u/ThePreyingWolf

[Conceptual Division] Allied Command Europe Mobile Force (Marine)
▲ 35 r/warno

[Conceptual Division] Allied Command Europe Mobile Force (Marine)

https://preview.redd.it/fsafbs46c2bh1.png?width=233&format=png&auto=webp&s=d7934e4f5004f944cdd617e2178f1a780757f28d

Allied Command Europe Mobile Force (Marine)

Howdy Commanders!

Today we will be discussing NATO’s opposite to the Gdansk Gambit Nemesis Concept. This force would be pitted against the 16^(th) Kashuian Division in a daring raid! The history buffs among you may be wondering why you haven’t heard of “Allied Command Europe Mobile Force (Marine).” The reason is that it never existed in real life. Read on to see where this unit came from and what operation caused it to exist.

Hoorah (or smth)!

 

Background

ACE emblem

There are a few things that need to be addressed up front. First and foremost, Allied Command Europe Mobile Force (Marine) was not and is not a real formation. Allied Command Europe Mobile Force (Land), however, was so let’s talk about them before we pivot back to this battlegroup’s designation. Allied Command Europe (ACE) refers to the overarching command structure for NATO forces in Europe, overseeing the AFNORTH, AFCENT (commanding NORTHAG and CENTAG), and AFSOUTH. ACE Mobile Force (Land), further abbreviated to AMF(L), was a real life multi-national quick reaction brigade-sized force. It was meant to rapidly deploy to any of the areas of responsibility (AOR) within ACE; from Norway to Turkey.

AFM(L) emblem

Throughout the cold war, many nations provided troops to AMF(L) in the exercises and active deployments. AMF(L) existed between 1960 and 2002 and during that time they deployed twice a year (on average) for exercises; from Norway to Turkey. In 1999, they deployed to Kosovo and provided humanitarian aid to refugees fleeing the conflict zone. Between 1999 and 2001, AFM(L) was rolled into a command structure whose goal was to control a division size force with minimal required augmentation to the HQ components. This was successful, and may be relevant later on for this “division”

Circling back to today’s battlegroup: as mentioned it did not exist in our timeline. In WARNO’s timeline the more prominent threat of WW3 would have caused NATO leaders to take strides toward preparing for war; more so than in our timeline. Specifically, after the Soviets annexed Finland, NATO focused attention on bulking out their forces in Baltic, as Finland would have provided the Soviets with more access to the sea. It became apparent that the battle in the Baltic would require the ability to cripple Soviet naval infrastructure in order to win long term. As part of this strategy, marine raider-type formations could be a useful tool. This is what sparked the creation of AMF(M).

Similar to how Koprus Desantowy didn’t represent a formal structured organization of soldiers (i.e. a proper division), but more of an amalgamation of units participating in specific operations, AMF(M) will represent a similar such formation. Like Korpus, AMF(M) represents formation that was assembled to fulfill a specific take; AM. Unlike Koprus Desantowy, the type of troops will be the same (marines and other elite units), but drawn from multiple nations.

https://preview.redd.it/zfqgpt46c2bh1.png?width=197&format=png&auto=webp&s=c2d48592184b1584f3d7f9709e1a69dfc2ed5e16

The forces for AMF(M) would include contributions from many nations. The US would send the USMC 4^(th) marines amphibious brigade (4 MAB), an independent infantry formation that was slated to support operations in Norway. The catch is that, in actual practice, this was merely an organizational framework to enable existing units to be borrowed for a specific task. The actual marines making up this brigade would come from a mix of devil dogs from in-theater units (2^(nd) Marines) as well as some rapidly mobilized forces from the US. Naval vessels an aviation would support the infantry and rotorcraft forming under the banner of 4 MAB. The actual number of marines available likely wouldn’t be an entire standard NATO brigade’s worth of troops, but enough to be a credible raiding force.

https://preview.redd.it/2528yt46c2bh1.png?width=136&format=png&auto=webp&s=6a606ab771d863e70715530820e5cb9fefde5521

France would furnish a contingent from the 9e Division d'Infanterie de Marine (9th Marine Infantry Division; 9e DIMa), a formation of infantry and light armor drawn from Troupes de marines. Specifically, the division would send a single regiment: Régiment d'infanterie-chars de marine (RICM). RICM is France’s most decorated regiment and in 1989, it was one of a few units to be fully equipped with AXM-10 RCs.

 

https://preview.redd.it/k16gdu46c2bh1.png?width=227&format=png&auto=webp&s=bb9632829b950ff93aeb94cb0cb87de7116f0268

Great Britian would supply elements of the 3 Commando Brigade of royal marines. The Royal marines would have had combat experience in the Falklands War. In the WARNO timeline, Britian, working to better prepare for a looming 3^(rd) world war, raised another battalion of commandos. This battalion would be the resurrected 44 Commando Battalion (which previously merged with 40 Commando Battalion who will also be committed for this operation.

Korp Mariniers emblem

Two other NATO nations would contribute to AMF(M). The Netherlands would send a contingent of the Korp Mariniers, specifically from their 1st Marine Combat Group. Finally, Norway would send some of their frogmen (Marinejegerkommandoen) to support as well.

With all these nations participating, who would be in command? This is an interesting question. By size, the British, French, and Americans provided the largest share of troops to the operation, making them the obvious candidates for overall command. France and the United States both have long, proud histories of demanding they have command of their own forces in wartime, sometimes causing diplomatic incidents to ensure they maintain control. Great Britain has a long history of working very closely with the Netherlands’ Korps Mariniers and leveraging this existing multinational cooperation could allow them to take the reigns – that is the reason that will be used here to designate this battlegroup as British in WARNO.

Gdansk harbor

With these forces and arrayed together, all they need is purpose. Purpose a daring raid could provide! The target (as you have likely gathered) is Gdansk. The objective is not a full-scale invasion of Poland by the sea. Instead, this operation is more limited in scope. In addition to the deepwater port and shipyards, Gdansk has dozens of other factories producing military related equipment. There are deepwater repair docks in Gdansk that would help service Soviet vessels operating the Baltic. Without the deep water docks at Gdansk, the Soviets would either have to repair and refit their larger vessels closer to the front (potentially in range of NATO air and long range fires) or further back in the Baltic at places like Riga. There is also the Gdansk refinery (the larger of Poland’s two refineries), capable of producing upwards of 200,000 barrels per day. All of these targets are of major strategic importance. Additionally, major incursions in the Warsaw Pact’s rear areas would divert resources from the front lines; something long range fires or strategic bombing could not accomplish.

The plan is for forces to land, destroy defenses, critical infrastructure, and attrit Soviet and Polish materiel and manpower. Following completion of these objectives, the ground forces would depart the area, mining the harbor. In other words, this operation is a raid, harkening back to the successful St. Nazaire and unsuccessful Dieppe raids of World War 2 (the latter of which 3 Commando participated in). Because there would be boots on the ground, secondary objectives would include extracting key Poles (western sympathizers, communist commanders, and industrialists, high level scientist and engineers) if able, insert more saboteurs and clandestine operatives to disperse into the Soviet rear, and seizing Soviet intelligence and technology if available.

Time would be of the essence. NATO planners for this operation could not allow for more than a few days ashore as the Soviet response would be massive. AMF(M) would be carried by British, French, and American vessels though the Baltic. Leveraging small, but significant successes in the naval war in the Baltic, this battlegroup would have several amphibious assault ships and even aircraft carrier support. The task force would carve a corridor to Gdansk following strikes on anti-ship batteries in East German and Poland. Commandos would insert covertly ahead of the main force, ready to activate once the operation began. A massive bombardment from the sea, air, and some long range precision fires would hammer the defenses around Gdansk ahead of the air assault operation. At the same time, saboteurs would work to sever communication lines to buy the raid more time. Speed and operational surprise would allow for ground forces to establish a landing zone for heavier equipment to deploy. Would this daring raid be successful or would it result in a disaster? Time will tell.

How would AMF(M) play in WANRO?

Slots and Units

LOG

A limited category given the ad hoc nature of this battlegroup.

  • American logistical units include:
    • USMC AAVC-7A1 (command)
    • USMC CH-46E Supply
    • AAVP-7A1 SUPPLY an AAV7 configured to haul supplies. Its weapons have been removed.
  • British LOG units include the following:
    • RM ROVER CP same as other Rover CPs, but with the usual Marine treatment and Royal marines heraldry.
    • STOLLY SUPPLY
    • LCAC(L) a small hovercraft that would be used to ferry supply from naval vessels to the shore.

https://preview.redd.it/is85zz46c2bh1.jpg?width=382&format=pjpg&auto=webp&s=9724c1f89b553bc038f73cf1ad23727d47fc4404

  • VT-2 a large hovercraft similar to the Soviet Kalmar and the American LCAC.

INF

A good category.

  • American contributions include the following, one card each due to the ad hoc mature of 4 MAB’s formation. Unless otherwise noted, all units arrive in AAVP-7A1 UGWS or CH-53E SEA STALLIONS; unarmed heavy lift helicopters.
    • USMC RIFLES LDR. arriving in M998 HUMVEE or UH-1Ns, not Stallions
    • USMC RIFLES (LAW)
    • USMC RIFLES (DRAGON)
    • USMC RIFLES (AT4)
    • USMC ENGINEERS can also come in UH-1Ns
    • USMC M60 7.62mm arriving in M998 HUMVEE or UH-1Ns only
    • USMC TOW-2 arriving in M998 HUMVEE or UH-1Ns only
    • SEAL ASSAULT TEAM is a 9-man team armed with 7 colt commandos, 2 M249s, an M72 LAW, and M202 FLASH. They feature the special forces, shock, and airborne traits and arrive in M998 HUMVEEs or SH-60B NSWs only. The NSW SH-60B is a naval special warfare-crewed naval version of the Blackhawk helicopter. It has two M134 miniguns and has the special forces trait.
  • British units arrive in STOLLY amphibious trucks or LYNX HAS.3 (Lynx in British naval service) helicopters unless otherwise noted. These units have the special forces and shock traits, but start at trained veterancy (like Rangers) unless noted otherwise.
    • RM RIFLES LDR, a 6-man squad with 5 SA85A1s, 1 L86A1 LSWs, an M72 LAW, and smoke grenades. They can arrive in ROVER instead of STOLLY
    • RM RIFLES, an 8-man squad with 6 SA85A1s, 2 L86A1 LSWs, and a LAW80.
    • RM ASSAULT PIONEERS same loadout as the nonmarine version
    • Royal marine weapon teams can arrive in ROVER instead of STOLLY. The ATGM teams do not have the special forces trait, but instead have resolute.
      • MAG 7.62mm
      • RM MILAN 1
      • RM MILAN 2

https://preview.redd.it/x6wee056c2bh1.jpg?width=314&format=pjpg&auto=webp&s=7b1004b07b78c54752cb6fa70a2818737f01d701

  • SBS TROOP The British Special Boat Service operatives form a 16-man squad armed with 12 L119A1 (M16s), 4 L7A1 MMGs, an M72 LAW, and a Carl Gustav. They come at high veterancy. They can deploy in a SEA KING heavy transport helicopter or an SBS LCAC(L): an armed LCAC(L) sporting an M2HB with the special forces trait (and poor stealth). Most importantly, however, the SBS LCAC(L) will prominently feature the Union Jack (as in the image above).
  • Dutch units can arrive in UH-1Ds or DAF YA-4400 unless otherwise noted. * MARINIER CMG * MARINIER * MARINIER (CARL G.) * MARINIER GENIE this 8-man squad is armed with 2 Uzis, 4 FALs, 2 FALOs, and satchel charges. * MARINER DRAGON I arriving in LARO instead of a DAF YA 4400.

https://preview.redd.it/qz3uq056c2bh1.jpg?width=452&format=pjpg&auto=webp&s=518ec9d2b43b8db81a8b14408f4e15e692676152

  • French infantry contributions are limited to COMMANDOS MARINE: members of France’s elite naval special forces. This 10-man squad is armed with 6 MP5s, 4 Minimis, satchel charges, and an APILAS. They have the airborne, special forces, and shock traits. This unit can arrive in VABs modern AS365 helicopters (pictured above).

ART

A bad category.

  • American forces provide:
    • USMC M252 81mm arriving in M998 HUMVEEs
    • USMC M101 105mm towed by M998 HUMVEEs

https://preview.redd.it/r4anh556c2bh1.jpg?width=444&format=pjpg&auto=webp&s=67ecb8e3b9c169b75ab906d130ba9d0749fcad78

  • USMC MK155 MICLIC is a towed mine clearing system. It is pulled by an AAVP-7 HAULER, an unofficially named AAV7 that has been set up for transport and pulling heavy equipment. It has only an M2HB but features the prime mover trait.
  • British units provide the following (all have the resolute trait).
    • RM L16 81mm in a ROVER
    • RM L118A1 105mm towed by a STOLLY or by a CH-47D

TNK

A poor category.

