
Anyone got any idea when they'll be releasing this card in English?
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Thanks,

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Thanks,
Explosion effect needs to be more varied. It's the exactly same VFX for every explosion, except with different colours and slightly varied proportions. This just feels somewhat cheap (Procedural setup, they still could've added different ones). 3 Examples show in images above.
The grass (shader) is awful and I've thought this since before release. It gives off Unreal Engine Tech Demo vibes, it should be more stylistic and I'm surprised there hasn't been more backlash about it. Even looking at Kame House in the Neo trailer, it looks subpar and shoddy (even the water doesn't look the right hue) Eerie even.
The lighting/shader/post processing as a whole needs a slight change (again, it feels very Unreal Engine [Reminscent of Sonic Frontiers). It looks good in many scenarios though (The dark shade they have in super attacks can look weird for some characters too) Even some small tweaks can change the atmosphere and feel of the game. The game looks/feels bland compared to previous titles. Kakarot has this same issue imo, and they both happen to be Unreal Engine titles.
Destruction could be better, everything feels hollow (Even looking at Kami's lookout and Kame house in the Neo trailer). Definitely the bare minimum level of destruction.
Destructible Planets
Crossplay
More dynamic move sets (I want to feel like I'm playing a stretchy Namekian when playing as Piccolo, majority of characters feel rehashed and not very unique )
Less static camera on intro/cinematic moments (fusion, super attacks). It pans into the character then has a static camera/ static idle pose of them talking which looks jarring. Goten example of him having an angry voice line but he looks happy in his static pose.
There should seriously be a Vanish Clash or a Vanish Disengage like in Tenkaichi 3. Vanish Spam should not be a thing, monotonous and the winner is decided by whoever has more Ki at the time.
Some beams should be wider/bigger IMO. They should look better too. Kakarot did this well.
Free for all / 2v2 Mode. Feels like a missed opportunity (Just make it so you can change who you are targeting when in range of multiple enemies)
Short dashes
More mechanics. Ragin Blast Inspired stuff. Budokai Tenkachi 3. Even Blast Combos.
Rollback
Small changes like some of these can really breathe new life into the game, making it feel less like a tech demo, and more like an actual game. Many people don't even properly recognize these small 'issues' but if they were changed, they'd know immediately upon seeing it, in a positive way. The best thing about Sparking Zero is definitely the roster, but everything else feels lacking. Right now it just feels like a somewhat lifeless Unreal Engine game where the majority of characters play the same and combat less impactful than previous iterations.
Thanks for reading,