r/MotionDesign

▲ 146 r/MotionDesign+1 crossposts

I’m building a context-aware pie menu for After Effects

Hey everyone, I’ve been working on a plugin called Wedge.

It’s basically a context-aware pie menu for After Effects, kind of inspired by how pie menus feel in Blender and Maya.

I’ve used Blender quite a bit, and one thing I always liked was how fast those menus feel. After Effects has a lot of things I do again and again, but somehow I’m still opening panels, right clicking, searching menus, or using random scripts for small stuff.

So I wanted to build something that feels more natural inside AE.

Also, this is not really meant to compete with Quick Menu or replace every launcher type plugin. The main thing here is context. Wedge honors what you have selected, and only shows actions that actually make sense for that selection.

With Wedge, you press one shortcut and the menu opens right at your cursor. What shows up depends on what you have selected. Keyframes, masks, shape layers, text layers, comps, etc.

So the idea is not to make another huge panel. I’m trying to make something that stays out of the way and only shows the tools that make sense in that moment.

Right now I’m looking for beta testers, or just people who use AE a lot and are open to giving honest feedback. What feels useful, what feels stupid, what should be added, what should not exist at all.

You can check it here and register. I will reach out to you!
charchitgoyal.com/plugins/wedge

u/themotionguy — 6 hours ago
▲ 0 r/MotionDesign+1 crossposts

I made this short SaaS motion graphic from one prompt. Would you ship it?

I made the clip above with Vidmo, a browser based motion editor I am building.

The goal is not to replace motion designers. It is for when a launch is close, you need a short product video, and opening After Effects for a small piece feels like too much.

You write a short brief or give it a landing page, then get an editable timeline instead of a locked video file. You can change the copy, timing, and visual direction before exporting.

This is still early, and I do not want to polish the wrong thing.

Would you use something like this for a launch post, onboarding clip, or paid ad? What feels weak, generic, or missing?

Vidmo: vidmo.app

u/Savings_Wolverine408 — 11 hours ago

Does anyone know how this effect is made?

Any idea on how to create this "flowy/liquid" like fade in transition on AE? For context i like to call this the wix signature, because it appears in 90% of their work. I'm currently creating a project that’s inspired by their style and this would be a great add on. Even some pointers would help.

u/Hozokiwa-Tama — 16 hours ago
▲ 65 r/MotionDesign+1 crossposts

Took me nearly an entire day to edit this...

Any Feedback is much appreciated.

Note: I know sound design is missing, but I was super frustrated about how long it took. and I kinda left it at that.

u/-NARZ- — 21 hours ago
▲ 1 r/MotionDesign+1 crossposts

What's one thing you wish you knew earlier that would've saved you years in motion design?

Hey motion designers,

I've been thinking about something lately.

People often say that if you want to build a business, one of the fastest ways is to work under someone who's already building one. You learn from their experience, avoid many of their mistakes, and grow much faster.

It's similar to how a parent spends years learning hard lessons, but their child can learn many of those same lessons in a much shorter time because someone has already been through the journey.

That's the idea behind my question.

I'm currently learning motion design and Premiere Pro, but I don't want to spend years making the same avoidable mistakes that others have already made.

I know that if I put in enough hours, I'll eventually become good at the software. That's just a matter of time and practice.

What I really want to learn is everything beyond the software—the things that only come from real experience.

Time is becoming more valuable every day, and the competition is growing rapidly. I'm trying to learn smarter, not just harder.

So I wanted to ask those of you who've been in the industry for a while.

What is one mistake that cost you months or even years?

What is something you wish someone had told you when you were just starting?

What skill, mindset, habit, or approach accelerated your growth the most?

If you could mentor your younger self for one day, what advice would you give that would've saved the most time?

I'm not looking for shortcuts because I know mastery takes time.

I'm looking for the lessons that don't come from tutorials. The lessons you only learn through real-world experience.

I'd rather learn from people who've already walked this path than spend years repeating the same mistakes.