  • British forces provide RM ROVER MILAN, a RM version of existing ROVER MILAN, featuring the special forces trait.
  • French RICM would have provided AMX-10 RCs, naturally featuring the resolute trait (they are otherwise identical to their nonmarine counterparts).
    • MAR. AMX-10 RC PC
    • MAR. AMX-10 RC
    • MAR. VAB MEPHISTO

REC

A very good category.

  • American recon units include:
    • USMC RECON may arrive in M998 HUMVEEs, USMC M1025 HUMVEE M2HBs or UH-1Ns
    • FORCE RECON may arrive in M998 HUMVEEs or UH-1Ns
    • UH-1N DAS SCOUT
  • British contributions include:
    • RM SCOUTS a royal marine (read: special forces traited) version the regular British Scouts arriving in ROVER or RM ROVER RECCE a Rover with a MAG and recon optics and the special forces trait.

https://preview.redd.it/tb6xs556c2bh1.png?width=386&format=png&auto=webp&s=62aa96f2dcdf7c813821572f3abfd5ebc248b3a8

  • RM GAZELLE a Gazelle recon helicopter with Royal Marines livery

https://preview.redd.it/pfukm656c2bh1.jpg?width=335&format=pjpg&auto=webp&s=d7ee5ce6bddee42c4a5cea80f24659d3da76ac6d

  • SEA KING AEW2A a Sea King helicopter with an advanced radar system onboard.
  • France provides MAR. AMX-10 RC RECO, a marine versions of the AMX-10 RC featuring the resolute trait.

Marinejegerkommandoen emblem

  • Norwegian contributions would include MJK Oppklar. MJK (short for Marinejegerkommandoen) are Norwegian Naval special forces. This 4-man team of frogmen scouts are armed with four MP5SDs, an RBS 70 MANPAD, and smoke grenades. They feature the special forces and GSR traits. They arrive to the battlefield in Norwegian LAND ROVER soft-skinned transports or LYNX helicopters.

AA

A decent category.

  • American contingent provides USMC STINGER teams arriving with M998 HUMVEEs
  • The French would supply the following air defense systems as an attaché to RICM (featuring the resolute trait of course):
    • MAR. TRM-2000 TARASQUE

https://preview.redd.it/8egb7556c2bh1.jpg?width=452&format=pjpg&auto=webp&s=d51ca23e4defde8fb8b5349c3b4638114dd95af0

  • MAR. ERC SANTAL is an anti-aircraft system comprised of six mistral missiles and a radar system. In real life, this system was tested on the VAB and ERC chassis. Initial prototypes of the Santal were available in the late 1980s. In 1990, France chose to move forward with the ECR incarnation of the system, but never adopted it citing high cost after the cold war. In the WARNO timeline, we will say the French military rushed production and acquired a small number of these systems to support their marine formations. In game, the radar will likely not be SEAD-able (like the PIVADS) and will instead only confer a small accuracy, range, and aim time bonus compared to their existing counterparts.
  • British royal marine units have the following units. All have the resolute trait.
    • RM JAVELIN arriving in ROVERs
    • RM JAVELIN LML arriving in ROVERs

HEL

A good category.

  • American USMC rotorcraft are the only ones configured to provide close support to ground forces. Most other nation’s Navy’s helicopters were configured for other missions. USCM helos in this div will be the AH-1T, an improved version of the baseline twin engine USMC AH-1J. In game these helicopters will have capabilities between the Army AH-1E/F/S and the USMC’s Super Cobras.
    • AH-1T [ATGM] this variant is armed with the M197 cannon, 8 I-TOW missiles, and 2 7-round rocket pods.
    • AH-1T [RKT] armed with the M197 cannon and 4 19-round rocket pods.
    • AH-1T [AA] armed with the M197 cannon, 2 AIM-9Ls, and 2 7-round rocket pods.

https://preview.redd.it/286k1556c2bh1.jpg?width=400&format=pjpg&auto=webp&s=bccf1b9f750f4d589199865f9546f46e1ebf0bdf

  • SH-60B SEAHAWK [ATGM] is a naval variant of the ubiquities Blackhawk helicopter. This variant is armed for long range fire support; it carries a rack of four hellfire missiles. The Army demonstrated this capability in 1987. In the WARNO timeline, the Navy would have looked at integrating Hellfire onto other platforms with the threat of war looming. The results would be a limited number of these systems.

AIR

A very good category.

  • American naval and marine aviation assets are widely available to cover amphibious operations.
    • A-6E INTRUDER [SEAD]
    • Several F-4J loadouts, all with their 20 mm Vulcan and 20% ECM.
      • F-4J PHANTOM II [LBG] carries 4 GBU-12 Paveway II laser guided bombs (dropped in pairs) and two AIM-9Js
      • F-4J PHANTOM II [AA] the naval version of the existent F-4E [AA] with an identical loadout, but painted with Navy heraldry.

https://preview.redd.it/zlztw456c2bh1.jpg?width=354&format=pjpg&auto=webp&s=a03705804a0b5822f1ea647d52c51e98ea0ff1ce

  • F/A-18 [HE] a hornet armed with 8 Mk. 83 bombs dropped from high altitude with a pair of sidewinders for self-defense.
  • F/A-18 [AT]
  • F/A-18 [AA]

https://preview.redd.it/f1r5i556c2bh1.jpg?width=476&format=pjpg&auto=webp&s=a73ebf804c6b92662cf851a1cb031871d247b9b6

  • F-14A TOMCAT [AA3] these F-14s will be configured with the maximum number of 6 Pheonix missiles. This was a nonstandard configuration due to the increased mass of the payload. However, due to the nature of this operation, it was deemed necessary to maximize air-to-air magazine depth to buy time for the landing forces and to defend the naval vessels from Soviet maritime strike aircraft (the very targets Phoenix was designed to engage). To ensure enough fuel to successfully land, the 20mm and sidewinders are removed on this version.

https://preview.redd.it/xcnss556c2bh1.jpg?width=430&format=pjpg&auto=webp&s=3319088c68d92fd851c28fb4756b4d6a8de2d718

  • Finally for the American contribution, a new class of system would support this battlegroup. The E-2C HAWKEYE is a carrier based airborne early warning and control (AEW&C) system. These unarmed platforms have advanced sensors, C2, and communications systems. In game, these aircraft would have two traits that represent these functions. Airborne Early Warning confers improved air detection range (beyond exceptional) and would be able to apply its optics in all azimuths (regardless of heading). The second trait, Airborne C2, is analogous to the leader trait for aircraft. It would confer a small (5% or less) bonus to accuracy to friendly air-to-air missiles launched by platforms near the AEW&C platform representing coordination of the air battle and/or track sharing. The E-2 itself is very vulnerable; it is slow and will not have much ECM.
  • British naval air assets for this operation are limited to Sea Harriers. All variants are armed with twin ADEN 30mm cannons.

https://preview.redd.it/lnlmz956c2bh1.png?width=435&format=png&auto=webp&s=aa30ba5e84888c50f4f97964336511a2402b97c6

  • SEA HARRIER FRS.1 [RKT] is armed with armed with four SNEB rocket pods and a pair of AIM-9Ls.
  • SEA HARRIER FRS.1 [CLU] is armed with armed with four BL.755 cluster bombs and a pair of AIM-9Ls.
  • SEA HARRIER FRS.1 [HE] is armed with armed with six Mk.18 RET bombs and a pair of AIM-9Ls.
  • SEA HARRIER FRS.1 [AA] Armed with four of AIM-9Ls, similar to the existent HARRIER GR.2 [AA].
  • Dutch F-16A [AA] could support operations in the Baltic. They could reach Gdansk with support of tanking operations.
  • French carrier capable strike craft would be available to support.
    • SUPER ETENDARD [RKT]
    • SUPER ETENDARD [HE]
    • SUPER ETENDARD [CLU]
    • SUPER ETENDARD [AT]

Summary

This 5-nation battlegroup has outstanding infantry and air tabs. It relies on speed and mobility and should not take stand up fights over open ground. It has critical vulnerabilities in terms of air defense and its armor and artillery support are very light. It does well with bite and hold strategies and playing a wide game to keep their adversaries off balance. Good close-range AT, plentiful ATGMs, heavy gunship helicopters, and excellent mobility allow for a strong maneuver game to catch out heavy enemy forces. The division must maintain air superiority. Their air units provide crucial anti-air and anti-armor capability and can cover a wide front.

Other Works

If you liked this, feel free to check out the other WARNO conceptual projects I’ve done. The links below represent a more polished product than the original reddit post.

Nemesis Concepts:

Strategic Strongholds: US Military District Washington & Mongolian 016 Mechanized Division

Author’s Commentary

My inspiration for this battlegroup was basically as follows:

https://preview.redd.it/dir7a856c2bh1.png?width=470&format=png&auto=webp&s=c70e7cf680074d7b811043ebc60d792e6e52c683

As per the usual, the rest of this is just my ramblings on the construction process of this battlegroup. Feel free to skip it. I appreciate you reading this far!

Before we get into it, I know that a massive raid on Gdansk is wild, especially one of this scale. My counterpoints are: it’s cool, it is taking place in a conflict that never happened, and it is in a video game. While those forces could potentially have been put to better use elsewhere, we don’t have all the (fictional) information of what else is going on. Maybe NATO is very close to a breakthrough and really needs to divert Soviet reinforcements. Maybe they think they could actually make a bridgehead into the Soviet deep. Maybe they have been tricked by the Soviets into attacking the city and this is an elaborate ploy to draw them out. Whatever the case, there is at least precedent near suicidal one-way-trip style attacks (see 76 VDV). This earlier mentioned historical examples of St. Nazaire and Dieppe raids and the landings at Inchon in Korea also provide precedence for a historical standpoint.  We’re rolling with.

Things that could be cut

Hellfire blackhawks were successfully tested by the Army in 1987. The Navy didn’t clear their blackhawks (I know it’s a sea hawk; leave me alone) until the mid 1990s. Would it have ben easier to include the in game Super Cobras with hellfire instead? Yes. However, there were two things I wanted to accomplish with the way I set up the heli tab. 1) Hellfire blackhawks are cool and they would add more novelty to the game. 2) such a platform would be cheaper to deploy in game than a Super Cobra. The division struggles against heavy tanks and needs efficient tools to deal with them.

I went back and forth on adding F/A-18s, both strike and AA variants. While the strike department was already well covered, the AA wasn’t. I ultimate decided to keep the AA version as this “division’s” AA… sucks really bad and it would need as many ASFs as possible. With the AA versions in, I decided why not on the air-to-ground versions.  

The SANTAR is a stretch from a procurement standpoint. Having enough units to be meaningful was dubious in real life. However, the AA situation in this division is dire (it would likely be the worst in the game) so anything they can get to help would be good. This class of system seemed to fit better into RICM than infantry MANPADS, something the division already has in spades. I could be convinced that the SANTAL would be SEAD-able, but I think that is a strict detriment to a division already weak to aircraft.

Things that were cut

French infantry forces. RICM really didn’t have much in the way of “line” infantry. I had originally added a large contingent of Marine units (Marsouins actually before I knew better…), but I reduced what forces the French provided and I didn’t see much value in retaining these units given what else was already in. I also had Mistral teams, but the MANPAD coverage was pretty solid already (in addition to there being limited infantry in RICM).

https://preview.redd.it/ykcbq856c2bh1.png?width=422&format=png&auto=webp&s=f4f179de3cea695c36d7b52976fc079ee491da38

AMRAAM armed Sea Harrier F(A).2. The integration of AMRAAM onto the Harrier was beyond the scope of what I thought was reasonable to march to war. Additionally, in the WARNO timeline, the Americans were barely getting their hands on those missiles. It seemed unlikely they would have supplied their allies with the system when they couldn’t address their own demand yet. This would have been a unique class of fighter, however.

My original plan for the E-2 was to spot all aircraft in flight and keep them revealed (similar to how artillery spotters find artillery pieces). This would be terrible in team games and would prevent the F-117 in BerCom from being useful. I think the way I suggested it work would be best in practice.

I had originally planned to have a “DEFEKTOR” unit. Basically Polish “resistance” in Gdansk supported by covert operatives. In function they would have been similar to Fs-EINSATZGRUPPE, but I decided against adding them. It just didn’t feel like a WARNO thing and Poles taking up arms in the middle of a surprise amphibious attack while the city was being put under martial law seemed like a stretch.

