WW I GS
This is not exactly a post about hoi5 or something.
This other day I was thinking about new historical periods/events paradox could try in new games, and I asked myself, could a WWI GS really work?
When i think of it obviously the first idea is hoi4, but I don't think that formula actually works here, first because WW II was more of a ideologic and mobile war, while WW I was more of a political and economic war, mostly because it was a attrition conflict, so i believe it would need more political interaction and maybe a economic depth. Not necessarily like vic3 but you know what i mean.
But at the same time I question myself if the national focuses would really help, since I believe they could stuck the game in a repetitive way, so maybe a more flexible approach.
Also I think if the game actually tries to reach WWII it would have to be a "slower" game where a period of about 50 years can last longer than hoi4, so it wouldn't happen to have different countries with a tech gap too big, which also means there should be a bigger or slower tech tree.
And last, I believe a WWI game shouldn't really worry about WWII, because it wouldn't allow you to play as you want, since it would be tied to certain developments to forcibly cause WWII.