I'd genuinely appreciate any advice or stories you can share.

reddit.com
u/Royal_Move_4041 — 13 hours ago

Do we really want alternative for AE?

I’ve been posting my experience with motion design tools with no intention of promotion. I paid the beta license with my hard earned money and wanted to share what is like to explore new tools(even in its preview, beta build)

The reactions are different but I’m not sure what to take from the ones that either try frame my sharing as a promotion. If we want alternative tools from AE because of its notorious subscription plan, wouldn’t it be great to have data and experience shared to perceive we have alternatives or soon to be alternatives?

OC I get people getting frustrated with post that cover themselves as a free plugin or a feedback requesting post just to end up being promotion driven ones.

But if we are that against promotion, I’m not why we’re yearning for a tool that respects designers when clearly Adobe isn’t. We suffered bugs, problems while we’re paying monthly and it is strange to see people showing hostility toward new tools. We could take a look and share at least to let devs to present something different or that could be an alternative not pushing them out.

When people share their work I’m not sure why people aren’t complaining about AE being a potential promotion when sharing some experience with beta build tool being shown as a suspect of promotion.

Do we really want something different or new that respects designers for motion design?

reddit.com
u/honmaguro_bluetuna — 1 day ago

First SaaS spec commercial , looking for brutally honest motion design feedback

This is a 48-second spec commercial I made for a fictional SaaS product called Beacon.

It took me around 3 hours to make.

I'm not looking for compliments ; I want to know what immediately looks amateur.

Specifically, I'd appreciate feedback on:

• Motion quality

• Timing and pacing

• Typography

• Transitions

• UI animation

• Camera movement

• Overall polish

• Anything that breaks the illusion of a premium commercial

Please be as critical as you want. I'd rather hear the truth than "looks good."

Thanks!

u/ExaminationHot6911 — 1 day ago

Made this 45s motion graphics ad for a B2B client (K3 Group)

This is a recent project I did for K3 Group, a full 45 second ad using After Effects + Premiere. Wanted to share it here and get some honest feedback from the community.

Still learning and improving every project, so if you spot anything that could be better (pacing, transitions, typography, whatever) I'm all ears. Also curious where you'd place this level of work, intermediate or pro?

Thanks in advance 🙏

u/Available_Gap2271 — 1 day ago

I created 8 scripts for After Effects, and they are free!

Hey y'all!

I created 8 scripts for After Effects, and I made them free on my website.

1- DVDFicar. Turn your logo into a DVD standby screen with one click.

2- script manager. Simply add scripts to easily access them.

3- expressões em massa. Apply expressions to all selected layers.

4- exportar PNG. Export every layer as a PNG file.

5- organizador de projeto. The simplest one; it just creates folders in your project.

6- vertical videos safe zone. Add safe zones to make sure everything is safe lol.

7- import SRT.

8- letras recortadas. Type anything, and the script turns it into "ransom letters". I cut out over 400 different letters and numbers from vintage magazines from the Internet Archive.

to download them, just access my website (www.nandomp4.com/scripts) and click on the script you want to download, and that's it. no need to give me your email or whatever, I don't care.

Yes, they're all vibe coded, but I created them based on needs for different projects, which is why I made them free. You can change them, add to them, delete options, etc.

And I'm very aware that there are plenty of scripts out there that do way more and better than mine, but I decided to release mine anyway.

If you want to follow my socials, it's "nando.mp4" everywhere.

u/avant-r — 1 day ago

Help me quote a 30s AI video in 2026, the client thinks $200 is fair

Just got hit with the "AI should be cheap, right?" conversation again and I need a sanity check.

I'm a freelance motion designer. Mostly product promos, brand spots, social content. I started layering AI tools into my workflow about 6 months ago to speed up B-roll, motion tests, and short stylized clips.

