
Training weapons in the duelyard?
Hey guys, im currently training someone in the duelyard and have noticed that while training counters, they get hit a lot. Time spent healing eats into the time we have and I was wondering if anyone had any suggestions for a weapon/class combination that maximises the amount of times a player could be hit before needing a heal? All while having a fairly standard swing animation preferably.
I was thinking maybe the wooden ore against a vanguard to ignore the bludgeoning bonus damage vs Knights.
Also any tips you may have to help low levels in general would be greatly appreciated as im learning that my large sum of hours are built on muscle memory and seeing what sticks haha
Thanks in advance guys