Anyhow, massive thank you for sticking it through to here. Next time we’ll be shifting gears a bit into a larger expansion style set of divisions. This set will be called “the second wave” and we’ll start with the first of 10 divisions in the not so distant future. I plan to intersperse some more Nemesis style conceptual divisions to keep things interesting. Thanks again and hope to see you next time!

Edit: fixed bullet point formatting.

reddit.com
u/ThePreyingWolf — 3 days ago
▲ 27 r/warno

[Conceptual Division] 16th “Kaszubska” Division

Modern emblem of the 16th.

Howdy commanders!

Today we’ll be diving into a conceptual division that is the PACT formation in a Nemesis style offering called “The Gdańsk Gambit.” I had originally planned to make a Warsaw Capital defense force opposite MDW, but I discovered early on that u/RamTank beat me to it doing an awesome job; so good Eugen borrowed many elements for their Nemesis 6.1 PACT offering. I have also shamelessly borrowed some elements as well. I had additional concepts I wanted to work with and I endeavored to apply them elsewhere. This battlegroup will not feature many outlandish units or formations, but the state in which I have put it (for flavor and balance) requires some scene setting and some alternative historianshipping. As always, I focus more on the gameplay aspect of these conceptual divisions and this is not meant to represent a rigorous historical tome. I am, however, imperfect and open to feedback on the historicity of the ensemble battlegroup. With that out of the way, let’s take a peek!

Background

 

https://preview.redd.it/vlwwvp67xn9h1.jpg?width=218&format=pjpg&auto=webp&s=2656cb30ce89f4539320d9e53e27db0aa4e33b29

Gdańsk is a major port city on the Baltic coast of Poland. Its strategic importance to the Warsaw Pact could not be understated. It has a major deep-water port on the Baltic Sea and was home to significant shipbuilding capabilities for the Soviet union. There were many manufactories there and a massive oil refinery along the Gdańsk Bay. The city also has access to the Vistula river, the largest river in Poland. The city has long been a major trade and transit hub for this part of Europe. Beyond the material importance of the city, it also played a significant cultural role in the (real world) cold war.

https://preview.redd.it/uw73so67xn9h1.jpg?width=468&format=pjpg&auto=webp&s=694947cbb65bb6087eca85558fd9bf2c87712745

Gdańsk was the center of a significant pro-democracy, anti-authoritarian movement in Poland. The Independent Self-Governing Trade Union "Solidarity" was (and is in real life) a significant Polish trade union that was founded in August of 1980 by factory workers at Gdańsk’s Lenin shipyard. The union that formed was the first trade union independent of the communist state. By late 1981, approximately a third of Poland’s workers (nationwide) were members of the union. Solidarity played a large role in breaking the shackles of Soviet Union in Poland and helped advance social and labor reforms even while Poland was under Moscow’s thumb. It elevated many prominent figures like Lech Wałęsa (who would later lead Poland as its first democratically elected president) after the collapse of the Soviet empire to help build a nascent democracy in the ashes of the Soviet Union. These gains did not come easy, however.

Polish T-55s enforcing martial law.

The protests and Solidarity movement were met with typical reactionary violence and repression. The communist Polish government enacted martial law in 1981 (which lasted for over a year and a half) and cracked down on those they believed to be dissidents. These violent reprisals to peaceful protests live on in infamy even to this day. After negotiations, however, Solidarity was able to relieve some of the pressure imposed by the Soviet Union, especially when Gorbachev’s more progressive policies began to take effect. These factors eventually led to Poland fully embracing democracy as it regained independence. In the WARNO timeline, however, this is not an assured thing. In fact, things would get worse for Poles seeking to advance progressive policies; towing the party line would change from an expectation to a demand.

In the WARNO timeline, the troika seized power in Russia in 1987 and after assuming power sought to crush opposition to reduce internal perceived threats to their regime. The Baltic States and Armenia were the first among these in the months leading up to the outbreak of the third world war. The anti-authoritarian movements in Poland represented clear opposition to the troika. Fearing the potential for enemies within, the Soviet Union pressured the communist Polish government to resume their crackdown against those who might be disloayal.

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In the WARNO timeline large and open protests of the war erupted across Poland shortly after the conflict began in Germany. The communist governments in Warsaw and Moscow saw this as unacceptable. Gdańsk, being a crucial port city and the birthplace of the Solidarity movement, was a high priority target from a strategic and symbolic standpoint. They further worried that NATO could exploit the unrest. Losing control over the city posed significant risk to the Soviet war effort. Gdańsk was placed under martial law (again) shortly after protests began in the summer of 1989, even though many of the military divisions stationed nearby were redeployed to support the war. Other units were rapidly deployed to quell what was perceived to be an uprising. Orders to “pacify and secure” the city were issued in haste with little advanced warning to the involved formations. The orders prioritized speed over all else; reaching the city was more important than a full orderly deployment. Furthermore, due to the nature of this operation, divisional commanders would not mobilize some of the heavier support assets available to them as it was deemed unnecessary for a domestic security operation. Who would actually be conducting these operations though?

Pomeranian Military District emblem

Gdańsk falls within Poland’s Pomeranian Military District, one of three in the country. Many forces were available to the district, including some we have already seen in game:

·         15 Dywizja Zmechanizowana (including JW 4026 Gdynia “Formoza”)

·         20 Dywizja Pancerna

·         7 Brygadę Desantowa (the marine units featured in Korpus Desantowa)

Units like those listed above would not be able to lend aid in Gdańsk as they were deployed for other operations in WARNO’s timeline. This would leave the city’s defenses threadbare. Other Polish formations would be available to operate in and around the port city, but one of the most proximate large formations would have been 16 Kaszubska Dywizja Pancerna (16^(th) Kashubian Armored Division). The division has traditions that traces back to both the Polish-Soviet War and fighting the Germans in World War II. After the Soviet occupation of Poland, the division was reformed in Gdańsk and performed rear area duties until the end of hostilities.

Kaszëbë coat of arms

It was renamed the “Kaszubska” (or “Kashubian”) division in 1947, referencing the Kashubian people and region in Pomerania. It was reorganized between an armored division and a mechanized division several times until it remained an armored division in the 1950s. During this time it also changed where it was garrisoned, but never left the Pomeranian military district. In real life, the division was reorganized (again) as a mechanized formation in 1989. In real life, this unit still exists in the Polish military today under the name 16th Mechanized Division.

In the WARNO timeline, the transition back to a motor rifle division in 1989 would happen as well because they were relatively far from the front lines. However, this meant that the division was in a strange state when their orders to “secure” Gdańsk arrived. The 16^(th) gave up two of their armored brigades to reinforce front line armies as part of this reorg. Until two new motor rifle brigades arrived, the division would be at around half strength as it only would have had a single motor rifle and tank brigade. There would still be some divisional assets such as anti-air, artillery, etc., but they would also be in flux due to the reorganization and would probably be unneeded for security operations. It is for this reason that in game this division will be called the “16^(th) Kaszubska,” not classifying itself as armored nor motor rifle since it couldn’t truly be considered either based on organic formations.

To rectify their personnel and equipment shortfalls, other nearby forces would help augment the battlegroup. Polish reserves and coastal defense forces could be called up bolster the 16^(th) Kashubian’s numbers and bring a limited amount of support equipment. It will be noted here that due to the nature of this operation, heavy artillery assets would not be available to this battlegroup for two reasons. First, the 16^(th) was undergoing a significant reorganization at the time it received its marching orders and many of the units it would have normally had access to were absorbed by other formations. Second, because Gdańsk is far behind the front lines, plusing up the divisional artillery assets was deprioritized. Third, the security operation did not require artillery at all; shelling protestors with heavy indirect fire is probably bad form after all. For these reasons, the divisional artillery systems would have stayed at their garrisons for this operation. While regular Polish forces may believe excessive violence is out of order against protestors, other organizations that would be involved in this scenario might disagree. 

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The Służba Bezpieczeństwa, or SB for short, was active in previous uprisings and would certainly be utilized for an operation such as this. The formally named Security Service of the Ministry of Internal Affairs was the Polish communist equivalent of the KGB, acting as secret police within Poland. Their operatives were hardened and loyal to the communist state. They gained infamy in Poland with their brutal tactics including beatings, documented cases of torture, and murder in their anti-Catholic, anti-anti-communist, and general repression operations in Poland.

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There would be a few other sources of man-power available to the 16^(th) to help secure Gdańsk. Poland had several irregular groups that could (and did) participate in quelling revolt. Several of these will be featured in this WARNO battlegroup. Territorial militias in Poland would certainly bolster the manpower shortfalls the 16^(th) Kashubian would have faced. These militias were really more like reserve police forces, but they did activate in real life several times including to suppress protests.

The Soviets, partly fueled by paranoia about the understrength 16^(th) Kashubian revolting in a city they viewed rife with dissidents, were quick to lend forces to “pacify” the city. The Soviet Union had several formations stationed in Poland under the auspices of Northern Group of Forces.

There were three major Soviet formations that will participate in the “pacification” of Gdańsk. The first is the 132nd Bomber Aviation Division stationed in Chernyakhovsk, Kaliningrad. This division would certainly be capable of providing support to shore up the Baltic border of Soviet sphere of influence. They largely fielded Su-24M bombers. One of the other major Soviet formation that would be involved in pacifying Gdańsk would have been the 83rd Guards Air Assault Brigade, stationed in Białogard. This brigade was cast from the same mold as the (already in game) 56th Guards Air Assault Brigade. Unlike the 56^(th), however, the 83^(rd) was formed in 1986 and did not participate in the Soviet-Afghan War. The third unit that will be mobilized for this operation is the 155^(th) tank regiment stationed in Świętoszów. This regiment, normally a part of the 20^(th) Tank Division, would have provided heavy armored support. The troika wanted to ensure a T-55 brigade could be handled if they rebelled. However, for similar reasons as the 16^(th), many of their divisional assets would not mobilize for this operation.

Finally, because the troika would want additional “loyal” eyes on the ground in the city itself, KGB units that would have been deployed to the area ahead of the major order. These more clandestine forces would provide a direct line back to Moscow to keep the troika abreast of the situation, regardless of what came through conventional channels.

How would 16th Kashubian play in WARNO?

Slots and Units

LOG

A mediocre category as this battlegroup was hastily deployed. While done in haste, the core formations weren’t terribly far from their regular garrisons.

·         The Poles would provide a standard array of command and supply units that are already in game:

o   MP-21M MANEVR-M

o   BWP-1K3

o   GAZ-66 ZAOP.

o   KrAZ-255B ZAOP.

o   PUNKT ZAOPATRZENIA

·         The Soviets would have sent (existent) supporting units as well:

o   BELOZOR

o   BMP-1K3

o   MI-9

o   MT-LB SNAB.

o   URAL-4320 SNAB.

o   MI-8MT GRUZOVOI

INF

A good category, as the Kashubian division was transitioning to a motor rifle formation. It also had support from Soviet, reserve, and territorial units. An oddity with the deployed infantry, however, involved their transportation. While speed of the operation was prioritized, there was concern about partisan action in and around the city. For this reason, most of the infantry’s soft-skinned transportation options were not taken, opting instead for armored transports that would resist small arms and improvised incendiary weapons better.

·         Polish Mechanized infantry from their single mechanized infantry brigade. These units arrive in BWP-1s or TOPAS-2A.

o   DOW. PIECHOTA ZMECH.

o   PIECHOTA ZMECH

o   PIECHOTA ZMECH. (SVD)

o   SAPERZY, able to take TOPAS-2A only

·         Typical Polish support weapons are available, all arriving in UAZ-469s unless otherwise noted.

o   REZ. DShK 12.7mm (AA) Polish version of the same unit in 157-ya, provided by the coastal defense forces.

o   PKM 7.62 mm

o   SPG-9 may also arrive in BWP-1.

o   PPK FAGOT may also arrive in BWP-1.

·         Polish rear echelon units in the area would be mobilized. These forces would be drawn from local reservists who were mobilized and coastal defense forces. They arrive in STAR 266 trucks.

o   REZERWISCI

o   REZ. SAPERZY

·         Polish irregulars and interior services would provide the following:

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o   The dreaded ZOMO (previewed in the PACT offering in Nemesis 6.1, initially brought up by brought up by u/RamTank) are riot police will provide larger military police squads. These 10-man units are armed with 5 PM-63 SMG, 4 AKMs, a PMK-60 (a Polish produced AK variant made to fire rifle grenades), and rifle grenades. They have the militia and MP traits. They may arrive in ZSD NYSA 522 “raid vans,” or BTR-60PB ZOMO with bull bars and Military Police trait.

o   The nature of this operation would have fallen well within the purview of the SB. Several units formed by members of this group will carry the SB notation and feature the resolute and security traits. These units arrive in UAZ-452s.

