Build and Module Recommendations

Greetings All!,

So NVN has a special place in my heart. It was the first CRPG I ever played back when I was a kid and it started my life-long love affair with CRPGs.

I have not played the game since I was a teenager though and I just bought it on sale on Steam (the game and all it's DLCs) so I have two questions:

First what is a solid melee build for the original campaign and the SoU/HotU? I've played a ton of pathfinder 1E games (WotR and KM) but it has been a LONG time since I've messed around with 3e in any capacity. I usually gravitate towards Monk and Dex builds, but if I remember correctly both monk and dex based melee damage dealers suck in 3e. Really I just want a hybrid damage dealer and tank.

Second - if I dip into community modules does anyone have a good like 1-30 path of campaigns. Frankly the list of community modules is overwhelming and if there is a curated list that would take me from level 1 to 30 of the best campaigns that would be awesome.

Thanks!

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u/TheGoodyShop — 12 days ago
▲ 2 r/litrpg

Looking for New (started in the last year) Litrpg series

Greetings All!,

So I've read a ton of Litrpg including all the big ones, but I havn't been reading the genre (except the ones I keep up with on patreon) for about a year now. I'm looking for completely new series released in about the last year or 18 months (very much NOT new books in an existing series).

My favorites are in no particular order

  1. Defiance of the Fall

  2. Elydes

  3. Dungeon Crawler Carl

  4. Path of Ascension

  5. Bog Standard Isekai

  6. 1% Lifesteal

Many of you might notice I gravitate to slower paced slice of life stories (minus dungeon crawler carl), so that's something to keep in mind.

Thanks all!

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u/TheGoodyShop — 2 months ago
▲ 106 r/Stellaris

Make Alternatives to Under One Rule Immortality traits if the ruler is already Immortal

Greetings All!,

So Under One Rule is my favorite origin for RP reasons, even though it is far from the strongest.

The problem is that it gets very gamey trying to ensure your ruler gets the immortality trait from The Fall event because you have to delay getting immortality some other way. This is especially a problem for synthetic and psionic ascensions.

My suggestion is simple. Just give an alternative event chain to get the trait (I would actually argue you should get an improved trait) if your leader is already immortal before The Fall triggers.

Also maybe take a look at the balance of the traits because the synthetic trait is so much better than the others it's insane.

I already posted this on Paradox Plaza suggestions forum. Just posting here to get a read on what the community thinks of it.

Thanks!

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u/TheGoodyShop — 3 months ago

Help me optimize my game start

Greetings All!,

So I'm a fairly experienced player. I play on scaling GA (i think thats what its called, its the option where GA bonuses come on gradually until the midgame). I can survive about 50% of the time until about 100 years in, at which point I can survive until the end. I'm currently trying my first 10x crisis run.

However, I've realized from reading this sub that it takes me 2-3 times as long to achieve what the really good players achieve (like ascension). So help a brother out! (please and thank you)

  1. I generally go under one rule for RP purposes with philosopher king, and vaults of knowledge with Mil/Xenophobe/Egalitarian ethics and a scientist ruler maxing research boosting traits. I start with genome artist, industrial titan and blunt luminary traits
  2. Pops start with unruly, psychological infertility, intelligent, rapid breeders and ingenious
  3. I change ascension based on what I'm feeling, trying to try them all out since I last played before all the Ascension DLCs come out
  4. All planets start with a medical center, robot plant and clone building
  5. I expand quickly to max luminary trait boosts and I build my capital as a mixed unity and research world at the start with enough other resource production to keep going. My second planet is a unity to planet to take advantage of the statue
  6. Other early planets get turned into alloys/consumer good planets unless they have unique features, like relic worlds become tech worlds
  7. I try to get dyson swarms and arc furnaces online as fast as possible
  8. I usually open discovery -> expansion and after that I don't have a set path.
  9. 75 years in I make sure to have a third research world going.

I see on reddit people getting sub 50 year ascensions and getting to repeatables in like 75 years. It takes me 2-3x as long depending on what happens in game.

Thanks!

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u/TheGoodyShop — 3 months ago

Petition for Season 3 DLC

Look, I know owlcat has already said that it is highly unlikely we get a season 3 of DLC, but I want MOAR!

The DLC has been so high quality I would love 2 more expansions even with Dark Heresy very much on the horizon.

Thanks for the amazing game and DLC Owlcat - pleez feed me MOAR!

