Rive Editor 0.8.5134
β–² 5 r/Rive_app

Rive Editor 0.8.5134

  • 🏞️ Images can now be scaled inside a layout, even after they've been positioned. Similar to transforms in CSS.
  • 🦴 Cmd+G positions group at bone origin, as requested here
  • πŸ‘οΈ You can now override visibility on children of a hidden parent. Click the visibility icon to toggle.
  • πŸ› Various fixes and improvements
    • fix(editor): Fixed component updates not pulling in new exposed properties when importing an updated library version
    • chore(Editor): export view models with incomplete property references
    • feat: visibility inheritance override
    • feat(apple): add artboard volume support
    • feat(apple): add semantics support
    • chore(editor): Prevent multiple runtime generation while libraries load
    • fix(editor): repaint inspector radio stroke on data bind state change
    • fix(editor): anchor Cmd+G group at bone origin for single-bone selection
u/guidorosso β€” 5 days ago
β–² 129 r/Rive_app+1 crossposts

Add volume to your Rive characters with Vector Feathering

Tutorial by JC on the Rive team!

u/guidorosso β€” 7 days ago
β–² 4 r/Rive_app

The Rive Agent now supports Quiver illustrations on Voyager plans

u/guidorosso β€” 11 days ago
β–² 26 r/Rive_app

Week 1 highlights: Rive Interactive Character Animation Challenge

A week into the Interactive Character Animation Challenge. A few favorites so far.

Still open through July 2. $10K in prizes.

u/guidorosso β€” 11 days ago
β–² 6 r/Rive_app

Rive Editor 0.8.5113

  • πŸ”€ Dependencies panel (D shortcut) now shows View Model properties
  • πŸ‘οΈ Drag to hide now works across Hierarchy, Inspector, and Timeline lists
  • 🀸 Interpolation panel can now be toggled on in the Timeline
  • πŸ› Various fixes and improvements
    • fix(editor): transfer events and actions when the state type changes
    • fix(editor): Pickwhip scroll, state machine layer reorder, color picker grid fix
    • feat(editor): state machine zoom popup menu
    • fix(editor): Reconcile Library ScriptAsset generator refs
    • fix(Android): Serialize touch-triggered advances
    • fix(Android): Generate missing mipmaps for decoded images
u/guidorosso β€” 11 days ago
β–² 18 r/Rive_app

Rive Editor 0.8.5103 β€” Timeline QOL

  • ⏳ Timeline QOL
    • Work Area can now be dragged as a single unit
    • Switch the Timeline between Time and Frame view
    • Clearer Timeline unit ticks
  • πŸ› Various fixes and improvements
    • Fix(editor): ruler guide dragging and make guides grabbable over objects
    • fix(Android): Stabilize instrumentation tests
    • fix(runtime): bidirectional data bind with source preference does not overwrite target
    • feat(renderer): Add scissor support to more backends
u/guidorosso β€” 12 days ago
β–² 25 r/Rive_app

Rive transform vertex selection with bounding box

Position, rotate, and scale selected vertices, also works with Freeze (Y shortcut) to reposition origin

u/guidorosso β€” 20 days ago
β–² 22 r/Rive_app

$10K Rive Interactive Character Animation Challenge

Time to flex your Rive character rigging and animation skills. The Interactive Character Challenge runs June 19 to July 2 on Contra. $10K in prizes.

We're looking for characters that feel alive: plugged into a UI, responding to user input and data. Part of the product, not a sticker on top. Give your character a world to live in and something to respond to. No standalone loops or microinteractions.

u/guidorosso β€” 20 days ago
β–² 7 r/Rive_app+1 crossposts

Hi everyone! πŸ‘‹ I’m sharing a sample of an interactive web animation created using Rive.

Hi everyone! πŸ‘‹

I’m sharing a sample of an interactive web animation created using Rive. This demo showcases smooth motion design, engaging micro-interactions, and responsive animation techniques that can be integrated into websites, landing pages, SaaS products, mobile apps, and digital experiences.

Features

βœ… Smooth and lightweight animation
βœ… Interactive user experience
βœ… Web-ready and responsive design
βœ… Optimized for modern websites and applications
βœ… Customizable according to project requirements

I can also create fully customized Rive animations based on your brand, UI/UX design, or product requirements.

Feedback and suggestions are welcome. I'd love to hear your thoughts and discuss potential improvements!

