Double Balancer, Evergoal/Night invader, and stacking +4 is not fun
Basically every depth 4 / 5 lobby is people stacking +4 phys or +4 holy or +2 incantations. I don't see the appeal anymore. I think if you play the game well enough, dormant powers are really good at making you seriously strong for any challenge ahead. The idea to snowball harder early doesn't compute, because if you're good enough to beat a basement boss night 1 with the immense tools at your disposal, you really shouldn't need to be making the game easier. Especially when enemies are dying faster than in non DoN.
Every match is now a rush to each night invader camp, then the castle. We don't hit any sorcerer rises, we even ignore 1 / 2 of the churches on the map, because apparently if we aren't melting everything then we've already lost, and extra heals don't matter.
I'd like to show one example of a match I had recently with two spellcasters running exactly the relics you think and playing pretty much exactly this way. We start at the bottom where the church is, and immediately head right and hit the night invader camp. Wonderful, we're around a cave, and we can take on a field boss or two around us either above or below, as now we're level 5. But instead of doing anything around us, we spent 3 minutes running back to our drop in point to take the spirit stream to the other night invader camp. See the problem? They were adamant about avoiding most of the map in favor of getting us to both invader camps, then clearing castle, and basically doing nothing. Mind you this didn't really matter because it was with a bestial revenant and a duchess that could one shot a red hippo at level 10.
Of course on the nightlord and even the field bosses they're already 3 bars because they're carried by the insane damage of their relics.
Point is, I'm not having fun when this is most matches now. And then after that your teammates are one shotting virtually every field boss. Some balancing needs to be brought towards these relics in particular, double balancers, stacking insane damage buffs, and night invader/evergoal relics, because playing with katana ironeyes, beastclaw revenants, and halo scythe duchess', whom always want to hit these above everything else, throwing good routing out the window, and ignoring any other ping, is getting super tiring.
I don't think I'm right all the time. In this example of this game you see I didn't go out and hit the things at the bottom of the map despite us taking the spirit stream, purposely to stay with the duchess and revenant. If two players agree, then I won't fight the decision. But to summarize my point, it's decisions like the ones they made that get us to level 14 for the nightlord, yet still shredding because of op relic loadouts.
You should still run good relics if you have them. Additional damage relics are often a must have because of powercreep. But I'm trying to emphasize how it's getting out of hand, and balancing has become an issue. If anything just don't make so many of these relics stack with one another, like phys/holy attack+4, and make the balancer relics not work with eachother. Dark night of the wise and night of the wise don't stack, night of the baron and dark night of the baron don't stack, this should really be normal.
Anyway that's my two cents.