
My mother can make a Chem Station
Didn’t know we had beakers at home

Didn’t know we had beakers at home
I’ve the recipe to craft supercorn seeds but I just need to know where to find them
Day 20, mid-late stage of tools and stuff I’m getting, about to go to snow (I’ve been doing heavily tier 4 and 5 missions on the burnt forest for 12 days)
I have seen a few people mention super corn and I see it’s super rare. Why is it special? I do have the crafting recipe do it on my world but I’ve never ever used it nor crafted it nor nothing
It’s one of the things I have yet to explore since I played back 8-9 years ago
Can you tell me what are its uses and benefits and why I should make crop farming of this super corn?
Thank you!
I wanna make all my vehicles faster but I do not know exactly which parameters to change on vehicles.xml
It’s different than YouTube videos from 1 year ago show
This is the 3.0 experimental vehicles.xml
How?
Thank you
My personal TOP suggestions ones:
Biome loot progression like they introduced on 2.0 which got massive backlash
Change zombie density and spawning separately day and night; not just overall. I wanna have Medium on Day while Highest at night for example.
Change the Chance of Loot Bags dropped by Zombies per biome, and tier of the loot bags too
Change vehicle speed! I want my vehicles much faster
Change how much fuel the vehicles use! Maybe I wanna make them burn faster if I make them faster in speed, or not…
Inventory size! I maybe want to make my inventory have 2-5 lines more to carry more loot, or maybe shorter for a hardcore run
Inventory size for vehicles, same as point 6 but specifically the vehicle inventories
Chances at getting infected when getting hit by zombies and the speed of infection too
Specific toggles for zombie digging for world blocks and player blocks separately
Damage zombies get from spikes, traps, turrets etc. maybe I wanna make them die fast AF with my bases, or maybe I want them to be bullet sponges and have to be more manual
Make Zombie AI actual zombies like Alpha 12-14, or have them be the tremendous PHD engineers they are currently
Increase or decrease the type of zombies that spawn. Being biome specific. Maybe I want all zombies that spawn be lumberjacks or cops on the snow.. or only the weaker zombies on the hot desert
Increase or decrease the infernal/rad/etc types of zombies that spawn, being biome specific too. For example making wasteland ONLY spawn infernal zombies for instance, or making ALL burn forest zombies feral by default
Increase or decrease crafting costs, by %, by categories. For instance I may want guns to be 3x more expensive to craft but I may want food to be 0.75x the cost.
Eliminate or add what loot to get, or just tweak the % chance at getting every type of loot (armor stuff, guns stuff, melee weapons stuff, food, scrap, drinkeables…) Maybe you do NOT want to get ANY weapons or bullets anywhere on loot, and only get the crafting parts if anything. Would really make it more sandbox, honestly I’d probably play with it myself.
Change the % of getting books on loot. Maybe I want to get a book at least on every container, or maybe I wanna make them 2x rarer to find.
Stamina and health increase by skill points levels you get. Maybe you wanna go quickly up in health and stamina when leveling up, or maybe you don’t want to, for a hardcore run
% of parts you get when destroying cars with a wrench
Modify day hordes rarity, zombies type, sizes and times.
Modify how many more zombies spawn due to noise and smell when you have noise & smell detection activated. Maybe I wanna only activate it at night and want it to make a whole HORDE just because I ate some steaks, would be more specific tbh
Increase the number of ores spawned near bedrock so you can branch-mine at night a bunch of iron, lead, etc
Mineral spawns per biome. Choose what minerals you want to spawn on each biome, maybe you want oil to be already spawning on the forest, and also change the rarity of each
% of chance of Screamers spawning when you do stuff like crafting using workbenches, building etc. by activity as it always works, basically
% of damage each weapon type does. Maybe I want my shotguns to do 2x more but my machine gun to do 0.75x.
Increase or decrease how many animals spawn. I believe this is already in, but I am not 100% sure and prefer to write it
What do you think? What more toggles would you add?
What else do you suggest?
Back to playing the game since alphas 12-15. Loving it so far
My question about the skill system (which I really like btw) is… there’s no sexual tyranousaurus anymore, so what skills supplement its function?
Thank you guys!
Guys do y’all OGs remember the big football stadium which was full of the football player zombies that were HARD AF?? Where are they? Been years without playing
Played the most alphas 12, 13, 14, 15. I come back to play after many years. Where are these spikes to defend my bases? I loved making them and upgrading them, they did less damage than the current wooden spikes but they were very durable and upgradeable.
I played this game the most back in Alpha 12, also a lot 13 14 and 15, stopped just before 16 came out.
I do remember you couldn’t see shi at night without a light source just a couple meters away and it reeeeeeally made it creepy man, with the sounds especially.
After this many years I’ve started playing again and, Nowadays with this global illumination I can see it all even at the lowest brightness in the game, even POIs which are FAR. It’s taken off 90%++ of the eeriness and fear one used to feel at night knowing zombies could hear you at your base while doing stuff and smell you from afar while carrying any food and come in your direction, while you couldn’t see anything. I also remember that zombies would go to light sources at night and they came slowly to you base curiously because of light sources.
Is there a way, for those who played those alphas and know what I’m talking about perfectly, to have that back?
Also I remember there was bedrock before like in Minecraft and i remember there were resources down in the ground, I used to spend my nights branch mining ores down there. Is that removed??????? All I see is STONE bruv. Mining isnt a thing anymore??? I find it ridiculous if that is the case