r/adobeanimate

Missing 'Animation' folder in Content Manager on CTA5 Trial (Failed to load animation data)
▲ 2 r/adobeanimate+1 crossposts

Missing 'Animation' folder in Content Manager on CTA5 Trial (Failed to load animation data)

Hi everyone,

I recently installed Cartoon Animator 5 (Trial version 5.34) via Reallusion Hub, but I'm having an issue applying motions to my character.

When I try to apply motion, I get a Failed to load animation data error. Looking at my Content Manager, the 'Animation' folder is completely missing under All (I only see Actor, Accessory, and My Collections).

I tried checking Reallusion Hub, but under "Add-ons for Cartoon Animator 5" I only see plugins (like Face Mocap, Rokoko, etc.) and no basic Resource/Motion Pack installer. My Registration/Order History page on the website also shows "No data found."

Has anyone experienced this on a fresh Trial install? How can I manually download or sync the default G3 motion resources so the Animation folder shows up?

Any help would be greatly appreciated!

u/ccaaccaaccaacc — 2 days ago

Is this just 'how it is' or...?

After the latest update, this is how Animate opens. The program's fine, functional, works as I expect, but this welcome page is hecking irritating to look at. Is this just... how it is now? If there's a fix, I don't know it.

Intel Mac; Seq 15.7.7, latest Animate CC.

u/No_Industry_1227 — 4 days ago

Please please please would someone be able to walk me through adobe animate 🥹

Heyyy uhhh new to adobe here, struggling slightly. been watching tutorials and stuff but I always work better with someone helping me ^^ I'm making a mod for my bfs birthday :3 and I'm pretty much learning all the programs from scratch XD

u/camyboxy — 5 days ago
▲ 4 r/adobeanimate+1 crossposts

some older bfdi all the way to bfdia is back will not open correctly and adobe animate says "action script 2.0 is not compatible you need to convert" and nothing displays correctly can someone pls help me fix this?

can someone repair or convert these old flas to in newer versions of adobe animate pls.

u/West-Newt7805 — 5 days ago

Animate first time - alpha issue?

Hey guys.

This is my first time using animate (I use illustrator a lot) and I’m trying to animate my works logo. I want it to fade in and have used alpha 0% -> alpha 100% with a classic tween.

Everything looks great in animate but when I export (export video/media - QuickTime - apple ProRes 4444 with alpha) it gets this black outline and the people fade in transparent -> grey -> white not just transparent -> white.

I’ve included a video of what it looks like exported with no background playing in my camera roll. As you can see it’s got the black outline and the people fade in transparent -> grey -> white. Looks like this over any coloured background or other video.

I’ve tried troubleshooting but can’t seem to figure out the issue!

Thanks

u/Inevitable_Sleep1245 — 8 days ago
▲ 17 r/adobeanimate+4 crossposts

195 Wishlists, No Trailer Yet Would You Launch a Temporary One and Roast My Steam Page?

Hi everyone,

I'm a indie developer working on POWER OFF 1, a 2D puzzle-platformer set in a broken mechanical world where you play as a small robot trying to restore power to the machines around him.

I launched my Steam page recently and somehow managed to reach 195 wishlists, which is exciting but also has me second-guessing every decision.

Right now I have a problem:

I don't have a proper trailer yet.

I do have a temporary gameplay trailer made from actual game footage and existing levels, but it currently has no sound effects, no music, and no voice-over. Just gameplay.

I'm trying to decide whether I should:

  • Upload the trailer now and improve it later.
  • Wait until I can produce a much more polished version with proper audio.

My gut feeling is that having some trailer is better than having no trailer at all, but I'd love to hear from developers who have already gone through this process.

I'd also really appreciate feedback on the Steam page itself:

  • Does the game concept come across clearly?
  • Do the screenshots communicate what kind of game it is?
  • Does the capsule art catch your attention?
  • Would you wishlist it based on the current page?
  • What's the biggest thing you think is missing?

I'm looking for honest feedback, even if it's brutal. I'd rather fix problems now than discover them after launch.

Steam page:
POWER OFF 1 Steam Page

Thanks to anyone who takes the time to look at it. Every piece of feedback helps a lot. 🙏

u/Pitiful_Climate8192 — 12 days ago

Background looks blurry when exporting

I'm making a sprite animation and every sprite I copy directly from aseprite and convert them into symbols, the characters are pretty high res when testing the scene and exporting, but the background images I'm using (also sprites I imported from aseprite) look blurry and low res when testing the scene and exporting, tried almost every export setting combination possible and some other possible fixes, nothing worked.

reddit.com
u/DimensionalBox — 8 days ago

Future problems.

Since Animate is stuck in maint mode. Where it will only receive stability and security updates. Will there be any problems that will happen to it in the future?

reddit.com
u/DateZealousideal6470 — 8 days ago
▲ 4 r/adobeanimate+1 crossposts

Here is a method i found in case Flash has a tiny ant-sized interface, where all the buttons and tools are small. Because using compatibility settings will make some tools go missing or will simply not change anything

The Flash Manifest

If Windows stubbornly refuses to scale Flash to a reasonable size, you can achieve the exact same scaling result instantly by editing the registry directly for the Flash app:

  1. Open regedit .
  2. Navigate to: HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Image File Execution Options
  3. Right-click the Image File Execution Options folder, select New > Key, and name the folder exactly: Flash.exe (or whatever your executable file is named).
  4. Click on your new Flash.exe folder. Right-click the blank right pane, select New > String Value, and name it dpiAwareness.
  5. Double-click dpiAwareness and change its Value Data to 0.
  6. Close the registry and launch Flash. This hard-forces Windows to apply standard pixel scaling instantly.

