Looking for people to test my visual scripting plugin

It's a block based scripting plugin for Studio. You drag blocks onto a canvas and it writes an ordinary Script into your game, code you can open and read. 702 blocks, and you can write your own ones. Free, and it's in beta. It works, but I've mostly been testing it on myself, which is the problem.

Stuff I'd actually find useful:

- Make a custom block and try to break it. That's the newest part and the part I trust least.

- Compile to Client and to a ModuleScript, not just Server. Server is the path I've hammered, the other two much less.

- Run what it generates. If the code looks fine but does nothing in game, that's the bug I want most.

- Tell me what block you went looking for and couldn't find. I'll add it.

https://create.roblox.com/store/asset/127870012820841/BlockForge

Comment here or DM me. I'd rather hear something's broken than have it sit there quietly.

reddit.com
u/Top-Bug-6369 — 2 months ago

Looking for people to test my visual scripting plugin

It's a block based scripting plugin for Studio. You drag blocks onto a

canvas and it writes an ordinary Script into your game, code you can

open and read. 702 blocks, and you can write your own ones.

Free, and it's in beta. It works, but I've mostly been testing it on

myself, which is the problem.

Stuff I'd actually find useful:

- Make a custom block and try to break it. That's the newest part and

the part I trust least.

- Compile to Client and to a ModuleScript, not just Server. Server is

the path I've hammered, the other two much less.

- Run what it generates. If the code looks fine but does nothing in

game, that's the bug I want most.

- Tell me what block you went looking for and couldn't find. I'll add it.

https://create.roblox.com/store/asset/127870012820841/BlockForge

Comment here or DM me. I'd rather hear something's broken than have it

sit there quietly.

reddit.com
u/Top-Bug-6369 — 2 months ago
▲ 0 r/lua

I made a visual scripting plugin that compiles to readable Luau

Been working on this for a while. It's a Scratch-style block editor for Studio — you drag blocks onto a canvas and it generates an ordinary Script or ModuleScript in your place. Not a runtime or a sandbox, just code you can open and read.

702 blocks covering events, instances, properties, players, DataStores, RemoteEvents, rounds and game state, GUI, camera.

The part I actually care about: you can make your own blocks. Write the Luau once, mark the inputs with %NAME, use %BODY for a nested stack, pick a colour. Takes about a minute, and it sits in the palette next to the built-ins. Export a set as JSON and share it.

Generated code is tagged with block ids so a runtime error points at the block that wrote the line.

Free on the Creator Store: BlockForge - Creator Store

If a block you need doesn't exist, tell me and I'll add it.

reddit.com
u/Top-Bug-6369 — 2 months ago
▲ 2 r/lua+1 crossposts

I made a visual scripting plugin that compiles to readable Luau

Been working on this for a while. It's a Scratch-style block editor

for Studio - you drag blocks onto a canvas and it generates an ordinary

Script or ModuleScript in your place. Not a runtime or a sandbox, just

code you can open and read.

702 blocks covering events, instances, properties, players, DataStores,

RemoteEvents, rounds and game state, GUI, camera.

The part I actually care about: you can make your own blocks. Write the

Luau once, mark the inputs with %NAME, use %BODY for a nested stack,

pick a colour. Takes about a minute, and it sits in the palette next to

the built-ins. Export a set as JSON and share it.

Generated code is tagged with block ids so a runtime error points at

the block that wrote the line.

Free on the Creator Store: BlockForge - Creator Store

If a block you need doesn't exist, tell me and I'll add it.

reddit.com
u/Top-Bug-6369 — 2 months ago