r/RivalsVanguards

Mag is going to get nerfed
▲ 9 r/RivalsVanguards+1 crossposts

Mag is going to get nerfed

Title. I’m a tank main and probably had collectively less than 10 mins on mag until season 9.5. I just started playing him, and also just started really playing comp, and I am wayyyy too good with him. This is typical for me. I usually find overpowered characters and climb pretty high with them until they get nerfed. Same thing happened in overwatch. I like to consider myself a decent player, but I can tell when I’m performing TOO good. This character will get nerfed. This is all in competitive btw.

u/Visual-Main567 — 1 day ago
▲ 2 r/RivalsVanguards+1 crossposts

I’m gonna take an actual legitimate crack at a nerf/buff/rework thing of my one for various characters. If you think someone is missing on this list, tell me and I’ll think of something for them

Strategists across the board: healing to energy efficiency is decreased back down to 60%. Some strat players here are gonna hate that but it’s necessary for the long term health of this game

Cloak and dagger: cooldown of dagger storm is increased to 12 seconds and and the cooldown stars as soon as the duration of dagger storm ends

During Frozen Haven you can’t be healed, and if you’re on the payload during frozen haven, it won’t count as you actually being on it (like hulks transformation

Phoenix: Cosmic Flames base attack damage is decreased to 35, and can no longer apply sparks. Only headshots can, and it applies one spark. Spark expansion damage is increased to 60

Elsa Bloodstone: base attack no longer critical hits.
Max bonus health you can get from Helix advance is decreased to 55, and bonus health health you gain is decreased to 20

Blade: any enemy caught in your ultimate is slowed by 35%

Gambit: no longer has healing overtime during his ultimate.

Ultron: targeted healing to ally is increased to 50/s, and 40/s for allies within range, target distance increased to 35 meters

Rogue: Defensive Stances frontal damage reduction is increased to 80%

Wolverine: All of his health is regenerative health (Green health Bar)

Black Cat: She can be attacked during Phantom Pursuit. And max pounce target distance during calling card is decreased to 30m

u/FoxExisting7167 — 22 hours ago

Groot is so annoying

Idk if It would have been the best ult but they always do things like this, at least once a game. I think he’s just designed to annoy people more than thing somehow.

u/Waffles_four_you — 1 day ago

What matchups do yall personally find most annoying?

Just in personal opinions, what tank do you see on the other team and instantly think “I have to switch or it’ll be a long game”? Obviously thing is insanely meta now, I ban him pretty often when im on tank, but outside of the meta I’d like to know how people view some matchups that are common to run into

I play a lot of different tanks but Thor and Emma have been my “mains” this season, personally I don’t like fighting hulk on Thor even though I do win the matchup often. I just think hulks mobility and stun makes it semi difficult, and whenever he exiles me while in the hela team up I get so tilted lol

Strange into mag is another one I see really often that I don’t like, something about it just feels like mag overpowers strange into so many different ways , but also half of my time spent playing strange since S9 has felt like meat shield first and applying pressure second lol

Emma against venom is the other one im not too fond of even though Emma does beat him. Venoms mobility and sustainability in general isn’t fun to deal with, I usually prefer to run Thor against venom but Emma still does work

But I’d like to see others opinions on this kind of thing, what matchups do they try to avoid/ little quirks in matchups that you find really annoying to face?
I’m usually diamond-low GM so maybe this could also be chalked up to me being bad lol

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u/OutrageousTheory345 — 1 day ago

Tips for playing Venom?

I’m interested in his gameplay loop and I want to get into playing Vanguard. I want to be that annoying pest who is constantly just in the back line taking all the attention away from my team, and then swinging away before death to just rinse and repeat. Tips?

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u/Sukoraa — 1 day ago

Damage taken vs. Damage mitigated.

Idk why i want it i just do. Could be cool to see how much of your damage blocked is actually coming from shields and over-shield. I wouldn’t even care if it was just added to your all seasons stat line.

I want it like overwatch has it, but you can also see how much damage you’ve face tanked.