§  SB PATROLA are a 5-man team that are armed with 5 PM-63 SMGs and smoke grenades. This team features the MP trait as well. This squad may also arrive in the SB UAZ-469, armed with a PKM and featuring the MP, security, and resolute traits.

§  SB SZTURM this unit is comprised of 8 internal security troops equipped for an assault role, but dressed in civilian clothes. They will have 4 PM-84 machine pistols, 4 PMK-60 assault rifles, satchel charges, and rifle grenades. They will feature the assault and false flag trait.

·         The Soviet air assault brigade provides shock infantry units for the fight. Unless otherwise noted, these units may arrive in URAL-4320 trucks, Mi-8T, or Mi-8T [RKT]

o   DSH. KOM. may also arrive in an Mi-24D DESANT

o   DSH. (RPG-7)

o   DSH. METIS

o   DSH. KONKURS can only arrive in LuAZ-967M or Mi-2T

o   DSH. PATRUL represents a small maneuver team that is inserted for rapid actions. These 6-man teams with the shock trait are armed with 5 AK-74s, an RPK-74, and an RPG-7VL. Because the anti-air capabilities in and around Gdansk were assumed to be non-existent (since this was nominally friendly territory) they would be dropped off in Mi-24D DESANTs or MI-24D DESANT [AT], an Mi-24D [AT] with transport capability.

·         Attached to the Soviet 155^(th) Armored Regiment had a battalion of motorized (BMP) infantry. They arrive in BMP-1P (FAGOT) or BMP-1P (KONKURS) unless otherwise noted.

o   MOTOSTRELKI KOM.

o   MOTOSTRELKI (BMP)

o   PULEMETCHINKI

o   FAGOT cannot arrive in the BMP-1P (KONKURS)

o   PKM 7.62 mm only arrives in UAZ-469s

ART

A very poor category because of the nature of the operation. It was assumed that heavy indirect fire support would be unnecessary to quell domestic dissent. Many heavy artillery assets would have been left behind as tanks and gunships could handle lightly armed protesters (if indeed they were armed at all). If heavier resistance (or some surprise NATO assault) appeared, it was assumed air assets could fill the gap until heavier divisional artillery could arrive. The limited systems available include:

·         M-37 82 mm an older soviet mortar in Polish service. May arrive in UAZ-469s or TOPAS-2AP

·         Polish M wz.43 120mm mortar teams in a UAZ-469

·         REZ. AH wz. 1937/85 152mm reservist version of an older artillery used for coastal defense. It is towed by KrAZ-255B

TNK

A good category

·         The remaining armored brigade from 16^(th) Kashubian would provide a familiar mix of existing tanks in Polish service:

o   T-55A

o   T-55AS

o   T-55AM

·         Additionally, the following units are available

o   BRDM-2 MALUTKA-P

o   BRDM-2 KONKURS

·         The 155^(th) Soviet Tank Regiment provides a selection of more modern tanks.

o   T-64BK

o   T-64BVK

o   T-64B

o   T-64BV

REC

A mediocre category

·         Polish reconnaissance assets include:

o   ZWIADOWCY that can arrive in UAZ-469

o   SB SNAJPER, a Polish sniper team with a pair of SVDs. They arrive in a UAZ-469.

o   SB ZWIADOWCY an SB signals team. This 4-man squad has 3 PM-63 SMGs and an SVD. They also feature the SIGING and resolute traits. UAZ-469 are available as transports.

o   ZMOT. ZWIAD in coming in ROZP. BWP-1

o   ROZP. SPECJALNE in HONKER RYS

o   BRDM-1

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o   PZL-104 Wilga is a cooped civilian recon plane that will be said to be flown by the militias

·         The Soviets provide several recon units from the air assault and armored formations as well as a small contribution by the KGB.

o   RAZVEDKA in UAZ-469

o   KGB NABLYUDENIE PATRUL is a 3-man KGB team armed with 2 AKS-74Us and an SVD, they have the MP and GSR traits. They arrive to the battlefield in UAZ-469s

o   BRDM-2

o   MOT. RAZVEDKA coming in GAZ-66 trucks or RAZV. BMP-2 IFVs

o   DSH. MOT. RAZVEDKA coming in MI-8T or MI-8T [RKT] helicopters

o   BRM-1K

AA

A very good as local air defense would support the AA elements organic to the 16^(th) and those brought be the Soviet units.

·         Local Polish forces would be able to contribute plentiful AA systems to secure Gdansk. Regular army and coastal defense forces would have had units in the general area.

o   STRZAŁA-2M that can arrive in UAZ-469s or TOPAS-2AP

o   REZ. AZP S-60 57mm towed by a STAR 266 courtesy of the coastal defense units.

o   ZSU-23-4M1 SZYŁKA

o   S-125 in service with the Polish Air Defense Forces. This launcher is towed by KrAZ-255B.

·         The Soviets also contribute to 16^(th)’s air defense:

o   IGLA arriving in UAZ-469

o   DHS. IGLA carried by MI-2T

o   MT-LB STRELA-10M

HEL

A poor category (most rotor aviation fire support would come from the infantry tab in the form of the Mi-24Ds; slots are reduced here for balance)

·         There was limited Polish rotary aviation available, but some could have been called to support:

o   Mi-2URP SALAMANDRA

o   Mi-24W

·         The Soviets provide a little more:

o   MI-8 ESKORTNY

AIR

A good category.

·         The Polish Air Force would provide air support, but being so far back and operating well behind the front line, older systems would be the most available to support.

o   MiG-21BIS [AA]

o   MiG-21BIS [HE]

o   MiG-23MF [AA]

A Polish S-20

o   Su-20 [AT] armed with a pair of Kh-23 AT missiles

·         Additionally, Soviet bombers from Kaliningrad would be able to reach Gdansk with ease; no need for drop tanks. They are all armed with the GSh-6-23 as well. Additionally, lighter loadouts were taken and because the bomber division had no organic fighter craft, the Su-24s were configured to carry R-60 missiles for self-defense.

An Su-24 with a light missile.

o   SU-24M [CLU3] carrying 4 RBK-500 bombs centerline and two R-60M missiles.

o   SU-24M [HE3] carrying 4 FAB-500 bombs centerline and two R-60M missiles.

o   SU-24M [LBG3] carrying two KAB-1500s and two R-60Ms

o   SU-24MP [EW/SEAD] One of the few EW variants of the Su-24, this aircraft would help cover its strike-payload carrying counterparts. Unlike the already in game EW version of the Su-24M, this one retains its cannon, carries two bleeding edge Kh-31P ARMs, and sports two R-60M missiles. As an aside, the Kh-31 missile was also used in an anti-shipping role; the seekers and payloads would be different, but the “body” of the missile was the same.  Due to proximity to the Baltic Sea, it makes sense that Kh-31s would be available.

Summary

16^(th) Kashubian is a well-rounded fighting force in spite of the circumstances in which it finds itself in. It is slow moving, outside of its air mobile units, and is well suited for attritional fighting. It has a strong core of infantry backed by a mix of older and modern tank families. They mix have plentiful mechanized and limited air assault troops with territorial and security forces. Dedicated rotor aviation support is relatively limited, but gunships organic to their infantry are widely available. They have poor artillery and thus rely heavily on their helicopters and strike craft.

Other Works

If you liked this, feel free to check out the other WARNO conceptual projects I’ve done. The links below represent a more polished product than the original reddit post.

Nemesis Concepts:

Strategic Strongholds: US Military District Washington & Mongolian 016 Mechanized Division

Author’s Commentary

Upon reaching end of this build and I couldn’t help but think this is just a better 94^(th)/15^(th)… Oops. In order to differentiate 16^(th) Kashubian from those formations, I hit their artillery tab and de-motorized most of their infantry. Ample helicopters and high-altitude bombers are meant to fill those deficiencies. Additionally, a variety of loadouts in aircraft is meant to make the division stand out more. These kinds of small changes are what I think to be the best way to differentiate Warsaw Pact divisions.

Stage Setting

Some commentary on the operation and protests described in game. I have neglected to describe the extent to which the protests and partisan activity, if any, is occurring. This is deliberate. WARNO is a game about WW3 and not a game about violent militarized repression of peaceful protests. However, we have ample historical evidence (both in the distant and recent past) to show that overreaction is not uncommon. There is some precedence for this in WARNO with the addition of the DON-100, as they were billed as interior forces aimed to suppress rebellion. Without the specifics of the unrest, however, I will leave it to your own willing suspension of disbelief as to whether or not a division sized force being sent to pacify a city is reasonable.

Historicity

The 16th Kashubian being order to pacify a city in the middle of a reorg may not be a likely scenario. The division reorganizing shortly after commencing an active conflict is also not an optimal thing. However, because the constituent units could be ordered around independently for security operations within their command district’s AOR, I think we can say that is reasonable. Should reserve units and militia only have handled this situation? Maybe. There is evidence that the Poles would use regular army units to enforce martial law and it may not be such a stretch here. As an aside, I can’t find a cold war era emblem for the 16th; what I have at the top is the modern 16th Mechanized Division’s patch.

Would Soviet formations stationed further west in Poland have been reassigned to help pacify what should have been a friendly city? Probably not. However, because of the troika in the WARNO timeline being very willing to use force to crush dissent throughout the Pact. Would other units have been more appropriate for this task? Probably, but we’re rolling with what we have here.

It is unclear based on my (admittedly superficial) research whether the 20^(th) Tank Division and its constituent formations would be equipped with T-64s or T-80s. As this unit was stationed in Poland and it is assumed the Soviets would have wanted their best tanks supporting operations in Germany, T-64 is assumed to be the standard. Then again, they aren’t that far from the border so T-80 could still be reasonable. I could be convinced that T-80 is the standard; it would add some more character to the division.

Things that could be cut

Most/all of the Soviet ground forces. This could very easily have been a straight Polish mechanized division, but 4th Zmech. and 20th Pancerna both already capture a Polish mechanized and armored division, respectively. I could have leaned more into the rear echelon and costal defense formations, but a) there was little available on them and b) the division would start to look more like 15 Zmech. with those additions. The Soviet additions were kept to differentiate the 16th from other existent in game Polish divisions. There are, however, a few things within these additions that could be cut.

Patrols carried by Mi-24s. Mi-24s were generally not used as troop transports as doing so leaves them extremely vulnerable, adds lots of weight in transit, and prevents them from providing fire support while deploying men. Because of the assumed environment this battlegroup would be going into, the risks of landing troops with Mi-24s would have been deemed acceptable (protestors tend not to have strong air defense system).

Su-24s with R60s. I am aware this was uncommon in actual practice. The in game division does seem to have decent enough air defense, but with the proximity to the bombers’ base and the lighter Polish air units, I wanted to add some variety here instead.

Polish things that could be cut would include the rifle grenades in general; this was an older system and using them for a law enforcement is likely ahistorical (particularly AT grenades).

Things that were cut

Lots of artillery. Soviet and Polish forces, even if doled out piecemeal, would have access to some very heavy artillery. 2S3s and 152 mm howitzers would have been available to most of the forces involved. As was mentioned earlier, however, this was more of a balancing technique than anything else.

Motorized transports. Also hand waived for balance purposes, the demotorization not only took away the wheeled trucks, but I also deliberately did not include BTR or Skot-borne infantry units. Unlike the trucks, these certainly would have been able to handle any small arms fire the commanders were worried about. These could be added in, but doing so gives the division less character.

KGB assault squads. I ultimately decided they probably weren’t appropriate here. Moscow probably would have exerted pressure on Poland to sort things out in their own back yard and not sent their elite KBG combat units in to deal with an uprising like this. The addition of the small units is honestly also a bit of a stretch, but I thought it added more flavor and helped to illustrate the paranoia the troika had.

WZT engineering vehicle based on the T-55

Engineering/flame T-55s. The image I found of a Polish dozer bladed T-55 enforcing martial law I thought was cool looking. I didn’t find much in the way of official Polish (or Soviet for that matter) documentation on designations. The in-game pattern of +1 front armor would be interesting if a dozer blade were affixed to the front of a Merida. Dozer blades might make sense if protests were intense and barricades needed destroying. I could be convinced to re-add a dozer bladed T-55 (A and/or AM). The Polish WZT were apparently pretty good ARVs, but they didn’t have much in the way of interesting armament in the same way a CEV or equivalent would (DShK only).  I had originally planned for the Soviets to include OT-55s, but flame tanks seemed excessive for the operation at hand. Additionally, I couldn’t find evidence that the 20th Tank Division had them in our timeframe.

Anyhow, thanks for reading if you’ve stuck around this far! Next time, we will examine the NATO counterpart to this division. Where would they be? Why Gdańsk? Who cares? Until next time commanders!

reddit.com
u/ThePreyingWolf — 10 days ago
▲ 69 r/warno

[Conceptual Division] Mongolian 016 Mechanized Division

Mongolian People's Army emblem.

