r/7daystodie

The Outfit System sucks!

The Outfit System sucks!

I really liked finding the individual clothing items and stowing a wardrobe of them to swap out when the weather changed. It was super fun to go and put on my big coat if I was going to the snow or the weather was getting cooler. Now i’m dressed as a pastor rain or shine.

Having a small selection of outfits that decide your entire look for you is so boring and killed any real character customization the game had. I often find myself looking absolutely ridiculous for the sake of stat bonuses.

Do I like the XP boost? Yes! Do I want to wear a f*cking propeller hat in the apocalypse? Not really!

u/Fun-Training4453 — 1 day ago

Do you play with storms turned on? What are the point of storms?

I find the storms in the other biomes not a great gameplay mechanic because it seems to just limit you for trying to spend time in the other biomes. I am considering turning storms off for my next playthough. Is there any reason not to?

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u/iwontcommentonredit — 1 day ago

Advice on recovering minibike and bag

THIS IS NOT NEWER 7dtd, PLEASE READ THE FLAIR***

Hey y’all, i know how to recover my minibike as in taking it apart and re-crafting it again, but I wanted advice on this specific scenario.
Ok so I just crafted my first chem station and I had already mined a bunch of oil shale so I was pumped when I had all this gas finally. Now to my fuck up- started a trip towards Gravestown because I still have a lot of the map left to explore, and upon entering the city under the huge sign, I shit you not I immediately fall into a hole about 4 feet deep with my minibike, I panic and climb out only to be ambushed by a dog and what I think was a screamer ?
I tried to place my wooden block down quickly and jump on it to escape the dog ( I started doing this, more than one block of course, because sometimes they end up leaving me alone or I’ll just bonk them from uptop) but I panic and mess up and get stunned+die. So, my bike is in the hole and my bag is on ground right beside it. What’s the best approach to retrieving my gear+bike? Because im assuming even if I’m sneaky, those fuckers will find me. I’m shit when it comes to tactical thinking and I panic a lot, I’d appreciate any tips and advice!

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u/Kendiiiii — 1 day ago
▲ 975 r/7daystodie+1 crossposts

Doorway to hell in a KFC

Ate at a kfc because it was the only decent option where we were staying, the exit was entirely red for some reason and it caught me so off guard

u/Scary_Acanthaceae877 — 2 days ago

Guide to properly install Undead Legacy 2.6 Experimental

I saw many people (including myself) tried to install the new version of the Undead Legacy overhaul mod without any success. Since I figured it out, I decided to share step-by-step instructions with everybody having issues.

Hope it helps!

Please make sure you read through all the steps first before taking any action.

Disclamer: Modding requires some skill - you are fully responsible for the changes on your computer. This is tested with latest experimental build (2026.08.18 - 2.7.08) on a Windows PC and likely will work with future and/or stable version when it's released. I did not test the stability and quality of the mod itself - it is still in the experimental stage at the time of writing this guide so expect bugs and glitches to appear. I am not affiliated with the mod or mod creator.

Step 1 - Switch game to version 2.6

  1. Open Steam.
  2. Right-click your 7 Days To Die in your library and select "Properties...".
  3. Navigate to "Game Versions & Betas".
  4. Select "v2.6" and wait for game to download.
  5. The library will display the game marked with a version in brackets: "7 Days to Die [v2.6]"
  6. (Optional) Disable Discord integration using in-game menu following instructions from Step 5 Variant A (see below). You can also do it later using the Windows Registry Editor if you are more advanced.

Step 2 - Create a copy of the game

Note: Since this is an overhaul mod, it is a good practice to create a separate instance of the game and its files.

  1. Right-click the game in the library and select: Manage > Browse local files.
  2. File explorer will open in the location where your game is installed.
  3. Select all files EXCEPT "Mods" FOLDER (this is VERY important, the "0_TFP_Harmony" folder inside mods folder normally required for using mods will mess up Undead Legacy).
  4. Copy everything over to a new location (e.g. C:\UndeadLegacy).

Step 3 - Install the mod

  1. Download both (Part 1 and Part 2) files from Subquake's website - https://ul.subquake.com/download .
  2. Open the first archive, select all files and unpack it to the main folder where you created a copy of the game earlier (e.g. C:\UndeadLegacy).
  3. Open the second archive and do exactly the same as in previous point.

Step 4 - Clean up the game files (IMPORTANT)

Note: This might not be needed for you but if you installed a lot of mods in the past not doing this step will cause Undead Legacy not working for you (it was the case for me).

  1. Open File Explorer.
  2. Click the path bar, write %appdata% and hit enter.
  3. Find folder "7DaysToDie".
  4. Delete whole folder (you can create a copy first if you'd like, especially if you plan to go back to vanilla game and other mods).

Step 5 - Disable Discord (IMPORTANT)

Note: Seems like many people (including me) gets stuck at loading screen at a text "Logging in to Discord". To fix this, the Discord integration needs to be disabled using one of the variants.

