
Instructor trait does not affect allied units
Tried to send a few instructors to help out my allied KDA player's reservist hordes, but it didn't work. Needless to say my disappointment is immeasurable and my day is ruined.
Please fix

Tried to send a few instructors to help out my allied KDA player's reservist hordes, but it didn't work. Needless to say my disappointment is immeasurable and my day is ruined.
Please fix
Plz just give it a good gun (21-20 pen). the new leo looks better and is cheaper. Other than that another great nemesis!
Mod https://steamcommunity.com/sharedfiles/filedetails/?id=3395350736
I don't usually make really long posts, but today Death or Dishonor got a major update, adding new divisions for the USA. Since the last time I wrote about this mod, they added Ukraine, China, and Israel, and even planned new factions such as South Korea and Japan.
For a faction already neutered in the air, a nerf…
F-104G [HE], MFG F-104G [HE] : Price increased 155 to 175
F-16C [CLU] : Price increased 225 to 240
MIRAGE F1C-200 [CLU], MIRAGE F1C-200 [HE] : Price increased 175 to 185
TORNADO IDS [CLU], TORNADO IDS [HE]: Price increased 240 to 260
MFG TORNADO IDS [CLU] : Price increased 250 to 270
It be like that some times...
I'm definitely not gonna bring up the fact that my BLUFOR write-ups don't even have the South Korean Marine Corps
Anyone else tried out the new divisions? VTK 42's tank tab is underwhelming but overall it is good (the recon Marder is a standout!)
71 YA ZAP has left 17 YA in the dust. If you are okay with being as slow as a snail your tidal wave of reservists + instructors can beat anything. The rocket SU 24 can delete any infantry squad.
Guess what, commanders, school’s finally out!
No, we mean literally - Nemesis #8 - School’s Out is the latest mini-DLC to release for WARNO and is available today!
https://steamcommunity.com/games/1611600/announcements/detail/197747627751639514
Remember when the top BA player was promoting Eugen about a month ago?
Nemesis 1-6 are 20% to 34% off, as well as northag, southag and landjut. Which one/s would you recommend?
How about implementing a Timed Game Mode where the Objective Point's change uring the Game where you have to land on a Beach and fight yourself inwards of the map. Once you have captured the first objective the spawn point and the Capture points change and the conflict Escalates.
Imagine starting the Game of beach assault with only the infantry and Logistics, Recon and AA Tab Unlocked, the Attacking force Captures the first Point and now Helicopter, and Tank tab gets unlocked and on the 3rd Capture Arty and Planes get unlocked, the 4th capture then is simply all out war with evrything unlocked and evryone trying to win. Evry stage of capture should be timed to like half an hour or so and once a Point has been captured the Timer resets.
I am aware that Maps have to be Speciffically made or changed up for this Gamemode.
Howdy commanders!
Welcome to the fourth entry of ten in the “Second Wave” conceptual WARNO expansion. We will be going to Czechoslovakia today, specifically the northeastern part (modern day Slovakia). The “class” of division is not correct from a doctrinal (and linguistic) standpoint, but there will be an explanation; I hope you will agree it functional if nothing else. Per the usual, I am largely focused on how this battlegroup will play in game and many decisions for addition or exclusion of units were made along those lines. The intent with this formation is to be a swarmy, light instructor tank division with plentiful line infantry. It is meant to be lighter than 2. motostrelecka divize and really focus on the ground game, using artillery and weight of number to grind forward. Nothing revolutionary is really captured here in terms of new units, the novelty is meant to come in composition and playstyle. As ever, I appreciate your feedback and I will take things under advisement ahead of posting the (more) finalized product.
Let’s get to it!
While the concept is a cadre division in Soviet-style armies isn’t new, this implementation is uncommon. Most low readiness/cadre style divisions in the Warsaw Pact would have a skeleton crew of standing professional army forces who would maintain equipment and be responsible to train the incoming reservists and conscripts (303. Tankova, 71-ya, and 157-ya are in game examples of this). The way 14. Tankova has organized itself is different in that its “cadre” component was an integral part of another division instead of being the minimally manned kernel of a standalone division. This meant that, in effect, 14 Tankova was a full-strength division in peacetime, but it wasn’t truly a Motor Rifle nor Tank division from a doctrinal standpoint.
The mobilization and raising of this twin division will be said to have occurred in the WARNO timeline, at least partially. The mobilization process would have begun in the early stages of the war. However, other reservist mobilizations (such as 303. Tankova) would have been prioritized; 14. Tankova, after all, could be functional as a division if not doctrinally compliant. As NATO forces press their attack across the border, Czechoslovak forces would redouble efforts to mobilize and fill the 14^(th)’s twin division. While sourcing is unclear, this twin division will be dubbed 14. Motostrelecka Divize; a name under which 14. Tankova was previously organized. This pseudo two-division battlegroup will collectively be called “14. Mototankova Divize” (technically descriptive if not linguistically or doctrinally correct).