016 Mechanized Division

Howdy commanders!

Today we’ll be diving into a conceptual division that would be the PACT formation in a Nemesis style offering opposite the American Military District Washington (MDW) for a Nemesis Concept I am calling "Strategic Strongholds." This Nemesis-like conceptual division take us the another strategically deep capital, this time in Mongolia! Like other capital defense divisions this division is more of a thought experiment on “what if CITY X” was faced with a modern invading hostile army. Ulaanbaatar may give even MDW a run for its money on how far-fetched such a scenario is, but I think it’s interesting nonetheless! I welcome input from those more knowledgeable on the Mongolian military of the late cold war than I. I am especially unsure if appropriate unit names and terminology – I freely admit that my translation tools have probably made some laughable errors. This particular division takes us to a region that is not yet well represented on our favorite French cold war strategy game. Let’s dive in!

Background

Ulaanbaarar in the 1980s.

Ulaanbaatar is Mongolia’s largest city. Its current location was founded in the late 1700s. Surrounded by four peaks, it sits at the boundary between the steppe environment and that of the forested steppe. As the seat of Mongolia, it houses the government of a people with a rich history. We won’t dive into the well known era where Mongolia was a military superpower under the leadership of the Great Khans, instead opting to discuss more recent history as it is relevant to the units and equipment guarding the capital.  

After the decline of the Khans’ power over the Mongolian tribes, the Chinese Qing dynasty gained dominion of the regions that encompassed modern-day Mongolia. Qing rule was relatively benign in rhe beginning and Mongols largely retained their own language and culture. Qing rule lasted for over 200 years until Mongolia declared independence in response to Chinese settlers being sent to Mongolia. This independence movement was part of the broader 1911 Revolution that ultimately saw the collapse of the Qing Dynasty. Mongolia requested aid in their revolution.

Tsarist Russia, while it never sent armies to help the Mongolians, encouraged the revolution and provided diplomatic support. However, the Russians believed this to mean that Mongolia was an autonomous region of China and not fully independent. During the Russian Civil War, China militarily reoccupied Mongolia as did many Russian “Whites,” those who opposed the Soviets. Soviet forces eventually militarily intervened in Mongolia, both to combat Tsarist forces there and to aid the fledgling Mongolian People’s Party.

Following years of occupation by various foreign powers, the Mongolian People’s Party was eager to secure guarantees of sovereignty. In 1924, after several years of war, Mongolia founded the Mongolian People’s Republic, the second nation on earth to be founded as a communist state. The Soviets and new Mongolian nation signed alliances early on. These alliances would be called on in the coming years.

Mongolian troops in the battle of Khalkhin Gol.

Border conflicts between the Soviets and Japanese dragged the Mongolian People’ Army (MPA) back to the battlefields. Mongols supported Soviets in the Battle of Khalkhin Gol in 1939. During World War 2, Mongolia was officially neutral for most of it, but provided economic aid to the Soviet Union. After The Soviet Union declared war on Japan, Mongolian forces aided in the invasion of Manchuria.

Following the Second World War, Mongolia was involved in many border skirmishes against the Chinese. Battle of Baitag Bogd (1949) was a formative engagement between the MPA and the Republic of China. Because of their close ties, the Soviet Air Force rendered assistance to the MPA during this battle. While tactically inconclusive, it affected how the MPA would conduct itself for years to come. Mongolia was most concerned by an attack from China than one from any NATO nation.

By this time, Mongolia was squarely within the Soviet Union’s sphere of influence, even though they were never a full member of the Warsaw Pact, due in no small part to the Sino-Soviet split. Mongolian military equipment was almost exclusively Soviet and they adopted many of the doctrinal and organizational characteristics of a Soviet style army. Mongolia was an ally to the Soviet Union and even hosted several Soviet armies until the end of the cold war. At the height of the Cold War, the Soviet union had 50,000 soldiers stationed in Mongolia, both to reinforce Mongolia’s smaller military and to further deter China.

Emblem of Mongolian Internal Security Troops

History aside, let’s talk about Ulaanbaatar and the military units and equipment stationed in the vicinity. As a quick aside, the MPA did not have access to modern equipment; they largely relied on older Soviet system across all categories; small arms to tanks to aircraft.  Ulaanbaatar housed headquarters units and internal security troops (emblem above). Police and militia units would naturally be mobilized in defense of the capital. These forces alone would be insufficient to defend the capital, other nearby units would be required.

BTR-60

The 016 Mechanized division was stationed in Sergelen, several kilometers south of the capital. It was a fairly modern (by MPA standards) mechanized division organized along the same lines as a typical Soviet motor rifle division. BMP-1s and T-62s were the most modern equipment available to the MPA in 1989; they didn’t receive T-72 until 2015 in real life. The MPA, however, had a relatively limited amount of BMPs, instead relying more on BTR-60 platform.

084 special task battalion was stationed in Ulaanbaatar. This special forces battalion would have taken part in the defense of the city. Little is known about the Mongolian special forces, but it is probable they would have emulated Soviet special forces. They likely would have access to more modern equipment.

Finally, Mongolian People’s Air Force (MPAF) would naturally provide support in defense of the capital. Older model Soviet designs would dominate the fixed wing category. However, in 1986, Mongolian did acquire a limited number Mi-24s which would certainly be employed by the MPAF. In addition to the MPAF assets, Soviets would certainly provide aircraft to help their ally, much like they did in 1949. They would launch aircraft from friendly bases within Mongolian and from airfields in Russia, like those near Irkutsk.

How would 016 Mechanized play in WARNO?

LOG

A very good category since the Mongolians would be fighting on home turf.

Mongolian People’s Army would have provided command and supply units familiar to those in Soviet service:

  • UAZ-469 KOM.
  • BTR-40B
  • BMP-1K
  • MT-LB LOG.

ZIL-157

  • ZIL-157 LOG. a 3.5 ton logistics vehicle
  • ZIL-131 LOG.

Ka-26

  • KA-26 LOG. logistics helicopter
  • SKLAD SNABZHENIYA

INF

An excellent category

  • Mongolia has a fairly typical Soviet style organization of infantry, but they do emphasize BTRs over BMPs. Regular army units would have provided:
    • A typical array of support weapon crewed by Mongolian troops. All can arrive in UAZ-469s or BTR-60PBs
      • PKM 7.62mm
      • SPG-9
      • FAGOT it is unclear whether Mongolia operated this ATGM in an infantry portable role in the 1980s, but it would not be unusual to see given the closeness with the Soviet Union and proximate Soviet forces.

KPV machine gun in a tall tripod mount.

  * KPV 14.5mm (AA) is a KPV heavy machinegun in a tripod mount that enables it to have enough elevation to engage helicopters.

Motobuudlagyn are the Mongolian equivalent to Motostrelki, but with less modern equipment. Unless otherwise noted, they may arrive in ZIL-157 trucks or BTR-60PB APCs.

Sapyor are Mongolian combat engineers. These units are 10-strong, have the shock trait, and can come in ZIL-157 trucks or BTR-60PB APCs

PULEMYOTCHIN is a 8-man squad support squad with 5 AKMs, 3 PKMs, and an RPG-18. They can arrive in ZIL-157 trucks or BTR-60PB APCs.

TANK USTGAH are a 6-man squad anti-tank squad. They are armed with 5 AKMs, an RPK, and 2 RPG-7Vs. They may arrive in ZIL-157s, BTR-60PBs, or BMP-1s

Mongolian Soldier.

  • TUSGAI an 8-man special forces team armed with 5 AK-74s, 2 PKMs, an SVD, and an RPG-7VR (courtesy of the Soviets). They feature the Special forces and mountaineer traits. They may arrive in ZIL-157s, BTR-60PB, or MI-8Ts. Also available as a transport is the TUS. BTR-40V, a BTR-40 with a DHsK and the special forces trait.
  • Mongolian reservists, conscripts, and second-line troops would be called upon to defend Ulaanbaatar. Unless otherwise noted, they have the reservist trait and arrive in ZIL-157s or BTR-40Vs (armed with a 7.62mm MG and saddled with the reservist trait).
    • KHUGATSAAT are Mongolian conscripts – they are veterancy locked. At 8-strong, they are armed with 7 AKMs, a Mosin Nagant DMR, and an RPG-2. As many of these units would have been formed of the still semi-nomadic peoples of the steppe, this unit will feature the mountaineer trait as well.
    • NEETS are Mongolian reservists. These 8-man squads are armed with 7 AKMs, an RPD, and an RPG-7V.
    • NEETS SAPYOR are an 8-man reservist engineer squad with 8 AKMs and satchel charges.
  • Finally, Mongolian police, police reserve, and elite guards units units would be available.
    • TSERGIIN TSAGDAA are Mongolian MPs. This squad is 8-strong and they are armed with 8 AKMs and have the MP trait. They arrive in UAZ-452.
    • SAIN DURYN are volunteers and militiamen. Poorly equipped, these 12-man squads are armed with 11 AKMs, a Mosin Nagant DMR, and an RPG-2. They feature the militia trait and arrive in ZIL-131 trucks.
    • DOTOODYN TSEREG are reserve internal security troops charged with guarding critical infrastructure in the capital region. This 8-man unit has 7 AKMs, and an SVD. They feature the security and military police traits and arrive in UAZ-452s.

Mongolian honor guard.

  • HUNDET KHARUUL are Mongolian ceremonial troops. While primarily tasked with parades, salutes, etc., they are trained to fight as infantry. Their parent formation, 032 Separate Commandant's Battalion, had more than companies of honor guards. There was also a company MPs and a special forces company. This unit will be comprised of members of all three. These 8-man squads will be armed with 4 AMKs, an 2 RPDs, and 2 scoped SKS rifles. They will feature the resolute, security, and mountaineer traits. They may arrive in UAZ-452s or BTR-40Vs.

ART

A mediocre category. Mongolian artillery pieces included were familiar Soviet designs, but crewed by MPA personnel.

  • Various Soviet mortar systems (all arriving in UAZ-469s)
    • BM-37 82mm
    • PM-43 120 mm
    • M-160 160 mm
  • M-46 130 mm howitzer towed by ZIL-131
  • 2S3 2S1 GVODZDIKA
  • BM-21 GRAD

TNK

A decent category.

  • Mongolian armored forces utilized a familiar array of Soviet vehicles. These will naturally feature Mongolian camouflage and heraldry.
    • D-48 85 mm towed by an MT-LB or ZIL-157
    • T-12 100mm towed by an MT-LB or ZIL-157
    • T-54B
    • T-55AK
    • T-55A
    • T-62MK
    • T-62M

BRDM-1 with ATGMs (not Malyutkas, but you get the point).

  • 9P110 is a BRDM-1 with Malyutka missiles

REC

A decent category.

  • MPA recon units would include:
    • TAGNUUL are a 4-man team with 3 AKMs, an RPD, and an RPG-2 that can be deployed in UAZ-469s
    • MERGEN BUUDARCH is a Mongolian sniper team armed with and SVD and a scoped Mosin Nagant sniper rifle. They have the mountaineer and sniper traits. They deploy in UAZ-469s.
    • MOTO. TAGNUUL an 8-man recon team armed with 6 AKMs, an RPK, an SVD, and an RPG-7V. Arrives in ZIL-157s or TAG. BTR-60As (a recon BTR).
    • TAG. TUSGAI a 4-man special forces scout team with the special forces, mountaineer, and GSR traits. They are armed with 2 AK-74s, 2 SVDs, and smoke grenades arriving in UAZ-469 or TUS. UAZ-469, a special forces traited recon UAZ-469 with a KPV machine gun.
    • TAG. UAZ-469 SPG-9 a recon UAZ sporting an SPG-9 recoilless rifle.
    • BTR-40A
    • BRDM-2

Mi-1.

  • TAG. MI-1 unarmed reconnaissance helicopter
  • TAG. T-34/85 a reconnaissance variant of the venerable T-34/85 painted up in Mongolian Steppe camouflage

AA

A good category.

  • Mongolian forces operated older anti-air systems. All towed pieces are hauled by ZIL-131s.

S-60 mounted atop an MT-LB.

  • Strela the ubiquitous Soviet MANPAD. This 2-man team can arrive in UAZ-469 or MT-LB S-60, an MT-LB with an S-60 auto cannon mounted on top. Not an official configuration, but something that is conceivable given the equipment and the dire nature of a capital under threat. A modern example of such a configuration is pictured above.
  • ZPU-4
  • ZU-23-2
  • 57 mm S-60
  • 9K31 STRELA-1
  • ZSU-23-4M1 SHILKA

S-75 missile.