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u/EKPZ_Saikuo — 1 day ago

Groot tips

I’ve ran into an issue playing Groot recently where people just stay out of my effective range what should I do to combat this do I just wait and throw seed bombs or push

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u/Ok_Celebration3011 — 1 day ago

Returning player

I miss the game, approaching it differently as a solo queue player probably will be sticking to vanguard/strategist (what i main in ow) whats some good tanks right now? Trying to get a pool going, thanks a bunch!

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u/Ordinary-Solution951 — 2 days ago

How do you feel about tanks this season?

I ask this because I actually haven’t been able to play them that much in competitive and would like to hear your thoughts on how tanks have felt to play this season. My experience personally on Plat/Dia (console):

Strong: Mag, Venom, Hood, Thing, Groot

Neutral: Emma, Strange, Hulk, Angela, Emma, Thor, Peni, Tankpool

Weak: Cap, Rogue, Dino

Frequent Bans: Peni (by far), Thing, Mag

More personal thoughts:

I think the Hood has a lot of carry potential if you can play aggressive and are mechanically good.

Strange is not worth playing most times (as much as I like playing him) since Mag just does a better job at pressuring backline and for protecting teammates.

Rogue w/o the enhanced teamups just can’t keep up. Dino gets erased if one person on the other team has a half competent SG or Punisher.

Thing can be played into every (at least in my lobbies) comp because he just vomits out damage and subsequently overshield with the HT teamup. Playing double shield into Thing just… isn’t a good idea.

u/Calbind — 3 days ago

How to be a better Vanguard?

Okay so, I’ve just recently gotten back into Rivals, and I’m noticing that I like playing Vanguard, but I just suck at it lol. I tend to have a DPS mindset and think I can just waltz into the enemy and win every time lol. I mostly play support but the gameplay loop of playing rocket and just sitting in the back line and spamming healing orbs got pretty stale to me and I want to feel strong and be in the frontline. Okay so I mostly want to get better at venom but I just want tips on how to be a better vanguard and how to support my team in the correct way. I also just feel like my healers don’t do enough half the time but maybe that’s just me coping. Anyways, thanks!

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u/Sukoraa — 1 day ago

Hellish to play dive tanks

Anyone feel it’s horrendous to play any dive tank? Last season it was alright, but now I feel I have to over perform on Hulk to get any sort of value and playing rogue just feels impossible.

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u/AlcoholicAlch — 2 days ago
▲ 347 r/RivalsVanguards+1 crossposts

Hulk try his best. :(

Hulk smash divers, but couldn't save strats. :/

Even got them to swap off dive partway through round 1, but my team was still gapped.

u/Lorhin — 3 days ago

What happened to all the dive tanks?

Every single game of ranked it’s just the hood mag thing and strange where did y’all go? Like where is the Captain America’s? Where is Angela’s?

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u/Miserable-Horror8111 — 3 days ago

I feel like rogues dashes should go further (15m) or be cc immune

The distance change wouldn’t apply to her grab and southern brawl should be 10m not 15.

But like she’s so squishy I think she should be able to close the distance on supports from further away, or be able to escape with 1 dash much easier.

It’s not like she can easily blow people up without the backlash dmg from defensive stance or a dmg boost and her cooldowns are decently long so idk I don’t think it would be that bad. You could still easily cc her out of all of them she’d just be able to engage without immediately being heard.

And i know some people will say it’s a bit crazy for her to be able to go 30m w 2 dashes but honestly it’s not like it would change much about her. If she goes in the air she’s not gonna do anything an dm she has 2 cooldowns (that aren’t her grab) available to escape she wasn’t doing any dmg.

For cc immunity it would be nice if after 0.2 or 0.5 seconds of her dashes they’d become cc immune. She has to wait so long for abilities like her grab and she can still just be shot and killed. It would help her thought. Her grab definitely deserves it tbh.

