Can I attach an entire group consisting of multiple layers to a bone chain?
I have a group with hair, where the hair shine is a separate layer and is masked by a mask. The outline is also separate, and it’s a frame-by-frame layer (I want to be able to redraw its shape so it looks like frame-by-frame animation, especially when the hair is moving).
I just figured out how to snap points, and I snapped the main hair shape layer to the bone chain—it works great, but how do I snap the rest of the parts so they’re controlled just as precisely by this chain?
I realize this is all too complicated, but ideally, this is exactly the setup I need. If it can be achieved (by any means, even if they’re complicated or non-standard), I’ll try to do it. A simpler solution will only work if that is absolutely impossible.
I’ve tried searching for tutorials online and asking AI, but I haven’t had any luck—I just don’t understand how to do it. Can anyone help me? This is basically my first time using a bone chain, and I’m not very good at using bones in general yet. Is there anyone who just knows what to click and which functions to use to achieve this?