  • S-75 an older generation long range SAM system. In game it is functionally similar to HDR’s Bloodhound.

HEL

A poor tab as Mongolia didn’t operate many gunships.

  • Mongolia would leverage most of its rotor aviation assets to protect its capital, including its relative modern fleet of Mi-24Vs:
    • Mi-24V [RKT]
    • Mi-24V [AT]

AIR

A good category since they are in friendly territory with many nearby air bases.

MPAF emblem.

  • MPAF would have contributed older airframes to the defense of Ulaanbaatar.
    • MiG-17Fs were nominally in service by the MPAF. These venerable airframes were armed with twin 23 mm cannons and a higher caliber 37 mm automatic cannon.
      • MIG-17F [RKT] carrying 32 S-5 rockets
      • MIG-17F [HE] carrying 2 250 kg bombs
    • The MPAF also operated the marginally more advanced MiG-21PFM in various configurations (all armed with the 23 mm gun):
      • MiG-21PFM [AA] armed with four 2 R-13Ms and 2 R-60s (in a “shotgun” configuration)
      • MiG-21PFM [RKT] armed with heavy rockets
      • MiG-21PFM [HE] armed with 4 FAB-250 bombs
      • MiG-21PFM [CLU] armed with 4 RBK-250 bombs; there is no direct evidence that Mongolia ever employed these bombs, but they were plentiful in Soviet inventory and could have been transferred and trained on in the prelude to war.
  • The Soviets would contribute to the defense of their ally’s capital as well
    • The Soviets would have had older familiar airframes in air bases deep in Russia or Mongolia itself. Here they will provide MiG-25s to fill the role of high-altitude fighter and strike craft.
      • MiG-25PD [AA]
      • MiG-25RBF [HE]
      • MiG-25RBF [CLU] armed with 6 RBK-500 cluster bombs
      • MiG-25BM [SEAD]

T-128M with R-4 missiles.

  • Tu-128M [AA] was the largest fighter aircraft ever to see serial production (which began in the 1960s). Many were stationed at Belaya airfield near Irkutsk, a Russian City near the border with central Mongolia. These aircraft were designed to intercept bombers using the R-4 family of missiles. It would carry two each of the old R-4R and R-4T radar and IR guided missiles, respectively. In game terms, this aircraft will have performance that puts it between the Su-15TM and MiG-25PD.

Su-27PU

  • In addition to older model systems, the Soviets will deploy a test variant of the FLANKER airframe. The Irkutsk Aviation Production Association was (and still is) a major Russian aircraft manufacturing concern. They developed a number of highly successful Soviet and later Russian systems. In December of 1989, prototype twin seat versions of the Su-27 were test flown at Irkutsk. The specific variant was the Su-27PU, the precursor to the Su-30 strike aircraft. In the WARNO timeline, we “march to war” the limited number of Su-27PUs, making them available to this battlegroup, performing air-to-ground missions. In game, this aircraft will carry its GSh-30-1 cannon, a pair of R-73 missiles for self-defense, and 6 Kh-29Ls which in real life could ripple fire, launching two missiles in rapid succession at the same target to increase probability of kill. In game represented with two Kh-29 weapon slots.

Summary

016 Mechanized Division represents one of Mongolia’s best equipped formation defending the capital of Ulaanbaatar. It features older, but reliable Soviet AFVs with excellent infantry. They rely on mass and mobility on the ground over slugging it out with their opponents. They have modern rotary aviation and plentiful older generation jets. The Soviet VVS provides comparatively more modern airframes to fill the gap in air defense and heavy anti-tank.

Author’s Commentary

This project was really cool! I, regrettably, hadn’t studied much in the way of modern Mongolia before this. It was a real treat diving into a largely new field for me; lots of learning! The design aspect of this division was an interesting challenge. Originally I worried I would have to include a large Soviet ground contingent to shore up in games weaknesses. I researched what Soviet divisions could have helped (such as 2^(nd) Gds. Tank Division), but as I built out the roster I decided that 016 probably had it handled. I likely could have completely omitted Soviet forces, but outside of MiG-21 spam, I didn’t see a good way for the division to deal with heavy tanks and contest the air.

One of the largest challenges I encountered during this product was a lack of information in sources I could access and translate. There wasn’t much in my searching, which is admittedly somewhat shallow, so I had to make inferences from Soviet doctrine. Finding contemporaneous images of insignia, camouflage, and uniforms was particularly challenging. If anyone knows of more correct terminology or has images, I would love it if you shared! As an example, the closest I could find to a unit badge for 016 was a medal purporting to be an 80 year anniversary commemorative piece. I could not verify if that was authentic or if it represented the unit’s actual insignia.

Alleged 016 emblem.

Things that could be cut

The thing that could be cut to make this a true “national capital” division would be the Soviet air unit. However, in any situation where Ulaanbaatar would be under threat, I don’t think it is at all realistic that they wouldn’t call on the Soviets for aid.

The Su-27PU is obviously another MTW unit which are often hard to justify. This could have been an Su-27UB (a trainer variant) with some arguments about strike capabilities being integrated. In the end I settled on the *PU for a few reasons:

1)      While not originally designed for an air-to-surface role, it was not terribly far off from the events of WARNO (December of 1989 – there have been more egregious MTW things).

2)      Because it was tested in Irkutsk, it could have been argued that it would have been pressed into service.

3)      The division needed additional anti-tank system in order to function well.

The twin missile loadout was chosen because the weapon system already existed and firing missiles in rapid succession (“ripple firing”) should have already been possible, at least from a technical standpoint. Whether or not the training and operator interfaces of late 80s Soviet technology was actually up to snuff is debatable. Additionally, I intentionally left off which Kh-29 variant (TV vs laser guidance) as either could be argued to “ripple fire,” but there could be challenges either way. Beam riders can and do home in on the same signal, but there isn’t much operational evidence that Kh-29L missiles from the same fixed wing craft could or would do this in 1989. TV guided munitions would require operator input to lock on and launch; achievable, but difficult. A safer approach would have been to make this platform the Soviet equivalent of the in-game Strike Eagle and give it LGBs. KAB-500 and 1500 were integrated with Su-30 early on. However, a “shotgun AT plane” would represent something new and cool for WARNO and it helps this division’s AT situation.

Also in this “could be cut” category is the MiG-25RBF [CLU]. There doesn’t appear to be any evidence that cluster bombs were used with on the MiG-25 platform. However, since these are dumb munitions and MiG-25 can carry HE loadouts, I don’t think it is much of a stretch at all. Also I believe this loadout was a thing in WG:RD so fair’s fair!

Finally, the Hundet Kharuul, like most honor/palace guard types, feel a little weird here. I could not source much that indicated how this group was organized and how they might deploy. This squad could probably be removed if suspension of disbelief was insufficient. But damn if I’m not a sucker for a drippy uniform!

Things that were cut

All the Soviet ground stuff. I found that of all the Soviet forces stationed in Mongolia, only the 2^(nd) Guards Tank Division would have had “modern” equipment. Other Soviet formations in country were still largely BMP-1 and T-62-based. The 2^(nd) would have likely had early T-72As and BMP-1s and maybe BMP-2s. I initially thought these units would have been almost mandatory to balance the division given what the MPA had at the time, but I think it wound up being enough to survive in WARNO (there are at least other divisions that are probably worse off than this would be). Regardles, the original plan was to have Soviet T-72As, BMP-2 infantry, Konkurs teams and BRDMs, Iglas, and Kubs in addition to the VVS. One of the nice things about holding off on this is that it could be used to augment another Mongolian division, especially a provincial or border guard themed one as they would be severely lacking in terms of heavy equipment.

There was also a Yak-18 recon plane I considered adding, but Mongolia never used it in such a role. Their recon tab wound up being fine, so I don’t think anything of value was lost by cutting the recon plane. I had also considered a conscript/militia recon teams, but I don’t think that would have been much value add. Those would have been appropriate, but the recon tab already seemed busy and had better options more or less across the board. More fodder for a Mongolian border division.

Anyhow, thanks for coming to TED talk! This concludes the “Strategic Strongholds” Nemesis concept. My next few conceptual divisions will return us to Europe. My original plan was to do a Warsaw capital division, but that was already done. I did have more ideas to work with, so Poland still will be next!

Edits: Fixed formatting and typos, corrected Gvodzdika designation, corrected MiG-21 AA loadout.

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[Conceptual Division] Military District of Washington

United States Army Military District of Washington

Howdy commanders!

Today we’ll be diving into a conceptual division following on the trend of capital defense forces. This time around, we will focus on another take on the US capital region that will share elements of u/Square_Bedroom5404’s excellent DCNG conceptual battlegroup due to the location. Key differences include the overall structuring of the in-game battlegroup and some of the other assumptions regarding available forces in the area. This division concept is not meant to represent an especially rigorous historical work, but is instead focused more on how the division will perform in game compared to what already exists. Let’s dive in!

Background

Union soldiers Guarding the Potomac River in Washington DC during the American Civil War

United States Army Military District of Washington (MDW), headquartered at Ft. McNair, DC, is a major US army command, directly under HQ Department of the Army. This command was established at the outset if the American Civil War, a time when Washington DC was in real danger of attack by a hostile military force. Since the end of the Civil War, the MDW has been charged with ceremonial operations in the greater DC metro area, but its original charge of defense of the nation’s capital is still a key duty.

MDW’s organic units are not exactly hardened front line forces. MDW’s subordinate units include both the US Army Band and the US Army Field band, an Aviation Brigade largely tasked with VIP transport (but featuring some very blingy Blakhawks), a gun battery for presidential salute, and the oldest serving US Army infantry regiment (the 3^(rd) “Old Guard”) to perform ceremonial roles along side several dedicated drill and parade units.

Emblem of the US Army's 3rd Infantry Regiment

It is unlikely MDW’s organic units would be able to thwart full scale Warsaw Pact invasion force was careening towards Washinton DC. In fact, in our timeline MDW was not involved in quelling the assault on the US capitol building during the January 6^(th) attacks in 2021. In that instance and in other possible scenarios involving a clear danger to Washington DC, US Army national guard elements could be, would be, and were activated.

Before discussing these units, it will be acknowledged that exactly which entity would assume direct military command of forces in and around Washington DC is unclear. MDW does not have the staff, capability to rapidly expand, or institutional ability to coordinate combined arms operations leveraging units from many joint combat arms formations. Similarly, the individual formations in the region (we’ll get there, be patient!) would likely not be able to absorb others. USNORTHCOM would technically be in command of the entire continental United States’ defense, but there would have to a lower echelon command for regional operations; a combatant command is unlikely handle the minutia of tactical maneuvers. MDW will be this liaison in the WARNO timeline. Moreover, in the game’s alternative timeline, Washington would have started to expand the ability of MDW to liaise and manage expansion due to a looming 3^(rd) world war, something its real world counterpart not have had to contend with. In the WARNO timeline, organizational changes would allow MDW to quickly bulk out its C2 capability to serve as the linchpin between USNORTHCOM and the operational formations.

To coordinate an effective defense of the national capital region, MDW would have to call on standing combat arms formations. As was mentioned earlier, MDW’s organic units would be insufficient. Fortunately, there are no shortage of combat arms (and other more specialized) units within a day’s drive of DC! Let’s discuss some of the major players!

Insignia of the DC N.G.

Insignia of the 29th Infantry Division (Light)

Insignia of the 28th Infantry Division

The bulk of the MDW is comprised of US Army National Guardsmen. The largest contributing formations are the DC National Guard (DCN.G.) and the 28^(th) and 29^(th) infantry divisions. They each have a sizable infantry base along with aviation and engineering support. The DC national guard, while most proximate, is the least heavily equipped of the major formations and its size is closer to that of a brigade. They will, however, provide a glut of N.G. infantry to bolster the defense. The 29^(th) “Blue and Gray” Infantry Division (Light) provides lighter motorized troops and in real life had the 150^(th) Cavalry regiment providing old generation tanks (M48s) employed in a cavalry role. Finally, in real life the 28^(th) “Keystone” Infantry division, stationed in Eastern Pennsylvania,  was a mechanized formation; largely M113-borne infantry with a contingent of older model M60 tanks. Both 28 and 29 ID had the usuay array of divisional assets such as artillery and anti-air, enabling access to a tremendous amount of support equipment for MDW.

Three divisions worth of soldiers may seem like an outlandish reservoir of support for MDW, but in our and the WARNO timelines, these units were not wholly available as some of their constituent brigades and regiments were assigned to other postings during the cold war. For example, the 28 ID was largely earmarked to support operations in CENTAG in a cold war gone hot. This will be said to have happened in WARNO. The particular units pulled from the division will represent most of the organic mechanized and aviation formations. In the WARNO timeline, only the 2^(nd) Pennsylvanian Infantry Brigade would remain stateside and available to support MDW. Notably, this brigade was comprised of one regular and one mechanized infantry battalion as well as a battalion of M60A1s.