Edit: I think immovable rather than completely cc immune (except for her grab) makes more sense

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u/Waffles_four_you — 2 days ago
▲ 91 r/RivalsVanguards+2 crossposts

Why did Captain America lose his basic attack shield bounce from the Beta and the shield bounce of Voltaic Union from Season 0

The American flag has *50 stars and *13 stripes (*7 red stripes and *6 white stripes), take note as we'll use these numbers. I'm not American nor live in the US but I'm such a huge fan of Captain America's round shield and shield moves.

^(*the abbreviation for meters per second is m/s)


Cap's basic attack shield throws move so slow at 60m/s projectile speed. If you don't know what it is, you punch someone twice and you'll get 4 shield throws that do the same 45 damage like his melee punch.

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For comparison, Magneto's basic attack moves at 80m/s projectile speed and he's already considered slow.

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In the Beta before Season 0, Cap's basic attack shield throws bounce once and I remember using Voltaic Union in Season 0 it also bounces. Note that it doesn't do a second bounce to a foe already hit like Moon Knight's moon blades.

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Captain America default stats:

  1. his punches deal 45 damage
  2. his basic attack shield throw also deals 45 damage and moves at 60m/s projectile speed
  3. why is the shield throw travel speed slow when it needs to return first before you can do another shield throw?

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Captain America's nigh indestructible shield should at least:

  • increase his basic attack shield throw damage by 5 so 45 damage + 5 damage = *50 damage

  • becomes 2 shield throws instead of 4 shield throws but increase its projectile speed to 70m/s

  • bounces to a nearby enemy once but the bounce deals 45 damage (like his melee punch)

  • increase the duration from 5s to *6s and Cap's melee each punch should renew the duration instead of it going to waste (the shield throw count will still get used and not renewed)

  • push with Liberty Rush and not get body blocked by puny Bruce Banner or a random Rocket Raccoon who happens to dash in front of Cap

Captain America's team-ups:

  1. What is wrong with Bucky's team-up? The jump speed to an ally is sluggishly slow, please add +20m/s to its jump speed. Enhanced version also adds +20 bonus health to the area bonus.
  2. Thor's team-up is extremely weak, let Thor cook with his Thor Force, imbues Cap's shield and armor with the lightning of the god of thunder:
    • becomes *6 shield throws that deal 55 damage with a duration of *13s
    • obviously if all *6 shield throws are spent, the team-up is gone
    • bounces to a nearby enemy once but the bounce deals *50 damage

  • projectile speed is increased to 80m/s like Vibranium Energy Saw (shield throw ability) as it's been augmented with the lightning of Thor Force

  • if you don't know this, when Thor activates his Awakening Rune near an enemy, his area lightning actually deals 15 damage per second. When Cap activates his Thor team-up, you can see a cool lightning burst VFX out of Cap's armor, let this deal 15 damage once on activation (like Storm's goddess boost activation in her lightning stance).

  1. Thor's Enhanced team-up:
    • add a mutual ability, Mjolnir shockwave or Mjolnir baseball shield hit shown in the Age of Ultron film
    • bounce damage fall off removed, the bounce still deals 55 damage
    • on activation, Cap gains *7 green health regeneration per second even when receiving damage and *6% damage reduction even if he spent all *6 shield throws, the team-up will only be gone when the 13s duration ends

Team-ups gave supports new powerful abilities like CnD frozen form (she has 2 escapes now from Magneto's dunk) and that frozen form enhanced with a Luna Snow teammate legit outheals a full Storm Ult when Luna Snow also continues healing and withing the area of CnD.

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P.S. Juggernaut is very different from the Thing, he can use magic with his knuckle dusters and head dash, he is agile enough to do kicks in the pixelated fighting games, he can even tore open the fabric of space-time.

Even the old 2005 X-men Legends 2 game has Juggernaut with magic sigils. If you are creative enough you can refer to Dr. Strange, Magik, Scarlet Witch, Black Cat and the Hood for Juggernaut abilities. Magic symbols on the ground, floating alchemy signs or portal punch impact, you get the gist.

u/anAffordableArtist — 3 days ago