r/Dolmentown

I need help creating a new Knack

A player had an interesting idea for a mossling character, but it seems it would require creating a new Knack for them.

He envisioned his mossling hunter being able to dip blowgun darts into their flesh to poison them before use.

While the symbiotic flesh feature is just esthetic, I thought that was a cool idea, and told them I would be looking into designing a knack for them.

All I have so far is the concept that his body could produce toxins/poisons/venoms/psychedelics that he could use.

But I'm not sure how to implement this concept, specifically.

Thank you for any help, advise, suggestions.

*Final design would be posted for sharing*

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u/goblinerd — 14 hours ago

My First Trap - Too complicated?

First of all I wanted to make a trap that also hinted at the wider world and generated questions in the players’ minds. In this case it was to get them thinking about the witch faction.

I am calling this trap Limwdd’s Limb. It is a subterranean tunnel the entry point for which I am placing in hex 1206 and which leads to The Scared Glade in hex 1006.

My plan is to incorporate this into the fleshed out location of A Baker’s Dozen which I am currently working on. The entry point will be a trap door in the tool shed which will have a connection to a cellar in the cottage but also be part of a bigger and older (witch) tunnel network spanning hexes.

The trap itself,

Upon entering the tunnel there will be a notable absence of torches and thus light. From the light from the trap door moss and lichen can be seen covering the walls. It smells strongly of pine sap despite being underground.

Further down the passage a little light is coming from the ceiling but whatever aperture is producing that light appears blocked. If players are observant they will notice a well on the surface the location of which seems to match where the tunnel below is. It is a fake decoy well, there is no water in it, it acts as an air shaft (there will be another active well on the property. A large rock has been placed over the grate and thus is blocking light entering the tunnel. Other player may use torches (though as shown later this is a mistake) or light producing spells.

If they manage to get more light into the tunnel they will see the tunnel is about 15ft long and quite narrow. At the end they will see a rocky wall with a fresco painted upon it. The image is of Limwdd the Wood God worshiped by the witches. The palms of its clawed hands are open and there are holes with ledges in them holding candlenuts (naturally flammable, chestnut like in appearance). The face of the god is made of a shiny, reflective material unlike the rest of the fresco the paint of which is worn away in places.

They will also notice the presence of an ochre resinous dust in the air, covering the walls and floor of the latter half of the passage. This appears to be originating from holes in the wall near the floor. There are also rats scattered across the floor, immobile but twitching.

There is a pressure point in the floor noticeable by a disruption in the dust close to the fresco. If pressed, flames shoot out of the palms of the fresco igniting the dust. The dust is Ishwagrande (DCB p 426) which upon burning turns into a dense purple cloud of smoke which if a Save Vs Doom is failed causes unconsciousness and visions. I am changing the effect in the book slightly to be visions of whichever entity its followers wish. Therefore players get visions of Limwdd - perhaps a random table for the types of visions.

To continue down the passage players need to figure out that you must shine light onto the face of the fresco which will cause the wall to shudder into the ground. Broken glass of a mirror on the floor is a clue for this. Once the players have revealed the rest of the passage it will continue far into the distance. Along this route they will find a ladder which leads to the cellar of the cottage. On the other side of the fresco wall is a pressure point that causes it to fall to allow backwards travel.

Initially I am thinking that the tunnel was part of an initiation process for new witches joining the sect of Limwdd. They are given visions of the god with the dust/gas and then continue to The Scared Glade for the full ceremony. This is an ancient tunnel system that the bakery happens to have been built over some time later. I am placing the bakery in glade so it’s like a connection of two glades.

I may expand this later so the tunnel system pops out in other places but this is what I have so far!

Please let me know what you think, whether it’s two convoluted and anything that would make it more punchy/streamlined?

Thanks!

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u/Mythic_Thug — 5 days ago

Who uses Into the Wyrd and Wild in their Campaign?

How in theme is the book for Dolmenwood? Which mechanics do you use? How do you use the wilderness dungeons? Its a cool supplement, just curious what has worked in peoples games.

