r/Rive_app

Is this legit?

Is this legit?

https://preview.redd.it/yd4tgj8mdckh1.png?width=1998&format=png&auto=webp&s=28222836def1aaf6ff97041ab28acba00871004e

They commented on a(one of the 2) post in my account. Sounded very much like a scammer trying to blackmail a user rather than a company.

Full disclosure, my account didn't renew its monthly payment for a "Cadet" membership for some reason. I didn't click on the link because like I said, it looked very much like a phishing link. Only after going through the website again did I see that the payment wasn't done and I had to manually renew it for this month.

But seriously is this legit?

reddit.com
u/astro_not_yet — 1 day ago

A little interactive animation

I came across an After Effects tutorial on YouTube.

Although it relies on scripting, I figured I could replicate it in Rive without coding.

So far, so good! :)

------

I wanted to publish this on the marketplace, but the eyes and mouth (drawn with stroke lines) aren't showing up on the page, so I'm holding off for now.

u/HourPen — 6 days ago
▲ 182 r/Rive_app+1 crossposts

Built an interactive version of the Ollama mascot for the web

I made the Ollama mascot interactive for the web.

The video honestly does the interactions dirty; it’s much better when you can actually play with it yourself.

I put the whole thing live in the browser. I’ll drop the link in the comments 👇

u/AB-Novra — 9 days ago

Can anyone please tell me from where to learn RIVE?

Hello everyone! I really want your help. I am Technical Product Manager. Right now I am given a task to animate a mascot for our product.
I did try to study from RIVE official YOUTUBE tutorial but still I am only able to animate small things let's say just jumping footballs and balls that's it.
I really need your help can you please tell me the right way to study RIVE and actually animate the mascot.

Please help me out !

reddit.com
u/New_Acanthisitta7204 — 8 days ago
▲ 45 r/Rive_app+1 crossposts

My Rive demo reel

I am an animator who for many years worked in After Effects and 3d software. I fell in love with Rive about 2 years ago and now I work mostly in Rive doing UI animation. And no, I don’t miss After Effects.

u/Significant-Hand-819 — 8 days ago

Text animation

This is a second timeline. It's still related to the last post I made about the first timeline. So, what's the problem with this second timeline? It concerns the word "continue" on the CTA button. I'm trying to make it appear in slow motion, but even after watching tutorials for text animations, I can't figure out how.

u/Accomplished_Ad2317 — 8 days ago

I turned a Rive file into an iOS + Android app without writing any code

I took a finished Rive project with Data Binding and responsive layouts and tried turning it into a mobile app without writing the integration code myself.

I used Cursor, basically described what I wanted, and let it handle the technical side. It ended up using Flutter, setting up the Rive runtime, running the app in a simulator, and eventually connecting it to a real weather service.

I expected the integration part to be much more complicated than it was.

I made a short tutorial showing the whole workflow here:
https://www.youtube.com/watch?v=kVaWSQIo0ok

I also included the prompt template I used in case anyone wants to try it with their own Rive project.

I originally built this project for my Rive Masterclass, so it ended up being a pretty good test case for a more advanced Rive setup.

u/Tom_Acco — 9 days ago

[Request] Can a paid Rive user export a single .riv file for a broke 16yo dev?

Hey guys,

I spent hours building a gumball machine animation state machine for a React MVP project before realizing exporting is locked behind a $17/mo paywall. As a 16-year-old hobbyist, I can't afford that right now.
I've enabled duplication permissions on the file. Could anyone with a paid account quickly duplicate this into their workspace, export the .riv file, and drop a Google Drive/Dropbox link for me? DM'ing also works, if you'd like.

Project Link: https://editor.rive.app/file/gumball_machine/2503474?linkId=_owinw74kk_TERxpCNunIQ
Massive thank you in advance!

reddit.com
u/Goldenskyofficial — 8 days ago

Am I on the right track using Rive for a puppet customiser?

I own a hand-puppet business and currently use a Shopify app that lets customers design their own puppet.

There are around 9 steps/tabs where they choose things like body colour, eyes, nose, hair, outfit, shoes, accessories, etc.

You can see the current version at pubbets.net/lab

It works, but it's pretty boring to use. There's no animation or sound, and the mobile experience isn't great.

I've wanted to replace it for years, and recently decided to see how far I could get building a standalone version myself with the help of AI.

That's how I discovered Rive.

My only vaguely relevant experience is messing around with Macromedia Flash many years ago, and Rive immediately reminded me why vector graphics and reusable assets made so much sense for something like this.

