▲ 91 r/captainamericamains+2 crossposts

Why did Captain America lose his basic attack shield bounce from the Beta and the shield bounce of Voltaic Union from Season 0

The American flag has *50 stars and *13 stripes (*7 red stripes and *6 white stripes), take note as we'll use these numbers. I'm not American nor live in the US but I'm such a huge fan of Captain America's round shield and shield moves.

^(*the abbreviation for meters per second is m/s)


Cap's basic attack shield throws move so slow at 60m/s projectile speed. If you don't know what it is, you punch someone twice and you'll get 4 shield throws that do the same 45 damage like his melee punch.

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For comparison, Magneto's basic attack moves at 80m/s projectile speed and he's already considered slow.

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In the Beta before Season 0, Cap's basic attack shield throws bounce once and I remember using Voltaic Union in Season 0 it also bounces. Note that it doesn't do a second bounce to a foe already hit like Moon Knight's moon blades.

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Captain America default stats:

  1. his punches deal 45 damage
  2. his basic attack shield throw also deals 45 damage and moves at 60m/s projectile speed
  3. why is the shield throw travel speed slow when it needs to return first before you can do another shield throw?

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Captain America's nigh indestructible shield should at least:

  • increase his basic attack shield throw damage by 5 so 45 damage + 5 damage = *50 damage

  • becomes 2 shield throws instead of 4 shield throws but increase its projectile speed to 70m/s

  • bounces to a nearby enemy once but the bounce deals 45 damage (like his melee punch)

  • increase the duration from 5s to *6s and Cap's melee each punch should renew the duration instead of it going to waste (the shield throw count will still get used and not renewed)

  • push with Liberty Rush and not get body blocked by puny Bruce Banner or a random Rocket Raccoon who happens to dash in front of Cap

Captain America's team-ups:

  1. What is wrong with Bucky's team-up? The jump speed to an ally is sluggishly slow, please add +20m/s to its jump speed. Enhanced version also adds +20 bonus health to the area bonus.
  2. Thor's team-up is extremely weak, let Thor cook with his Thor Force, imbues Cap's shield and armor with the lightning of the god of thunder:
    • becomes *6 shield throws that deal 55 damage with a duration of *13s
    • obviously if all *6 shield throws are spent, the team-up is gone
    • bounces to a nearby enemy once but the bounce deals *50 damage

  • projectile speed is increased to 80m/s like Vibranium Energy Saw (shield throw ability) as it's been augmented with the lightning of Thor Force

  • if you don't know this, when Thor activates his Awakening Rune near an enemy, his area lightning actually deals 15 damage per second. When Cap activates his Thor team-up, you can see a cool lightning burst VFX out of Cap's armor, let this deal 15 damage once on activation (like Storm's goddess boost activation in her lightning stance).

  1. Thor's Enhanced team-up:
    • add a mutual ability, Mjolnir shockwave or Mjolnir baseball shield hit shown in the Age of Ultron film
    • bounce damage fall off removed, the bounce still deals 55 damage
    • on activation, Cap gains *7 green health regeneration per second even when receiving damage and *6% damage reduction even if he spent all *6 shield throws, the team-up will only be gone when the 13s duration ends

Team-ups gave supports new powerful abilities like CnD frozen form (she has 2 escapes now from Magneto's dunk) and that frozen form enhanced with a Luna Snow teammate legit outheals a full Storm Ult when Luna Snow also continues healing and withing the area of CnD.

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P.S. Juggernaut is very different from the Thing, he can use magic with his knuckle dusters and head dash, he is agile enough to do kicks in the pixelated fighting games, he can even tore open the fabric of space-time.

Even the old 2005 X-men Legends 2 game has Juggernaut with magic sigils. If you are creative enough you can refer to Dr. Strange, Magik, Scarlet Witch, Black Cat and the Hood for Juggernaut abilities. Magic symbols on the ground, floating alchemy signs or portal punch impact, you get the gist.

u/anAffordableArtist — 2 days ago

We all know how to buff Cap = utility, movement, survivability and skill expression

  • Liberty Rush ability → shield push, no more getting body blocked by puny Bruce or Rocket Raccoon. Damage increased +15 or +20 during Cap's Ult.

