Hi I was looking to get into Rive a bit more (I'm a newbie but I was thinking I could use Rive for a project) I just migrated from live2d and I have some standards that came from it that I'm wondering if they can be applied in Rive?
standards:
- PSD import with my layers in the same positions as I drew them
- Draw order
- Clipping (for raster)
- Meshing (for raster but with individual points so I can deform it not just a mesh and I have to put bones on the mesh because I’ve tried it and it never worked with what I was trying to animate) )
- Layer hierarchy and being able to parent
- Rotation points (I’m fine with using bones for this)
- Objects following other objects as they deform with the mesh (like a head turn where the eyes follow the head but with a separate mesh so I can make something like blinking)
- Layers for characters and putting them on background assets
for context I'm working on a passion project: an animated film with cinematic scenes and after trying live2d there's lots of features I like but some features I didn't like that stopped me from making cinematic scenes and I'm not sure if Rive is a better program