I don’t see the issue with the syro rebalance
Now I don’t play syro so take anything I say here with a grain of salt, but I have fought (and died to) plenty before the redesign. People are whining about the bleed getting reduced to 9, but like, Thats still an insane amount with syro’s bite cooldown. Like, say u get bit 100 times, the difference between 1500 and 900 bleed doesn’t really matter when either way it’s doing its job of making sure you can never get rid of it. And 900 damage per tick is still insane chip damage from an ailment that isn’t even primarily made for that 😭 Not to mention that in exchange for this absolutely horrible nerf syro got some much needed injury res, health, and regen buffs, making it even better at darting in and out of fights and overall letting it (you guessed it) stack even more bleed. It just feels like when people complain about this stuff they’re thinking in terms of facetanks instead of an actual fight >_>