r/Dolmentown

Hunter's Watfinding Ability

Quick question, the rulebook says a Hunter has a 3-6 chance of finding the parties path if they get lost. When is this rolled? Is it a fail-safe for if they do get lost? Like would i roll they get lost but then roll a success for the hunter so they actually dont get lost?

Or does the hunter roll it once the party realizes they are lost? If thats the case how does that play out? Would i then reveal to the party where they really on on the map? Ive never played a game where getting lost is a factor so I dont know what info the players get if they get lost.

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u/Mediocre_Theme_7624 — 23 hours ago

How do you handle unmapped dungeons in Dolmenwood hexes?

I'm running my first Dolmenwood campaign and I'm starting to get a better grasp of the wilderness travel and hex exploration procedures.

One thing I'm still not completely sure about is how other referees handle the many locations in the Campaign Book that sound like they could become proper dungeons, but don't have a detailed map or a full room-by-room key.

For example, the party might enter a hex, discover some ruins, a tomb, cave system, hidden lair, etc., and naturally decide:

"We go inside."

Obviously the book can't include a fully mapped dungeon for every location in the setting, so I'm assuming these are intentionally adventure seeds that the referee is expected to develop when they become relevant.

How do you usually handle this in practice?

Do you prepare small 5-10 room dungeons for nearby locations before each session? Improvise them at the table? Use existing OSR dungeons and reskin them? Or treat many of these locations more abstractly unless the description clearly suggests a full dungeon?

I'm especially curious about how people run this while keeping Dolmenwood as an open sandbox. I don't want to prepare dozens of dungeons the players may never visit, but I also don't want to be caught completely unprepared when they suddenly decide to explore one.

Would love to hear how experienced Dolmenwood referees approach this.

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u/SirKohle — 2 days ago

Foundry VTT compendium.

Not sure if this is allowed, but I was wondering if anyone had any compendiums for use for my game I'll be starting using the in testing Dolmenwood foundry system.

I plan on doing it myself, but I figured if someone else has done all the work and wants to be a homie, would save me some time.

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u/maroddity — 2 days ago

Tips&Tricks for running a Duet in Dolmenwood?

I stumbled upon Dolmenwood a while back and got the huge itch to play it - so here we are. I probably should have asked this before buying the Sacred Tomes, but anyway.

I am planning on starting a duet campaign with the wife, using Mythic GM and some other tables I found. I know those are geared towards solo play, not a 2 PC table, but I figure we should be okay right?

Also, since we both come from 5e, my initial idea was just some exploration/travelling without combat to ease us into the system, and then check the adventure modules available (both official and 3pp). We are planning to start with two pc and two retainers (one of whom would be a townsfolk).

With this background, my question is: for those of y'all who ran this, what would be your tips for us? Do you think it's viable for a 2 person wacky party (eventually we would add more characters to increase the party size, since we both enjoy RPing different characters)? What add-ons should we look into to help us get acquainted with the system?

Thank you everyone who takes the time to reply, and apologies for the strange formatting, am on mobile 🫠

u/Stars_Scars — 3 days ago

Prepping Dolmenwood: Number of players and What to Share with Players

Hi! I'm preparing for a campaign of Dolmenwood with friends. My first foray into OSR games.

I have so many questions, I might make a thread or two more in the coming weeks. But here's a few questions:

  1. I'm gonna have three players. I see lots of recommendations for bigger groups. I'm not sure I want them to have two PCs for now (maybe once they get more comfortable with the rules), can that easily be fixed by having them hire retainers? What are your recommendations?

  2. I've finished reading the Player Book. I feel that most of what's in there I could share with the players. I'm just a bit unsure about the bits at the start that talk about the factions, their goals, etc. Is that a good thing to share with the players?

  3. We'll be playing in person. I want to put a map before them. I have both the Referee and Player map in cloth from the Kickstarter.

The Player map is gorgeous; but it doesn't have hexes and every settlement and some notable locations are pre identified on the map.

The Referee map is not as good looking, but it does have hex. But it also very clear shows the roads and settlements.

I know there's also a black and white hexed map going around that some people print.

What's your recommendation for the map?

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u/thealkaizer — 3 days ago
▲ 50 r/Dolmentown+1 crossposts

PLAYERS WANTED — DOLMENWOOD CAMPAIGN, SOUTH CROYDON

I'm putting together a small group for a regular (fortnightly), in-person Dolmenwood campaign at The Story Sanctuary in South Croydon.

Dolmenwood is a weird, folkloric fantasy RPG of ancient woods, strange fairies, forgotten ruins, dangerous creatures and slightly odd people. Think British folklore and dark fairy tales rather than traditional high fantasy.

We'll begin by playing through some of the excellent published Dolmenwood adventures, exploring the Wood and getting to know the characters and setting. From there, I'd love to let the campaign develop naturally around the stories, rivalries, mysteries and terrible decisions that emerge through play.