Variant A (using game menu)

  1. Run the version 2.6 of the game before installing Undead Legacy mod.
  2. Go to Options > Audio > Discord tab.
  3. Switch the option to disable integration.
  4. Quit game.

Variant B (using Windows Registry Editor)

  1. In Windows, press Win +R.
  2. Type "regedit" and press Enter.
  3. Navigate to "HKEY_CURRENT_USER\Software\The Fun Pimps\7 Days To Die".
  4. Find entry beginning with "DiscordSettings" (e.g. "DiscordSettings_h1795906148").
  5. Double-click it to edit.
  6. An Edit Binary Value window will open.
  7. On the right side, where the text is displayed, find a text "DiscordDisabled" and place a cursor right after the ":" colon sign and replace "false" with "true" (without quotes). If it already says true, do nothing - you are good to go!
  8. Close Registry Editor.

Step 6 - Run the game!

  1. Open a folder where you copied your game and installed the mod.
  2. Make sure your Steam is running.
  3. Double-click "7DaysToDie.exe" (DO NOT run "7DaysToDie_EAC.exe").

Enjoy!

Edit(s): punctuation and formatting, changes in disclaimer, errors and typos.

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u/hrwath — 1 day ago

DOE feel like the game progresses too fast?

Im a new player and only on day 10, I’ve been trying to take it slow but it seems like my game stage just loves to shoot up. I just want to build and gather supplies without having the constant pressure to keep reinforcing and upgrading

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I was puckered

Testing out my new hybrid base with a screamer horde when I phased through the bottom and fell... any ideas on what happend or just a bug?

u/Suicidal_Jabroni — 1 day ago

The smell system is so stupid

Can someone explain why there's a smell distance on food that is a vegetable like I'm sorry but I haven't seen any zombie book it for a fucking piece of corn in this game but oh no if I eat grilled corn then I get fucking swarmed doesn't make sense unless the zombie a vegetarian it just fucking stupid haha 🤣

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u/Just-Rock362 — 3 days ago

Anyone else having the bandage issue in console?

When bleeding, lacerated, or just generally Hurt. It takes 3-5 seconds for the game to ACTUALLY register that you're trying to heal.or stop bleeding.

u/Swamp_Trash_ — 2 days ago

Rant of nexus mods for 7 days

I wanted to get back into modding 7 days to die and wanted to use the nexus sit for mods. That website has gotten much worse from 2.0 to the point it downloaded a virus that thankfully windows defender stopped.

I’m so glad that 7daystodiemods .com is a slightly better mod site. I just wanted to play some izayo fun pack :(

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u/BigE1263 — 1 day ago

The sleeper zombies are so boring

I seriously dislike how little zombies are roaming around in newer versions of the game. It seems the majority of the spawn limit is reserved for zombies in cabinets, ceilings and other such sleeper positions.

I like the sleeper ‘jumpscare’ mechanics but they’re in EVERY. SINGLE. ROOM.

After the first few times they jump out you pretty much know exactly where all the sleepers will be every time. In my opinion this makes looting so underwhelming and repetitive. I wish they could bring back the intensity I used to feel while navigating houses.

Side note: the loot content based on your loot stage in the ‘treasure rooms’ feels sooo predictable. You can pretty much predict what you’ll find most of the time. Bring back the scavenging 😢

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u/Fun-Training4453 — 2 days ago

Pipe machine gun better than level 5 tactical AR

Day 35 and this thing I’ve had since day 7 or so still beats any AK ive found/made and any tactical AR I can make by ~10% damage and 7% rate of fire- finally switching anyway cause of the mag size but all days before this I stuck with the pipe gun lol

u/Known_Secretary_6615 — 2 days ago

First impressions and thoughts of a newbie after a 100 hours of playing…

I’ve spent around a hundred hours or so (around 107 more or less), I wanted to share my thoughts and opinions. The good and the bad. Mostly because I want to empty my head of these thoughts, and maybe sharing them would help! And a small part of me wants to see if my thoughts are echoed to others.

I will write everything else beyond this is translated using a translator, as I have greater proficiency in my native language, so sorry if things read weirdly.

To start with, I want to divide this into two parts: the good and the bad. I’ll start with the good, with the things I liked or that gave me a good first impression:

- The tutorial challenges: The problem with starting a new game, especially a survival game, is not having a starting point to rely on, but the challenges solve that by at least teaching you how to get started. Although somewhat clunky and a little intrusive, they helped my experience quite a bit, and I think they helped convince me to stick with the game. On top of that, the rest of the challenges continue to teach you more or less about the different qualities and features of the game, which is great for newcomers.

- The skill system: The second thing I really liked after finishing the tutorial was gaining access to so many cool skills that would affect my decisions in both the short and long term. I love this kind of thing because it allows me to customize how I play to a much greater degree.

- The building design: Although they confused me a little at first, I actually ended up loving them. Having a clear beginning and end is fascinating, and I really like how you can explore them at your own pace or even skip certain parts. Then, when you activate a task or quest, they get reset, which leads into the next point.

