r/Dolmentown

Dolmenwood Online Open Table Sandbox | Friday & Saturday 8 PM, Sunday 9 PM EST | Free | 3 Nights of Games, Looking for Players

West Marches/Braunstein-style campaign on Discord with multiple referees and multiple parties.

Looking for more adventurers for our ongoing Dolmenwood campaign! Three nights of adventuring every week, drop in on whichever nights work for you, as often or infrequently as is convenient.

A campaign now going for over 3 years, with a dozen+ players exploring and changing the same persistent world. Player-driven sandbox, 1:1 time, XP for gold.

There’s also play-by-post and faction play, plus a Monday night Braunstein at 7 PM Eastern for those interested in intrigue, negotiation, and controlling a faction.

Free and low commitment. Ask for an invite if interested.

reddit.com
u/Significant-Coach-11 — 7 days ago

An Interview With Gavin Norman

Though only adjacently related to Dolmenwood, this may help to give some clearer answers as to why NG’s online store is only doing US shipping for now.

Spoiler: >!It’s tariffs!<

thaumavore.substack.com
u/gkerr1988 — 9 days ago

Why is the Thief the only semi-martial to only get d4 hit die?

Pretty much just the title.

All the other semi-martials get d6 hit die, but the poor Thief gets both the worst armour and only d4 HD, which seems a little strange to me. The armour at least makes narrative sense as the Thief is a stealth character, but I don't see why they're any less durable than the Enchanter, for example. Sure, the Thief levels up slightly faster, but not by a large margin. If that were the issue then there's the Cleric that levels up faster than the Enchanter and actually makes it to levels 12-15 faster than the Thief. On the face of it, all the other classes seem to fit a pattern, Martials: d8, Non-Martial: d4, all the other Semi-Martials: d6, Thief: d4.

Those of you who've been following the development of Dolmenwood, do you know if this has been discussed? Is it just to maintain backwards compatibility with OSE? Is there some balance issue that's not readily apparent to me? Just tradition? Something else?

reddit.com
u/MetalBoar13 — 12 days ago

Ten fairy geasa for Dolmenwood knights (or any mortal character, really) with rules for breaking them and making amends

We’ve just posted the last part of our Vows, Oaths, and Geasa series. This one’s a d10 table of geasa that Dolmenwood’s fairy nobles can lay on a PC. You get a Power, but there’s always a catch—a Prohibition, just like Cú Chulainn of Irish mythology. If you break it, something unpleasant follows you around until you go and make amends with your fairy benefactor.

Making amends may be hard or easy depending on a Reaction Roll; some will be resolved in an instant, while others will spin off a whole new side quest.

There’s also a bit on how a knight ends up with a geas in the first place, and notes on how to use geasa with other classes. We tried to be faithful to what the DCB says about each fairy lord and made up the rest, so if something clashes with your read of the canon, we’d love to hear it.

We’d also love to know whether the consequences feel fair. We tried to give them real teeth, but the Referee can always decide the Reaction Roll, or change the price to something easier.

This series was inspired by those players—definitely not us—who think Dolmenwood knights are a little meh. Now you have three, count ’em, three ways to give class a little buff. We hope you like them.

See you in the lists!

The Goode Knyght

u/TheGoodeKnyght — 13 days ago
▲ 36 r/Dolmentown+2 crossposts

3d6 Down the Line Episode 27 of Return to Dolmenwood! | Myrrsian the Mutable

Exclusively on Patreon!

At the behest of Madame Shantywood, the breggles have stopped at Myrrsian's Mill along the River Hameth. Within, they find that Myrrsian is much more than he seems, and it is most certainly not grain that is being milled.

Find links to our character sheets, house rules, past campaigns, and a whole lot more -- on 3d6 Down the Line!

u/Brittonica — 12 days ago