r/Rive_app

Full game built in Rive. A shooter on rails: 2D characters flying through a 3D world. Vector, raster, and 3D, all in one Rive file. Plays natively on desktop, mobile, consoles, and of course on the web. If it has a GPU, Rive runs on it.

u/guidorosso — 10 days ago
▲ 23 r/Rive_app+1 crossposts

Rive Editor 0.8.4914

  • 👯 Duplicate with offset (Cmd+D)
  • ➡️ Expand/Collapse trees — Opt/Alt+Click for Deep Expand or right-click for Expand/Collapse All
  • 🚧 Early Access
    • 🗂️ Arrange Hierarchy, Data, Assets, and Agent panels side by side
    • 🔍 Timeline search
    • ↕️ Timeline sorting
    • 👁️ Isolate a hierarchy or timeline object
  • 🐛 Various fixes and improvements — full changelog here
u/guidorosso — 13 days ago

Rive and Claude opus 5.5

You and I both know that, with the release of Opus 5.5 over the past few days, we can do some crazy things with Graphine Motion and app development. Now, when it comes to apps, graphics, design, and interaction in short, we can do some seriously cool stuff with it.

As for me, right now, I’d like to ask about one thing: Is the Opus 5.5 in Rive’s early access the same as Claude’s ? But do we need to upgrade by purchasing another plan, considering we’re in early access and we’ve already got the right Opus 5.5 ?

reddit.com
u/Accomplished_Ad2317 — 12 days ago