u/TheHittite
How manageable is coral honeysuckle?
I want to add some shade to a south facing wall and I don't really have space for a tree. I'd like to have a climbing vine on a trellis but a lot of the ones I've been looking at are very aggressive and could potentially cause damage or spread out of control if I don't constantly keep them in check. I've heard coral honeysuckle is relatively tame, but I've got my hands full elsewhere with invasive bush honeysuckle and I don't want to add another front to that war. So I'd like to know what others' experiences with growing it are, or if it's a bad choice what other options might be better.
This is mostly just me writing out my thoughts for my own benefit again, but I figure someone else might find it interesting.
So the problem with analyzing these traits is that they effectively have two completely different effects depending on whether you're aiming in V.A.T.S. or manually. VATS is a lot simpler and more intuitive so I'll cover that first. Effectively they just add extra X1.2 or X0.8 multipliers to the existing accuracy and AP cost calculations. Like normal, they can't prevent you from getting to 95% chance nor can they take you over that. Which means that it just changes the distance that you hit max accuracy and the number of times you can queue attacks at that range. Depending on the type of VATS build you're going for, extra accuracy or volume of fire could help a lot.
Manual aiming is where things get weird. First off, the firing rate does not apply to fully automatic weapons at all. It might make a slight difference if you do short bursts or tap fire, but when you're holding down the trigger that LMG is going to do the same 720 RPM no matter what. Second weird thing is that there's actually two completely separate "spread" stats and these traits only affect one of them. Game files refer to them as "weapon spread" and "player spread" but for the sake of clarity and descriptiveness I'm going to call them "bloom" and "wobble."
"Bloom" is the angle the projectiles can deviate from the center of the aiming point, and is specific to the weapon. You can modify it with weapon mods (Hunting Shotgun choke, Minigun damped subframe, etc) or with ammo (match hand load, slugs, etc) but it's completely unaffected by perks, traits, skills, chems, or other player abilities. Doesn't matter how steady you hold it, that Automatic Rifle is still gonna send the bullets wherever it damn well pleases.
"Wobble" is how much the aiming point of a gun moves around the screen. You can see this most clearly when aiming with scopes, but if it gets bad enough it can be clearly visible all the time. No matter how bad the wobble, the gun itself will be just as accurate as normal. No matter how badly you use it, that Anti-materiel Rifle will shoot exactly where the crosshairs are pointed. Having less than a gun's Strength and skill requirements, having broken arms, walking, running, standing, and shooting from the hip will all add increase wobble, and perks and traits can reduce it. But there is a lower bound and you can reach it without perks. If you have the requirements for a weapon, are crouching, still, and aiming down sights, that's as close to 0 sway as you can get.
So the builds you want to use these traits for when manually aiming are the reverse of the ones you want in VATS. Trigger Discipline gives you little to no benefit when sniping, but if you use full auto weapons at close range and shoot from the hip while moving, it makes it a bit easier to keep them on target. Sort of like a free version of the Run n' Gun perk. On the other hand, Fast Shot can boost the firing rate of things like the Anti-materiel rifle by a noticeable degree with no meaningful penalty to accuracy (and can also be really good with things like the Hunting Shotgun at close range) but doesn't make machine guns any better.
In my opinion, Trigger Discipline pairs well with the Grunt perk and Fast Shot works well with the Cowboy perk. For Trigger Discipline, use All-American's high accuracy and very low AP cost to rack up VATS headshots at long range then swap to an SMG or LMG to run n gun. Lever and bolt action guns are already more fun to aim manually so Fast Shot can boost their DPS by a lot with little downside, then at close range you can swap to a Hunting or Riot Shotgun to delete everything in a general direction.
Except...
Steady sets all wobble to 0 and accuracy in VATS to 95% no matter what. Jet boosts AP for more attacks in VATS and can be turned into Rushing Water which boosts the attack speed of every weapon by 50%. Both can be combined at the same time for both effects. And if you take Logan's Loophole they last twice as long and have no downside. And Logan's Loophole effectively has no downside itself since the average casual run can easily end before getting anywhere near level 30, and completionists can swap traits in Old World Blues at level 29.
In conclusion: winners do drugs.
Local soil & water conservation was giving out free trees so I grabbed a couple spicebush and white pine. Kind of regretting not grabbing redbud while I was there but I only have so much space.