New client wants a 30 second AI ad. They came back with: "can you do this for $200? AI is fast, right?" I get where the assumption comes from, but the actual cost is not just typing a prompt and exporting a finished spot. here's how I broke it down before quoting. not claiming these numbers are universal — this is just how it has looked on my last few small brand / product jobs.

compute / generation cost every usable clip still takes retries. For a straightforward 30 second spot, I'm usually building it from a few shorter pieces, not one perfect 30 second generation. A usable 5-10 second section might take a few attempts if the brief is simple, and a lot more if there is a specific character, product label, hand movement, or brand detail that has to stay consistent. failed generations still cost something, even when the output is unusable.

For short stylized clips, I've been testing DomoAI Animate with Seedance 2.0. The cost benefit is not that AI makes everything cheap. It's that when the first frame is clean, I can usually get a usable 5-10s motion test with fewer throwaway generations. still counts as work though. i still have to prep the source image, reject broken outputs, check for logo / hand / face drift, and cut the usable pieces into the actual spot. On my last few projects, compute alone was not the biggest cost, but it also was not zero. It was enough that I have to include it somewhere in the quote.

time / labor, the part clients never see iteration is not just typing prompts. it's: watching every output picking the best frames noting what needs to be re-prompted regenerating with adjusted prompts checking hand / face / logo drift matching the brand palette compositing AI clips with real footage, graphics, or text cutting around weird frames handling revision rounds because the AI did not nail it on take one A "30 second AI ad" sounds like 30 seconds. realistically, I'm still looking at something like 10-15 hours of labor once I include testing, cleanup, edit, export, feedback, and revision buffer.

where I landed My floor for this brief ended up around $800 for a 30s AI-assisted spot. that included: compute / generation costs source image prep editing and cleanup time revision buffer usage / licensing check if they want paid media delivery the normal freelance overhead that does not disappear just because AI is involved When I explained it that way, the conversation got a lot more normal. The client did not suddenly love the number, but at least we were not pretending the tool subscription was the whole production cost.

The real cost of AI video software is not the subscription. It's everything after the subscription: failed generations, review time, cleanup, editing, revisions, and making the final thing safe enough to actually send to a client.

curious how other freelancers are quoting this right now. Are you pricing AI video as a cheaper production tier, or are you treating it like normal motion work with a different cost structure?

reddit.com
u/Comi9689 — 2 days ago
▲ 230 r/MotionDesign+1 crossposts

Pixel Stretch in 3D, using AE and Blender

I've seen so many 2D pixel stretches, but only one in 3D. So I gave it a go.

Was it worth it? Barely.

u/99done — 3 days ago

One-shot this video by AI, I'm not sure how I feel about it.

AI picked the style, transitions, voiceover and music for a promo video on its own, and I'm not sure how I feel about it.

Tried letting AI make a promo video end to end recently. gave it a landing page url and nothing else. it chose the visual style, the pacing, the transitions, the voice, even the BGM, and output the video in ~3min.

The quality isn't the surprising part (some scenes are good, some are clearly ai). what got me is that taste - the part I always assumed was the human half of motion design - just got decided. and the choices weren't random, they mostly made sense.

Curious what people here think. Is creative direction actually the last human part of this, or is that wishful thinking too?

elevenlabs-motionflare

reddit.com
u/zzJoeyyy — 2 days ago

3d rotating pixel object

Really like this and also can't understand how it was made.

Any ideas about tools/process?

u/LittleKillshot — 4 days ago
▲ 4 r/MotionDesign+5 crossposts

Looking for a 6 months motion graphics course recommendations

Hello, i'm asking this for a friend so if i seem to be lacking info in this field, i'm sorry in advance. He's a self taught editor, uses da Vinci resolve, currently learning motion graphics online via some self tutoring.

He's a drop out and doesn't hold any degree in this field, though he knows a lot, and has recently been struggling to get good clients or placements cuz almost anywhere he applies for asks him for a degree certificate.

So he is specifically looking for a 6 months motion graphics 'certificate course' that is reasonably priced for what they offer and has good industrial connections or to help him land better placements/ clients.

If you have personnel experience with any of the institutes, do let me know.

He doesn't have a preference: online/offline/indian/global any would do just the degree should be worth his time and help him attract better clients.

reddit.com
u/Ok-Material-844 — 3 days ago

Motion designers who freelance or run a studio: How did you get your first clients?

