u/TheGrolar

▲ 14 r/OSE

What does OSE consider an enchanted creature?

The OSE version of Protection from Evil protects against "enchanted creatures," a term which of course is nowhere defined in OSE AF as far as I can tell. Googling it is bizarrely unhelpful, returning a lot of Magic: The Gathering answers despite refined searches. (I won't ask Claude because it gets contaminated too easily by 5e results.) So hopefully this will be The Post that Google Picks Up for this query.

What's an "enchanted" creature?

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u/TheGrolar — 11 days ago
▲ 14 r/OSE+1 crossposts

OSR (E?) Level Design and Gods of the Forbidden North

(Crosspost from r/osr) I've been working on understanding the math behind OSR level design. I currently run a longform OSE Advanced campaign, but am very familiar with 1e and I think the basic principles hold for TSR-published systems, more or less. I am looking for your thoughts.

We know a few things. One, the 1e system was designed so that a 1st-level character could reach "name" level in a year of weekly four-hour (or longer!) sessions. Two, that experience generally is 25% monster defeats/75% treasure. Three, that ~1/3 of dungeon rooms should be empty and ~1/3 should have a monster, often without treasure.

Now a case study. Gods of the Forbidden North Vol. 3 Ch. 20 is intended for "six to eight" ninth-level OSE characters. It has ~140 rooms. If it is *completely* cleaned out, it will produce ~100k in monster XP and 500k gold exp., roughly 100k XP per character. This will get a 9th level fighter ~80% of the way to level 10, assuming a party of six. (He needs 120k.) Now, the per-room breakdown comes to ~4200 XP per room...though that's an average, with many rooms having 0, less, or more (sometimes a lot more) XP totals.

Here's my question. What do you think an ideal level breakdown comes to? Assume a party explores 6-12 rooms a four-hour session (I've heard a lot of answers to this, but throw in your group's). Call it 8. At this rate, it will take ~18 such sessions in GOTFN to complete the given level, and 22-23 (with another 32 total rooms) for our F9 to become an F10. That's six months of weekly play for one dungeon level, and about two years if groups play once a month (increasingly common). To me, this seems...excessive.

So we come to it:
--How many sessions "feel" right to have a player advance a level?
--How many rooms does your group get through, on average, a session?
--Any thoughts on fixing this?

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u/TheGrolar — 19 days ago