u/TheStoneFox

▲ 3 r/vrdev

Best way to get actual key redeems and not just scalpers?

I've been trying to promote my vr app and giving away keys to people I think may be interested and also people who ask me for them, also been giving them to VR Facebook groups so they can run raffles... Just trying to get my numbers up so I can use Meta analytics!

But the issue I'm finding is most people who get a key never redeem it, they must be just scalping them on to 3rd party shops to sell the key on.

Which sucks because it means no one is probably buying them, meaning the keys are just in limbo but more importantly my user numbers aren't going up so I can't access analytics.

Any other devs have any good ways of actually getting keys out to people who won't just scalp them?

reddit.com
u/TheStoneFox — 10 days ago
▲ 273 r/flightsim

Always maintain your engines (Crash at Rome airport)

Soon after take off, my engine died, I really thought I could make it back to the runway.

I know, I know, there's plenty of fields below me I could have landed in, but the "defense department regrets to inform you that your sons are dead because they were stupid... great balls of fire!"

also, I'm not a pilot, so I think it's fair I make stupid mistakes :) ;)

u/TheStoneFox — 12 days ago
▲ 7 r/vrdev

I've given away so many keys, ran so many promotions on facebook groups, contacted so many youtubers/streamers, signed up to keymailers

but I just can't get to that magic 100 user for proper analytics.

Is there something I'm missing? Or do I just accept people don't want a free copy of my app?

reddit.com
u/TheStoneFox — 24 days ago