There were several training grounds at or near the seat of 14. Tankova’s regiments’ garrisons. Vojenský výcvikový prostor (VVP) Kamenica nad Cirochou and VPP Valaškovce were training grounds in the region; many square kilometers of training area. It is probable that they were the regiments’ own training centers, but they were in varying stages of use in real life. VPP Valaškovce was only restored to operational status in 1988. These training grounds would almost certainly have been used to train the incoming mobilized troops. This implies that there would be staff, either organically or as an addition to the Division’s order of battle, who would assist in the training of new arrivals. It has been documented that there were early model T-72s in the region for training, but it will be said that those were sent to support 303. Tankova. Regardless, instructors would be available to whip the conscripts into shape!
What will all of this mean in game terms? This battlegroup will have a large selection of unit and approximately one third of the division’s forces would be reservists. There would be a few other sources of support from which 14. Mototankova could draw from. Local people’s militia (reserve police forces) and specialized border guard would help to ensure mobilization and deployment could occur in an orderly fashion while also helping to root our infiltrators or spies. Additionally, Poland was in the process of sending a division stationed near the Tatras to add additional strategic QRF to the Warsaw Pact’s operations in Czechoslovakia (more on them in a future conceptual division). Some elements of this force would forward deploy and to support to 14 Mototankova.
A good category (1/1/1/2/2/3/3)
A good category
A good category (1/1/1/2/3/3)
A good category (1/1/1/1/1/2/2/3/3)
An average category
An average category
A decent category (1/2/2)
A poor category (1/2/3/3)
This concept division would 28 new units to WARNO. While many are reservist versions of existing units in this count, there are also a number of units that are configured differently, whether with new and different ammunition available or loaded with new configurations.
If you liked this writeup, feel free to check out the other WARNO conceptual projects I’ve done. The links below are generally a more polished product than the original reddit post, though some I haven’t gone back to revisit yet (AMF(M) is top of that list as it needs a partial rewrite). I also plan to consolidate my nemesis writeups into a single document to capture the theming. I will also soon post my entry into the (now completed) WARYES division writeup contest. Stay tuned for that!
Other Second Wave conceptual expansion:
Nemesis Concepts:
This division was pretty neat in that it focused more on the Slovak side of Czechoslovakia; something that hasn’t been deeply explored in the WARNO universe yet. I may be leaning too hard into that with the divisional icon, but I don’t know how much more in game variety Czechoslovak units could provide; most of the architypes have been hit already. I could be convinced otherwise and could simply use standard Czechoslovak division icon. Another note: I am aware the pictured RM-70 is a Slovak army variant which postdates the cold war. I included that image because I though it looked neat with the plow.
T-55AM2s. I was unable to find conclusive documentation on exactly what flavor of T-55s 14. Tankova had in 1989. I suspect that the more advanced tank would have been allocated to units closer to the front, as is the case for most armies in this time period. March to war style arguments could certainly be made if needed. Ultimately T-55AM2s were added to allow for some scalability in what the division could bring to bear; i.e. a strictly gameplay oriented decision.
Danube River Guard. This is definitely a stretch. While border guards are already prominently featured in game, Dunajská pohraničná stráž is extremely geographically locked and their role would likely not have extended much beyond the banks of the Danube; which isn’t terribly close to the Tatras. Their addition isn’t really even a gameplay factor (although very cheap, high availability recon is nice). These fine fellows were added in no small part of their drip. However, due to the intended role of 14. “Mototankova” as a strategic QRF, it isn’t inconceivable they would deploy near the Danube as we don’t have much in the way of specifics regarding the state of the frontline in the Czechoslovakian theater. Ultimately a style pick I could be convinced to drop.
BVP-1PPK. Kind of a weird addition, but it was cool, new, and different. Being an artillery targeting system, it makes sense to include it with an artillery heavy battlegroup such as this one. Its cool, new, and different and provides exceptional optics to things that need it.
SHPz. The recon tab was feeling pretty crowded and these units were the first to be cut. No particular reasoning other than more SF units didn’t seems to have a strong role in this division. I could be convinced to re-add them.
More Poles. I had originally planned this division to have a decent contingent of Polish forces, mostly recon, air mobile, and air craft. As mentioned before, the recon tab filled up quickly and I decide to not include many. Polish planes were included as well, but were ultimately cut as 1) the division has good enough planes as is and 2) air is really not a focus of this division. I wound up settling on only the Kommandosi as their air mobility would allow them to get to where they needed to go quickly. I had also intended to include the Podhale rifles from Nemesis 6.1, but I decided they wouldn’t be a good fit here. I will get their drippy capes into one of these write ups (I’m 0 for 2 now…).
After testing Vanilla Breakthrough, we noticed one major problem: fixed-wing air has an insanely high sortie rate.
Aircraft can strike, evac, rearm and return every few minutes. For a game trying to represent 1989 maneuver warfare, that's an unrealistic amount of air power concentrated on a tiny part of the front.
So we're testing the simple solution tonight:
NO fixed-wing air.
No fighters, bombers, CAS, SEAD or recon planes.
Helicopters + recon drones stay.
The goal is to put the focus back on maneuver, combined arms, artillery and ground combat.
If it works, we're considering setting up a regular Vanilla lobby around this ruleset.
Tonight at 21:30 CEST!
Join & sign up:
https://discord.gg/t3cbagpTN
If you wanna follow along feel free to join the discord: https://discord.gg/2K2rxUtVvw
If you didn't see my last post, custom models are now possible in Wargame: Red Dragon! Full stat modding has been possible for a while, but models are new!
