u/TomatoFriendly8564

Image 1 — At what point do you stop refining a world and accept it as "good enough"?
Image 2 — At what point do you stop refining a world and accept it as "good enough"?
Image 3 — At what point do you stop refining a world and accept it as "good enough"?

At what point do you stop refining a world and accept it as "good enough"?

I've been working on a setting for my D&D campaigns, though I'd also like to keep the option open for other projects in the future—fiction, video games, who knows.

Like many people here, I enjoy worldbuilding for its own sake. I can spend hours working on cultures, languages, ecosystems, and fictional species. Then I discovered Worldbuilding Pasta, Artifexian, and eventually climate simulation tools.

That led me down a rabbit hole.

I spent weeks refining continents, mountain ranges, winds, ocean currents, and climate zones. The more I learned, the more inaccuracies I found in my earlier work.

Recently I started comparing some of my maps against climate simulation tools and noticed that several regions don't behave the way I originally expected. Areas I assumed would become deserts might actually have a fairly mild Mediterranean climate.

And that made me realize something:

Every improvement reveals ten new things that could be improved.

At some point I stopped asking "Is this world believable?" and started asking "Will this ever be finished?"

For those of you who build worlds for games, campaigns, stories, or other creative projects:

  • How do you decide that a part of your world is detailed enough?
  • What do you absolutely want to figure out before players or readers experience the world?
  • What are you comfortable leaving vague until later?
  • And how do you feel about retcons?

For example, would you be comfortable changing something major like regional climate, geography, history, or culture after people have already interacted with that part of the world?

Where do you personally draw the line between improving a world and endlessly refining it?

PS Here are some maps from my project.

u/TomatoFriendly8564 — 9 hours ago

What RPGs about ordinary people would you recommend?

I've been thinking about how many RPGs start with a protagonist who is somehow special from the very beginning, or eventually turns out to be special.

They're the chosen one, the heir to a kingdom, the last survivor of an ancient bloodline, or someone destined to save the world.

Some of the first RPGs I played come to mind:

  • Fable: The Lost Chapters — the protagonist's mother was a famous hero, and her children turned out to be extraordinary as well.
  • Baldur's Gate — the protagonist is literally the child of a god.

Even among more recent games:

  • Baldur's Gate 3 — a parasite in your head somehow doesn't turn you and your equally "special" companions into monsters.

I'm sure there are many more examples, but these are the first that came to mind.

This got me wondering: how many RPGs are actually about ordinary people?

Not heroes. Not chosen ones. Not unique snowflakes.

Lately I've become much more interested in stories about regular people.

The first example I thought of was Kingdom Come: Deliverance (I haven't played KCD2 yet). Yes, Henry turns out to be the son of a local lord, but he grows up as an uneducated blacksmith's son rather than as a nobleman. You can argue about how "ordinary" that really makes him, but he's still much closer to a commoner than most RPG protagonists.

So now I'm curious: what RPGs are about ordinary people thrown into extraordinary situations?

For example, losing their family, their home, or their place in society because of events happening in the world around them.

What interests me is that a character's story doesn't have to be about saving the world. It can be about finding a place in it. Learning how to survive in an unfamiliar culture. Building relationships from scratch. Making difficult choices and living with the consequences.

Some of my favorite stories, both in games and in other media, are about ordinary people rather than legendary heroes.

Since I don't play nearly as many RPGs as some of the people here, I'd love to hear your recommendations.

What games do you think handle this kind of story particularly well? Why do they work, both narratively and mechanically?

And more generally, do people actually enjoy stories about ordinary individuals, or do most players ultimately prefer being a demigod detective superhero who is secretly the most important person in the world?

PS yes, I use AI for translating because I'm not native English speaker

reddit.com
u/TomatoFriendly8564 — 15 days ago