  • Vibranium Energy Saw ability → follow-up shield kick, gains shield health on shield return.

  • Sentinel Strike normal attack → 2 attacks, ricochet once, projectile speed 70m/s and ricochet is still 45 damage no fall off (its projectile speed is only 60m/s).

  • Ultimate ‎→ increased duration from 10s to 13s as there are 13 alternating stripes on the American Flag. Remember that Monster Hulk is 12s.

  • Voltaic Union team-up with Thor → ricochet once, projectile speed 80m/s and ricochet is 50 damage no fall off. There are 50 stars on the American Flag.

  • Voltaic Union (enhanced) → when Thor is present on the team, his Thor Force lightning overcharges Cap's armor, on activation start gaining 13 bonus health per second until end of the duration, 91 bonus health over 7s. There are 6 white stripes and 7 red stripes (13 stripes all) on the American Flag.
u/anAffordableArtist — 3 days ago
▲ 408 r/captainamericamains+1 crossposts

Just lemme shield kick bro

Let Cap do a follow-up move like Elsa or Iron Fist after his shield throw ability, call it shield kick:

  • for Aura

  • deals 30 damage to the nearest locked-on target

  • restores 50 shield health on shield return

  • if the button is pressed at a perfect time, it plays a specific SFX and it becomes a super shield kick

  • super shield kick deals 45 damage (like Cap's normal punch) and restores 100 shield health on shield return

*slide to the right for more shield kick examples

u/anAffordableArtist — 4 days ago
▲ 1.5k r/captainamericamains+2 crossposts

These 2 heroes released in Season 0 got power crept so bad they are miserable to play

2 of the most popular heroes in Marvel are the least picked, Wolverine has a new game that drops next month and Cap carries as shown in the trailers of Doomsday which releases in December.

Only the top 1% players with voice chat and team coordination can make them work, top players can make the worst heroes look good even Black Widow before her rework, after her rework there were more players picking her so she is not a bottom dweller anymore.

Cap's shield breaks so fast it's ridiculous and no damage buff was given to him even with the team-ups introduced so he tickles and his damage gets outhealed.

Most players who are against Wolverine still can't move on from the Phoenix-Wolverine team up that happened a long time ago. Wolverine feels like a joke right now with how easily he gets bursted down or pushed back by everyone's abilities, dude has the worst melee range.

CAP'S LIBERTY RUSH [ 30 damage, CC immunity on Cap ]:

  • Magneto's right-click can push and Thor's hammer push is spammable.
  • make Cap's Liberty Rush (shield charge) actually push someone (he gets body blocked by even Rocket Raccoon)

  • during Ult, Liberty Rush upgrades: push like Bucky's uppercut and increase it to 50 damage
  • using it instantaneously gives +30 shield health (not bonus health on Cap but shield value)

  • Cap's Bucky team-up jump is slow (compared to Thing's ally jump) without a teammate it's useless
  • Cap's Thor team-up is weak and only gets a +5 damage boost when Thor is present

  • Like another user pointed out: Liberty Rush is countered by body blocking in front of it, something is extremely wrong when the counter is taking it head on but try doing that on Thor's hammer push
  • how can everyone body block the shield push as if they have the Thing's passive?


WOLVERINE'S UNDYING ANIMAL [ 1 effect only, a 40% damage reduction on Logan ]

  • the Thing's ally leap has 3 effects: 20% damage reduction on Thing, on his allies within a 5m radius. and a very quick jump to escape (unlike Cap's Bucky team-up jump)
  • make Logan's Undying Animal upon cast, heal him 35 health

  • then 10 bonus health per second for the duration (max 40 bonus health in 4s)
  • lower Wolverine's percentage damage a bit but give +5 flat damage to his basic attacks and abilities, he tickles duelists and supports

  • give him a +0.5m increase to his melee range OR a +0.5m/s movement speed boost at 100% rage (Blade gets a movement speed boost immediately by turning on his lifesteal)
  • Wolverine's Cyclops team-up dash got a distance nerf and the enhanced version is a joke

  • give him 200 green health
  • so Wolverine's supposed to just die if he is on low health and there are no healing packs nearby?

