u/The_real_Takoyama

Eldrun Conjurer

The Eldrun set is in a kind of weird design space in my opinion since it turns Occultist's Summon Familiar into a player scaled pet. So my thought was: why don't we triple down on those?

Presenting: The Eldrun Lightning Pet (but not really) Conjurer

https://www.grimtools.com/calc/ZDML5WWN

Archetype: Lightning Caster with a bunch of player scaled pets

Main Damage Skill: Storm Totem

Auxiliary Damage Skills: Wind Devil (4 of them), Summon Familiar (2 of them)

Resistance Reductions:

Curse of Frailty-Vulnerability (-26% Elemental)

Wind Devil Raging Tempest (-37%/-38% Elemental, depending on the Relic completion bonus roll)

Arcane Bomb devotion proc (-35% Lightning) linked to Curse of Frailty

Elemental Storm devotion proc (-32 Elemental) linked to Wind Devil

Hand of Ultos devotion Proc (20% reduced Elemental over 2 seconds) linked to Storm Totem

The idea behind the build is that we drop 5 totems at once (+4 Summons and +2 to max totems does that) and kite enemies while our 11 player scaled pets do their thing and we keep on applying Curse of Frailty to keep the crit chance high-adjacent and the enemy res low for the 5 totems to shotgun the hell out of your enemies

Admittedly the build feels a little squishy at times while pushing SR and farming SR 30-31 (though I'm coming off of a Worldkeeper acid Conjurer and Dawnkeeper Retaliation Warder which both are very tanky builds and the only other ones I've pushed into this "endgame" to date) but if you know how to interact with different Nemesis mechanics it's not all that critical and the damage output is solid while the playstyle is very different compared to most other builds

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u/The_real_Takoyama — 11 days ago

Theorycrafting an apocalyptic Cold Evoker (Arcanist+Berserker)

I always loved the idea of Skyshard and Arcanist's Devastation and proccing item skills (one reason why I really enjoyed Remod and Reskill from modded GD)

Anyway, onto the actual build concept (that I have no idea if it will even work well or feel good lol):

The idea is to clear stuff with Trozan's Sky Shard and Winds of Asterkarn (I know, I might be boring for ignoring the shapeshifting of Berserker but I had to pursue the hailstorm first xD) and if you do a boss you will use Devastation and spam Winds and drop Skyshards until the Rumor procs

The Awakened Eastern Oath set seems to also really play into the Sky Fragment spam with the shortest cooldown Sky Fragment proc to date which is completely cold damage to boot. My only grievance with this set is that it uses the chest slot and therefore conflicts with the Stormfang set which would have buffed Devastation and Winds quite a lot but I went for Sky Fragments instead because I love my visual clutter produced from breathing. (Still running a 2-piece of Stormfang because I didn't know what else to put)

The Weapon: Mythical Arcanum Frigus so that our Devastation is fully Cold damage

Off Hand: Soul of Asterkarn promising 3 (extra?) Projectiles for Trozan's Sky Shard sounds very attractive

Amulet: Mythical Starfury Emerald because it promised another projectile for Sky Shard without any drawbacks opposed to the 1 second additional cooldown from the off hand (that seems fairly easy to circumvent tbf)

Rings: Double Mythical Starfire is probably the worst in-slot I could've chosen for the theme but I saw "Sky Fragment on Attack Chance" and thought, "why shouldn't I take it?". There's definitely way better choices for the Ring slots

Body, Legs, Gloves: Awakened Eastern Oath set because of the Sky Fragment skill proc, the flat damage for Sky Shard and the chance on hit of Winds to reduce the active cooldown of Sky Shard by 2 seconds. Proccing that chance basically allows another immediate cast of Sky Shard if I see this correctly

Helmet, Shoulders: Stormfang set because the helmet offers all skills to Inquis and Berserker, as well as really nice modifiers for Maiven's Sphere of Protection and Devastation

Medal: Zakull's set item, because it converts all the Lightning of Sky Shard to Cold

Relic: Amatok's Grip. Here I wasn't entirely sure what to go for but in the end the flat damage and the buff won out. The alternatives I thought of were the lvl 60 Berserker Relic that granted a damaging aura or the lvl 90 Arcanist Relic that had an occasional cooldown reduction

All the other slots are with way less thought put into them other than "buffs a skill I have" or "increases Cold/Elemental Damage"

Devotions: Took some tinkering with https://arctice.github.io/gd-starnav/ (really great resource to map a Devotion path that includes most of the constellations you might want in your build) but I got to a spot where I had Murmur, Ultos, Amatok, Rhowan's Crown and the Hourglass live. Murmur is mandatory on cold builds as one of the best res shredders (B shred), Rhowan's and Ultos are also good at shredding res but they each do their own type (referred to as A, and C shred, whereas A and C can only exist as one instance at a time while B can be additively stacked as much as you can get on an enemy). Amatok is another funny hit generator and a source of more visual clutter while Aeon's Hourglass will help making Devastation and Sky Shard more spammable

Disclaimer: I do not gaurantee that the character will work well at all, this is 95% theory and a lot of wishful thinking that a meteor meme char might work out. The character will also seemingly fold to any sort of physical threat since the phys res is abysmal and getting res shredded yourself will be devastating since the non-elemental resistances are just barely over the cap with this loadout. I still hope that my ramblings and the last 4 hours of playing around in the build calculator on Grimtools will entertain someone other than me as well

https://www.grimtools.com/calc/ZrGlWO1N

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u/The_real_Takoyama — 3 months ago