I'm working on a few big things, but i wanted to share my infantry models i've been making in the WGRD artstyle for my upcoming mod.
If Wargame / Wargame modding interests you, join my discord!
Screenshots taken of the match that i thought looked pretty dope.
Since there has been a slight uptick in 12 Panzer discourse with the imminent release of Nemesis 8, I felt a reminder was needed.
Edit: To be clear, I have nothing against anyone who was a fan of 12 Pzr. I just think it's time to move on for anyone still harboring a grudge against VTK or Eugen because it lost Nem 8.
Hallo Kommandeure, willkommen zurück!
After the recent Tropical adventures, back to Germany for a second wave coming in with new ideas, traits and game mechanics.
After the recent fictional divions, the latest 3rd PzDiv got my attention again. After the very very good or as you know excellent Concepts of https://www.reddit.com/user/MustelidusMartens/search/?q=warno
I began to ponder, would the German army have their prototypes all in Lehrbrigade 9, like the 3rd Pz Div concepts, per chance when war breaks out or is there maybe a another solution to it (to get even more German prototypes comprehensive into the game even if it's not 100 factual). And thinking about it, I thought when would you use your highly innovative(but unfinished or untested prototypes) directly at the start of a war or if the favor shifts and you get more desperate and had time to make the prototypes a little more battle ready. My solution to this problem is the 7th panzer division which is the sole west German division in Northag which didnt had a spot on the inner German border but was held in reserve by Germany and NATO.
to begin with i know its ready like It's a Christmas wish list but as we all know even if we didn't hear it recently... West Germany suffers and it suffered enough ;)
Unlike most NORTHAG divisions committed to defined national corps sectors of the forward battle, the Westphalian division formed the immediately available German armoured core of the Army Group’s operational reserve. It was not tied to one permanent Gefechtsstreifen or one fixed section of the Vorderer Rand der Verteidigung (VRV). Its operational value lay precisely in remaining mobile and available for several contingency missions until NORTHAG could identify where a Warsaw Pact attack was developing its decisive Schwerpunkt.
This reserve existed inside one of NATO’s most complicated command environments. NORTHAG combined Dutch, German, British and Belgian corps, each with its own national tactical traditions, planning assumptions and interpretation of Forward Defence. COMNORTHAG was traditionally also Commander-in-Chief BAOR, giving the Army Group’s operational thinking a strong British influence, but commanded through the multinational NORTHAG headquarters and within CINCENT’s overall design for AFCENT. SACEUR and SHAPE provided the wider theatre-strategic framework; the conduct of the Army Group battle itself remained NORTHAG’s responsibility.
German commanders generally interpreted Vorneverteidigung comparatively literally and sought to fight as far east as possible, while British operational thinking increasingly emphasized manoeuvre, vital ground and the possibility of allowing enemy forces to penetrate sufficiently far to expose themselves to a mobile counterattack.
The resulting multinational ‘layer cake’ of corps sectors could therefore create dangerous Korpsnähte if neighbouring formations fought fundamentally different battles.
The resulting concept can be understood as three connected phases: the retrograde battle, the corps defence battle and, if the first two failed to stop the attack, the Army Group Battle.
The principle was Schwerpunktbildung at operational level: avoid dissipating every available armoured formation across the frontage, preserve powerful mobile reserves and commit them only after the main enemy axis had become sufficiently clear.
Panzerbrigade 21 at Augustdorf occupied the eastern part of the division’s peacetime stationing area and had historically maintained a comparatively high readiness under the requirements of Vorneverteidigung. Its relatively concentrated disposition around Augustdorf made it the first major component of the division capable of moving east after short warning. But moving first did not necessarily mean fighting first.
As tensions accelerated, Panzerbrigade 21 began its Aufmarsch(assembly) toward a forward Bereitstellungsraum (concentration area ) while the division remained under NORTHAG’s operational Führungsvorbehalt (command and control restriction).
The brigade could reinforce a threatened Korpsnaht, occupy blocking positions, secure important Schlüsselgelände (key areas), support a neighbouring corps or form the leading element of a later Gegenangriff (counter strike).
Then the timetale began to collapse. The fundamental weakness of Forward Defence had always been time.
Covering and Verzögerungskräfte(Deceleration forces) were expected to identify the enemy Schwerpunkt (main effort), impose losses and gain enough time for the main forces to complete their Aufmarsch and Herstellung der Gefechtsbereitschaft(combat readiness). Yet contemporary exercises and simulations suggested that forces expected to delay for roughly twenty-four hours might under a full Warsaw Pact attack remain effective for only a fraction of that period.
(for Warno Novices: In WARNO’s March-to-War scenario, this planning nightmare becomes reality.”March to War” means that the political crisis and military mobilization preceding the outbreak of hostilities lasts long enough to accelerate readiness, procurement, trials and selected modernization programmes, but not long enough to fundamentally redesign NATO’s entire force structure.)
Panzerbrigade 21 is therefore committed prematurely. It is not sacrificed as a pre-planned covering force. Instead it becomes an emergency counterpenetration elemen treinforcing a threatened seam, blocking important movement corridors and preventing local penetrations from immediately becoming operational breakthroughs.
