u/TheRealGZZZ

Top 6 legend with the worst deck in the game : a cinema mage guide

Is it gamermoment? No his rank is too bad. Is it KVLT? No he’s not playing dungar. It’s COPPERSCUM!

Playing his favorite deck, girls mage. Or lesbian mage. Or flamewaker mage. Or as it is categorized on hs guru, the worst deck in the game, JtU Quest Mage, with a whopping 41% winrate on dia-leg, 10 points below the next worst deck with an over 1000 games sample.

So why would you be interested in playing the worst deck in the game? Because I want to see if the deck can break in the 30’s winrate wise. Promoting the agenda is the priority.
Currently at 58% with about 300 games in high legend. You can check the leaderboards EU for my rank (6 or 7 at the time of writing this).
First of all, the correct decklist:

2 Freezing Potion
2 Hot Streak
1 Open the Waygate
1 Evocation
1 Finley, sea guide
2 Conjured mana biscuit
2 Smoldering Grove
2 Primordial Glyph
2 Rewind
2 Stargaze
2 Sorcerer’s Apprentice
2 Magister’s Apprentice
2 Burndown
2 Flamewaker
1 Xavius
2 Wisdom of Norgannon
2 Arcane Giant

The card choices:
The deck has been basically the same 28 for an year now. The last two cards have swapped back and forth and lately I’ve been on finley-evo as the last two. The reason? Finley evo Is still broken as a draw engine if you get both, and nutty evos are nutty content for stream purposes. The same is true for Finley during combo turns when I always rope the time warp and then slam my desk or kick my bed.
The other 28 cards are stock. Waker provide you a gorillion damage and it’s your early board control and wincon vs aggro decks, giants are 0 mana 8/8 that you can sometimes tempo very early , again, for the aggro/board matchups, your draw engine is the fire spells , the fire prep, wisdom that become a 0 mana draw in ur combo turns and gazes. Sorcs + biscuits are the mana cheat and potion is 0 mana ice block but actually better because it works against boar as well.

The mulligan:
Fire draw spells - You keep those always. The more the merrier.
Finley – I think this is GENERALLY a keep, especially on the play, unless you have a great hand already (like sorc + burndown). Two reason for this. If you solo keep finley and then get evo, you essentially got a 2 mana draw 7, which is, obviously, insane. I should do some math on this but I’m pretty sure this is gto. Second, this deck really lives and die by getting the early fire spells draw, so tossing a double giant hand or a rewind + waker hand is extremely good (please for the love of god do not keep bad cards with finley). There are hands that are harder to toss, but generally speaking, if you don’t have a way to draw by turn 2, toss and try to find that turn 3 burndown. You can also like go grove into finley or burndown into finley if you missed ur sorcs.
Sorcs – I think you keep the og sorc most of the time, especially on the coin. On the play, you probably keep neither because you really, really want to see the draw before anything else. Magister is only a keep if you already have a good hand, like burndown/grove. This is because if you keep magister, you’re twice as likely to draw a brick sorc (2 sorc’s apprentice still in deck) compared to drawing a brick sorc if u keep sorc apprentice (1 other sorc apprentice still in deck). It’s also easier to go off with og sorc and fire draw since you can hot streak burndown for 0 and play ur groves for 1.
Xavius – Generally speaking, you keep this unless you’re against aggro or combo. Obviously, if u keep this, toss finley.
Never keep - freezing potion, any arcane spell (I’ve kept hot streak once or twice in 1k games but you shouldn’t), evo without finley, flamewaker, giants

The gameplan:

