r/warno

Image 1 — Just for funnies: Hypothetically, in a 10v10 or 4v4, could PACT actually field enough AA to stop a 10 stack that all used a deck like this that is specfically designed to drain all AA units and supplies dry, especially if none of the Helis were blobbed and thus not taking any AOE or AOE suppression?
Image 2 — Just for funnies: Hypothetically, in a 10v10 or 4v4, could PACT actually field enough AA to stop a 10 stack that all used a deck like this that is specfically designed to drain all AA units and supplies dry, especially if none of the Helis were blobbed and thus not taking any AOE or AOE suppression?
Image 3 — Just for funnies: Hypothetically, in a 10v10 or 4v4, could PACT actually field enough AA to stop a 10 stack that all used a deck like this that is specfically designed to drain all AA units and supplies dry, especially if none of the Helis were blobbed and thus not taking any AOE or AOE suppression?
▲ 5 r/warno

Just for funnies: Hypothetically, in a 10v10 or 4v4, could PACT actually field enough AA to stop a 10 stack that all used a deck like this that is specfically designed to drain all AA units and supplies dry, especially if none of the Helis were blobbed and thus not taking any AOE or AOE suppression?

FhEw0Amp6IAAnogACAsAAICwAAgLgACAuAAIC4AAgLgACDIAAIMgAAgNgACeGAAIL4AAgvgAAgDAAIcsAAoSQACHDAAQcQAAjMQACA3AAIDcAAhzAACHKAAIc0AAgygAAC1AdIBsAAgGwACAbAAIMsAAAMgAAQA=

I mean, essentially to not die to AOE AA you'd have to have the discipline to send the helis very spaced out in groups of like 8 in big long lines and try to encircle it like you're playing Total War, like Ye Olde Musket Infantry, with the intent that yeah you're basically doing a mix of sniping all the anti-air and simply draining the anti-air missiles through sheer AA soak.

But if they all went straight for the spawn points and overwatching (but not wasting ammo on) FOBS so PACT can't resupply or safely spawn in more AA, I wonder if PACT could actually withstand it.

But assuming you also planespammed appropriately to not use up all the helis at once, I wonder if a PACT team that wasn't specfically preparing an anti-helorush meme deck could actually stop airspam of this level or if they would literally run out of anti air missiles.

I think the one deck that could actually counter this would be like, KDA through sheer mass infantry as the helis would probably run out of ammo trying to kill all of KDA, glorious Guardsmen that they are.

EDIT I just found out about 2nd UK Helo inf

WTF you can spam out 57 Rocket and ATGM helis and they all come with a free very combat capable squad to zombie with later.

Are there any other decks that are good/funny for this kind of ill advised tomfoolery?

u/Which-Worldliness556 — 15 hours ago
▲ 69 r/warno

Another weapons question why is the SKS rifle not show up more in Warsaw pact?

It should have been use by some milita units

u/anhnd13hd — 20 hours ago
▲ 57 r/warno

I think Eugene should add two more men to PSSE-B

https://preview.redd.it/80ca0n3d0e2h1.png?width=1920&format=png&auto=webp&s=bef401b10282523a0dfc55a6f01ddcab28617b56

Recently I read a book, JAMES STEJSKAL`s SPECIAL FORCES BERLIN Clandestine Cold War Operations of the US Army’s Elite, 1956–1990. The author himself is an expert with 35 years of experience in special operations, and most importantly, he once served in PSSE-B. The book briefly mentions the structure of the PSSE-B combat team. Among them, four teams (P-23,P-34,P43,P61) were actually composed of two four-person sections. I think the PSSE-B in Warno should be adjusted in the future. Although it is already very good in the current game, it can still become stronger.

https://preview.redd.it/9de0rv090e2h1.png?width=1920&format=png&auto=webp&s=476e80192dc12bcb59dbada791ef00aa5fec4b8e

https://preview.redd.it/h3ttn4aa0e2h1.png?width=1920&format=png&auto=webp&s=68d517b46f25fcfdfdb5abd36a93e75815e05f8b

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u/No_Entrance_4073 — 1 day ago
▲ 90 r/warno

Urban areas providing almost no los cover is still really annoying.