The main body of the 7. Panzerdivision is nevertheless still retained. NORTHAG needs it for the larger battle, be it defense or a possible counterstroke.
Operational Manoeuvre Groups and other highly mobile exploitation formations were expected to bypass or penetrate exhausted forward forces and transform a tactical breach into a rapid advance into NATO’s operational depth.
The danger was therefore no longer simply the loss of several kilometres of German territory. The real danger was losing the ability to reconstruct a continuous defence before Warsaw Pact exploitation forces reached the operational depth.
Behind NORTHAG’s fighting area also lay terrain that could not simply be exchanged indefinitely for time. NATO _(and especially WestGermany) planning explicitly regarded the Ruhr industrial region and the approaches to the Rhine between Wesel and Bonn as vital zones whose abandonment was not envisaged.
Prototype and pre-series systems already physically present had undergone increasingly operational trials and more money had been funneled into these projects
A second category consisted of programmes that historically reached prototype maturity only after 1990. This does not mean entire future production series suddenly exist; only prototypes, Versuchsträger and small experimental batches are brought forward or a slightly enhanced/bigger in capacity.
The German Federal Ministry of Defence issued an emergency release order allowing developmental systems judged sufficiently mature for field employment to be made available for operational use. The German Federal Republic determined which national equipment and experimental systems it was prepared to release; COMNORTHAG, within CINCENT’s overall operational design, still determined when and where the Army Group reserve would be committed.
The purpose of these Prototype and pre-series systems had changed from evaluation to combat reinforcement: restore the losses already suffered by the prematurely committed elements of the division and selectively increase the combat power needed for NORTHAG’s eventual counterstroke.
NORTHAG temporarily reorganized the division into two operational groupings: a holding force built around the less mobile elements, and a heavily armoured mobile counterstroke force. The 7. Panzerdivision was not stripped of its infantry, wheeled vehicles, headquarters or supporting services. Instead, the force was task-organized for the forthcoming operation.
.one holding force: A Sicherungs-, Holding- and Support Echelon retained those elements needed to protect divisional, brigade and battalion Gefechtsstände, artillery firing positions, Nachschubachsen, maintenance areas, crossing sites and the divisional rear.
one a manoeuvre group; The latter is the formation described here and what is called ingame the 7th division, representing the bulk or almost entirely the heavy equipment. The operational striking echelon was different. It concentrated the formations needed for the counterstroke around a heavily armoured and highly mobile manoeuvre core. Most infantry and motorized/wheeled vehicles are removed to make the division almost entirely mechanized/tracked.
Tracked mobility does not mean that tanks are faster cross-country than trucks. It means that the fighting echelon remains capable of manoeuvring through artillery-damaged terrain, crossing soft ground, following the Panzer spearhead; even when bridges, roads and settlements have become bottlenecks.
Wheeled vehicles therefore do not disappear from the division. They remain indispensable for command and control, reconnaissance, electronic warfare, specialist support, logistics and rear-area transport. But they no longer define the combat echelon.
Traditional Panzeraufklärung and reconnaissance patrols are supplemented by reconnaissance in force, reconnaissance by fire, ground-surveillance radar, electronic support measures, SIGINT, UAV reconnaissance and airborne reconnaissance.
The purpose is to shorten the chain from Feindaufklärung (Recon / Recce) to Entschluss (decision-making) and Schwerpunktbildung... Information becomes manoeuvre.
By the late 1980s Follow-on Forces Attack (FOFA) and conventional deep attack were intended to disrupt Warsaw Pact follow-on forces before they could reinforce the first echelon... The 7. Panzerdivision attacks the other half of the problem. It destroys what has already broken through.
Selected American assets like aviation, reconnaissance, artillery or specialist elements earmarked for NORTHAG can be placed temporarily under OPCON or TACON for the counterstroke while their parent formations are still completing Reception, Staging, Onward Movement and Integration.
The resulting operational concept becomes almost the mirror image of the Soviet exploitation method. A soviet Operational Manoeuvre Group seeks to turn tactical penetration into operational collapse. The 7th exists to prevent exactly that: Find the penetration. Determine the Schwerpunkt. Disrupt its reconnaissance and command system. Delay the exploitation force. Fix it against blocking forces, terrain or another NATO formation. Concentrate the armoured reserve. Then counterattack violently...
Functionally, its striking echelon resembles a German division-sized interpretation of the armoured-cavalry idea: a heavily armoured operational counterpenetration and counterstroke force optimized for aggressive reconnaissance, security, delay, rapid concentration, Schwerpunktbildung and offensive manoeuvre.
The OMG exploits the breakthrough. The 7th hunts the force exploiting it.And the 7th carries with it a cross-section of Bundeswehr equipment that, in another timeline, would have belonged to the 1990s. (The March-to-War crisis has forced that future into limited service early.)
For NORTHAG, it is the transition from the Corps Defence Battle to the Army Group Battle — the counterstroke intended to prevent a tactical defeat from becoming an operational collapse.
For West Germany, it is increasingly becoming the battle for the Rhine-Ruhr industrial heartland and the western gateways behind it. Beyond the 7th lie the Rhine crossings. And beyond them, ultimately, the road toward Bonn.
