u/TheDogHamlet

Nasus Nerfs

After playing a few games, I honestly think Nasus needs a nerf. I honestly think the 4+ stack should be kept, but the cannon should be only +6. I know its controversial to keep the +4 stacks on regular minions, but after playing him for so long it finally feels that he has his proper mid game spike.

I also think his w and e should have mana cost increases, so in that way players have to make it harder to get through the first 6 levels. Otherwise, just add two to three second cd increases to both spells.

The only other option, which I honestly think is the healthiest is to keep the stack costs and increase the q cd by 3 - 4 seconds from points 1, 2, 3, and 4. Then at 5 point q, he should have his regular q time back. This will slow down his stacking by at least 50 to 100 stacks for the first 10 mins or so which should be the hardest phase of the game for him.

Do you guys think that these changes make the most sense?

Edit: thanks for the comments guys. I also want to add that even though we all love D Cane, I just want to have Nasus in a healthy spot for the game. I don't want Riot to nerf him to the ground and still want him to be viable in different roles.

It just felt that we finally got a change that was needed for Top and his mid game power spike. He honestly didn't feel good to play for awhile in lanes since season 13 for me. As well as him being in the jungle didn't feel good to play for anyone in the game for both teams. (I have been the Nasus jg, team mate and enemy laner).

I am okay with people disagreeing with me, but I do hope Riot makes the buffs and nerfs that will help Nasus find a place in the game.

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u/TheDogHamlet — 6 days ago