u/TheLunchKing

Subreddit feedback (RULE UPDATE SOON)

Hey everyone! I meant to do this a while before, but very soon I'll finally be updating the subreddit rules. As our community has grown (and will continue to grow), the current rules don't suffice. Right they're rather unclear and broad, and enforcement is often random. Most of the changes will be made with what I and the team think is necessary to keep the subreddit clean, but I'd like to hear suggestions from you all for what could be done to improve the sub. Be this additions to rules, some extra features that are present on other subs that should be here, or anything else. Please tell me!

This isn't necessarily me clamping down on stuff but more so making things more clear and transparent. I'd prefer to keep the open and free feeling of sub.

So, please tell me what you think! I will consider every serious suggestion so please share your thoughts here.

reddit.com
u/TheLunchKing — 23 hours ago

THE FIRE RISES - v1.0.9.1c Changelog --- COMPATIBILITY + MAJOR COMBAT OVERHAUL ---

THE FIRE RISES - v1.0.9.1c Changelog
-- COMMON --
- The mod is now updated for the current version of HOI4 - 1.19
- Old doctrine system was replaced with a new one.
- Special Forces Doctrines were added
- Two new economic actions were added. Civilian and Military investments let you spend your hard-earned money to receive buffs in exchange
- You receive more buffs/debuffs from your War Support and Debt To GDP Ratio. Stability is not the only important parameter now
- Multiple bugfixes
-- ASIA --
- Hidden production debuff was removed for the minor countries that participate in the Asian Cold War.

-- COMBAT --
- Overall Strategic Bombing Damage was reduced
- Land Unit tweaks. Multiple buffs/nerfs for different Battalions
- ALL Marine Units (Infantry Marines, Amtracks, Amphibious Tanks) can exfiltrate from ANY coastline province, without needing the port
- Support Companies do not extend the combat width anymore. Combat Width extension from research/doctrines was also removed
- Air Fights last much longer as the air combat is significantly slowed. Your whole airforce won't get evaporized in one day anymore
- Multiple Modules for Tanks and Aicraft were tweaked. Modules that used to be obviously inferiour have a use now
- Weight of the airplane does not multiplicatively progress with the new researched Airframes now
- Strategic Bomber Airframes got more weapon slots than before
- Gen 3 Helicopters research was moved from 2028 to 2024. Price of Utility Helicopters was greatly reduced. Attack Helicopters overall stats were improved, related research buffs were increased, Attack Helicopters can perform Naval Strikes now
- A significant cost reduction for Drone Launch Sites. Loitering Munition Drones deal less damage, but also cost much less
- A significant cost reduction for Static Anti-Air. Static Anti-Air stats like Bomber Damage/Hit Factor/Bombing Damage Reduction were improved

-- LAND UNITS --
- SPGs damage and hardness was reduced. Even with the changes it stands as a good Hard Attack dealer with great pierce capabilities
- MLRS received a huge Soft Attack increase and an ability to deal damage to state buildings. With its combat width being changed from 3 to 2 and huge fort attack buffs MLRS will be much more viable now
- SPAA soft/hard attack was reduced
- APCs play a much more significant role now. They provide good soft attack, breakthrough, recovery rate, and speed. Combined, it stands as a great unit for quick pushes with encirclements, facilitating a breakthrough or even participating in volunteer missions around the world
- IFVs overall stats were nerfed. Even with the changes, IFVs excel at holding your frontlines
- Recon Tanks received a massive organisation buff and can now operate without any other units in the template. Combined with increased speed and lowered cost, new changes make them very viable for tags that have to carefully balance out their military production, like Japan or countries of Europe.
- Main Battle Tanks have much more Organisation now. Modern Tank guns have better reliability
- Exoskeletons have reduced prices and increased stats
- Motorized Infantry defence was increased, combat width was changed from 4 to 3. Now it stands as a decent mobile Defence unit for its price
- Amtrac Battalion became a fully self-sufficient unit with great stats and bonuses for their role
- Amphibious Tanks were improved in multiple ways. Combat Width was reduced from 4 to 3, organisation and terrain specific bonuses were significantly increased
- Starting Reliability of all Mechanized Equipment and Tanks was lowered
- Movement speed of all Mechanized Equipment and Tanks was lowered
- Armour of APCs and IFVs was reduced. Their piercing was improved
- Recon tank armour was slightly improved
- Supply usage by Light Mechanized, Mechanized and Tanks was increased
- Doctrine Mastery Gain is increased, especially in division/ship/air wing training

-- COMBAT TLDR --
- 2 width units tend to be damage dealers with low org that work great with other units in the template
- 3 width units tend to be self sufficient units with high enough org to fulfill their role
- 4 widht units are Mechanized and Main Battle Tanks that can truly shine with some attack/org help from other units

-- MISC --
Integrated the 'TFR Fixes' submod from Lifestrike, fixing loading and saving among other issues. We salute you!
reddit.com
u/TheLunchKing — 7 days ago

We're working on a compatibility update! + more info

Hey everyone!

As you may have noticed, the new HOI4 patch has broken most mods, including TFR. We are currently working on a compatibility update, which we hope to release sooner rather than later. In terms of how much broke, the situation is much less severe than NCNS was, so we are fairly optimistic about getting the update out in good time. We will be skipping integrating certain parts like regiments for the time being so we can get the update out faster.

A major feature included in this update is a large overhaul of combat in TFR. One of our developers has been hard at work rebalancing most of the combat stats in the mod, with the goal of creating a more fun experience where more strategies are viable beyond IFV + SPG divisions. This will also include major changes to air combat, so be prepared to adjust your usual strategies. We will provide a comprehensive list of changes once the update is released.

We will be asking for your feedback on these changes. On what has improved, what still needs adjustment, etc. We will use that feedback to continue improving combat balance, so please make sure your voice is heard!

Regarding development in general, we are still hard at work on 1.1 and Dark Trump. Dark Trump development has been accelerating quickly, and we remain committed to releasing it well before 1.1. Of course, please remember that this is a volunteer project made up of regular people with lives outside of HOI4 modding, so we cannot dedicate all of our time to it. This is a hobby after all, and we do it because we enjoy it.

Development has had its rocky periods, and the team has come a very long way since then. There is now a much stronger sense of direction and momentum across the project, and I can confidently say that, more than ever before, the team is united, motivated, and ready for the road ahead. We still have plenty more up our sleeves, and we are extremely excited for the future of the mod.

We are very grateful for the support and patience you all have shown the team. We hope you enjoy what is coming next, and we look forward to sharing more with you soon.

With love,

The Fire Rises Development Team

reddit.com
u/TheLunchKing — 24 days ago

Patch time! v1.0.9.1b Changelog

THE FIRE RISES - v1.0.9.1b Changelog
--CHANGES--
Some GFX Uplift
Added Hungarian Elections
News events for Japanese and Italian elections
Localization and Flavour Events for the Post-Alikhanov Democratic path
South American Elections
Tokyo Express mission
Various bug fixes
reddit.com
u/TheLunchKing — 2 months ago