The division has nearly everything their standard orbat had(at least tracked) fitting the lore plus M2W equipment and lore alternative equipment.
A decent category
German command and logistics units would include
A bad category
German units would include foremost inf out of tracked vehicles:
Both units arrive in MARDER 1A3 MILAN
A few
There could be a lone prototype card of a PZ. Gren variants in Marder 2 and even ACV Puma
ACV Puma: An industry-funded concept for an anti-tank vehicle, including a vehicle family. A total of five prototypes were built, two of which were accepted by the BWB. The Marder 2 program was derived from the PUMA.
https://www.reddit.com/r/warno/s/Q1xXrbBgp1
Marder 2: The Marder 2 was a late-Cold War prototype infantry fighting vehicle developed as the intended successor to the Marder 1. The Bundeswehr wanted an IFV capable of keeping pace with the Leopard 2 while providing substantially greater firepower and protection. Requirements included a seven-man dismount squad, effective engagements out to 2,000 metres, and at least partial protection against 30 mm autocannon fire. Krauss-Maffei was selected as prime contractor in 1988, with the first vehicle completed for trials in 1991. At over 44 tonnes, the Marder 2 was exceptionally heavy and well protected for an IFV. Its most distinctive feature was the stabilized Rheinmetall Rh 503 dual-calibre autocannon, normally firing 35×228 mm ammunition but convertible to the much more powerful 50×330 mm calibre by changing the barrel. A 1,000 hp MTU diesel gave it mobility intended to match Leopard 2 formations, while modern thermal sights, laser rangefinding and a full fire-control system provided effective day/night and on-the-move engagement capability. The Bundeswehr originally planned to procure around 1,000 Marder 2s between 1997 and 2001, but German reunification, the collapse of the Warsaw Pact and subsequent defence-budget reductions brought the programme to an end before series production. The surviving Marder 2 therefore represents what could have been one of the most powerful Western IFVs of the early 1990s
They don't even have * FELDJÄGER. They are deliberately omitted from the playable roster. They may exist in the wider divisional/rear-area structure, but they contribute little to the tracked manoeuvre concept and would only dilute the division's intended infantry weakness.
The division deliberately lacks a broad pool of cheap motorized infantry. Its frontline infantry is only secondary and is expected to move and fight with the tracked manoeuvre force rather than race ahead in inexpensive wheeled transports.
Excellent category
Bundeswehr artillery systems are mostly standard
The Corps supplys this system—naturally, with conventional munitions: cluster HE warheads. Alongside nuclear warheads, cluster warheads (containing submunitions) were the most widely deployed type. The first warhead of this kind was the M251. It contained 836 circular M40 fragmentation bomblets. Weighing 0.47 kg each, these bomblets had previously been used with the MGR-1 Honest John. Next came the M251A1 warhead, featuring 860 BLU-63 fragmentation bomblets weighing 0.45 kg each. Both of these warheads were developed as interim solutions. From 1978 onwards, the later Lance series was equipped with an M251A1 warhead containing 580 M74 fragmentation bomblets, each weighing 0.59 kg. There was also the M251A2 warhead, containing 300 M74 fragmentation bomblets. These cluster warheads were activated at a predetermined altitude by a dispersal charge, scattering the submunitions over the target area. The bomblets fell within a circular area with a radius of 410 meters and detonated upon impact with the ground.
This ammunition is not anti tank but ultra deadly fragmentation against soft skin/unprotected vehicles and infantry. But even slightly armored vehicles should be only damaged not destroyed. range would be ridiculously 3x MLRS by a 2x as big hit radius as the MLRS radius within total destruction for infantry.
Although to be honest not necessary in this category for impact, but an order is an order(under MtW lore circumstances). The Panzerhaubitze 2000 (PzH 2000) development followed the cancellation of the joint SP70 project in 1987. Competing design teams built initial test rigs, and by the early 1990s, the winning consortium, led by Wegmann and MaK/Rheinmetall,delivered four prototypes for extensive trials before serial production was approved in 1996.
A very good category
German armored units would be plentiful
a unit we should have seen already
And even better fresh from mtw grounds:
Tank wise this division has their original ORBAT and the M2W or accelarated production inventory so "old" tanks mix with news ones
PZ.BEF. LEOPARD 2A1
LEOPARD 2A1 unupgraded base model; in very low numbers
LEOPARD 2A3 usually the bulk, buta few giving some to the recon department, so also in very low numbers
LEOPARD 2A4 m2W this division also got their fair share of 2A4s with time replacing orcomplement the older models , but it didnt get their full rooster
LEOPARD 2 TVM to close the gaps beeing opened by the losses of the 21^(th) PzBrig and bolster the already strong armor capabilities.
The Leopard 2 TVM (Truppenversuchsmuster troop trial model) is a prototype and trial series of the German Leopard 2 main battle tank from the 1990s. It served as a testbed for the combat capability upgrade (KWS) program that led to the development of the subsequent Leopard 2A5. This model would be a bridge between a 2A4 and 2A5. Sometimes even surpassing the 2A5. The prototypes featured add-on armor modules on the turret and hull, bomblet protection on the turret roof, sliding hatches for the commander, driver, and loader, spall protection in the fighting compartment, modified hydraulic end stops, and increased torsion bar preload. A thermal imaging sight was provided for the commander. The vehicle also utilized GPS instead of an inertial navigation system and enhanced electro-hydraulic turret drives. Additionally, it featured armored wheel hub covers, a commander's sight, and a fire control system that did not ignore the first laser return.
