r/Rive_app

Need help

i have an idea to develop an app using rive and flutter.. but I'm a broke student and can't afford to pay for rive's subscription. if anyone will be willing to help me by adding me to their rive plan or with a paid login details I'd be truly grateful... 🙏

reddit.com
u/Crafty-Tough-1089 — 1 day ago

Luvu Case Study: Sketches → Vectors → Rig → 100+ Animations → Full App Integration (Rive)

u/Basterqu — 2 days ago

Griddle - custom snappable grids in Rive

If you've wished for custom grids in Rive - isometric, hex, triangular or others, today's the day!

Thus far, the Rive editor has no grids - it has guides, but they must be set up one by one and they can only result in a rectangular grid.

So, I've built Griddle: it's a little floating panel that drops real grid guides straight into your open Rive file, and you can snap to every line and intersection because they're actual geometry, not an overlay.

14 grid types so far: square grids with gutters and subdivisions, dot grids, isometric, triangular, hex, polar, baseline and column grids for UI work, one and two point perspective, golden ratio, rule of thirds.

Free, open source, macOS and Windows.

If you use Rive and something's missing or broken, issues and PRs are welcome.

u/igusin — 2 days ago
▲ 129 r/Rive_app+1 crossposts

Add volume to your Rive characters with Vector Feathering

Tutorial by JC on the Rive team!

u/guidorosso — 7 days ago
▲ 31 r/Rive_app+1 crossposts

Pinterest Splash Screen Animation with Rive

Hello internet, Ever since I've started learning SwiftUI I've been fascinated with the thought of building my ideas closely to what the real product would look like. Since I'm a Product Designer / Design Engineer hybrid, I've tried every workflow possible pre-SwiftUI.

I also wanted to build confidence in building my favourite apps; pinterest is one of them. Trust me, I'm a SwiftUI purist when it comes to the animations/micro-interactions, but this was taking too much time, and I wasn't even close. Another skill set of mine is that I'm a king of interactions, so I've realised doing this in Rive would be interesting to see, and I was able to achieve everything in under 30 mins with the creation of the assets to the animations.

The reason I'm sharing this with you is that I know that some of you really want to try out animations but find it hard. Trust me, Rive animations work on almost all the same logic as SwiftUI but with better control and faster iterations. I've also shared the code of the project down below, which includes the rive file.

If you like the project, do give it a star. I would really appreciate it. Cheers!

Github: https://github.com/iamvikasraj/pinterest

u/Vraj247 — 7 days ago

Animations

When you want to create an animation, does each element need to have its own layer in order for the animation to play in real time? At least when using Canva because I saw somewhere that without layers, there’s no animation okay, that’s true, but let’s imagine someone building an app for each page they’ll need to create for the onboarding steps, will they have to create a separate layer for each step of the onboarding process? That’s really what I want to know. That’s exactly it. I’m speaking mainly from my own experience.

https://preview.redd.it/6ji7hg2jn2ah1.png?width=1920&format=png&auto=webp&s=b96c22d513e291644cbb6ec6e0c5aa1967fbfcea

https://preview.redd.it/tusgjlrkn2ah1.png?width=1920&format=png&auto=webp&s=ec8939a1eaab434a3e16ad91aae5062494d7f6d3

reddit.com
u/Accomplished_Ad2317 — 8 days ago

Did you ever need to swap Rive's SVG assets at runtime? Now you can!

Rive can dynamically swap raster assets in Rive, but SVG was missing...
Now Rive's Luau scripting makes it possible: loading SVGs into an animation at runtime.

SvgRendererLayout takes SVG markup as a string in a ViewModel and renders it live, fully vector, through Rive's Path and Renderer API. Compound glyphs, holes, arcs, clipPaths and transforms all work. It opens the door to dynamic icons, logos and data-driven vector art, generated live from a string and running entirely inside Rive's runtime.

Free and open source, part of my Rive script library.

u/igusin — 10 days ago

Where to look for Rive specialists?

Hello everyone!

I am a developer who has recently released an app. I got quite a lot of feedback, with almost everyone asking for more animations and characters.

Where can I look for a Rive talent?

I tried using Freelancer, but almost everyone has reached out with the Lottie skill set, and almost no one has reached out with Rive. And a similar thing happened on Fiverr and Upwork. Am I looking in the wrong place? Or did I just have some poor luck?

reddit.com
u/DizzyVariety3777 — 10 days ago
▲ 16 r/Rive_app+1 crossposts

With yesterday's announcements is there anything that can be done in Rive but not in Figma ?

With announcements of Figma Motion, Shaders and Code Layers, Figma seems to moving into the territory of Rive. So, in terms of final content, is there anything that Rive can achieve but not Figma

reddit.com
u/raksweb — 11 days ago

Figma a future competitor to Rive?

Now that the new update has been released for Figma and it’s becoming a bit more like Rive app, my question is: are you going to use both? When I say ‘combine the two, I mean: are you going to use Rive app and Figma at the same time, or just one of them, or stick with Rive, or stick with Figma? Given that both are very good although I find Rive_app a little more comprehensive than Figma it would be interesting to hear your thoughts on this. I’d really like to know.

reddit.com
u/Accomplished_Ad2317 — 11 days ago

Week 1 highlights: Rive Interactive Character Animation Challenge

A week into the Interactive Character Animation Challenge. A few favorites so far.

Still open through July 2. $10K in prizes.

u/guidorosso — 11 days ago

Rive Editor 0.8.5103 — Timeline QOL

  • ⏳ Timeline QOL
    • Work Area can now be dragged as a single unit
    • Switch the Timeline between Time and Frame view
    • Clearer Timeline unit ticks
  • 🐛 Various fixes and improvements
    • Fix(editor): ruler guide dragging and make guides grabbable over objects
    • fix(Android): Stabilize instrumentation tests
    • fix(runtime): bidirectional data bind with source preference does not overwrite target
    • feat(renderer): Add scissor support to more backends
u/guidorosso — 12 days ago

Opening problem

It always does this to me when I click on the workspace in the Rive Production version; it did the same thing on the early access version I downloaded today after subscribing to the Cadet plan at €17/month. It's blocking me, if you have a solution it will help me

Thanks in advance !

u/Accomplished_Ad2317 — 14 days ago