Everyone wants to run!
In a recent one shot, there was a situation where all PCs where in Very Close range of an Acid Burrower. All players wanted to move away from the Burrower, since the Acid Spit was damaging everyone. What are the options in daggerheart if everyone wants to take distance from a monster?
It is my understanding that moving away (within Close range) can RAW only be done as part of an action roll, thus creating opportunities for the Burrower to Acid Spit all other PCs again.
Of course the GM might rule that all PCs can move within Close range, since it could make sense for the PCs to do that in the fiction (scary monster and all that), but yet again the GM might also want to keep the PCs close to raise the stakes of the combat.
Do we have any guidance on how these situations can be handled, either RAW or through rulings that worked well at your tables?