Instructor trait does not affect allied units
▲ 78 r/warno

Instructor trait does not affect allied units

Tried to send a few instructors to help out my allied KDA player's reservist hordes, but it didn't work. Needless to say my disappointment is immeasurable and my day is ruined.

Please fix

u/Red-Stiletto — 1 day ago
▲ 79 r/warno

What are your favorite cards in the game?

Here's mine:

LSV milan: These go at like 130km/h with airborne forward deploy and is absolutely incredible for taking ground, especially when they have an ATGM which forces your opponent to unload, against slower divs I have even managed to get them to unload far behind their own home cap.

Funkaufklarer: My favorite part of 20MSD, 4 recon helos with great armament and comes with a strela team in each, amazing for the opener.

T-55AS: These come at 3 per card for coffin launchers instead of 2, and can take a hit while being effective at direct support in a pinch. Having all of them out well microed allows you to win any town or forest fight even as a tank division.

u/Red-Stiletto — 9 days ago
▲ 2 r/warno

Anyone been able to make the make the buratino work after the artillery rework?

Since the pack up time is so long and the firing animation is so visible it immediately gets counter batteried even if you only fire half the rockets. Compared to stuff like CATFAE you get half the availability but double the price, I'm considering removing it from my deck and replacing it with tube artillery which is a shame.

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u/Red-Stiletto — 1 month ago
▲ 32 r/warno

2 Zeniste squads beats Green Berets in a forest without sachets while taking almost no casualties?

u/Red-Stiletto — 2 months ago
▲ 17 r/warno

How to deal with smerch firing partial payloads in a 10v10?

I matched up against an artillery spammer 4 times and each time they would go KDA and kill our entire team's artillery in the first 15 minutes. On game 4 I ended up trying to counter battery all game with no success. I watched the replay and they would move their smerches after 3-4 shots fired and with 2 smerches it almost always kills the target while allowing them to get away despite being counter batteried all game. Is it a skill issue or is this kinda broken?

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u/Red-Stiletto — 3 months ago

Do you just leave as a DD if a pioneer is on your flank

For those who don't know Pioneer is the new-ish commonwealth cruiser with around 10km detection and a 12km radar, also having crawling smoke.

Right now the statistics say it's a very strong ship having the highest WR in all 3 servers averaging 57%. Granted some of this is probably because it's a new steel ship.

I consider myself to be decent at DDs (60% WR average) but I don't really know how to deal with a pioneer in a good position. Normal radar ships you can outspot or bait out the radar, other stealth radars like brisbane or minotaur have to put themselves in extreme danger when radaring and shooting you, but Pioneer can farm you for free when it stealth radars you. Having 12km radar is a huge denial range and 2km stealth radar means you will usually eat the entire radar duration even if you are pre kited.

I find that as a DD I simply can't sail up to even spot or torp if a Pioneer is on my flank without taking huge damage, and it's better to just leave and help somewhere else. Curious to hear what everyone's thoughts on playing and countering this ship is.

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u/Red-Stiletto — 3 months ago