Mighty deeds thoughts?
I’ve been thinking about a way to add DCCs mighty deeds system to Dolmenwood, this is what I thought up. I’m thinking of giving it to all martial character (maybe giving it to semi martials at a delayed chance to succeed?
Before making an attack roll, a warrior may declare a Mighty Deed of Arms (or simply a Deed). A Deed is a dramatic combat maneuver appropriate to the current situation. For example, a warrior might attempt to disarm an opponent, trip them, or force them backward to open a path to a corridor.
A Deed does not increase damage. Instead, it produces a tactical effect—such as pushing an enemy back, knocking them prone, entangling them, or temporarily impairing them.
Example: Blinding Attack
A blinding attack typically targets an enemy’s eyes. This could involve throwing sand in their face, stabbing through a visor, or loosing an arrow at close range. On a successful Deed, the GM may rule the target’s vision is impaired—eyes stinging or obscured—causing them to suffer a –2 penalty to their next attack roll.
Using a Mighty Deed
Declare your Deed before making your attack roll.
Confirm with the GM whether the Deed is possible and what effect it will have.
Roll a d6 Deed Die along with your attack.
Compare the result to your level to determine success.
Deed Die Success Table
Level Success on d6
1–3 5+
4–7 4+
8–13 3+
14+ 2+