#Rive #Animation #WebAnimation #InteractiveDesign #MotionDesign #UIUX #Frontend #WebDevelopment #CreativeCoding #MicroInteractions #DesignInspiration #SaaSDesign #AppDesign #RiveAnimation #UXDesign

u/Several_Parfait_258 β€” 22 days ago
β–² 23 r/Rive_app

Rive Jobs Roundup β€” See Who's Hiring Rive Designers, Animators, and Developers

Google
Senior UX Designer
NYC, US, Full Time
$159,000 - $231,000
https://www.google.com/about/careers/applications/jobs/results/115406922349191878-senior-ux-designer/

BMW
Designer, Interaction Design
Santa Monica, CA, Limited Term Assignment
$90,614.00 – 117,266.00
https://jobs.bmwgroup.com/job/Santa-Monica-Designer,-Interaction-Design-Limited-Term-Assignment-Cali/188862-en_US/

Ford
3D Designer
US (Remote), Full Time
$99,600-$192,900
https://efds.fa.em5.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/job/64201

Evolution
Senior UI/UX Designer
Tallinn, Estonia
https://jobs.smartrecruiters.com/Evolution/744000131451630-senior-ui-ux-designer

Flo Health
Senior Product Designer
London, UK
Β£85,000 - Β£105,000 GBP
https://job-boards.greenhouse.io/flohealth/jobs/7758437003

Harvey
Staff Motion Designer
San Francisco, US (Hybrid), Full Time
$157,000-$235,600
https://jobs.ashbyhq.com/harvey/8684a735-fbef-422f-8fec-5ee08e264e1d

Monks
Sr. Animator/2D Motion Designer
Buenos Aires, Argentina
https://www.monks.com/careers/5979335004/job?gh_jid=5979335004

Dentsu
Motion Designer
NYC, US, Full Time
$71,875 - $100,000
https://dentsuaegis.wd3.myworkdayjobs.com/dan_global/job/New-York---150-E-42nd/Motion-Designer_R1124574

Framna
Senior Brand & Motion Designer
Amsterdam, Copenhagen, Stockholm
(Remote), Full Time
https://careers.framna.com/jobs/7883301-senior-brand-motion-designer-global-marketing

Apartment List
Staff Product Designer
US (Remote), Full Time
$138,000 - $197,000
https://jobs.gem.com/apartment-list/am9icG9zdDpYfPmK5QOuqGSyN1Vxhkxk

Trend Micro
Senior Motion Designer
Taipei, Taiwan, Full Time
https://trendmicro.wd3.myworkdayjobs.com/external/job/Taipei/Senior-Motion-Designer--TrendLife-_R0009786

Frame Security
Rive Expert
Tel Aviv-Yafo, Israel
https://www.comeet.com/jobs/framesecurity/FA.002/rive-expert/3F.862

u/guidorosso β€” 24 days ago
β–² 15 r/Rive_app

Rive Editor 0.8.5006

  • πŸ”Œ MCP update in Early Access β€” Connect Claude Code, Codex, Cursor, or any MCP-compatible editor to control Rive. Use it to write scripts, design responsive layouts, build State Machines, work with View Models, and more. Read the docs and watch the video to get started.
  • ↔️ Show layout padding and gap highlights on inspector hover
  • πŸ”€ Fit Font Size β€” new text overflow option, finds the best font size to fit within the bounding box
  • ⌨️ ⌘K improvements and repair as reported here
  • πŸ› Various fixes and improvements
    • feat(unity): add experimental RenderTexture image binding for view-model properties
    • chore(editor): Allow importing unrecognized files as Blob assets from the upload picker
    • fix(Android): VMI read/write lock
    • feat(editor): per-command core-object tools, static scripting schemas, artboard VM type
    • fix(editor): show keyframe interpolation when editing vertices
    • fix(metal): exempt prepareToFlush from thread-safety analysis
    • fix(editor): propagate hidden flag to children at export time
    • chore(tests): add test to catch missing BrowserStack gm images
    • fix(editor): Exclude list index name from problems checks
    • fix(editor): Duplicate shape paints are assigned to the right shape
    • refactor(editor): remove legacy granular MCP tool definitions
    • fix(editor): guard hierarchy tree when stageItem is null
    • fix(mcp): return JSON-RPC errors over plain HTTP transport
    • feat(Android): Capped FPS
    • chore(flutter): remove experimental tag from shared texture usage
    • fix(editor): stop mutation poll timer in state machine hittest test
    • feat(apple): advance state machine after pointer down/up events
    • feat(flutter): immediately advance state machine on pointer up/down events
    • chore(editor): guard against multiple runtime generations in parallel
    • feat(Android/Cmdq): Advance after pointer down and up
    • chore(renderer): Add a missing browserstack gm image
    • feat(mcp): replace streaming transport with stateless JSON-only HTTP server chore: Update to Flutter 3.44

