Showreel 2026
Just launched my first showreel since going freelance 3 years ago. A mixture of client and agency work, R&D, and personal projects.
Just launched my first showreel since going freelance 3 years ago. A mixture of client and agency work, R&D, and personal projects.
Hello everyone,
A beginner here. I am looking to create this intro from a Vox series called AI explained. Watching this, It appears to me that some cc griddler has been used but I could be wrong. Can you guys help me figure this out? Even a tutorial on youtube would be super helpful. Thanks
I did make one before this one but it was too crude to be called a SaaS animation but this time though I worked hard on storyboarding, voice over and sfx. I used heavy sfx initially but decided to tone it down. I'd like feedback on what could be improved.
After years of doubts that I'm not good enough, I've decided to post my new showreel 💎🙌
Would love to hear your honest feedback - what works, what doesn't 😎
I can’t seem to get the hang of this transition, and I’d really love to learn how to do it.
Does anyone know of any good tutorials or have any tips on how to pull it off? Please share!
The gif that I have made is from a generated brief that requests me to create a 'unique loading indicator' that loops. This loading animation was meant for a travel company, which was not named in the brief, that owns a travel rental website.
Since the brief states that loading screen indicators are meant keep the user's attention for short or long processes, I did what I can to minimalise my design and animated it in ways without making it too similar to other loading screen indicators that I have used as my reference for creating this animation.
What do you think?
I work in news production, and repetitive graphics take a lot of time.
So I built this browser-based quote template as a first test. The goal is to turn it into an easy-to-adapt and easy-to-update template system, possibly using OGRAPH.
It is built with HTML, CSS and JavaScript, runs locally in the browser, and renders the final result as PNG or MP4.
Later, I also want to automate part of the workflow while keeping manual input available.
It is free and open source, so feel free to try it, modify it.
Any feedback, suggestions, or links to similar tools and real-world examples would be really helpful.
Hey everyone,
I’m trying to decide which motion design course to invest in and would really appreciate some honest opinions from people who’ve taken either (or both).
Right now I’m looking at:
My situation:
What I’m trying to figure out:
I figured y'all here might like it, even if it's a bit different from what's usually posted here. Here and there I make stuff like this with my constructed writing system, and this time it happened to look kinda like some sorta funky 90s UI.
Full project, here Behance
Been using AE for years and one of the things that always got me was having to drag an entire clip into a comp just to scrub through it and find the bit I actually wanted or faff around in the footage window.
So I built it into this panel instead. Hover over a clip and it scrubs. Hit i and o to set your range. Drag it into the comp and the trim comes with it.
Full disclosure, this is one feature of a panel I’ve been building called Stash, it basically replaces the whole project panel, proper search, real thumbnails, filters, tabs, smart folders the lot. Been out about 3 weeks. There’s a free 14 day trial with everything unlocked and honestly the fastest way to see if it’s for you is the browser demo, have a look and just mess around with it: aescripts.com/stash
Happy to answer anything about how it’s built too. Had some great feedback so far and really looking forward to implementing more community feedback.
I keep seeing depressing posts on here about people giving up on motion design and contemplating career switches, like maybe going into the woods and growing berries or becoming an underwater hamster breeder or something. The reasons given are burnout, "AI" (which can currently only do shit-tier motion design), or unable to find work. Is it really that bad or is there selection bias going on? The people who are doing well and are busy don't tend to come on r/motiondesign and brag about how well it's all going for them. So all we see are "end is nigh" posts about how it's pointless to be a motion designer because "AI will be able to do it just as good as you in 5 years d00d trust me bro."
I've been working at a company steadily for 5 years now. One of the big news channels. I have yet to use AI for anything other than very early-stage design exploration, occasional asset generation (stock images), or making AE expressions. It sucks at pretty much everything else. If I can't even get it to generate an image the way I want it, how the hell is it going to make a 5 or even 30 second animation the way I or the client wants? Also, tokens are expensive as hell. You can easily blow through $1,000's trying to get the result you want, and it's still not even 80% there. Keep in mind, this is WITH subsidized compute thanks to capital expenditure, which will be drying up soon because none of these companies are profitable.
I just don't see "the writing on the wall" yet. Maybe I'm blind. I think a more likely explanation is that the field is oversaturated (like many creative fields are), huge economic uncertainty leading to reduced budgets and reduced hiring, and a (possibly trendy aka temporary) advertising shift toward more UGC from influencers. I continue to believe that motion design has near infinite potential (experiential, movies, commercials, AR/VR, signage, etc) and near infinite demand, with cost and speed being the only true bottlenecks. Anybody else agree? Or do I need to start thinking about becoming a toilet repairman?