I'm looking for players who enjoy exploration, roleplaying, problem-solving and discovering a world together. You don't need to know Dolmenwood—or even be an experienced RPG player. Curiosity and a willingness to get involved are far more important.

WHAT: Dolmenwood campaign
WHERE: The Story Sanctuary, South Croydon
WHEN: Saturday afternoons or Sundays — schedule agreed by the group.
This is an in-person event• New and experienced players welcome
VENUE COST: £8–£10 per session, including unlimited tea & coffee.
The session fee goes to The Story Sanctuary to help cover the cost of opening and running the community space (and includes unlimited tea and coffee). My time as GM, including all campaign preparation is free.

WHY: RPG's are fun! Meet some new like-minded people! Plus The Story Sanctuary is a relaxed, neurodivergent and LGBTQ+ affirming community space (in the old Sanderstead Library building) that needs local support to keep it going.

For now, I'm simply looking to find the right group of people and work out a regular schedule that suits us.

If wandering around a strange old forest tinged with twisted fey magic sounds like your kind of thing, drop me a DM and say hello.

Best Jo

u/JolaDeRama — 3 days ago

First session ended in a massacre

First Dolmenwood session ended in a massacre. Did I run this correctly?

Last night we played our first session of Dolmenwood, starting with Pipes on Droomen Knoll.

The party was a Woodgrue Enchanter, Mossling Fighter, Grimalkin Hunter, Grimalkin Thief, and Human Fighter.

They started in Prigwort, picked up the quest, caused some trouble around town, and eventually headed into the woods looking for the missing boy.

We also tried to follow the wilderness travel and hex exploration rules properly. They travelled northeast from Prigwort into the hex where Droomen Knoll is located. While exploring the area, they passed through open beech woods and discovered a strange abundance of tiny red worms crawling on the ground. We really enjoyed this part, as it immediately made travelling through Dolmenwood feel like actual exploration rather than just moving from Prigwort to the adventure location.

Eventually they discovered Droomen Knoll and started scouting around the ruined keep. Near a collapsed tower they found a narrow, dark hole. It smelled strongly of guano and there were black feathers around it.

The Woodgrue Enchanter, for reasons still unknown to everyone at the table, decided to just jump in without checking how deep it was.

It was 15 feet deep.

I rolled 1d6 falling damage and got a 5. He had 5 HP, so he died instantly.

The others tied themselves to a rope and climbed down to investigate. There were five stirges down there.

It was a massacre.

The Mossling Fighter and Grimalkin Hunter were killed as the stirges latched onto them and drained their blood. The Human Fighter, Cedric Tolmen, somehow survived, killed three stirges, drove off the remaining two, and managed to climb back out.

The Grimalkin Thief also survived, but only because her player had to leave early, so we had the character turn into a domestic cat and stay out of the rest of the session.

So Cedric is now heading back to Prigwort after his first expedition, having lost three companions and still not found the missing boy. Next session the players will roll up some new adventurers and the expedition will continue.

Everyone had a lot of fun and we were laughing about the whole disaster, but this was our first time actually playing Dolmenwood and I'm curious:

Did I handle this correctly?

I didn't fudge anything or try to balance the situation once things started going badly. The Woodgrue jumped into an unknown hole, so I rolled the falling damage. They chose to go down, encountered the stirges, and I ran them as written.

Three dead PCs in the first session felt brutal, but at the same time it felt very appropriate for an old-school game.

Would you have handled any of this differently?

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u/SirKohle — 4 days ago

A tribute to the fallen Kindergard - do-gooders who made a point of saving the children of the Dolemwood and fell to the forces in the Wood.

Left to right were Friar Robyn, mossling Magician and Fighter Oglom and Tomdown, and breggle Bard Gwendl.

u/unsolvedAnomalies — 3 days ago

Does turning undead take an action?

I looked but could not find anyone asking this question. It really feels like it should take an action to turn undead. However, in the ability description it specifies that it may only be attempted once per round, which implies to me that it is not.

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u/Galausia — 3 days ago

South Croydon Dolmenwood One-shot

Hey! I’m looking for a few players this Sunday!

I’m running Ben Milton’s The Waking of Willowby Hall, adapted to the weird, folkloric world of Dolmenwood.

Expect a fast-moving one-shot of exploration, dark fairy-tale magic, strange encounters, dangerous decisions and things going spectacularly wrong.

📅 Sunday, 2pm–6pm
📍 The Story Sanctuary, South Croydon
🎲 No experience needed — everything is provided (lots of handouts and table candy!)

The Story Sanctuary is a neurodivergent and LGBTQ+ affirming community space in the old Sanderstead Library building. It’s a wonderfully relaxed venue and we’re hoping to build a regular local TTRPG community where people can meet, play great games and try something new.

