
What is your Max Rounds Left
I've been playing cloverpit for like 5 days straight and got this run after my first win with all the bones

I've been playing cloverpit for like 5 days straight and got this run after my first win with all the bones
I thought the negative version of my joker looked cool, so I wanted to share :)
Stoned Machine (Rare) $10
When exactly three of the following ranks are scored as a three of a kind, then they each randomly do one of two things.
Sevens
1st. 15$ cash out for each scoring stone card
2nd. Each Played stone card gains a
permanent retrigger (similar to red seal, but stacks)
Aces.
1st. Permanent +11 mult to a stone card when scored
2nd. Permanent 1.5X mult to each played stone card (0.5X mult after the first trigger)
Fours.
1st. Sets money to 0$
2nd. Resets all stone card modifiers from Stoned Machine
Gambling. When exactly 3 or 5 stone cards are played, then stoned Machine's gambling effect is triggered:
The middle three cards each have a 2 in 3 chance to become a stone 7 or stone Ace. Otherwise, they become a stone 4.
Hand type determined after hand is played and Stone ranks are reverted to stone cards at the end of Blind.
Stoned Machine (Rare) $10
When exactly three of the following ranks are scored as a three of a kind, then they each randomly do one of two things.
Sevens
1st. 15$ cash out for each scoring stone card
2nd. Each Played stone card gains a
permanent retrigger (similar to red seal, but stacks)
Aces.
1st. Permanent +11 mult to a stone card when scored
2nd. Permanent 1.5X mult to each played stone card (0.5X mult after the first trigger)
Fours.
1st. Sets money to 0$
2nd. Resets all stone card modifiers from Stoned Machine
Gambling. When exactly 3 or 5 stone cards are played, then stoned Machine's gambling effect is triggered:
The middle three cards each have a 2 in 3 chance to become a stone 7 or stone Ace. Otherwise, they become a stone 4.
Hand type determined after hand is played and Stone ranks are reverted to stone cards at the end of Blind.
I already uploaded a different version of this joker, but I wanted to try a mult joker. It would cost 9$, also wanted to try this online joker format thing.
Handy Card (Rare) $7
If the final hand of the Blind fails to beat the blind, then gain +4 hands, instead of losing the blind. Handy card can do this a number of times equal to the number of uncommon jokers you have. (Minimum of 0 times each blind)
Additionally gain +2$ at the end of Blind for each hand used during the Blind.
When Blind is selected this Joker has a 1 in 2 chance of making all probabilities guaranteed, otherwise all probabilities will fail. This effect lasts for the duration of the blind and the shop that comes after.
(Two 20 sided dice, one always lands on 1, the other always on 20, but you don't know which one is which.)
In my original post about Inverted decks, the Erratic Deck felt too broken. And below I have a reworked version and want to hear peoples thoughts on it.
Inverted Erratic Deck
All cards in your starting deck become the same rank and suit.
Whenever one of your starting cards is scored, it has a 1 in 4 chance of being destroyed, otherwise it becomes debuffed.
Each time one of these original cards is destroyed, or debuffed, gain two Standard Tags.
Tag gives a mega standard (card) pack immediately.
(If a debuff is removed from a starter card, by applying an enhancement for example, then it becomes a normal card again and the 1 in 4 no longer applies.)
I made a Inverted decks post and got feed back, and people brought to my attention that inverted plasma deck was just unplayable.
So here's an updated version
Inverted Plasma Deck
Before scoring finishes, half of the score from either your mult, or chips, whichever is lower, is taken and moved to the other.
Additionally all base score to finish a Blind is doubled.
However each time you play a hand, which fails to beat the Blind, then you gain a Buffoon tag and immediately get awarded with the mega Buffoon pack that it offers.
These decks would be for more experienced players to obtain new play styles and potential challenges, unlocking a specific deck after you beat that deck on gold stake. (This is my second reddit post please be nice🙏)
Inverted Red Deck
-1 discard, but gain a Garbage Tag at the end of the round if no discards were used.
Tag gives you +$1 for each unused discard this run.
Inverted Blue Deck
-1 hand, but gain a Handy Tag each time you play a hand that isn't your most-played hand.
Tag gives you +$1 for each used hand this run.