The current Shopify system is a mess behind the scenes. For every option I basically had to create separate PNG assets for the thumbnail, close-up/customiser view and full-body view. Once you multiply that by all the eyes, noses, hairstyles, outfits, shoes, etc., you're talking about hundreds of PNG files.

What I'm hoping to do with the new version is have one master vector asset for each item and let the app/Rive handle scaling, positioning, colour changes and simple animation.

For example, instead of having eight different coloured versions of the same nose, I'd like one SVG nose that can be recoloured dynamically.

I'm not trying to build a AAA character creator. The puppet itself would mostly just have subtle idle movement while the user works through the customiser. Maybe some small reactions when choices are made, animated UI elements, sound effects, that sort of thing.

I've already recreated the outfits and shoes as clean raster PNG artwork, and ChatGPT seems surprisingly decent at converting this kind of simple artwork into SVGs, so my plan was to gradually turn those into the vector assets used by Rive.

The more decorative app UI, buttons, backgrounds, etc. are already being created as transparent PNGs.

So my main question for people who actually know Rive: am I heading in the right direction?

Is Rive a sensible foundation for a layered character customiser like this, where potentially hundreds of interchangeable assets need to sit on the same base character?

And perhaps more importantly: is this realistically something a barely technical non-developer could build with AI helping with the React/app side, or am I wandering towards a massive technical rabbit hole that I'll eventually need to pay a developer to rescue me from?

I've been asking Claude and ChatGPT about the architecture, but I've reached the point where I'd really appreciate some opinions from actual Rive users. AI has a slightly worrying tendency to tell me that every idea I have is brilliant and completely achievable 😂

If there are obvious mistakes in the approach I've described, please tell me now. I'd much rather discover them before I've converted and rigged hundreds of puppet assets.

Any advice, warnings, examples of similar Rive projects, or "don't do it that way, you idiot" comments would be genuinely appreciated.

Thanks for reading this far!

reddit.com
u/Uncle-ecom — 13 days ago

HELP NEEDED! I am creating a character for a fitness app in rive

I am creating a character in rive which is supposed to be either fat, skinny or muscular and I would need help on how i could do that. The idea is that i could do transitions from one to another so that it can be synced with the person who is using it.

When I tried to give one of the characters bones and move them everytihng kept falling apart despite trying to weight the parts correctly.
Thank you for help

reddit.com
u/Panda2231q — 12 days ago

Rive

In the early 2000s, I discovered Macromedia Flash. Being able to create interactive web animations hooked me to the computer even more than video games did. However, coding and scripting never really clicked for me, so I always relied on visual tools.

Later in life, I specialized in After Effects, which opened the door for me to enter the media industry. I spent around 20 years working this way—designing title sequences for TV shows, music videos for artists, and visual effects for feature films.

Yet, I never really felt the spark to develop a personal project of my own.

Since I found Rive, though, I constantly find myself glued to the screen, building things just for the joy of it—without any financial expectations. Just mini-games, interactive animations...

My girlfriend, my friends, and my family are always trying to pull me away from the computer :) I even try to wrap up my commercial media work early in the morning just to free up time for Rive.

We are truly lucky to be living in an era with tools like this.

u/HourPen — 11 days ago

How should i weight the bones so that they would move in a way they would move like a real human?

u/Panda2231q — 11 days ago

Rive tutorial: new mesh and weighting features

JC demonstrates the new Auto Trace and Auto Weight/Smooth features designed to speed up vertex weighting and the mesh-and-bone workflow in Rive

u/guidorosso — 13 days ago

Data Binding Keys on Timelines

Data binding keys let you link a timeline key to a view model property instead of a fixed value. Your animation still interpolates on the timeline, but the target value comes from your view model at runtime.

In animate mode, key a property on your timeline. Right-click the key, choose Data Bind, and pick a view model property. You can mix fixed keys and bound keys on the same timeline — e.g. key a value at 0 on frame 0, then bind a second key later in the timeline to a dynamic property.

Three patterns from the video:

Basic motion: Set up number properties (minX, maxX) in your view model. Key X position at the start and end of a timeline and bind each key to the corresponding property. The animation interpolates between those runtime values.

Bar chart: Use a layout with height set to fixed percentage. Add a number property to your view model. Key height at 0 on frame 0, add a second key later and data-bind it to your value property. The bar animates from 0 to whatever the view model provides.

Button colors: Create a global view model with color properties for your brand colors. In separate idle and hover timelines, key the background fill and bind each to the matching global color. Wire them up in a state machine with a boolean for hover state, add interpolation, and the color transitions stay in sync with whatever values you pass in at runtime.

u/Jeff_at_Rive — 13 days ago