Hi everyone,

I'm in the early stages of building a motion graphics agency focused on explainer videos, SaaS product demos, and AI-related animations.

I'm confident in improving the creative side, but I'm trying to figure out the business side—specifically how to consistently find those first few clients.

I'd love to hear from people who have been in the same position:

  • How did you land your first paying clients?
  • Which outreach methods actually worked for you (cold email, LinkedIn, referrals, Upwork, X, networking, etc.)?
  • Did you specialize in one niche from the beginning, or did you take any project you could get?
  • At what point did you start getting inbound inquiries instead of chasing every lead?
  • If you were starting over today with no clients, what would you focus on during your first 90 days?

I'm not looking for clients or trying to promote my agency—I'm genuinely interested in learning from people who've already gone through this stage. There are so many different opinions online that it's hard to know what actually works in practice.

I'd really appreciate hearing your experiences, including things that didn't work as expected or mistakes you wish you'd avoided.

Thanks in advance! 🙂

reddit.com
u/Macaron-General — 3 days ago
▲ 0 r/MotionDesign+1 crossposts

2 years in DaVinci Fusion, 6 months chasing SaaS motion design — completely lost on how to move forward. Need a roadmap.

Hey r/motiongraphics (or wherever fits best),

I’ve been editing in DaVinci Resolve for about 2 years now and have been using Fusion as my primary compositing/motion tool. About 6 months ago I discovered SaaS motion design the clean UI animations, product explainers, onboarding flows and I immediately knew that’s the direction I want to take my career.

The problem? I have no idea how to structure my path forward and I feel like I’m spinning my wheels.

Where I’m at:
I can do basic motion work in Fusion but I don’t come from a design background. When I try to create something original, I go completely blank. I don’t know where to start visually color, layout, typography none of it comes naturally yet. I can execute if I have a reference, but I can’t originate.

The questions keeping me up at night:

  1. Should I invest time in learning expressions in Fusion, or is that the wrong tool for SaaS motion design entirely? Should I be in After Effects instead?

  2. How do I actually learn design fundamentals as someone who’s been purely on the technical/editing side? Where do I even start?

  3. Is there a realistic roadmap from “can operate the tools” to “employable SaaS motion designer”?

  4. Are there any senior motion designers or studios open to taking on someone as a mentee or offering an informal apprenticeship? I’m willing to work hard,I just need guidance from someone who’s been through this.

What I’m looking for:
Not just tool tutorials. I’ve watched plenty of those. I need to understand how to think like a designer, how to build a portfolio that’s relevant to SaaS companies, and whether I’m even in the right ecosystem with Fusion.

If you’ve made this transition — from technical editor to motion designer — I’d love to hear your path. And if you’re someone who mentors or takes on junior help, I’m genuinely open to that conversation.

Thanks in advance 🙏

reddit.com
u/Delicious-Judge-8693 — 3 days ago

Is My Portfolio or Reel Holding Me Back? Several Hundred Applications, Almost No Work in 3 Years

If anyone is willing to take a look at my reel or portfolio and give honest feedback, I’d really appreciate it. Give it to me straight. I need to solve my problem.

Portfolio: https://williamtpenningtonart.com/

I’ve been applying to jobs consistently for the past couple of years, likely several hundred applications total. I’ve had very little response and almost no freelance or full-time work during that time.

I have 11 years of experience in motion design. Early in my career, most of my instability came from layoffs due to acquisitions and companies shutting down, which pushed me into freelancing more than I planned. A few years ago I finally hit a strong point where I was making over $10k/month as a freelancer.

Over the past two years, my motion design income has dropped significantly and has been under $30k annually. Since then, I’ve had to pivot into construction work, landscaping, and side work like building and selling cedar garden beds just to stay afloat.

At this point, I’m trying to figure out what’s holding me back from getting back into consistent motion design work. I’m wondering if the issue is my portfolio/reel, my positioning, or something else I’m not seeing.

u/MotionCache — 4 days ago