asking for an ult buff.
The ultimate itself is strong.
I just want the game to communicate it better.
Give allied Cap something unmistakable while Freedom Charge is active:
A stronger aura / shield effect around Cap or
A visible icon above him while the ult is active or
A wider and brighter path showing teammates where his effect is or
A clearer visual representation of the effective area
And most importantly, a much louder allied voice line
Give Steve something like:
“AVENGERS, WITH ME!”
or honestly just let allied players hear a version of “ASSEMBLE!”
When I activate an ultimate designed around my team rallying around Captain America, my teammates should immediately think:
“Cap ulted. Stay with him. Push.”
There are way more heroes and way more visual effects in Rivals now than there were when Cap was designed. His ultimate’s visual and audio readability feels like it’s still stuck in Season 1.
Don’t buff Freedom Charge.
Let people actually see and hear Freedom Charge.