Struggling as a GM with combat
So, last match, i had 3 SAMAS and 3 sky cycles hit the party (5 people, 7 levels ish) and i flat out knew they would solve that fairly easily, my biggest probably was realistically, how far behind would the army sloggers be? Like i knew i would need some BIG robots to get in on it to actually threaten the party, but I also don't think its realistic that the SAMAS and sky cycles hit literally 2 turns before the ground sloggers get there. Im just struggling with the need to throw more bigger guns at these guys vs the "realism" of the fact that these air vehicles should be MILES ahead - based on speed. Maybe not based on formation, and maybe thats the element i am missing. I do not know shit about military tactics soooo...
The other challenge is with 5 PCS and 6 enemies, even in SWADE which is rather faster it still took over 2 hours for 2 rounds of combat. Adding more enemies would just add more time. I feel like im at the stuck between "add more targets so it takes longer" or "add Better targets which makes it scarier but also increases the chance of a bad die roll flat out killing someone straight out".
So, yeah, advise would be appreciated. Im finding i am slipping further and further away from wanting to do these round by round combats... i love the story that is evolving as the campaign goes on, but feel like im sticking combat in because i think its expected, not because it does any advancement of the story.