
80% there
Played through level 700 on pure shuffle mode. I hate archers.

Played through level 700 on pure shuffle mode. I hate archers.
Ocdtrex is the stream name we dont just play chiv!
Hey guys, im currently training someone in the duelyard and have noticed that while training counters, they get hit a lot. Time spent healing eats into the time we have and I was wondering if anyone had any suggestions for a weapon/class combination that maximises the amount of times a player could be hit before needing a heal? All while having a fairly standard swing animation preferably.
I was thinking maybe the wooden ore against a vanguard to ignore the bludgeoning bonus damage vs Knights.
Also any tips you may have to help low levels in general would be greatly appreciated as im learning that my large sum of hours are built on muscle memory and seeing what sticks haha
Thanks in advance guys
Thankfully that teammate forgave me
So I will say that I am not much of a frontliner. I don’t get too many kills per game (usually around 20), so I gravitate towards support classes, hence field engineer.
Just a harmless rant, I like the skill expression but It anoys me a bit when the enemy is blocking at their face and then stabbing his toe will still get blocked, or when im atacking a guy that is surrounded from the back and he parries with his asscheeks , I hope chivalry 3 tones it down just a little bit.
Try changing FOV and it was like changing the lens of camera lol, unfortunately the minimum is 80 and it will still have the wide effect
I'm pretty confident when facing a double hand weapon opponent but here I'm totally clueless