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u/TheGoodyShop — 4 months ago

Has anyone done a good deep dive on the 2024 Model Wars, specifically 538’s Model’s one month shutdown?

Greetings All!,

So I was reading Nate’s latest message box and I had completely forgotten about the 2024 Model Wars, specifically that Morris’s 538 Model was broken and needed to be taken down for a month to fix.

I was trying to explain what happened to my dad when I realized I had forgotten too much. Had anyone done a deep dive on this issue other than Nate’s post and the Semafor article?

If so could you direct me to it?

Thanks!

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u/TheGoodyShop — 5 months ago

Can we all agree that it’s really awesome that the Wiz are in the East

Wemby is fucking real and only 22. The Thunder are not going anywhere. Jokić and Luka exist.

Three cheers for being in the cup cake conference!

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u/TheGoodyShop — 5 months ago

Greetings All!,

So I bought CK3 earlier this year. I've got over 1000 hours in CK2 but I purposefully waited to buy CK3 for reasons all Paradox fans know well.

I love the game. Currently I think its better in almost all respects than CK2 AND with the two new DLCs I think it is going to get significantly better. Honestly if I had known what the two DLC were going to be at the beginning of the year I probably would have waited till November before buying the game as Merchant Republics is a feature I am very excited for.

With that said I think there are a few things that are necessary to make the game complete and several more that I think would significantly add to the game, even if they are not essential.

Necessary additions for the game to feel complete

  1. Religion rework - We're getting this in By God Alone, hopefully later it gets expanded to non-christian faiths (I'm reasonably confident this will happen
  2. Economy/Trade addition and rework - We're getting this in Silk and SIlver
  3. Council/Laws/Feudalism rework - I'm thinking something like a greatly expanded Conclave CK2 DLC. A fair number of mods already do this and they do it well. It should really be in the game and not require a mod. I'm almost 100% positive we're going to get something like this, probably in 2027.
  4. Full AI rework - Look, the AI can't plan long term in the game. This is CK3's biggest flaw. The AI should be able to determine its long term goals and then execute a sequence of steps to realize its goals (obviously roleplaying the entire time, like the goals the AI chooses and the steps it is willing to take to reach those goals should be determined by the AI personality). While I'm reasonably confident the AI technology exists to do this, I am very aware that this may not be possible without completely destroying performance, so I'm hopeful we will get some AI improvements I'm not holding my breadth for a full rework because performance might constrain it.

Good additions but not necessary

  1. Naval systems including naval combat - should be tied to trade and the economy, but I am aware standing navies were incredibly rare during this period and navies were, in general, not nearly as important as in the Early Modern (EU4/5) era
  2. Balance improvements - A huge problem is that player stats can get out of control. However, we all like seeing numbers go up! I would make stats have diminishing returns. The problem right now is that going from 0 to 1 stewardship gets the player +2% increase in taxes and going from 50 to 51 stewardship gets the player +2% increase in taxes. I would change that for all stats so that going from 50 to 51 stewardship gets the player like +.5% taxes. Also I would significantly decrease general opinion bonuses and significantly increase negative opinion maluses, especially for different culture and religion. This could easily be tied to difficulty as well
  3. More Flavor Packs/Event Packs - I love flavor packs. I love RICE and VIET! give me stuff like those amazing mods! I even (gasp) love event packs. More events, and activities would be always welcome.
  4. Societies - I'm not sure that the CK2 societies were historically accurate in anyway shape and/or form, but I loved them and would like something similar in CK3
  5. Ambitions - I have no idea why these are not in the game already. Getting to choose small goals for your character that give small bonuses for completion is a great system AND it would help the AI determine it's goals.
  6. Bloodlines - the legends system is meh in my opinion. It feels like an absolute nightmare to spread legends outside the player's own realm and the bonuses for completing a higher tier legend are only OK. Furthermore the legends are incredibly repetitive and generic, both getting the legend seed and spreading the legend. I'm 100% OK with bloodlines giving only small bonuses to things like prestige, piety and/or for bloodlines to be limited per character (like a given character can only ever have 1, 2 or 3 bloodlines). However, the gameplay loop that you perform a very specific and often difficult and time consuming set of actions and then your character and his or her descendants get a small bonus is awesome

Thanks for reading! Any thoughts?

reddit.com
u/TheGoodyShop — 5 months ago