New to route recording — flat 21km morning ride through Assen and Drenthe, looking for feedback + route tips
▲ 8 r/Rouvy

New to route recording — flat 21km morning ride through Assen and Drenthe, looking for feedback + route tips

Just published my first ever route recording: "The Netherlands - Assen - Loon - Balloo - Rolde - Ekehaar - Schieven" 🌅

A flat, easy-going 20.95 km route through Assen and the Drenthe countryside, Netherlands — rolling past quiet summer villages in that soft early-morning light. No climbs, no stress, just a smooth spin to ease into the day (or wind down after work, if mornings aren't your thing).

🔗 https://riders.rouvy.com/route/315405

This is my first upload, so I'd love your feedback! And if anyone knows other nice roads or routes near Assen, please share — always looking for inspiration to record more (and better) rides.

#Rouvy #Netherlands #FlatRoute #IndoorCycling #FirstUpload

https://preview.redd.it/1t979wk8rbih1.png?width=1342&format=png&auto=webp&s=242f4b27ab0b98cf68d36f6551b7c2411de45cff

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u/Then-Company4947 — 12 days ago
▲ 2 r/u_Then-Company4947+1 crossposts

Game Title: Pyramid Thirteen Solitaire

Playable Link: https://play.google.com/store/apps/details?id=com.androidperikelen.pyramidxiii

Platform: Android (mobile)

Description:

Pyramid Thirteen is a calm take on classic pyramid solitaire. The mechanic is simple: tap pairs of cards that add up to thirteen to remove them. Aces count as 1, Jacks 11, Queens 12. Kings count as 13 and play alone — single-tap them. Clear the whole pyramid to win.

What makes it different from the dozen existing pyramid solitaire apps:

Every deal is provably solvable. A solver runs during deal generation; if a layout isn't winnable, it gets reshuffled. So you'll never get stuck on an impossible board.

The hint actually helps. Most pyramid apps just point at any legal pair. Mine searches for a move that's part of a winning path. If you've played yourself into a position with no solution, it tells you honestly instead of misleading you.

The aesthetic is dark aubergine with gold accents and a serif logo — closer to a hardback puzzle book than a smartphone game. No flashing animations, no mascots, no "you won 500 coins!" popups.

Three difficulty levels (Easy/Normal/Hard with different pyramid sizes), a daily challenge with the same pyramid worldwide, statistics tracking, hall of fame for both wins and losses. Plays offline. Timer only starts when you tap your first card, so no panic-rush feeling.

I'd really value feedback on how the difficulty curve feels and whether the hint experience makes sense to fresh players.

Free to Play Status:

  • [x] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement:

Solo developer. Designed the game mechanics, wrote all the code (HTML/JavaScript wrapped via Capacitor for native Android), made the visual identity (icon, splash screen, feature graphic), composed the synth-based ambient music, wrote the store copy, and handled the entire publishing pipeline through Google Play Console. First-time mobile game developer — happy to answer technical questions about the build process if anyone is curious.

u/Then-Company4947 — 3 months ago