Theresmore 1.2 Release
Hello, community! We’ve just updated the game server to version 1.2. Here’s what’s new in this version!
We’ve added Idle Time. If you close the game, you’ll earn a “time” resource that can be used as a spell to gain up to 8 hours of extra production time. This resource is unlocked through research in the early game.
We've added the "queue" system, which can also be unlocked through research in the early game (your civilization must have a certain level of bureaucracy to manage multiple buildings in the queue) and can be upgraded throughout the game and via legacies.
In addition to these two major changes, we've added a few more features to the game:
Added NG+ techs
Added new bosses and quests
Added new researches
Added new spells
Added units
We’ve fixed several bugs (such as the attack and exploration bar freezing and requiring a page refresh, and mana disabling spells even when there was a positive mana gain once it hit 0, to name a couple) and corrected some typos and text errors. The game’s overall performance has also improved.
We hope you continue to enjoy the game. Now we’ll be focusing on the EVIL version to pick up the story where we left off, with a much more villainous take on things!
Thanks to our Patreons—without them, we wouldn’t have made it this far.