Tickets are £5, including unlimited tea and coffee, with every penny going towards keeping this fantastic community space open.

Interested? Drop me a DM or grab a ticket below. Hope to see you there!

Jo

https://events.humanitix.com/ttrpg-afternoon-4-the-hesit-that-went-wrong-rpg/tickets

u/JolaDeRama — 6 days ago

Opening scene

Hi everybody! I'm thinking about the opening scene for my Dolmenwood campaign. I wanted to start the game in Dreg, but I want the very first scene to be a fight. After that, the characters can get into town, start gathering hooks and informations and they're completely free to choose their own destiny.

So this is what I was thinking: the characters are escorting Keodel, an experienced adventurer who's looking for some treasure in some dungeon around Dreg. They enter Dolmenwood from the South along the Hameth river, and set up camp for the night in a cave in the southern border of hex 1112. During the night they are attacked by some Giant Centipedes (how many?), who live in the cave, that kill Keodel while he's taking his watch. Everyone wakes up, roll initiative: this is the start of the first session.

After this, they can go through Keodel's possessions and find a hint that points to Droomen Knoll (see "The Fairy Chalice" hook). Even if they don't, they will probably keep traveling until they reach Dreg, where they will find more hooks for Droomen Knoll, Winter's Daughter and more.

Do you think this is a good opening? Any advice?

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u/melicampthechicken — 7 days ago

The real medieval history behind our Vow of the Peacock knight mechanic

We've been building story-driven vow mechanics for Dolmenwood knights, and the first one — the "Vow of the Peacock: Redux" — is rooted in an actual medieval tradition: knights publicly swearing oaths over a roasted peacock re-dressed in its own plumage, with the hall acclaiming the best vow at the end of the ritual. No pressure or anything...

Wrote up the tradition’s origin story, and how it turned into a Renown-based boon/bane system in Knights of the Wood: The Duke's Tourney. This article is the first of three parts, with Saintly Oaths coming next, followed by Fairy Geasa.

See you in the lists!

The Goode Knight

u/TheGoodeKnyght — 6 days ago

“Feast of Cats” - Fort Vulgar as a 5 level dungeon

I’m a month or so away from releasing my first full adventure for Dolmenwood - “Feast of Cats”.

The adventure takes place in Fort Vulgar at an exclusive gathering of nobles and aristocrats celebrating the Feast of Cats. The party goers are locked in the Fort, sun-down to sun-up, with only one rule: party till dawn.

That’s when Mother Worm and her children attack.

I had set myself a goal early this year to attempt my first full length dungeon. My players really took an interest in >!the red worms under the orchard in Fort Vulgar!< so I ran with this prompt and made a dungeon for them. There are 5 levels, 20 named NPCs, a random aristocrat generator and about 15 original monsters. I did the art and maps myself too. It’s been a lot of fun to write and to run and I’ve put a lot of work into it.

I’m sharing some of the initial maps and art here just to build a little bit of hype for the adventure before I release it. It’s being playtested at the moment so should be up on DTRPG in late September all going well!

u/scottp53 — 9 days ago

How to play an effective caster and have fun at level one?

I’m very new to old school styles of play. Seeing that casters only had one first level spell slot and detect medic, how do you play one effectively at first level? I’ve gone over the class options and my players are all avoiding casters because of their lack of options and frailty at level one. Some have brought up that they feel they’d be forced to do nothing except wait to cast their one spell and then hide, and that would be very boring. How do you cross this gulf?

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u/ShenaniganNinja — 12 days ago
▲ 74 r/Dolmentown+3 crossposts

3d6 Down the Line Episode 23 of Return to Dolmenwood! | Sticking It to Shodgerey

Exclusively on Patreon!

Snerg and Odysseus are intent on stealing the Starling directly from underneath its owner's nose, heedless of the potential consequences. With newly acquired intel, it seems likely that an atacorn is at the heart of Dreg's malaise. Back to the Smokehouse!

Find links to our character sheets, house rules, past campaigns, and a whole lot more -- on 3d6 Down the Line!

u/Brittonica — 12 days ago

Hexagnome Adventures in Dolmenwood

Hey folks! I put together a blog post trying to fit the lore of u/six-sided-gnome's adventures into the Dolmenwood setting. I've been working on this post for a while, but expedited it after this recent post.

I highly recommend all three of these adventures, and hope that this post helps you fit them into the setting! If you have other ideas for incorporating them, or feedback/criticism on what I've outlined in the post, I'd love to hear it.

weplayinasociety.blogspot.com
u/hauk119 — 13 days ago

I finished painting the Dolmenwood bard mini.

I finished painting the Dolmenwood bard mini last night. I’m don’t think I’m hugely enamoured with the end result, but I think I’m being a little bit self critical and am glad to have another completed mini (besides basing).

u/bearlabobby — 12 days ago