NO HERO FANTASY for them...

u/anAffordableArtist — 4 days ago
▲ 12 r/captainamericamains+1 crossposts

Since Cap gains 2 abilities with his Bucky team-up, Thor should also give Cap 1 more mutual ability they do together: applies 25% slow and 60 damage

Hulk's basic gamma burst (thunderclap) deals 65 damage and goes thru enemies.

u/anAffordableArtist — 5 days ago
▲ 7 r/captainamericamains+1 crossposts

Even Cap's Shield Throw Ability in the movies grounds Spider-man and the Black Panther

Cap is now the lowest picked hero in Season 9.5

Unless you are one of the best Cap players (which I'm not), Cap is at the bottom trenches 🔻🏳️

Cap's shield gets nuked fast or he won't contribute much as supports got so much healing defense

SUGGESTIONS:

  • Shield Throw ability grounds enemies for 0.75s if it's a direct hit and 0.5s for a ricochet hit

  • Shield Rush ability pushes enemies like White Fox's push (during Ult like Bucky's uppercut)

  • The normal shield-throw attacks have a slight aim assist that curves the shield's trajectory a bit

  • Gain instant 125 Shield Health when Cap activates his Ult

He is Cap Tive, please give Cap his 🦅 FREEDOM 🌟 in Season 10 for it is an idea that will never die 🎖️ so that he can finally do it all day 🏖️🌞

u/anAffordableArtist — 5 days ago
▲ 125 r/captainamericamains+2 crossposts

What in tarnation happened to Captain America the Soldier of Freedom? Cap that can't shield push is like Adam Warlock that can't fly 🦅

^(*THE BOUNCING SHIELD ANIMATION IS VOLTAIC UNION IN) ^(SEASON 0) ^(AND SENTINEL STRIKE IN THE) ^(CLOSED BETA)

^(- click animated picture to zoom in)

Captain should be renamed to Captivity for that is how he is right now:

  • Cannot shield push like Bucky's uppercut
  • The only shield throw ricochet he's got is an ability that is on a 6s cooldown


The super soldier who held Thanos' Infinity Gauntlet (an emote available in Rivals) and stopped a helicopter from flying away cannot shield push an enemy (not even during his Ult) but Winter Soldier's uppercut can push stun, launch up and his hook can even snag 2 enemies.

Black Widow's kick has a mini stun and launches an enemy away but Cap for some reason CANNOT shield push wut...So in Marvel Rivals, both Winter Soldier and Black Widow can easily push someone away but the star player Captain America who Thor relies on as shown in the trailers of the upcoming Doomsday movie in December, cannot do his signature shield push shown 20 years ago with Cap in the pixelated fighting games.

Suggestion:

  • Shield Rush ( New ): push with a mini stun like Widow's kick or like White Fox's melee push, stops Cap in his tracks when hitting the Thing. 30 damage unchanged.

  • Shield Rush ( New during Ult ): upgrades to a push stun like Winter Soldier's uppercut. Knock downs the Thing (as if the Thing got hit by Wolverine's leap). +20 damage (Cap's punches deal 45 damage) and you can only use it once during Ult anyway.

  1. Sentinel Strike ( Default ): after 2 attacks, you have 4 flying shields with a projectile speed of 60m/s and a duration of 5 seconds. Both melee and flying shields deal 45 damage

  • Sentinel Strike ( New ): after 2 attacks, you have 2 flying shields with a projectile speed of 75m/s that ricochet once to a nearby enemy and a duration of 7 seconds (there are 7 red stripes on the American flag). Still the same 45 damage but lasts a bit longer. Note that Magneto's basic attack has a projectile speed of 80m/s.

  1. Voltaic Union ( Default ): when activated, it has mini area electrical explosions like Storm's Thor basic attacks with a duration of 10s, in Season 0 it had a larger hitbox and ricochets once to a nearby enemy, iirc it deals 50 or 55 damage and the projectile speed of the throw is faster. Now it's like Cap's basic flying shield with Storm's mini area electrical explosions.