Hope this helps!

reddit.com
u/Ecstatic_Tea4995 — 9 days ago
▲ 16 r/adobeanimate+14 crossposts

[Hiring] [Remote] [US] - Python and ML developers

Hey all,

We're looking for skilled Python and ML developers to join our team and build problems that push the world's leading coding models to their limits.

This is a fully remote role with a flexible schedule — you set your own hours as long as you hit your targets. Our top contributors are earning up to 15k USD per month(40–50/hr), and we welcome all experience levels as long as you're competent and motivated.

You'll be working hands-on with frontier AI systems, using your expertise to identify weaknesses and teach these models how to improve.

Apply here and we'll get back to you within 24 hours: http://parsewave.ai/application

u/small_booi — 14 days ago

copy motion in animate without resetting the objects animation

As you can see I'm trying to make a simple running loop while my character is talking so i put the talking animation, bangs, and eyes in an object all together so I could tween it all! but unfortunately when i try to copy and paste the motion it resets the animation :( is there a way to copy and paste the motion without having to manually tween every bit?

u/Skatoons — 12 days ago
▲ 28 r/adobeanimate+4 crossposts

Swivel beta is finally out

WARNING: This is a beta, so expect bugs like TypeError 1009, some audio issues or the software just crashing.

tl;dr

Here's a link to a Video on how to install Swivel Source, along with the updated Code with as much relevant information on how to look over the code if you're interesting in further helping us out.

If you want to get to talk to me, you can do it, here, DiscordTwitterNewgrounds or my updated email, swivelrevival@mailfence.comRoot and Fluxer are still under construction, will update when ready.

Long Version

Yes, it finally happened, the source code for Swivel has finally been updated. Thanks in no small part to Mike, the Haxe discord and my main programmer Bk20x. This was a long time coming and I do apologies for the wait, but it's finally here. Now, for what's new, it's mainly an internal update, being that it now runs under Haxe 4, Harman Air along with a few other fancy things (Flash Player 32 support). Ff hasn't been updated yet, that'll be for V 0.2, (Along with a Mac port) I just wanted a version out that works, so don't expect it to be a massive improvement from the previous version, in fact, it'll be a downgrade in some ways. This is ok, because with your help, we can finally get real world results and with it being open source, see what is missing or needs to be adjusted. Along with that, we can use Jpexs Decompiler and the Ruffle code to further help us out with missing or bugged features.

Now, for my animators, I ask if you want to try any of the new features Adobe has added throughout the years to see if it would work in this newer version, please let us know. If it doesn't work, could you please send us the issue you're getting with a 10 second Swf file. It doesn't need to be anything fancy, just a very basic animation, anything helps along this journey. Again, apologies for the long wait, I went into this thing head first with only a basic understanding of had to go into this and this project turned out to be a lot harder than I initially thought. But, it's here and just the beginning.

Thank you from the Swivel Team and a special thank you from Mike, without his help, we'd probably wouldn't be here right now.

u/SwivelRevival — 13 days ago

A rookie problem...

I started using Adobe software very recently, seriously, it's the first time in my life, I'm mainly doing this to port "Whitty: Fire Fight" to the PsychSlice Engine...

When I downloaded the original files, I noticed a huge issue... everything was made using SpriteSheets (absolute hardware genocide) 💀🙏🏻

Here is the problem with the original files, there is a super interesting formula for how PNG images decompress in VRAM (Height × Width × 4 Bytes) the original mod uses textures with a resolution of 8192×8192, and not just for a single SpriteSheet, but for several of them (probably between 4 and 8 canvases of these dimensions)

From a technical standpoint, this is a massive hazard for multiple, complex reasons (VRAM overflow, massive VRAM consumption, and bottlenecks due to decompressing very heavy images)

The average consumption? About 256 MB of VRAM per texture, with all the visual effects combined, it could easily drain up to 6 GB of VRAM periodically, If you don't have a great CPU, you practically have to pray that the game doesn't crash when switching textures...

The solution (and my current problem)

After searching for a long time, I struck gold, a master key in FLA format that would allow me to export everything into texture atlases

Just to clarify (in case it's needed) texture atlases are like advanced SpriteSheets, instead of packing entire, fully assembled animated frames, they pack individual modules separately to animate them in real-time

This means that the monster that used to take up 2 GB of VRAM (across multiple canvases) calms down to a decent 256 MB, It is perfect so that it doesn't blow up while being processed

My questionI've hit a brick wall, due to my lack of experience with Adobe, I have absolutely no idea how to fix the issue I'm running into when exporting the textures...

Someone maybe... give me a hand? (please...?)

u/PsychSliceLover4ever — 12 days ago

Camera following curved path

Hi all, I'm looking for some suggestions on how I could animate something similar to the following video:

https://youtu.be/0a4eIecSkKg?is=9D9XU9vKoPO2ORV3

Specifically, I want to animate a camera following a creature moving on a curved path, with the creature remaining on the center. I know about adding motion guides to symbols but there doesn't seem to be a good way to add motion guides to cameras, does anyone have any tips or suggestions I can use to achieve this?

Thanks!

u/Foreign_Intern5551 — 13 days ago