Edit: Wrong version number in the headline, should be Rive Editor 0.8.5037

u/guidorosso β€” 25 days ago
β–² 3 r/Rive_app

Rive Editor 0.8.4993

  • ⚠️ Problems tab β€” highlights issues with your file to help you quickly find and debug them
  • πŸ› Various fixes and improvements
    • feat(renderer): Add scissor rectangle support for clipping
    • chore(editor): Library decode performance improvements
    • chore(editor - problems tab): add play/pause support
    • chore(editor): Add replace library warning for Enums
    • x/close.http
    • doc(Android): Document resources that keep the worker alive
    • gl: route feathers to atlas on Mali-G52 to avoid PLS corruption
    • feat(Android): Allow bindable artboard clearing with null
    • chore(editor): specialize property-change calls per primitive type to…
    • fix(flutter): improve render texture flicker on resize
    • chore(problems panel): replace validation button with context menu
    • fix(runtime): assign view model instances to the right view models
    • fix(editor): don't crash pasting a bone into a file with no artboard
    • chore(editor): Improvements to problems panel & missing libraries
    • chore: change labels
u/guidorosso β€” 1 month ago
β–² 38 r/GraphicsProgramming+1 crossposts

Rive's new GPU layer for 3D, shaders, and custom effects. Now in Early Access.

GPU Canvas is now in Early Access. Rive's new low-level GPU layer for 3D, shaders, and custom effects.

It's developer-first and intentionally low-level. It only adds 25KB to the runtime.

With GPU Canvas you can:
β†’ Write shaders
β†’ Write a GLTF importer
β†’ Build rendering pipelines
β†’ Render 2D components as interactive textures in a 3D scene
β†’ Embed 3D geometry inside a 2D artboard

Not a GPU programmer? The Agent writes and optimizes shaders for you, with MCP support coming next.

All this comes with first-class design and animation tooling that no other runtime or engine provides. 3D scenes work with responsive vector layouts, state machines, dynamic text, vector feathering, 2D skeletal animation, data binding, and more.

And it runs everywhere Rive does. Web, mobile, games, TVs, vehicles… you can even deploy Rive directly to consoles as your full engine.

GPU Canvas brings us closer than ever to what Rive was always meant to be. A true experience engine. State-of-the-art visuals, motion, and interactivity. All in one place.

u/guidorosso β€” 1 month ago
β–² 11 r/Rive_app

Rive Editor 0.8.4959

  • ↔️ Data Binding hierarchy icons now show descriptive tooltips
  • ⌨️ Shift+X swaps Fill/Stroke while drawing or editing a path β€” useful when tracing over an image
  • βš™οΈ ScrollConstraint velocity and ScrollActive are now exposed as computed properties
  • πŸ› Various fixes and improvements
    • fix(flutter): panel settling and account for correct transform
    • feature(scripting): serialize implemented methods
    • Remove editor dependency from rive_widgets
    • fix(editor): Duplication issues with actions on transitions and states
    • fix(js): prevent calling assetLoader callback for asset types not user-provided at runtime
    • fix(flutter): texture sizing under rotated/skewed parents
    • chore(editor): Prevent accessing context on unknown Backboard
    • fix(editor): Switching component mode retains draw rules
    • scripting stack fix
u/guidorosso β€” 1 month ago
β–² 17 r/Rive_app

Rive Editor 0.8.4941

  • 🎨 Many UI improvements (watch the video!)
    • Hierarchy, Assets, Data, Animations, and Agent panels have been replaced with stackable panels you can rearrange to suit the task at hand.
    • Keep multiple Timelines and State Machines open at once in a new row of animation tabs
    • Sort or search rows directly in the Timeline
    • Reorganized UI throughout to pack more into less space
  • ⭐️ Shape handles to modify parametric properties (e.g., Corner Radius, Points, Inner Radius for Rectangles, Stars, and Polygons)
  • πŸ“ Alt-hover measure tool
  • πŸ€– Agent now offers Gemini as a model for Voyager (also available for BYOK)
  • ⌨️ Add child layout with Shift + Opt/Alt + L
  • πŸ” Search Components toolbar menu with alphabetical sorting
  • πŸ› Various fixes and improvements
    • fix(editor): Pasted Stateful Library component keeps property values
    • fix: inverted isolates
    • fix: locked mesh vertices
    • feat(editor): implement transient retry logic in GeminiAgentBackend
    • fix(editor): keep stage tool notifier and late-draw delegate in sync when activate fails
    • feature(script editor): autocomplete singleton string types
    • feature(scripting): LuauDirectFieldGet for hot userdata reads
    • feat(editor): gate inspector pickwhip highlight on hover
    • fix(runtime): fix data bind container re-entries
    • fix: keyframe interpolation inspector builder
u/guidorosso β€” 1 month ago
β–² 5 r/Rive_app

Rive Editor 0.8.4914

  • πŸ‘― Duplicate with offset (Cmd+D)
  • ➑️ Expand/Collapse trees β€” Opt/Alt+Click for Deep Expand or right-click for Expand/Collapse All
  • 🚧 Early Access
    • πŸ—‚οΈ Arrange Hierarchy, Data, Assets, and Agent panels side by side
    • πŸ” Timeline search
    • ↕️ Timeline sorting
    • πŸ‘οΈ Isolate a hierarchy or timeline object
  • πŸ› Various fixes and improvements β€” full changelog here
u/guidorosso β€” 1 month ago