Other changes in the WARNO timeline for the constituent divisions would involve several of the infantry brigades having been assigned to support or backfill units engaged in the European or South American theaters. This will include two of 29 ID’s three infantry brigades, retaining only the 150^(th) cavalry, 3^(rd) Maryland Infantry Brigade, 29^(th) Virginia Aviation Brigade, and the divisional artillery, anti-aircraft assets, and engineers to fight in the national capital region. These hand waives allow MDW to have three brigades worth of infantry with a significantly enhanced set of divisional assets like artillery and anti-air.

In addition to the larger formations, many installations and garrisons are proximate to Washington DC. National intelligence Agencies like CIA, DIA, NSA, and NRO are also headquartered in Virginia (the lattermost’s existence wasn’t declassified until 1994!). Dozens of military installations from all services are also nearby, ranging to small airfields and offices to sprawling and well equipped base complexes. In time of need, these would have been mobilized in some fashion to aid in the defense. Let’s dive into the more noteworthy ones from a WARNO perspective!

Emblem of USMC Camp Lejeune

Quantico USMC base is close to the nation’s capital as is Camp Lejeune. The latter is one of two major training facilities for all prospective Devil Dogs. There is a near constant flow of Marines training as well as other permanent USMC institutions and a sizable security contingent. MDW would certainly welcome assistance from their naval infantry brethren.

USAF Air Police Badge

There are numerous air bases nearby Washington DC, ranging from small air strips to major installations. In addition to providing areas for safe take off and landing, there would be plentiful engineering and security forces to prevent easy access to these crucial facilities. USAF personnel would certainly take part in the defense of the national capital region. It goes without saying that the USAF would provide serious air support if the homeland was ever threatened, especially since the range at which sorties could be launched is far greater than that of land forces. Among them would the 1^(st) Fighter Wing at Langley Air Force Base, first unit to receive the legendary F-15.

Insignia of Naval Air Station Oceana

Not to be outdone, the US Navy has several installations and airfields relatively close the Washington DC. Notably, Naval Air Station Oceana in Virginia Beach would be able to contribute naval aircraft in a defense of the capital. Further security personnel would potentially be able to support operations in the region.

CIA emblem

Special Operations Command emblem

Finally, there would be a few other less conventional sources of support MDW could draw from in time of crisis just due to proximity. The DC capital police would not be a significant fighting force in a conventional land war, but their services could free up resources that military units might otherwise have to handle. As mentioned earlier, the CIA is headquartered in nearby Langley Virginia and many clandestine operatives train at “the farm” on Camp Peary. USAF Pararescue Jumpers would often train in Washington National Forest, Virginia.  Army SOF units rapidly deploying from Ft. Bragg North Carolina could conceivably have mobilized Rangers, Deltas, or other high-speed-low-drag types. USMC Force Recon marines could also be training or rotating at Quantico.

How would MDW play in WARNO?

LOG

A good category as the Americans will be fighting on home turf.

- This division has the usual mix existing command units:

  • M577
  • M151 MUTT CP
  • M1025 HUMVEE CP
  • UH-1H CO

- This division also features several new command units:

M706 during a USAF training exercise

  • M706 CP This M706 is the US designation for the Cadillac Gage Commando V-100. These armored cars in game will sport both M2 and M60 machine guns and feature the security trait.

 

MDW VH-60 \"Gold Top\" helicopter

  • VH-60A CO functionally the same as the existent UH-60A CO unit, except it has a unique skin featuring the heraldry of MDW Blackhawks (pictured above).

- MDW is supplied by existing units:

  • M1008 CUCV Supply
  • M35 Supply
  • UH-1H Supply
  • UH-60 Supply
  • FOB

INF

A very good category

- The usual array of support units are available to MDW (one card each). All N.G. support units ride in M1008 CUCVs while the other teams arrive in M151s.

  • N.G. M60 7.62mm teams
  • USMC M60 7.62mm teams
  • USAF M2HB 12.7mm M63 teams comprised of nearby USAF security personnel help to establish a defensive perimeter in the National capital region. These troops use the M63 mount for the M2 to engage helicopters and feature the security trait.
  • N.G. I-TOW
  • N.G. M40A1
  • USMC TOW-2

- Various US Army National Guard units will be available to defend Washington in the event of an attack.

  • N.G. RIFLES LAW, DRAGON, and LEADER are drawn from the large numbers of national guardsmen in the region. These units may deploy in M35 trucks, N.G. M113A1 APCs, UH-60A BLACKHAWK helicopters, or N.G. M706 armored cars (still armed with M2 and M60 machine guns, but trades leader for the reservist trait).
  • MP patrols with both “regular” and M67 variety who arrive in MP Humvees.
  • A standard mix of N.G. ENGINEERS and N.G. ENGINEERS LDR. They can arrive in M998 HUMVEEs, M113A1s, or N.G. M706s.
  • To round out the N.G. selection of units, there are a few smaller units that will be called N.G. Patrols. These units represent soldiers who ordinarily serve in a non-infantry role, but due to circumstance or equipment cannibalization (more on that later) have been pressed into front line service. These units will be veterancy locked to represent they are not performing a role for which they have trained. Each patrol consists of 5 men armed with one M3 SMG, 4 M16A1s and varying heavy weapons based on the patrol type: N.G. PATROL (LAW), N.G. PATROL (DRAGON), and N.G. PATROL (M67). These units deploy in M1008 CUCVs.

Guards at the Tomb of the Unknown Soldier at Arlington National Cemetery

  • HONOR GUARD is a unit comprised of members of the 3^(rd) Infantry Regiment (the oldest regiment in the US Army) who largely serve in a ceremonial role, including guarding the Tomb of the Unknown Soldier. Called to defend the capital region, these soldiers form 9-man squads will have the resolute and security trait. They are armed with armed with 7 M16A2s, 2 M1C DMRs (a nod to their ceremonial Garands), and smoke grenades. They arrive in M998 HUMVEEs or M706 armored cars (same as the N.G. M706, just without the reservist trait).

Graduating class of Marines (note the instructors with their awesome hats)

- Because Lejeune is major Marine Corp training facility, it would be expected that many marines there could be called to arms in time of emergency. Security forces would also be drawn from Quantico. As such, the following USMC units will be available (one card each, except for the USMC security):

  • USMC LEADER riding M998 HUMVEE.
  • USMC SECURITY arriving in M998 HUMVEE, M706s, or UH-60 BLACKHAWK helicopters borrowed from the generous Army National Guard aviation units.
  • USMC RIFLEMEN (LAW) and USMC RIFLEMEN (DRAGON) would be formed from the recruits and marines at Lejeune. However, because there would be a variety levels of training and experience, they will be veterancy locked (at trained). They are carried to battle in basic M35 trucks or M35 ESCORT, a field modified M35 that sports an M2 and some hastily applied, improvised applique armor.
  • USMC INSTRUCTOR is a unit comprised of the trainers, veterans, and instructors from the Crossroads of the Marine Corps or Lejuene. This 7-man unit is equipped with 5 M16A2s, 1 M60, and M21 DMR, and an M72 LAW. Most importantly, some members of this team will bear the iconic USMC instructor campaign hat! This unit will have the expected resolute and instructor traits. Someone has to whip those weekend warriors into fighting shape! This squad deploys in M998 HUMVEEs or Army UH-60A BLACKHAWK helicopters.

- Several USAF units provide direct support on the ground in the defense of DC, drawing from the numerous USAF and joint facilities in the Nation Capital Region.

  • USAF DEFENDERS borrowing the moniker of USAF security forces from the future, these squads were charged with defending USAF personnel and property; there is not shortage of either within the National Capital Region. This 10-man squad is armed with 7 M16A2s, 2 M60s, an M21, and a Stinger Basic. They will have the security and MP traits. They arrive in M706 armored cars or flying in HH-60 PAVE HAWK helicopters, a USAF variant of the Blackhawk that will be painted in Air Force gray and replacing the M240s with GAU-2/As; the USAF designation for the M134 minigun.

- In addition to the mix of services’ troops, the MDW’s infantry are augmented by several less conventional sources.

  • DAO ASSAULT TEAM the direct action operators (DAO) units in this division represents an ersatz collection of elite fighters in the greater Washington DC area and those who could quickly be mobilized to the region. Members could come from several otherwise distinct and well organized SOF or clandestine units. This could include CIA operatives, USAF JPs, rapidly mobilized Rangers or Green Barets, or Force Recon. This group would be armed with the heaviest assault kit they could beg, borrow, or steal in a time of crisis for the homeland. This 6-man teams carries 3 Colt Commandos, 3 M249s, M67 recoilless rifle, and AT-4s. This unit (naturally) features the special forces and assault traits. They will arrive in either an HH-60 PAVE HAWK or a DAO HUMVEE, a field expedient modified open-topped Humvee that has the special forces trait with a Mk. 19 and an M240.
  • MINUTEMEN is a moniker applied to units comprised of regular men and women in the local area who have taken up arms to help defend their homes; a strong ethos that has endured through much of the American experiment. These groups of fighters are nominally led and augmented by Capital Police forces, lending some semblance of cohesion, but not conferring the MP trait to the unit; the officers have their hands full with the members of their groups. The unit is 8 strong with the militia trait and veterancy locked. They are armed with an eclectic mix of M1 Garands, M14s, and M1 carbines; rifles many private Americans could easily have in their own homes. They have satchel charges to represent improvised or scavenged explosives. Most notably, they will also feature the false flag trait as the non-police members dress in the civilian clothes they arrived to the battlefield wearing. This unit arrives to the battlefield in civilian vehicles; PICKUP TRUCKS/VANS.

ART

A decent category as most DIVARTY assets were retained by the constituent formations within MDW.

- All towed artillery pieces are pulled by M35s and mortars are carried by M998 HUMVEEs.

  • N.G. M29 81mm infantry mortar
  • N.G. M30 107mm infantry mortar
  • N.G. M101 towed 105mm
  • N.G. M198 towed 155mm

TNK

A weak category.

- The mechanized brigade from 28 ID provides:

  • N.G. M60A1 RISE
  • M901 ITV

- 29 ID’s cavalry regiments provide:

  • N.G. M1025 HUMVEE TOW
  • N.G. M48A5 Drawing from the 150th cavalry regiment, in game would be identical to the M48A5E2 in Spanish service, but with the reservist trait.

An armed, up-armored cargo truck from the Vietnam War

- Because of the dire nature of an attack on the US capital, several field expedient modifications to the large motor pool were made. Many heavy weapon systems were cannibalized to create more mobile firepower to be able to better support defense of the capital. These units will have the FM designator (for field modified, not field manual [Army field manuals would weep at the sight of these creations…]). All FM units will be veterancy locked due to this role being something done in haste, allowing no time for training.

  • N.G. FM M35 ACAV taking inspiration from convoy escorts from the Vietnam War, this unit represents a field expedient system comprising of an (improvised) up-armored M35. In game this unit will have 1 front and side armor, but <1 top and rear. The ACAV sports an M40A1, an M2, and 2 M60s.

MBT-70 undergoing trials at Aberdeen Proving Ground

- Some unicorns could be scrounged from Aberdeen Proving Ground to defend the capital.

  • XM803 is the designation given for a stripped-down version of the MBT-70 following its cancellation in 1970. The XM803 was a less advanced, but wholly American made modification to MBT-70 that in our timeline was short lived. Only one XM803 was converted from the 14 MBT-70 prototypes by the time it was cancelled in 1971. The MBT-70 never amounted to much in real life and a few surviving hulls are on display. In the WARNO timeline, however, we can take some liberty with how events progressed. In the WARNO timeline, we will assume that a small, dedicated group was able to secure enough funding from Congress to continue tinkering with the autoloaded 152mm cannons and the MBT-70 hulls served as good test platforms. Over time cheaper domestic parts were used to maintain the tanks, much like the XM803 program intended. Under this guise, the prototype MBT-70s were effectively converted to XM803. In addition to the (rather poor) GLATGM, improved or experimental ammunition (such as the XM578E1 152mm gun launched APFSDS round) could be used with the tank’s more modern fire control systems to combat armor. In game, XM803 represents the missing link between an M60A3 and an M1 in terms of armor and firepower.
  • M1A2 may have been undergoing evaluations at Aberdeen in 1989. The M1A2 has more advanced fire control and newest generation depleted uranium armor. The next generation armor alone would have the Abrams be classified as M1A1(HC), but the combination of this armor and further improved fire control is what makes this unit called an M1A2. In game this will translate to higher accuracy and slightly reduced aim time for the main gun. Additionally, M829A2 improved DU APFSDS ammunition, introduced in 1994 in real life, is being marched to war as its earlier iterations were likely tested at Aberdeen Proving Ground.