A excellent category
Heavy armored recon starting with the history accurate and going from there to mtw/doctrine changing
Hummel/Peiler are both not amphibious
amphibious very stealthy and fast recon vehicle, m2W sees the modular prototype fitted with a TOW 2 launcher for operational evaluation In 1985, the German Federal Armed Forces (Bundeswehr) developed a requirements profile for a light, armored, and highly mobile reconnaissance vehicle. Two vehicles were tested in response to this tender: the Panhard VBL and a German-developed vehicle from the company GST. The specifications included amphibious capability, a top speed exceeding 100 km/h, a crew of three, and air transportability due to a relatively low weight of approximately 5 tons. Testing of the vehicle began around 1989. Due to the collapse of the Eastern Bloc in the early 1990s, procurement was no longer considered. However, the insights gained from the development were incorporated into subsequent projects, such as the Fennek reconnaissance vehicle. ZOBEL can lift or delift it's chassis to be more stealthy. In 1989, the Bundeswehr acquired an improved version of the Véhicule Blindé Léger (Light Armored Vehicle) developed by MaK-Krupp to conduct comparative tests with the Zobel experimental vehicle. The goal of these tests was to identify a suitable reconnaissance vehicle for the armed forces. The significantly larger and heavier Zobel reconnaissance vehicle emerged as the winner of this test.
The Radkampfwagen 90, also known as the Radpanzer 90, is an eight-wheeled combat vehicle prototype created by Daimler-Benz at the request of the German Federal Ministry of Defence. In the early 1980s, the German Federal Ministry of Defence tasked Daimler-Benz with building an armoured wheeled combat vehicle in response to the success of other countries' wheeled armoured vehicles, such as the French AMX-10RC. The prototype was finished in 1986. Due to budget cuts and a deteriorating defense market, the Radkampfwagen 90 was never developed beyond the prototype stage. The turret is a prototype version of the Leopard 2 main battle tank's. This prototype would be used to enhance the Luchs capabilities with more firepower. The real 1986 experimental chassis was never completed as a fully operational combat system in the configuration displayed today. In the March-to-War timeline, the programme is pushed through the missing weapon-integration stage and a functional turret is installed for operational trials. M2W is a real big if though. First prototype to strike out imho Out of the air :
Least but not last the few infantry recon in this heavy tracked formation but with a twist
But German high command gave orders for more airtransportable Jagdkampfkommandos especially for Ambushes in rough terrain like wooden areas or against HVT Targets.
This very expensive unit Arriving only in CH53
A medium category
The few Organic divisional AA assets would include:
The Gepard 2 was the prototype configuration of an ambitious German-Dutch combat-value upgrade developed from 1984 onward. Rather than replacing the proven twin 35 mm guns and radar architecture, the KWS fundamentally modernized the vehicle's fire-control and sensor suite. Its centerpiece was a new digital control and fire-control unit combined with the stabilized ORFIS day/thermal sight, allowing automatic electro-optical target tracking and greatly improved operation against fast and manoeuvring low-level aircraft while reducing dependence on active radar emissions. The program also incorporated data-link integration with HFlaAFüSys, improved IFF, new ammunition, cooling, ergonomics and maintainability measures. Eight engineering test models were included in the German-Dutch development program, two intended for the Netherlands, with complete vehicle trials beginning in 1992. The full upgrade was cancelled in December 1992 due to cost and the changed post-Cold-War security environment. Selected elements were later incorporated into the cheaper Gepard 1A2 service-life extension, but the complete ORFIS-equipped Gepard 2 never entered service. Because of mtw and money not beeing a problem the 7th receives these prototypes early and incorporate them into their SHORAD concept.
Krauss-Maffei utilized the proven basic design of the 6×6 Fuchs wheeled armored vehicle as the carrier platform. The suspension, basic chassis, and engine system of the Fuchs were retained. The top entry hatches were removed and replaced by a turret. The chassis retains the standard Fuchs armor, while the turret features composite armor. However, the armor cannot withstand attacks by modern armor-piercing weapons. Unlike the Gepard, the Wildcat does not use the proven 35mm anti-aircraft guns, as the smaller turret cannot support the weight of the heavier weaponry. Instead, they were replaced by smaller 30mm anti-aircraft guns (MK 30-F) manufactured by Mauser. The system carries a ready-to-fire load of 340 rounds for anti-aircraft engagements and 40 rounds for ground combat, with additional ammunition stowed within the hull. The maximum engagement range against aerial targets is 3,700 meters. The system fires HEI (High-Explosive Incendiary) rounds against aerial targets, and API (Armor-Piercing Incendiary) as well as APDS-T (Armor-Piercing Discarding Sabot-Tracer) rounds against ground targets.
This industry demonstrator also would be requisitioned and released for troop evaluation under emergency conditions.
