Living Stealth mod up!
I created a new mod that reworks the stealth system. It's part of the "Living Apocalypse" series I'm working on. Below is the mod description; check it out and lmk what you think!
This mod is compatible with Gridless Zombies.
Living Stealth is a complete rework of the vanilla sleeper and stealth behavior, which we all know definitely needed help. I was so tired of walking into a POI or loot room just to have every single zombie know exactly where I was, crouching or running. This mod changes that in the following ways:
- Sleepers: Now, they remain in a dormant state UNLESS: excessive noise, kicking debris on the ground, opening doors/loot too fast in succession. However, that doesn’t mean they know where you are…
- Wake>Investigate>Attack: Zombies don’t see you and immediately aggro to the player. If a sleeper wakes up based off noise, they will go to the last sound source and investigate. If they don’t see you, they go back to being dormant. They will only aggro if they have sight of you!
- Loss of Line of Sight: If a zombie spots you, you can now break LOS to make them lose aggro, where they will investigate your last location.
- Sight rework: 7D2D zombies have evolved their eyesight to better track their prey. Because of this new evolution, player movement makes you more visible depending on stance and action. Sprinting in the daytime? Expect a lot of attention. Sneaking at night? You might be able to land the melee stealth hits!
- Loot room zombies: I know I wasn’t the only one tired of sneaking successfully through an entire POI and when entering the loot room, every zombie near you instantly aggros and walks directly towards you. The triggers that governed those wake ups has been reworked; if you’re quiet enough, you might be able to sneak in and loot undetected!
- Draw Them In: Just like Zombieland’s Tallahassee, you can use noise to your advantage. Smack dumpsters, walls, or noisy objects to trigger investigations. Create openings, pull zombies off your route, or buy yourself time when health is low. Just make sure you’re gone before they arrive.
Now, stealth finally rewards patience, positioning, timing and smart movement. No more psychic zombies. No more instant room-wide aggro. Stealth finally works! If you run into any issues, shoot me a comment and let me know!
Incompatible mods: Any mod that directly overhauls sleeper AI, stealth detection, or zombie targeting behavior. If there’s a mod you’d like to see work with this, let me know!
https://www.nexusmods.com/7daystodie/mods/11052?tab=description