  • Voltaic Union ( New ): when activated, you have 6 enhanced flying shields (there are 6 white stripes on the American flag) with a duration of 13 seconds (7 red stripes + 6 white stripes = 13 stripes) that ricochets once to a nearby enemy. Projectile speed is 90m/s as it should fly faster since it's been enhanced with Thor's lightning, bigger hitbox like in Season 0, deals 55 damage, each hit restores 10 shield health for a max of 60 shield health restored if all attacks hit and gives 5 bonus health with each hit for a max of 30 bonus health. I made a mistake on the animated picture it should've been 6 attacks not 5 sorry.

  • Vibranium Energy Saw the Shield Throw ability ( New ): Increase projectile speed from 80m/s to 100m/s. Note that Magneto's right-click Mag Cannon has a projectile speed of 120m/s.

  • Freedom Charge Ultimate ( New ): Upon activation, instantly restores 100 shield health.

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The introduction of everyone gets a team-up made Cap obsolete, everyone has so much damage now, healing or a way to escape like the ice form of CnD.

  • Venom has his nice cleave swings that do not require aiming
  • Thing got flame punches with a faster attack speed and extended range
  • Mag got his chaotic sword slashes that deal huge damage and has a separate ammo from his basic attacks
  • Dino can hit flyers with his dual guns (as compensation for losing the grounding effect of his impact beam)
  • But Cap got a nerfed version of Voltaic Union...And a Bucky team-up that requires a teammate to activate (if you got no teammate nearby to jump to, it's basically useless)

We know Cap is gonna carry in Doomsday in December and Wolverine has a game release in September yet Wolverine is the least picked in Season 9 and it looks like Cap will be in Season 9.5 you can even check it on the Hero Hot List of the Official Marvel Rivals website, this can't be...Tank is already the least picked role in Marvel RIvals therefore the least picked character should be a Duelist since it has the most character count.

u/anAffordableArtist — 7 days ago

Cap has the lowest pickrate in season 9.5 (season 9 was majority Wolverine). The soldier needs a shield push like Bucky.

Everyone has so much damage or healing now. The Hood's mini punisher ult deletes Cap's shield and the Gun Ult goes through shields.

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Bucky's uppercut is a push + launch up at the end = those are 2 effects. Cap's shield rush while it makes him CC immune has a low 30 damage and during his Assemble Ult: he can only launch up like he normally does by sprinting + guarding up.

How can the super soldier tank with a shield rush still cannot push someone is baffling.

During Assemble Ult (Liberty Rush gains a +20 damage, he can only use it once anyway)

  • Ult Liberty Rush without guarding up = push only
  • Ult Liberty Rush by guarding up = push + knockback like Bucky
  • Make his Voltaic Union ricochet like it was before so it would act like Blade's Moon Blades and disrupt 2 supports for the duration.
u/anAffordableArtist — 9 days ago
▲ 33 r/WolverineMains+1 crossposts

Attention to detail was not given to these heroes

  • CAPTAIN AMERICA : During Ult only, let him push 1 enemy like Winter Soldier's uppercut, you can use Cap's dash once only during his entire ultimate duration anyway. I know Cap has CC immunity during his dash but ngl it's so underwhelming. *see animated picture commented below

  1. I know about the launch-up of Cap during Ult when you guard (shield up), it's quite different since it doesn't deal any damage and when you guard + dash, the damage is still the same.
  2. Winter Soldier's basic uppercut deals damage, can push and launch-up the enemy, heck the dude's hook can also grab 2 enemies at the same time.
  3. Let Cap's ult dash deal an extra +15 damage (so 30+15 = 45 damage like his normal punch) and let him push the foe for that power fantasy Cap shield charge.

  • BLADE : The hunter's shotgun fires 8 shots but upon reload, it only drops 4 shells.
  1. Make it consistent, like Blood Hunt's +40% attack speed trait to his shotgun but now it only fires 4 shots.

  • WOLVERINE : Dude shouts in anger but doesn't even get rage points.
  1. Let him gain +20 rage points (equivalent to 2 melee attacks) when he shouts and rage should not decay during the whole duration.

With the strong team-ups given to everyone, small consistent changes like these would be much appreciated.