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u/Mediocre_Theme_7624 — 6 days ago
▲ 326 r/Dolmentown+3 crossposts

Wëndol by me (apexredux) (OC)

When the croventas (witches from the Black Leaf Forest) help with vengeance, they cast a curse summoning the Wëndol.

u/ApexRedux — 8 days ago

Sandbox play - Timelines

Hi everybody, I'm planning to run a sandbox campaign in Dolmenwood. In order to create a living setting, I'd like to have clear timelines of what the various factions are doing. Things like: on the day x, the faction y captures the location z, killing this and that NPC. Of course, this is what happens if the characters don't get involved: once they do get involved I will have to determine how the factions react and the timelines will change accordingly.

The DCB has some loose suggestions for events that involve the various factions (Campaign Themes, page 90). Has anyone tried to flesh them out and turn them in actual timelines? Did you manage to include time-sensitive adventures (The Fungus that Came to Blackeswell or Emelda's Song) into these timelines? Do you have some tools that can help me manage factions in Dolmenwood?

Also, if you have any suggestions on how to run the Dolmenwood as a sandbox, I will be glad to hear them.

Thanks to everyone!

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u/melicampthechicken — 5 days ago
▲ 159 r/Dolmentown+2 crossposts

Forest Ruins (digital illustration)

This is a forgotten cemetery, lost in the very heart of the woods by the east of Ralipa, the last town before entering the lands of No Lords...

(I drew this Procreate, btw).

u/ApexRedux — 8 days ago
▲ 2 r/Dolmentown+3 crossposts

[Other][Online][CST][Dolmenwood][PBP] Dolmenwood Braunstein Campaign

Dolmenwood!

Seeking players for a unique campaign experience unlike any other!

Experienced Dolmenwood Referee, has ran and played in several Dolmenwood adventures and campaigns over the years.

New players are absolutely welcome! This is a great place to start.

We can help with accessing the basic rules to play.

Play in a Campaign Braunstein where most of the Patrons are played by actual players and dozens of other players roam the map

Basically like a pencil and paper MMO.

The book keeping is online for your character, play can be in person if you are in the local area near North Grand Prairie TX.

What kind of player am I looking for?

  • Probably not the best place for someone who can't handle a dash of male gamer culture.
  • If you can be kind and are here to game, it doesn't matter who you are, I want to game with you.
  • The game requires a lot of adult maturity and stability. Very mature and adult themes. Players have total autonomy when acting play-by-post including up to trying to bed the Baron's wife (without the details and florid writing), assassinating other player characters and making deals with demons.
  • Players need to have an open mind, this is a Braunstein. It's a major, dimensional leap forward in how an RPG campaign works and destroys some of the “sacred cows” of RPG gaming. I do not promise the outcome you want for your character, I do promise that those engaged will have open to them a vibrant and truly living world where it's elements are driven by players more than DM fiat, I do promise the seemingly impossible: total player autonomy.

(Online sessions are recorded and in person pictures are taken of the event to share. No one needs to consent to having their picture taken though just let me know in advance, and for online you may have your video off and go by a handle. Video is preferred, it helps!)

For examples of this kind of play check out our cross clubhouse play report on the Duchy Council here: https://open.substack.com/pub/otherworldclubhouse/p/cross-clubhouse-play-report-the-duchy?r=1fsffl&utm_campaign=post-expanded-share&utm_medium=web

If you want to see me run a game to do a vibe check, just check out my YouTube channel here:

https://www.youtube.com/@mythicmountainsrpg

u/SuperYak3205 — 6 days ago

Prince Mallowheart as campaign nemesis?

My party have done all sorts of things to annoy this fey noble and have an NPC with a vested interest (and the means) to snitch on them. But I’m at a loss for ideas as to how to have his enmity made known and manifest. How would other DMs handle this? Fun ideas welcome.

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u/gideonpepys — 8 days ago

Heraldry as Penance — The Harpy as Imposed Arms

Just dropped a new knightly post on something I ran across in Guillim’s 1610 Display of Heraldrie. The harpy is not mere decoration, as it turns out. It was imposed on knights who’d committed manslaughter, so the shield itself became a stigma.

This one digs into the charge that inspired the Sir Gawaine Harrowmoor article and sets up a second article that will get into the Dolmenwood game mechanics — how characters might actually “read” a shield at the table.

See you in the lists!

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u/TheGoodeKnyght — 10 days ago

Playing the Free RPG Day adventure online, on that day?

Does anyone know any place that is running the Free RPG Day adventure online on that day? Or whether the digital version of it is being made available ahead of time to people who might want to run it online?

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u/SententiaClaraDeOvis — 12 days ago