r/7daystodie

Shitter me timbers since when TF could they jump like THAT???

yes I freaked tf out as you can tell

u/ign_saucy — 6 hours ago

I genuinely don’t understand why anyone from the development team thought the Rancher zombies/Bee fuckers was a fun interesting edition to the game.

I know these guys have been around for awhile now and have been mentioned a lot already I’m sure but not once have I ever raged at this game until these fuckers we’re added. I’m all for new enemies coming to the game but a zombie that commonly spawns in an entire portion of the map that constantly spits bees at you causing you to slow down, unable to move properly, INFECTING YOU……….and seeing properly, often while possibly being surrounded by other zombies…now multiply all that per bee zombie around you. It would be one thing if they were as rare as screamer zombies or something, but you can’t even scratch your ass without one coming after you in the desert. God forbid you have feral sense on. They just know where you are at all times no matter what along with any other zombies nearby.

Theres a certain point between a challenge and just outright bad game design.

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u/SolidBTier — 12 hours ago

I would love the ability to turn specific zombies off.

It's great they added the tiers as they have, but my ideal is less about the strength of the zombies, and more about the abilities of the zombies.

I want just A LOT of reanimated dead bodies. I don't want special abilities. I want hoards of slow shambling corpses.

I'd love to disable the cop, spider, mutated, rancher, and chuck. I believe those are all the guys I was thinking of. I don't mind the demolitioner, because his gimmick is just something strapped to his body.

But I'm sure others have zombies they're specifically like to get rid of too. Like maybe the party girl makes someone uncomfortable, or someone doesn't like Marlene's eye, or the tourist reminds someone of their stepdad or whatever. Just be great to be able to customize our zombies.

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u/DamenAJ — 12 hours ago

oH boy i can’t wait play 3.0… nvm

Thankfully nothing was lost in the abyss, other than bandits

u/uterly_n — 19 hours ago

Does the 7 day hordes get easier if I keep losing????

Im still trying to learn the game but if I don’t advance quick enough will I just be a lost cause for 7 day hordes? or do they get easier every time I die? Because iv died a lot and it’s halted my progress so I don’t want to fall behind. So how does it work?? Can you fall behind and have to restart?

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u/Blueandwhite8796 — 16 hours ago

“Oh, if only there was a way to burn all this 7.62 ammo”

Forgive me for the bad photo quality, but lord this gun shreds.

u/hellboytroy — 18 hours ago

Cooking skill improve nests?

might seem like a kinda dumb question but does specing into the cooking skill improve the chances if finding eggs in nests?

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u/Pitiful_Fee_5608 — 13 hours ago

Call me a sissy, IDC

Ever since 2.6 and 3.0 dropped, every time I start a new save, I have a dire wolf spawn in the pine forest on day 1-5. I'm usually still low level, so I'm not understanding why. I usually hunker down at night because I get so many ferals too. I thought nighttime was supposed to spawn 1 or 2 ferals early game. But no, I'll be hanging out in my little trailer or poi and a dire wolf will spawn right outside and just walk around. Is anyone else experiencing this? Every time I look it up online, people say it's very rare. But it's happened on my last 10-12 saves easily. The dire wolf doesn't even come in a horde or anything, it's just a lone dire wolf in the street. Kinda sick of it since I play permadeath now and I'd rather not deal with them on day 4 😂

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u/Awkward_Reason_3697 — 20 hours ago

Living Stealth mod up!

I created a new mod that reworks the stealth system. It's part of the "Living Apocalypse" series I'm working on. Below is the mod description; check it out and lmk what you think!

This mod is compatible with Gridless Zombies.

Living Stealth is a complete rework of the vanilla sleeper and stealth behavior, which we all know definitely needed help. I was so tired of walking into a POI or loot room just to have every single zombie know exactly where I was, crouching or running. This mod changes that in the following ways:

  • Sleepers: Now, they remain in a dormant state UNLESS: excessive noise, kicking debris on the ground, opening doors/loot too fast in succession. However, that doesn’t mean they know where you are…
  • Wake>Investigate>Attack: Zombies don’t see you and immediately aggro to the player. If a sleeper wakes up based off noise, they will go to the last sound source and investigate. If they don’t see you, they go back to being dormant. They will only aggro if they have sight of you!
  • Loss of Line of Sight: If a zombie spots you, you can now break LOS to make them lose aggro, where they will investigate your last location.
  • Sight rework: 7D2D zombies have evolved their eyesight to better track their prey. Because of this new evolution, player movement makes you more visible depending on stance and action. Sprinting in the daytime? Expect a lot of attention. Sneaking at night? You might be able to land the melee stealth hits!
  • Loot room zombies: I know I wasn’t the only one tired of sneaking successfully through an entire POI and when entering the loot room, every zombie near you instantly aggros and walks directly towards you. The triggers that governed those wake ups has been reworked; if you’re quiet enough, you might be able to sneak in and loot undetected!
  • Draw Them In: Just like Zombieland’s Tallahassee, you can use noise to your advantage. Smack dumpsters, walls, or noisy objects to trigger investigations. Create openings, pull zombies off your route, or buy yourself time when health is low. Just make sure you’re gone before they arrive.