The father of the later Ozelot. The Wiesel was originally developed as a highly mobile, protected and air-transportable replacement for the Bundeswehr's ageing Kraka as we see it in the german airborne brigades. Its exceptionally small chassis also made it an ideal testbed for numerous weapon configurations, including an experimental short-range air-defence version armed with two RBS 70 missiles. Unlike conventional IR-guided MANPADS, the RBS 70 uses laser beam-riding guidance. It therefore does not depend on an infrared seeker locking onto the target and is inherently highly resistant to conventional IR countermeasures such as flares. The price for this resistance is that the operator must continue tracking the target throughout the missile's flight rather than simply firing and forgetting. Mounted on the tiny and highly mobile Wiesel, this creates an unusual frontline SHORAD system: difficult to spot, capable of accompanying the manoeuvre force across terrain and particularly dangerous to helicopters that rely heavily on countermeasures against conventional MANPADS. In the March-to-War setting, the prototype is pushed into operational trials as an early predecessor of the later Ozelot concept. It does not provide the range of a medium SAM system, but instead gives the 7th a mobile, countermeasure-resistant ambush weapon perfectly suited to its reconnaissance-heavy and aggressive manoeuvre doctrine.
The units give a very strong organic SHORAD, but almost no organic medium-/long-range SAM capability. despite getting everywhere else only the best stuff, the good medium/long range Corps AA was already deployed elsewhere
poor category
Additionaly Here we got the Reforger units come into play, 2nd Armored Division (Forward) send their forward deployed aviation to help the Germans since the division's main force was still en route as part of REFORGER anyway, and the helicopters could be utilized in the interim.
a very good category
Germany sends their Panavia Windstormpack
Also the Tornado MW1 should be changed and we need a second variant as KB 44 is a small anti-armour bomblet using a shaped-charge/ fragmentation effect, intended mainly against vehicles and light-to-medium armour. Its effectiveness depends largely on landing directly on or very close to the target, where the focused charge can attack the armour. MUSA is a larger fragmentation bomblet(NOT A MINE) designed primarily for area effects against personnel, soft-skinned vehicles, equipment and exposed components. Unlike KB 44, MUSA relies on blast and fragments rather than a dedicated armour-penetrating shaped charge, so it is far less effective against MBTs. Both KB 44 and MUSA are bomblets, not mines: they detonate shortly after delivery rather than remaining in place to await a later target So existing * Tornado IDS [MW1] with KB44 should get a makeover and a Penetration value that this thing could can reliable kill (lightly) armored vehicle columns if it hits directly but the radius outside eof hit is low.
And then we get * Tornado IDS [MW1 2] with 668 MUSA warheads/bomblets which should have a way bigger HE value than MW1 ,no pen, but a huge huge huge radius to absolutely fucking delete inf and thin skin vehicles even if the hit is not perfect but it gets a delay before detonating (iRL 20secs/in-game should be lower).
Right now the MW1 is strong against inf yes , but every light apc vehicle and sometimes even soft skin survives it. As the MW1 has also a maximum field of impact of 2500x400m IMHO I would adjust this also because right now its more like 600x150.
To support the Tornado IDS force, Germany brings another Tornado into the fight: the Tornado ECR. First flown in 1988, it was designed from the outset as a dedicated SEAD/DEAD platform. In our accelerated March-to-War setting, with the ELS fielded early, the ECR represents NATO’s most advanced and fastest-reacting radar-hunting aircraft around 1990. Its decisive advantage is the extremely short bearing-to-weapon chain. The ELS provides passive 360° detection, automatically identifies and classifies hostile emitters, determines their bearing and position to weapon-quality accuracy and feeds this information directly through the digital avionics to the AGM-88B HARM. The ECR can therefore proceed from first detection to a usable firing solution with exceptionally little crew interaction, even launching HARM before the missile itself has acquired the emitter.
In terms of reactive radar-hunting and bearing-to-weapon speed, in our setting, this makes the ECR the fastest-reacting NATO radar hunter.
The F-4G Wild Weasel comes second: its APR-47 could also automatically locate emitters and provide bearing and range to HARM, but the older Phantom-based system lacked the ECR’s newer digital architecture, tighter sensor-to-weapon integration and exceptional low-level penetration capability.
The EA-6B Prowler follows behind in direct radar hunting. Its much greater jamming capability made it an outstanding electronic-attack platform, but it was slower and optimized primarily for suppressing entire radar environments rather than achieving the shortest possible locate-to-HARM engagement cycle.
The contemporary F-16C SEAD is far behind in this comparison. Without HTS, it possessed no comparable autonomous emitter-location and weapon-cueing capability at all; its dedicated HARM Targeting System only arrived later. Back to the Tornado ECR; moreover in contrast to the IDS there were the following Modifications done to the Tornado ECR:
visible:
-cannons removed; Space used for stronger air conditioning and ELS electronics.
-FLIR optics (ball at the front left below the nose).
