Colorwire by u/Top-Bug-6369
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It's a block based scripting plugin for Studio. You drag blocks onto a canvas and it writes an ordinary Script into your game, code you can open and read. 702 blocks, and you can write your own ones. Free, and it's in beta. It works, but I've mostly been testing it on myself, which is the problem.
Stuff I'd actually find useful:
- Make a custom block and try to break it. That's the newest part and the part I trust least.
- Compile to Client and to a ModuleScript, not just Server. Server is the path I've hammered, the other two much less.
- Run what it generates. If the code looks fine but does nothing in game, that's the bug I want most.
- Tell me what block you went looking for and couldn't find. I'll add it.
https://create.roblox.com/store/asset/127870012820841/BlockForge
Comment here or DM me. I'd rather hear something's broken than have it sit there quietly.
It's a block based scripting plugin for Studio. You drag blocks onto a
canvas and it writes an ordinary Script into your game, code you can
open and read. 702 blocks, and you can write your own ones.
Free, and it's in beta. It works, but I've mostly been testing it on
myself, which is the problem.
Stuff I'd actually find useful:
- Make a custom block and try to break it. That's the newest part and
the part I trust least.
- Compile to Client and to a ModuleScript, not just Server. Server is
the path I've hammered, the other two much less.
- Run what it generates. If the code looks fine but does nothing in
game, that's the bug I want most.
- Tell me what block you went looking for and couldn't find. I'll add it.
https://create.roblox.com/store/asset/127870012820841/BlockForge
Comment here or DM me. I'd rather hear something's broken than have it
sit there quietly.
Been working on this for a while. It's a Scratch-style block editor for Studio — you drag blocks onto a canvas and it generates an ordinary Script or ModuleScript in your place. Not a runtime or a sandbox, just code you can open and read.
702 blocks covering events, instances, properties, players, DataStores, RemoteEvents, rounds and game state, GUI, camera.
The part I actually care about: you can make your own blocks. Write the Luau once, mark the inputs with %NAME, use %BODY for a nested stack, pick a colour. Takes about a minute, and it sits in the palette next to the built-ins. Export a set as JSON and share it.
Generated code is tagged with block ids so a runtime error points at the block that wrote the line.
Free on the Creator Store: BlockForge - Creator Store
If a block you need doesn't exist, tell me and I'll add it.
Been working on this for a while. It's a Scratch-style block editor
for Studio - you drag blocks onto a canvas and it generates an ordinary
Script or ModuleScript in your place. Not a runtime or a sandbox, just
code you can open and read.
702 blocks covering events, instances, properties, players, DataStores,
RemoteEvents, rounds and game state, GUI, camera.
The part I actually care about: you can make your own blocks. Write the
Luau once, mark the inputs with %NAME, use %BODY for a nested stack,
pick a colour. Takes about a minute, and it sits in the palette next to
the built-ins. Export a set as JSON and share it.
Generated code is tagged with block ids so a runtime error points at
the block that wrote the line.
Free on the Creator Store: BlockForge - Creator Store
If a block you need doesn't exist, tell me and I'll add it.