Now, stealth finally rewards patience, positioning, timing and smart movement. No more psychic zombies. No more instant room-wide aggro. Stealth finally works! If you run into any issues, shoot me a comment and let me know!
Incompatible mods: Any mod that directly overhauls sleeper AI, stealth detection, or zombie targeting behavior. If there’s a mod you’d like to see work with this, let me know!

https://www.nexusmods.com/7daystodie/mods/11052?tab=description

https://7daystodiemods.com/mods/living-stealth

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u/TheDjentleman89 — 17 hours ago

Issues with loot in mid-late game with groups

As an older player that has been off and on with this game since early alphas, I have occasionally faced issues with groups related to looting POIs, quest loot rooms, safes etc. in that players will either metagame in as the "looter" role and be the point person 100% of the time to open boxes first (and get mad that others open them), or players rush and get to the loot room first with all the rest of the team going in excited for loot but the loot hoarder saying "oh it was nothing I already looted the room it had some ammo and heals" as if we could see it or trust them.

To be honest I have not played much since 1.0 so not sure if there have been mechanics in place to combat this or if there are any supporting mods but I would suggest the following:

- Handle loot skill upgrades separately if opted into a team similarly to how charismatic nature perk is with influence vs individualized loot bonus upgrades

- A system to distribute loot as an opt in when teaming, so that for instance the designated looter can always open, but the loot will highlight in yellow based on who has the chest open to show it as that players loot only (could be randomized or maybe priority loot drop system)

- A way so we can finally open a chest and see all of its contents as a group to deter hoarding, stealing, etc.

Those are some thoughs and I would like to hear your experiences or suggestions. If there are no mods to support something like this currently, maybe I could try learning something new and have a go at it...

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u/Kaneoam — 21 hours ago

ALOT of poi are dark inside...

Is this normal ALOT of poi are way darker inside then 2.6 Friend said it did seem a little darker vs his game. Some POIs i cant even see a zombie in front of me.

u/JBizz86 — 16 hours ago

3.0 is Amazing :)

I have been playing since A15 and i think this is the best update they did, i don't even need a single mod to play the way i like.

u/ZengerGarden — 1 day ago

Terraria house?

Playing alpha 15.2, and I just started a new world, and I walked up a hill, and saw this half of a house? I don’t have WiFi so that’s why I used my phone for a photo

u/Lowkhardrn — 16 hours ago

Trader Reset effecting Trader Vending Machine

I had my Trader Reset set to 5 Days, rent the vending machine on Day 25, and Trader inventory reset on Day 26. Lost 50 Minibike handlebars and I'll admit I'm an idiot for not seeing the Restock at the top. If you changed the Trader Reset setting and have a vending machine active make sure to check it doesn't restock soon

u/Due_Contact_1474 — 20 hours ago

Damage output numbers

I’ve been watching the odd YouTube video for the new 3.0 update and I see that loads of people have numbers pop up with the damage they’re doing to enemies. I’ve only seen that you need to open console commands to do this. Is there a way to get these on console or am I just gonna have to be jealous for a while? Thanks

SOLVED NOW RHANKYOU!

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u/Merksx — 19 hours ago

Well, we now have to keep our eyes open… and this is really awesome!

I just found this in the Old Johnson’s Shed, and I wasn’t disappointed! This kind of details are absolutely awesome! I hope there are more!

u/Small-Comedian-6668 — 1 day ago

New POI Story-telling has landed, he didn't make it :(

F's all around for this fallen Warrior

u/Worrcn — 2 days ago

Possible design flaw

The Wasteland biome has really cool pois in it’s unique city tileset. The problem is by the time you reach the wasteland you are no longer doing tier 1-4 pois, instead you are doing the same tier 5/quests pois. Essentially cutting out a lot of the content.

They need to find a solution that gives incentives for the player to explore those tier 1-4 city specific pois at some point in the game.

reddit.com
u/jimmycm123 — 1 day ago