Inverted Yellow Deck
Start with -$10, but if you earn any amount of interest at the end of the round, gain an Economy Tag.
Tag doubles your cash, Max 40$.
Inverted Green Deck
Lose $2 for each unplayed hand and $1 for each unused discard, and earn no interest at the end of a Blind. Gain one Coupon Tag for each unused discard at the end of the round and one D6 Tag if at least one unplayed hand remains.
Tags make the base edition shape free and rerolls start at 0$ respectively.
Inverted Black Deck
-1 Joker slot and -1 hand. Gain four Negative Tags at the end of the round if all non-negative Jokers were triggered at least once during the Blind. (Four tags because my streamers always tell me how bad negative tags are)
Tag makes next joker in shop a negative and free.
Inverted Magic Deck
You can no longer obtain Crystal Ball or The Fool, but gain a Charm Tag at the end of each Blind for every Tarot card used during that Blind.
Additionally, you may now store any Tarot cards from a pack instead of using them immediately, costing $2 each time you do so.
Tag gives a mega arcana pack.
Inverted Nebula Deck
You can no longer obtain Telescope and start with -1 consumable slot.
Gain an Orbital Tag each time you play your most-played hand. If the Orbital Tag would not level up any of your three most-played hands, gain $4 instead.
Tag levels up a random hand 3 times
Inverted Ghost Deck
You can no longer obtain Spectral cards in the shop, and Spectral Packs no longer appear in the shop.
Instead, gain two Ethereal Tags whenever you skip any type of Booster Pack.
Additionally, you may now store Spectral cards from packs in your consumable slots for $1 instead of using them immediately.
Skipping a Spectral Pack does not grant the two Ethereal Tags. Soul and Black Hole cards also cannot be stored this way.
Tag give a Spectral pack.
Inverted Abandoned Deck
Your deck still contains no Kings, Queens, or Jacks, but all current and future cards count as face cards.
Whenever a Jack, Queen, or King is scored, gain a Rare tag.
Tag makes the next joker in shop a rare joker and free.
Inverted Checkered Deck
Your deck becomes a normal deck again, and half of the cards from each suit are debuffed.
Gain a Meteor Tag whenever you play a Flush in which every card scores.
Tag gives a mega celestial pack immediately.
Inverted Zodiac Deck
You no longer start with Overstock and cannot obtain Tarot Merchant or Planet Merchant.
Once per shop, when you buy and use a Planet card, gain a Voucher Tag. Once per shop, when you buy and use a Tarot card, gain another Voucher Tag (maximum of two Voucher Tags per shop).
Tag ads a Voucher to the next shop.
Inverted Painted Deck
Start with -2 hand size and -1 Joker slot.
Gain a Juggle Tag each time an in-hand effect is triggered. Juggle Tags are awarded after the hand finishes scoring.
If any in-hand effects trigger at the end of a Blind, gain one additional Juggle Tag.
Tag gives +3 hand size for the blind.
Inverted Anaglyph Deck
When you defeat a Boss Blind while holding one or more Double Tags, one Double Tag is destroyed.
Instead, gain a Double Tag whenever the Boss Blind's effect would have affected a normal Blind if it had been applied there.
Examples:
The Wall: Gain a Double Tag if, by the end of the round, you score less than four times the Blind's chip requirement.
The Wheel: 1 in 7 chance to gain a Double Tag for each card drawn from your deck.
The Hook: Gain a Double Tag each time you play a hand while still holding at least one card.
The House: Gain a Double Tag when the Blind is selected.
The Manacle: Gain a Double Tag each time your held cards trigger their effects.
Verdant Leaf: Gain a Double Tag each time you sell a Joker.
Tag copies the next tag you obtain.
Inverted Plasma Deck
Right before scoring finishes, all points except one point from which ever is lower between your mult and chips is added to the other.
The base score requirement is doubled.
Whenever you score a hand that fails to beat the Blind, gain a Buffoon Tag.
Tag gives a mega buffoon pack.
Inverted Erratic Deck
All cards in your starting deck become the same rank and suit.
Whenever one of your starting cards is scored, it is destroyed.
Each time one of these cards is destroyed, gain two Standard Tags.
Tag gives a mega standard pack.