Image 1 — Zombie Farm 1 & 2 (2010 iOS classics) — now running natively on macOS, AI-upscaled 4×
Image 2 — Zombie Farm 1 & 2 (2010 iOS classics) — now running natively on macOS, AI-upscaled 4×
Image 3 — Zombie Farm 1 & 2 (2010 iOS classics) — now running natively on macOS, AI-upscaled 4×
Image 4 — Zombie Farm 1 & 2 (2010 iOS classics) — now running natively on macOS, AI-upscaled 4×
Image 5 — Zombie Farm 1 & 2 (2010 iOS classics) — now running natively on macOS, AI-upscaled 4×
Image 6 — Zombie Farm 1 & 2 (2010 iOS classics) — now running natively on macOS, AI-upscaled 4×
Image 7 — Zombie Farm 1 & 2 (2010 iOS classics) — now running natively on macOS, AI-upscaled 4×
Image 8 — Zombie Farm 1 & 2 (2010 iOS classics) — now running natively on macOS, AI-upscaled 4×
Image 9 — Zombie Farm 1 & 2 (2010 iOS classics) — now running natively on macOS, AI-upscaled 4×
Image 10 — Zombie Farm 1 & 2 (2010 iOS classics) — now running natively on macOS, AI-upscaled 4×
Image 11 — Zombie Farm 1 & 2 (2010 iOS classics) — now running natively on macOS, AI-upscaled 4×
Image 12 — Zombie Farm 1 & 2 (2010 iOS classics) — now running natively on macOS, AI-upscaled 4×
Image 13 — Zombie Farm 1 & 2 (2010 iOS classics) — now running natively on macOS, AI-upscaled 4×
Image 14 — Zombie Farm 1 & 2 (2010 iOS classics) — now running natively on macOS, AI-upscaled 4×
Image 15 — Zombie Farm 1 & 2 (2010 iOS classics) — now running natively on macOS, AI-upscaled 4×
Image 16 — Zombie Farm 1 & 2 (2010 iOS classics) — now running natively on macOS, AI-upscaled 4×
Image 17 — Zombie Farm 1 & 2 (2010 iOS classics) — now running natively on macOS, AI-upscaled 4×
Image 18 — Zombie Farm 1 & 2 (2010 iOS classics) — now running natively on macOS, AI-upscaled 4×
Image 19 — Zombie Farm 1 & 2 (2010 iOS classics) — now running natively on macOS, AI-upscaled 4×
▲ 15 r/EmulationOnMacOS+2 crossposts

Zombie Farm 1 & 2 (2010 iOS classics) — now running natively on macOS, AI-upscaled 4×

Hey folks — dropping the macOS builds of both Playforge Zombie Farm games as part of THE32BITVAULT revival project. These are the 2010/2012 iOS originals, running natively on modern Macs with AI-upscaled visuals throughout.

Screenshot posted of working game. :)

**GitHub release:** https://github.com/THE32BITVAULT/THE32BITVAULT/releases/tag/Release_Mac

## 🖥️ What you get

* **Zombie Farm** — 340 MB `.dmg`

* **Zombie Farm 2: Reforged Edition** — 1048 MB `.dmg`

Both are native Mac `.app` bundles with the runtime baked in. No sideloading, no JIT gymnastics, no AltStore refresh cycle — download, drag to Applications, launch.

## ✅ Requirements

* macOS 11 Big Sur or later

* Apple Silicon native, Intel via Rosetta

* First launch: **right-click → Open** (ad-hoc signed — Gatekeeper asks once, then leaves you alone)

## 🎨 About the visuals

All textures upscaled 4× using **Real-ESRGAN (x4plus-anime)** — a model trained for stylized 2D art, so it keeps hard edges and solid color regions clean instead of inventing photographic texture the way the general model does.

On the Mac builds specifically, HUD text and font sheets get a second pass through **realesr-general-x4v3** with denoise disabled — that keeps glyph strokes sharp without the ink-bleed the anime model produces on lettering.

Both upscaler choices are stamped in `MANIFEST` files inside every bundle so you can see exactly what ran on what.

Zombie Farm 2 is the chunky one because it shipped with substantially more atlases than the original, and 4× on all of them adds up. Retina desktop displays earn the bytes.

## 🐛 Known quirks

Saves live in `/Documents/The32BitVault

## ❤️ Support

Every revival is free forever. If these gave you back a piece of your iPhone-era, the Ko-fi jar's in the repo README — it funds the next revival, not this one.

Next project will be Zombie Life.

PS. Enjoy :)

u/The32BitVault — 12 days ago

[Release] Zombie Farm (2010) — Running with a Real-ESRGAN 4× texture pack

Playforge's Zombie Farm was one of my favorite time-sinks on my old iPhone 4. When iOS 11 killed 32-bit support in 2017, it went dark like a lot of that era's games. Studio's been inactive for years, game's not on the App Store anymore, so it seemed like the perfect preservation candidate.

This build runs and ships with a full AI-upscaled texture pack (Real-ESRGAN x4plus-anime, 4× on 1,274 texture entries — sprite atlases and backgrounds go up to 2048×2048, main menu bg hits 4096×2732).

**iOS side:** requires JIT — entitlements are already baked in, sideload with AltStore, Sideloadly, or TrollStore (whichever you already use)

**Android side:** standard install, enable "Install unknown apps" for your file manager and you're good

Build available on the GitHub release page → https://github.com/THE32BITVAULT/THE32BITVAULT/releases

Screenshots comparing original vs upscaled attached below

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If this brought back a piece of your iPhone 4 era and you want to help fund the next revival (Zombie Life, Zombie Farm 2, and Zombie Farm 2 Reforged are in queue): https://ko-fi.com/the32bitvault

*(Donations open in ~3 weeks once payment processing finishes setup — following the Ko-fi page is what pings you when it flips on.)*

u/The32BitVault — 16 days ago