The standard line:
Draw->draw->xavius-> pop-off on 5.
Self-explanatory, the cookie cutter line that generally wins against most things as it is a turn 5 lethal. In most games however, you won’t be able to go for this line either because your opponent is threatening lethal faster than that or you just don’t have draw into draw (severe skill issue).
The Razorscale gameplan:
Against decks that play razorscale, you must play assuming they have it unless you can’t. This mean, coining out or tempoing out flamewakers on 3, picking removal with your turn 2 glyph, and, in some scenarios, tempoing out a sorc on 2 if you see they kept a card and they’re telegraphing the razorscale, especially if you have duplicate sorcs.
The aggro gameplan:
Similar to the razorscale line, you need to keep in mind their damage breakpoint and play around as much as possible until you can’t. This means that going for biscuit into waker for example is a good line because as long as you can semi-clear their board and stabilize u’re gonna gain 1 or 2 or even more extra turns, you’ll get back the cards you’ve used to stabilize with ur natural draw, while having more mana to go off with them. Another common line is if you have a lot of good arcane spells (Aka biscuit-rewind-gaze), one sorc in hand, and a giant, it’s good to loop some arcane spells and biscuits just to tempo out a giant on turn 3-4, giants on 3 still wins games vs aggro, or at least, give you a lot of time.
The Trogg on 1 gameplan:
You can concede unless you have the turbo nuts. The animations are gonna make it impossible to go off and warp in a single turn, and troggs are gonna absorb literally infinite damage off waker.
The combo mirror:
Tempoing ur sorc is generally correct here unless you know you have an insane popoff coming up soon (aka double sorc + gaze + smth else playable). Most combo decks have an hard time clearing a tempo sorc and sometimes are faster than you (quasar), and tempo sorc allows you to lethal on 4 easily, sometimes on 3 on the coin (I had a tempo sorc into waker coin biscuit rewind biscuit gaze rewind biscuit biscuit lethal on 3 against a quasar that played a shack on 3 on the play. On my latest stream if you’re interested).
The quest completion:
Try to keep in mind the quest completion. If you’re not on coin, it’s best to try and rewind a spell that give you another spell (aka biscuit or glyph), because otherwise you won’t have enough for ur completion, barring a good evo with 2 playables which is not super reliable (again, big psi here).

Bonus tiktok content:
See the razorscale point above, they’re a mega razorscale deck and they also play raise dead so oftentimes it’s better to keep the clear for the combo turn if u can. Also remember that curator will always draw it, so you sort of have to pop-off as soon as they play it (unless you discovered removal), especially since they will generally play tiktok a turn or two later at most.

Other common matchups:
Boar is generally free cause you play double 0 mana time warp and you go off earlier on average and play 0 minions which means they have to clear their own board before popping off.
C2A is unplayable if they play trogg. The card just will make you rope because even on full board the game will prompt 7 animations after each spell, making the game a slog. See the general tips on aggro.
Quasar is usually half a turn faster than you, so they’re favored even if not by much. The advantage you have over quasar is that you’re slightly less susceptible to aggro since you have flamewaker, and your deck is actually interesting to play so it’s not gonna give you brainrot.
Odd hunter is a free matchup. They have no disruption, you give them no minion targets for their overwhelm and they’re slower than you by a full turn, sometimes more.
Tol’vir is similar to odd, but it’s not as free because it’s faster especially if they play vicious on 1 they can kill on 4 easily, but it’s still favored.
Libram is generally very favored, unless they have the nuts aggro start combined with the rebuke/cold feet warcrime duo.
Questline DH is slightly favored unless you’re playing in top 100 and they understand what they’re doing and what turns they should mana burn you, in which case the matchup feels bad. Especially if they’re playing momentums and disposes and lion’s frenzy to get the edge vs quasars and druids, since you’ve susceptible to those as well. If they’re playing the standard aranna list that’s all in on the token package, the matchups is less bad, but still unfavorable.

In short, matchup chart:
Favorable: druids, tiktok, reno decks, librams, odd hunter, tol’vir hunter, boar, warsong
Skill difference matchups (aka slightly unfavorable): aggro, quasar, questline DH, triple7/miracle
Unplayable: XL shadow priest with all the usual suspect tech cards, any aggro with trogg

Where code? Wouldn't be a COPPERSCUM post with a code. Bonus mental activity to keep ur brain fresh.

Shoutout to all the players still playing the game for the love of it.

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u/TheRealGZZZ — 1 day ago