REC

An average category

- MDW has access to a number of units that already exist:

  • N.G. OH-58A recon helicopters.
  • CEWI coming in M151s.
  • N.G. SCOUTS coming in M151, N.G. M113A3 ACAV, or UH-1H.

- DAO SCOUTS Another DAO unit, comprised of 4 men armed with 3 M16A2s, an M24 sniper rifle, an M72 LAW, and smoke grenades. They have the special forces and GSR traits. They can deploy in M151 or HH-60 Pave Hawk.

- COVERT ACTION TEAM This 6 strong team represents CIA clandestine operative (either from Camp Peary or Langley) who seek to help defend the homeland. They are armed with 6 suppressed MAC-10 SMGs, satchel charges, and smoke grenades. This unit features the shock, special forces, and false flag traits. This unit arrives in PICKUP TRUCKS/VANS.

- N.G. AH-1S RECON These Cobras are more lightly armed than others as their primary task wasn’t to directly attack the enemy (in real life anyway...). In game they will only have their M134 minigun/M129 AGL turret and four I-TOWs.

AA

Good category as nearby military installations pool their resources with the divisional AA assets available under MDW.

- All towed options come in M35s and MANPADS in M151s.

  • N.G. STINGER
  • N.G. M167A1 VADS was in the TO&E of both 28 and 29 ID in 1989. This unit represent the ubiquity of this platform in the Capital region with many cards available. The AA emplacement is towed by Humvees.
  • N.G. FM M35 VADS continuing the trend of leveraging the tools at hand, this unit represents an M167 mounted in the bed of an unarmored M35 truck.

HEL

A very good category as there were many aviation units MDW can pull from.

- Many Cobras are available to this division:

  • N.G. AH-1E COBRA
  • N.G. AH-1E TOW CONBRA
  • N.G. AH-1E GUNSHIP a National Guard version of the AH-1E [AT1] (from 7^(th) US ID); 38 Hydra rockets and 4 I-TOWs.

- Because of the surplus of aviation and support assets, a number of modifications and integrations were done to better provide an array of threats to confront any invading force. Because black hawks proved to be the better transport for infantry, most the divisions’ UH-1s have been turned into ersatz gunships, informally dubbed “AUH-1H”.

  • N.G. AUH-1H [I-TOW] a Huey armed with two racks of two I-TOWs.
  • N.G. AUH-1H [RKT 1] 4 7-count Hydra pod armed Huey (meaning weapon slots with 14 rounds each).
  • N.G. AUH-1H [RKT 2] 4 racks of 19-counta Hydra pods (meaning 2x38 rounds).

AIR

A good category since sorties could be flown in from much of CONUS to support.

- USAF would provide numerous aircraft for the fight.

  • F-15C [AA3]
  • F-16C [AT]
  • F-16C [CLU]
  • F-16C [HE]
  • F-16C [LGB]

- Because this battlegroup is based in the United States at time of conflict, access to F-15Ds would be relatively easy. In particular, Langley AFB had trainer F-15s available throughout most of its time operating the Eagle. These twin seat trainer variant of the F-15C allows for some unique loadouts because of two major factors. 1) a number of modernization programs (e.g. MSIP, a digitalization package for F-15 making reconfiguration and weapons integration easier) and 2) having a second airman within the platform to perform specialized missions. All F-15D variants in game will have the usual M61 cannon, complement of sidewinders, and the speed and ECM of the F-15C.

Twin seat F-15 dropping Mk 84 bombs

  • F-15D [HE] While F-15D was not originally configured for an air to ground role, programs to allow Eagle to strike surface targets were well underway and available by WARNO’s epoch. This variant will carry four Mk. 84 dumb bombs dropped from high altitude.
  • F-15D [CLU] another air-to-surface F-15D, this variant carries 8 CBU-87 advanced cluster bombs that will be dropped from high altitude.

Twin seat F-15 with jammer pods

  • F-15D [EW] using the AN/ALQ-131 ECM pods and having a second airmen to control them, this EW variant will feature the trait of the same name and will have four AIM-7Fs as the more modern missiles were slated for use in Europe.

Navy F-4 taking off from a ground station

- MDW could also count on support from Naval aviation F-4Js for close support, coming at least in part from Naval Air Station Oceana. These aircraft will have 20% ECM and the M61 Vulcan.

  • F-4J [GUN] this F-4 is equipped with a pair of Mk 4 Mod 0 20 mm gun pods and a pair of AIM-9Js. While extremely close range, this fighter would be able to strafe its targets with guns to devastating effect.
  • F-4J [HE] carrying 2 Mk 84 bombs dropped after diving towards it target.
  • F-4J [AA] the naval version of the existent F-4E [AA] with an identical loadout, but painted with Navy heraldry.

Summary

To summarize, MDW is a capital defense formation that draws from several National Guard units as well as a number of regulars from other services with a selection of elite and prototyped units. It relies heavily on its rotor aviation for mobility and fire support for its large infantry force. It has a powerful air tab, but it has limited armored assets and poor GBAD. If it looses air superiority and its extremely limited high end armored units, it will struggle to hold back heavy mechanized forces unless it can rely on maneuver to find optimal angles or force new engagements.

There are 38 New units in this battlegroup. 2 are effectively reskinned versions of what is already in came (MDW UH-60A CO and F-4J [AA]) and six are N.G. versions of existent units (N.G. M101, N.G. M198, N.G. M1025 HUMVEE TOW, N.G. M48A5, N.G. M167A1 VADS, N.G. AH-1E GUNSHIP)

Author’s Commentary

This division was a lot of fun to theory craft! New respect for those who build and balance divisions in WARNO. This sections is basically my rambles about the process of making this writeup, feel free to call it good here.

Slots

Eschewing the vague descriptor of slots, I had the following in mind:

TAB Slots & Cost Justification
LOG: 1/1/1/1/2/2/3 Home field advantage
INF: 1/1/1/1/1/1/1/1/2/2 Lots of infantry brigades to pull from
ART: 1/1/1/2/2/3 Lots of DIVARTY assets
TNK: 1/1/2/3/3 Limited organic heavy tanks
REC: 1/1/1/2/3 Nothing special
AA: 1/1/1/2/2/3 Lots of divisional AA
HEL: 1/1/1/2/2/3 Lots of aviation units
AIR: 1/1/1/2/2/2/3/3 …it’s the American homeland, what were you expecting?

Things that could be cut

There are a few elements that give me cause for concern from a balance and gameplay standpoint. To this end, there are a few units that would make sense to cut. The MINUTEMEN unit is odd and, if I am being honest, doesn’t entirely feel like it fits in with the game. While the idea of using Gravy SEALs in game is very funny, it may be inappropriate. The HONOR GUARD fall into a similar bin, but to a lesser extent.

There are a number of units that I could see trimming back from a balance/historical perspective. Starting with the historical, XM803, F-4J [GUN], M1A2, AUH-1Hs, and the use of F-15Ds is somewhat ahistorical, but so is WARNO. From a battlegroup identity standpoint, the order of removal in my perhaps not-so-humble opinion would be F-4J [GUN], XM803, F-15D [EW] M1A2, F-15D [CLU], and F-15D [HE].

From a gameplay standpoint I justify this order based on the fact that most US formations do not have quality high altitude bombers and the inclusion of F-15D strike craft fills this gap. The US had already developed the F-15E and Israelis also used F-15D in an air to ground role. I didn’t want to steal 24^(th) US ID’s unicorn so I settled on F-15Ds. Also, I just want more Eagles in game (its my favorite plane!).

F-4J [GUN] is similar to the Su-22M4 [UPK], but it could be too strong against helicopters (hence why I didn’t include Sidewinders on the unit). Additionally, it is dubious that the gun pods would have been put onto F-4Js in place of… literally anything else. It does provide a unique capability for NATO, however and helps MDW deal with helos at standoff range.

The XM803 justification is admittedly fairly weak, but it allows a truly unique tank into the game. There were 14 MBT-70s made and I wasn’t able to find where they all went with estimations on when they went there.

 M1A2 is boring, but would not be the most outlandish MTW unit. In fact, there were likely three M1A2s were at Aberdeen in 1989. The advanced ammunition could especially make sense with Kontakt-5 ERA being added to the game soon (M829A2 was specifically designed to combat Kontakt-5). Not including the ammunition and only improving fire control and armor could be an alternative way to include the unit with fewer leaps.

The so-called AUH-1H units is actually fairly reasonable from a historical perspective. TOWs and rocket pods were fired from Hueys years before. Would the crews of the aviation units have been trained well in their operation? Probably not. From a gameplay perspective, however, they would provide some unique cost effective helicopters that American battlegroups rarely have access to.

Things that were cut

Other possible unbtis I considered, but ultimately did not include for concerns over balancing included ACAV M48A5s, additional AA units, M101s in the beds of up armored M35s, N.G. Light Rifles units, early or experimental versions of the M1 tank, tanks acquired for FME, additional MP-trait units, Honor Guard artillery.

The ACAV M48A5s would likely have to be different from those in 6^(th) US because

  1. they would be unlikely to have the same bleeding edge ammunition,
  2. because they would be different to those in 6^(th), there wasn’t a slick way to differentiate their names without breaking the pattern of calling them ACAV without adding an index, and
  3. it could potentially create another initial release Østre Landkommando.

I-HAWK (regular or N.G. variant) could easily have been added to the division as many of the nearby bases (especially Ft. Meade as they were the first unit to receive the HAWK system), but an air mobile division with a strong air tab that also has access to I-HAWK could (once again) echo early Østre Landkommando. OH-58s were plentiful throughout the divisions’ aviation units so it wouldn’t be unreasonable for OH-58C/S to appear here. While absolutely fitting for a helicopter-centric division to have AA helos, I thought it might make the heli spam too oppressive. The same line of reasoning applies to the idea of adding N.G. ATAS cobras in the HEL tab. I could be convinced that I am too gunshy because of the Danes.

FM M35s with M101s is, frankly, just silly and it is unlikely to have been remotely useful outside of some extremely niche circumstances. I wouldn’t expect anyone to ever take the unit and it was most likely to have been a flavor pick. It would have been extra funny if the IRL MDW artillery regiment used their shiny guns and dress uniforms, but that is way over the top. More on those guys below.

As part of my research, I discovered the US Army squad sizes had been as large as 11, especially for non-mechanized units. I had theory crafted a number 11-man squads with double AT and three MGs, but the cutoff for when light rifles became 9-man was unclear and the contemporary US Army FMs seemed to indicate that by 1989 squads were 9-man. Additionally, with both USMC and N.G. infantry units, another oddly sized group seemed superfluous.

Either very early versions of the M1 could have been interesting and filled a similar role to the XM803. However, most of my digging indicated that the prototypes/LRIP models were largely converted to modern standards, except for an odd hull or two. Nothing with significant enough numbers to fill a card without further mental gymnastics. The Fabled M1 “Thumper” would have been awesome, but I was unable to find much information about it. Additionally, the 140mm cannon ammunition would have been an issue for any level of sustained combat.

u/Square_Bedroom5404 had theory crafted American crewed T-55s and that would have been very cool! I hadn’t considered tanks the US acquired for foreign material exploitation or evaluation. The issues I had with including them in my version was threefold:

  1. from an operational standpoint, keeping them adequately supplied would have been difficult; similar to the 140mm thumper ammo, but likely less acute.
  2. from an employment standpoint, I would worry about friendly fire incidents, especially with large numbers of reservists in a high stress environment
  3. I didn’t want to steal Square_Bedroom5404’s thunder any more than I already was in my thought experiment.

Similarly, Square_Bedroom5404 also spoke extensively about the law enforcement elements available to the DCNG. I, again, didn’t want to steal their thunder. Proliferation of the MP trait felt off limits and from a gameplay perspective adding more units with it I didn’t think they offered enough to differentiate them from the regular MP and large USAF squads for them to have a more prominent role in the division.  

Finally, I had considered some of the ceremonial artillery units to make an appearance in game. There is an organic artillery unit within the 3^(rd) Infantry Regiment, but they are used for ceremonial purposes like 21 gun salutes. Functionally, they would come with resolute and maybe a rank of vet (and look sharp as hell!), but on M101s or other equivalent 105mm guns, it just seemed like it wouldn’t matter much. I did however find that they do have mortarmen in the unit as well, but again, the battlegroup likely already has plenty of indirect fire units and even with resolute and veterancy, it probably isn’t enough to be worth including.

Edits: formatting and typo fixes.

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