u/Tom_Acco

I turned a Rive file into an iOS + Android app without writing any code

I took a finished Rive project with Data Binding and responsive layouts and tried turning it into a mobile app without writing the integration code myself.

I used Cursor, basically described what I wanted, and let it handle the technical side. It ended up using Flutter, setting up the Rive runtime, running the app in a simulator, and eventually connecting it to a real weather service.

I expected the integration part to be much more complicated than it was.

I made a short tutorial showing the whole workflow here:
https://www.youtube.com/watch?v=kVaWSQIo0ok

I also included the prompt template I used in case anyone wants to try it with their own Rive project.

I originally built this project for my Rive Masterclass, so it ended up being a pretty good test case for a more advanced Rive setup.

u/Tom_Acco — 10 days ago

I built a free tool to convert a Rive animation into a shareable video

I do a lot of work in Rive, and the one thing that always annoyed me: a .riv is interactive, so there's no clean way to post it as a video. I'd end up screen-recording and cropping every time.

So I made a small browser tool that records the .riv playing and exports an mp4. Everything runs locally, nothing gets uploaded, and it's free.

It's still early and I'd love feedback on what's missing or what breaks.

u/Tom_Acco — 1 month ago

Figma Motion vs Rive: Which handles path animation better?

When Figma Motion came out, I compared it to Rive but somehow skipped the thing I probably animate the most: moving objects along a path.

So I rebuilt the same animation in both. I started with a simple falling leaf from my Rive Masterclass, then recreated a train following a track.

In Figma Motion, editing the path was incredibly fast, but I kept fighting the rotation. Every time I adjusted the timing, I had to tweak the rotation again.

In Rive, the setup took a bit longer, but once it was working, the object followed the path and rotated correctly no matter how I changed the timing.

I put together a full side-by-side video of both approaches if you want to see them in motion, link's in the comments.

Personally, I prefer Rive’s Follow Path behavior, but I really hope they add motion path editing soon. That would be the best of both worlds.

What do you all think?

u/Tom_Acco — 1 month ago

I tried recreating a Rive animation in Figma Motion, Here’s where I got stuck.

Last week everyone started talking about Figma Motion, and honestly my first thought was: “Is this going to replace Rive?”

So I rebuilt one of the simpler animations Rive animation from my Rive Masterclass inside Figma Motion.

The blinking and shine animations were easy enough.

But when I got to cursor tracking, I realized that’s where I couldn’t continue. I couldn’t find a way to recreate the interactive logic that makes it work in Rive.

I Made a full walkthrough video going through it 

Has anyone tried Figma Motion?

u/Tom_Acco — 2 months ago

Anyone else struggle to follow older Rive tutorials now that the editor has changed so much?

I've been working with Rive for a while now, and it's honestly wild how much the editor has changed.

While we’ve gotten huge additions like Data Binding, Scripting, and now even 3D support, a lot of older tutorials are teaching features that still exist… they’re just no longer where they used to be.

When I started recording my Rive Masterclass, I noticed the same confusion coming up again and again. People were following older tutorials, but the editor no longer looked the same.

So I ended up putting together a quick recap covering the biggest editor changes and where everything lives today.

Hopefully it helps people spend less time searching for buttons and more time actually learning Rive.

u/Tom_Acco — 2 months ago

After wasting a lot of time manually exporting Figma to Rive, I found this 1-click shortcut.

I used to spend so much time on this. Select frame in Figma, export, save to Downloads, drag into Rive... Super not efficient when you're moving more tons of assets every day.

So I wanted to share a cool and easy trick I found. You can just copy directly from Figma and paste straight into Rive. Works for both PNG and SVG. Layer hierarchy stays intact for vectors.

Made a short tutorial on my Rive Masterclass YouTube channel walking through it. I'm planning to share more Rive workflow tips like this one. The kind that save actual work hours. Feel free to follow along if it's useful.

u/Tom_Acco — 3 months ago

Isn't the whole point of Rive to give designers superpowers to add logic to their animation without relying on developers? So when scripting features started landing, my first thought was: am I expected to write code now?

A few months ago I decided to spend some time going deep into Rive's scripting. I was so wrong.

It opens so many more possibilities, and turns out I didn't need to write the code myself - that's what the AI agent is there for.

I went from skeptic to building a complete interactive space game in Rive. Turned everything I learned into a structured course. Just released the Rive Scripting Course as Early Access:

www.rivemasterclass.com/rive-scripting

Curious to hear what you think.

u/Tom_Acco — 4 months ago