*click animated picture to zoom in

u/anAffordableArtist — 28 days ago

A gentle reminder to vote Amon, for even his minions have aura #VoteAmon

The Equalist as supports are:

  • Lieutenant (the dude with electric batons)
  • Minions (like these 2)
  • Mech suit

Their athleticism and agility are crazy for non-benders pure AURA FARM.

u/anAffordableArtist — 28 days ago
▲ 21 r/WolverineMains+1 crossposts

Wolverine the short man always gets the short end of the stick: no actual regeneration, no green health, Thor has somewhat his cooldown passive but faster and Wolv has no Deadpool team-up (both Weapon X operatives) that applies bleed

The other tank buster Iron Fist's normal damage is good against Duelists and Strategists, Wolverine needs to build up 100% rage and it tickles Duelists and Strategists.

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You either choose Cyclops team-up to have melee range increase or Gambit team-up to have a movement speed increase, regeneration and bleed-like damage.

When Wolverine shouts with rage using his Undying Animal skill, he doesn't gain rage or delay rage decay and it only has 1 effect on him. The Thing's Embattled Leap has 3 effects: apply damage reduction on the Thing, he leaps towards a chosen ally (like dash) and applies the same damage reduction to the ally. This Wolverine ability is very obsolete.

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Elsa and Cyclops who are already range characters have percentage damage as well as Dino (a tank who recently got nerfed please don't nerf Dino anymore, thank you).

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Wolverine's tank buster niche is obsolete: Punisher, Hela, Namor, Phoenix, Cyclops and Winter Soldier are better tank busters than him and they shoot at a safe distance.

I just realized winning would've been a whole lot easier if I chose Iron Fist, The Thing or hitscan Storm that buffs allies than ma boi Wolverine.

As a tank main, I also play Thor: his Hela team-up that delays his death is very useful to keep enemies busy as he hits hard with it in range form: 70 damage per lightning blade and if I last hit someone, I get revived instantly on the battlefield. Even after respawning, the passive has such a low cooldown that it's available almost instantly arriving back to the point (please don't nerf this ability, thank you).

u/anAffordableArtist — 1 month ago
▲ 10 r/IronFistMains+1 crossposts

FEEDBACK: Allow Iron Fist's Kumiho Palm to have a slow horizontal movement during Harmony Recovery (self-healing) to make him an Airbender, his Iron & Stone team-up makes him an Earthbender

Even if it's only a slow horizontal movement, at least Iron Fist could position himself a bit better if you used the stationary self-healing too soon.

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The Iron & Stone team-up is way cooler as you can do an uppercut + follow-up kick. Would be way nicer too if he has a lot of floating stones VFX on his fists and feet like Mr. Fantastic's Thing team-up.

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The Kumiho Palm team-up is ally heal and an additional range on his tracking melee aiming which he doesn't need that much since he already got triple jump to close in the distance. Moving while healing is a nice touch for Iron Fist as it also fits White Fox's quick movements.

u/anAffordableArtist — 1 month ago

News mentioned Marvel's Blade game might not release. The throwing glaive is his Moon Knight team-up, might as well give us a chance to use his shotgun as his submachine gun/machine pistol which Blood Hunt showed so I can play him like DmC

Storm's team-ups allow her to play into her 2 distinct abilities:

  • Storm-Thor makes her a hitscan hero with area attacks and the upgraded version chains her lightning.
  • Storm-Jeff is her default wind blades attack, she has an area heal (rain) and the upgraded version lets us see sharknado again.

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‎Blade's team-ups are all about sword effects and not one given to his shotgun. PvE Bloodhunt showed us how cool his shotgun fires with +40% firerate and a gear that gives it another +260% firerate, Blade fires his hunter's shotgun like in the game DmC.

Blade's hunter's shotgun has always been clunky and janky to use even with the buff that makes its projectile speed the same as Bucky's gun (180m/s). Also, when Blade reloads, the shotgun drops 4 shotshells but he fires 8 shots tf?

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Bucky's reload drops 3 shells and he fires 3 shots. Elsa's sawed-off shotgun has magic runes inscribed on it and she uses blood magic so she can fire it 12 times instead of the usual 2 shots before reloading.

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Why not give Blade a team-up with Elsa or Ghost Rider (when he arrives) that imbues the hunter's shotgun with magic stuff that makes it fire like a submachine like in Marvel Tokon (youtube link) or in the movies? Google "Blade hellfire shotgun".

