
Ten fairy geasa for Dolmenwood knights (or any mortal character, really) with rules for breaking them and making amends
We’ve just posted the last part of our Vows, Oaths, and Geasa series. This one’s a d10 table of geasa that Dolmenwood’s fairy nobles can lay on a PC. You get a Power, but there’s always a catch—a Prohibition, just like Cú Chulainn of Irish mythology. If you break it, something unpleasant follows you around until you go and make amends with your fairy benefactor.
Making amends may be hard or easy depending on a Reaction Roll; some will be resolved in an instant, while others will spin off a whole new side quest.
There’s also a bit on how a knight ends up with a geas in the first place, and notes on how to use geasa with other classes. We tried to be faithful to what the DCB says about each fairy lord and made up the rest, so if something clashes with your read of the canon, we’d love to hear it.
We’d also love to know whether the consequences feel fair. We tried to give them real teeth, but the Referee can always decide the Reaction Roll, or change the price to something easier.
This series was inspired by those players—definitely not us—who think Dolmenwood knights are a little meh. Now you have three, count ’em, three ways to give class a little buff. We hope you like them.
See you in the lists!
The Goode Knyght