-IIS shutter (bulge in the middle of the fuselage below the rear cockpit). -HARM missiles under the fuselage (also found on Marine Tornados)
not visible:
-DVRS (digital video recording system for mission evaluation)
-CEDAM (Combined Electronic Display and Map) large, central computer display in the front cockpit)
-CSG (additional computer for expanded displays on the monitors)
-ELS (Emitter Locator System for finding radar devices and determining their position)
-HUD display of the FLIR image (also in CEDAM) for the pilot
-Weapons Bus (computer bus system=data lines for the weapons)
-Air conditioning (increased air conditioning for the additional heat producing devices)
-Mk 105 engines (more powerful than Mk 101 and Mk 103)
-Missile Control System (MCS) (see table below)
-Stores Management System SMS 90 (see table below)
-Radar warning receiver ERWE II
-Software and computer formats (Main Computer MC, MIssile Control System MCS, Radar Warning ERWE, Stores Management System SMS ...) Furthermore the ECM of the ECR has better Systems than the Standard Tornado IDS, because he has the enheanced CERBERUS IV/ TSPJ (TORNADO Self Protection Jammer, successor to Cerberus III).
IMHO I would like if the Tornados IDS ( except for LGB/maybe AT atleast ) could all fly in with a new trait Terrain-following radar which would reduce SAM system range or give them the helicopter target stats; to simulate their “automatic terrain-following flight at roughly 60 m; manual flight could be lower (30m). This trait would go to other super advanced TFR using ultra low-flying aircraft as well. But the Sidewinder missiles can't be used against deliberately against planes because of height/flightplan difference.
Furthermore plane characteristics should change :
Because Two further disadvantages arise: the agility of the aircraft at low altitudes suffers, making it impossible to fly such tight turns, and secondly, evacuation would no longer be carried out by climbing up as before, but by deliberately flying low to the edge of the map. However, the user should be able to specify a preference for this. Also the aerial plane recon is with this division to find the enemy
Or * Tornado IDS Recce [Recce Pod/CLU]
Tornado IDS in TFR configuration with 2xBL755.
The Tornado IDS with the MBB/Aeritalia Recce Pod, originally operated by German Marineflieger Tornado IDS, combined automatic terrain-following flight down to roughly 60 m with high-speed low-level penetration.
Its navigation and TFR systems allowed reconnaissance missions at very low altitude, at night and in poor weather, with reduced crew workload. The pod provided two Zeiss optical reconnaissance cameras plus an RS-710 infrared line scanner for photographic and thermal strip reconnaissance. Together, the system was optimized for fast, survivable low-level penetration, target-area overflight, wide-area reconnaissance, and rapid egress.
So Germany takes care of the air to ground business themselves in a defacto all-in carte but for ASF Germany has no own assets and gets other mission units.
At last The US lends a hand again in AA wth:
2 cards a 2x
Germanys own asset could be the F4 ICE, but while the other Prototypes are only supporting/additional assets ASF is a key problem-where a established weapon system has to be in place to guarantee mission success.
I know it's a lot of what-ifs, prototypes and mtw but it's fitting IMHO. I didnt even include all prototypes of Westgermany like the Panther(EPLA (Elevierbare Kampfplattform)) or DAR-Drones. If I would do a ranking and from the rule of cool this would be my go to ranking and you could scratch the prototypes from bottom(unit variations should be included by default;)):
This division made the alternative fact transition to what effectively amounted to a German division-sized interpretation of the armoured-cavalry concept.
A NORTHAG operational reserve that has suffered losses in its forward elements, is temporarily task-organized into a holding force and a heavy mobile counterstroke force, and uses unusually dense reconnaissance to find and kill Warsaw Pact exploitation forces before they can turn a tactical breakthrough into an operational collapse
The division should also work without the prototypes but the setting should be fine or perfect to include them for lore reasons in contrast to the ideas of prototypes for German 3rd panzer div. The division could work without the US Reforger involvement,too, although very good AA or a very good ASF is needed in replacement of the Eagles atleast.
TRACKED MANEUVER CORE gameplay in the focus.
The 7. Panzerdivision has deliberately poor access to inexpensive wheeled fighting and infantry transport. Its maneuver elements rely overwhelmingly on tracked vehicles capable of accompanying the armoured counterstroke cross-country. Wheeled vehicles remain available primarily for reconnaissance, electronic warfare, specialist support, command and rear-area logistics. Limited M113-mounted Panzergrenadiere provide a historical budget alternative, but there is no broad pool of cheap motorized infantry.
That is one of the central design rules of the final 7th-PzDiv concept, the prototypes are just chefs kiss.
From a balance perspective 7. Panzerdivision has almost no deliberately bad units or categories except explicitly for medium/long range AA. Its weakness is that its limited very good units compete with one another for scarce deck space, while the battlefield punishes it severely if the very expensive forces are dragged into attritional fighting or if its short-range air-defence screen is broken.
From a pure gaming perspective and After some time thinking about it I have another idea for AIR and the TFR. 7th Division could come as 2 divisions in one, the standard division is a described without TFR. The second division gets suitable Tornado IDS with TFR active and all TFR planes have the target structure of a Helicopter but you lose all other Ground Air attack planes without TFR. So no Tornado ECR (but for balance reasons), no Tornado IDS LGB and no RF-4E as it get swapped for the Tornado IDS Recce Version.
The Eagles stay and are letting kept as the sole ASF.
The TFR division will get a lettering in their division logo with TFR. This way you have a unique 2-in-1 division.
P.S.
Thanks to Solarne21, DFMRCV and MustelidusMartens for feedback and inspiration!