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Blade and Elsa have an official achievement in-game called Monster Hunters and it's crazy how they don't have a team-up.

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Hunter's Shotgun (each Blade skin has a unique 3D shotgun model, they won't add a machine pistol model)

  • Default - what it is right now even after all the buffs, feels very weird to use
  • 4 Bullets - fires faster (+40% fire rate showed in PvE Blood Hunt) but you only shoot 4 times before reloading. Moon Knight team-up uses this one, remember you get 1 extra dash with this one.
  • 12 Bullets or more - fires the fastest (+40% and +260%) but the damage is lower and much more forgiving if you miss some shots. Keep the higher lifesteal 12 stacks, Elsa or Ghost Rider team-up.

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This can be done since they already have it in Blood Hunt. If I can't play Blade with his throwing glaives or submachine gun/machine pistol in Marvel's Blade game cause it might get cancelled, Rivals can make it happen.

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Blade's team-up instead of Captain America, should've been with Elsa (faster firerate shotgun) or Wolverine (both get to apply bleed against their enemies).

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Moon Knight team-up Visual Effects (VFX)

  • Default - the flowing energy on his back looks bad like Kumiho energy instead of Khonshu.
  • Upgraded - wished it was all on his arm
  • Rework Suggestion - glow his sword in red aura or white aura since he uses his left-handed sword too to spawn that moon blade.

Bro I wanna play his shotgun like in DmC with the glorious firerate in Blood Hunt and for Blade to have a Legendary skin that changes his slashes into blue slashes like DmC's Vergil. Let ma boi Blade eat.

u/anAffordableArtist — 1 month ago

Keep the claw spin, remove the Cyclops team-up and give it to Deadpool, call it "Weapon X" team-up, so he still can spin and has out of combat healing like Deadpool maybe even bleed (I'm spamming the Gambit team-up btw)

CHECK THE MATCHES (a very popular hero that got left behind by the changes)

I hope we get to see a weekly patch that gives Wolverine +5 to +10 damage to his normal attack and +3 to +5 damage to his berserker attacks (after feral leap)

TF bro still needs a Gambit team-up to have regeneration, movement speed boost and extra bleed damage.

When he shouts (undying animal), he doesn't even add rage or delay rage wtf is wrong with his abilities.

Default 100% rage should have innate movement speed boost ngl.

Bro is a least picked bottom dweller tickle hero to Duelists and Strategists. Even Iron Fist who's a tankbuster deals decent normal damage to Strategists and his kick ability deals 70 damage when foes are at half-life.

How can Wolverine deal 15 damage and 33 damage (at 100% rage) to 250 hp Strategists whereas Iron Fist already deals 35 damage then 55 damage (5th strike)

u/anAffordableArtist — 1 month ago
▲ 24 r/RivalsMagikMains+1 crossposts

Venom's skins are like legendary in terms of VFX since it changes ALL: basic attacks, abilities and ultimate. Wished we got a holographic projection of Magik's demon's rage that changes color depending on the color you chose like White Fox's beach skin

Even Venom's slam targeting is change into green crosshair. A holographic transparent version of Magik's demon summon would be nice since it's her most used skin.

u/anAffordableArtist — 1 month ago
▲ 0 r/RivalsCyclopsMains+1 crossposts

Cyclops may get nerfed but can we have a METER for his Propulsion Burst please maybe even share a METER with his Concussive Beam to make it balanced, he can at max do 3 short dashes with a 0.5s cooldown between usage

It's such a wasted opportunity for Scott "Slim" Summers to not have his mini-dashes shown in X-men '97, we got instead a very long dash that bullies Wolverine (plus Cyclops has headshot).

Share the meter with his right-click hold beam. Alternative short dashes that move Cyclops based on how long you held the button meaning the less you have on your meter then the less distance it covers. It covers a shorter distance than Elsa's spammable dashes (at max instinct) and it would be like Elsa's Follow Up after using her Ruthless Pursuit.

At most you can dash do 3 short dashes with a 0.5 second cooldown in between usage. You can still do the very long default dash with arrow keys by holding the button.

u/anAffordableArtist — 2 months ago