Sometime ago I made a post complaining about how bad "infantry areas" were and why it's the reason infantry are so tanky against vehicles. I had moved on from that post until I bought the 101th/157th divisions, and played a few team games. I then decided to see how bad it could actually get if you leveled an entire town, these images are the results.

why do these areas provide no los cover? Destroyed buildings in steel division 2 did, and I'm pretty sure buildings in wgrd did (I could be remembering wrong), why was this removed for warno? All this does is make infantry (a core unit next to tanks) even worse to play.

For those who may comment about how out of 3 images only one can actually hit its target if these were enemies. Hunt move would do this without the player having to find spots (which are very few)

Id also recommend people to go and see for yourself how easy it is to fire through entire towns.

▲ 194 r/warno

Did you know, that the cheaper a tank is, the lower the chance for it to trigger Bail Out on a penetrating hit? Likewise, cheaper planes and helicopters are less likely to be affected by Critical Hits. This goes for all units, really. Cheaper really is better!

▲ 24 r/warno

Nemesis #5 Southern Flank - why should I buy it?

I own every DLC for Warno except this one, it does not interest me at all from just the idea of spam spanish and czech divs. What positives do yall see in these divs that may not be apparent just from a quick glance.

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▲ 12 r/warno

How to deal with smerch firing partial payloads in a 10v10?

I matched up against an artillery spammer 4 times and each time they would go KDA and kill our entire team's artillery in the first 15 minutes. On game 4 I ended up trying to counter battery all game with no success. I watched the replay and they would move their smerches after 3-4 shots fired and with 2 smerches it almost always kills the target while allowing them to get away despite being counter batteried all game. Is it a skill issue or is this kinda broken?

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u/Red-Stiletto — 1 day ago
▲ 14 r/warno

Manually changing artillery dispersion

RIght now we can switch between two dispersions for artillery when corrected shot is available by pressing control. In my opinion we should be able to control the dispersion manually regardless if corrected shot is available (of course there would be a minimum dispersion) so that the dispersion could be wider. This would make smoking with howitzers practical, and would also come in handy when you are bombarding a general area where you don't know the exact location of your target (such as bombing a hiding cv out of a zone). Control wise, we should be able to hold control and scroll the mouse wheel to change the dispersion indicated by the red circle.

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u/Belmonte_Lostados — 1 day ago
▲ 10 r/warno

Hypothetical Colombia civil war in Warno? How does Pablo Escobar and his cartel situation might going to look like in the game during his peakest time?

His Medellín Cartel becomes an only gang in Columbia monopolized drug trafficking to the US in late 1980s to early 1990s. Took part in Liberal Party, gained popularity among the locals of towns he frequented, have good relationship with PACT side especially Cuba, intervention in Nicaragua by siding with Sandinista government(pro Soviet), support far-left guerrilla group attacked Judiciary Building in 1985 to revoke extradition treaty with US, attempted assassinate his rival via bombing Avianca flight 203 which also killed US citizens too and car bomb DAS building both in 1989.

In cold war gone hot scenario when Columbia having war with Venezuela, this might be a good time to introduce irregular military forces into the game in future. He has tons of budget(not even include hypothetical scenarios soviet support), loyalist local, political power and lot of connections. An army of resolute false flag guerrilla fighters might given a new flavor this game never have before.

P.S. Sorry if my writing might look corny a bit. I’m not very hard in English and don’t knowing much about South America politics but I think this topic kinda interesting for me.

u/Poor_tank — 1 day ago
▲ 259 r/warno

Medal to the devs

It's official, the soundtrack has crossed the barrier.

u/Paladin_G — 2 days ago
▲ 19 r/warno

Question about nemesis 7

Not to be impatient, but any idea on when it's gonna come out? Been playing the shit out of 336, and want to get my hands on the other aps tanks?

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u/Soggy_Policy_5846 — 1 day ago
▲ 21 r/warno

Counterbattery Radars?

During the discussion surrounding the artillery rework, I could have sworn there were plans to implement counterbattery radar units, which would display enemy firing artillery, but only during the salvo process.

Did this just get canned, or will there be further reworks down the line that include it?

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u/Thanatoi — 2 days ago
▲ 167 r/warno

The government doesn't want you to know this, but 2MAR can get lots of CVs. I have over 15 CVs in my deck.

u/integ3r_p0sitron — 3 days ago