.FBX vs .glTG
I have encountered an issue recently.
I exported as from Blender as a .FBX and found that it screwed my shaders, so the workaround was doing a .glTX
So now apparently if I want to add collision to a cusom shape it works best as a .FBX
Im definitely missing a critical workflow and would appreciate being pointed in the right direction. Im not UV unwrapping, its low poly textures.
Ty for help