- The quests/tasks: I’ll admit that these didn’t really convince me at first, since they were very intrusive and shoved right in your face, but I have to say that I eventually grew to like them. It’s a neat system that gives you another way to progress through the game, and the fact that they can now be disabled through Sandbox mode turns them into nothing more than an optional bonus.

- The combat: Frankly, combat is one of the things I usually look for in games like this, and it is rarely done in a way that feels satisfying. But the gore and combat in 7 Days to Die, while simplistic (it isn’t particularly complex), are very, very satisfying and entertaining. The weapons feel pretty good to use (especially once you get the relevant upgrades), and the melee weapons are quite decent, with a good amount of variety.

- Building variety and system: I really like the number of different block shapes you can use, and while the weight and gravity system does place some limitations on you, I think it ultimately benefits the game and allows many builds to look cool while still being relatively realistic. I also really like upgrading blocks, having different tiers, and the various trap systems, especially the turrets. I expected them to be mediocre, but the electric trap turrets ended up being really good.

- Vehicles: Although this isn’t anything particularly groundbreaking, I think it’s a really nice addition that helps make such large maps more manageable. The motorcycle in particular is pretty cool, although I’m a bit more skeptical about the 4x4, since I found it to be quite slow.

Now, for the bad things… They’re mostly little details rather than major issues, but they have also made me incredibly frustrated over some of these stupid little things:

- Lack of quality-of-life improvements: There’s no quick-stack feature, nor is there a way to pick your spikes back up, among other issues. It feels weird that after 13 years, things like these still haven’t been addressed. It’s frustrating, and it’s something I’ve partially solved with mods.

- Performance issues: This game can run horribly at times. I currently have several things installed to improve performance, and my PC is relatively decent, but it baffles me that a game which, to be fair, isn’t particularly complex is causing me so many problems and heating my PC up to 70°C and beyond. On top of that, random crashes and annoying bugs happen every now and then.

- The HUD: This is the FIRST thing you see once you enter the game… How the hell is it this ugly? Who decided to keep a HUD like this? The interface was one of the first things that put me off when I opened the game, and while it is functional, I find it incredibly brutalist and unpleasant to look at. It was the first thing I changed as soon as I could.

- The magazines: They don’t really bother me personally. I’m playing with them, and because I use Nerd Armor quite a lot, I don’t usually have many problems with them, but there’s no doubt that this is a pretty bad progression system. It can be fixed with mods, but I don’t consider that an argument in its favor.

- Zombie appearances: Is it just me, or do the zombie appearances repeat themselves a lot? It’s surprising that a zombie game has so little variety in this regard. I don’t think it would have been that difficult for the developers to add more models. I’ve been looking for mods to fix this, so if anyone has any recommendations, I’d really appreciate them.

- It feels incomplete: Robotics feels extremely incomplete and underpowered considering how much it asks of you. I have to dedicate an enormous amount of time to it, and even then, it still doesn’t feel worthwhile. The farming system is also extremely simplistic and feels rather half-assed. It’s nice not having to overthink a system you don’t particularly care about, but that could easily be an optional feature that you can enable or disable, and I think the game would benefit more from having that option.

- Intrusive traders, quests, and challenges: Although these three elements I just mentioned genuinely help a lot, I think they feel way too intrusive and hurt immersion. Fortunately, you can disable them, but doing so means losing a lot of their benefits, so it ends up feeling like a pretty brutal nerf. I think they could at least be introduced into the game in a slightly more natural way.

- Mod Workshop: It feels strange that there isn’t one. I’ve heard that the reason is to prevent mods from updating automatically and potentially breaking something after a game update or something along those lines, and frankly, those just sound like excuses to me. I’m used to using Nexus Mods, so it’s not really a problem for me, but I can imagine it being a bit excessive for other players.

- The price of the game: The price is unacceptable for what the game actually offers. I was able to buy it on sale, but it rarely goes on sale, and even then, the discount isn’t particularly generous. For all the cool things the game has, it feels terribly outdated and plagued by problems, and I don’t think it deserves such a high price tag of €40. Terraria, Minecraft, Subnautica, and other games in the same genre cost less and offer much more.

- Strange design decisions: Why doesn’t honey come from other trees instead of tree stumps? Why are there so many rock-throwing zombies in the winter biome? What’s with the incredibly clunky transitions between biomes? Or the fact that you’re basically forced to complete several challenges just to acquire the equipment necessary to even go into other biomes?

And those are my thoughts. Frankly, half of these flaws would disappear if the game cost around €10, but because of the price it currently has, I’m going to judge it by a much higher standard. The fact that the game has been in development for 13 years makes this even worse, but it’s undeniable that I’ve had fun with it and that the game has everything it needs to be enjoyable.

Overall, it’s a cool game. But the quality and amount of content it offers simply do not match the price it demands.

u/Aggravating_Sugar466 — 3 days ago

I’ve been playing this game for over a year and really love it, are there any other games similar?

Looking to broaden my gaming world and love this style of game. Anyone have recommendations that are somewhat similar?

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u/Defiant-Airline3056 — 3 days ago